Objective:
* Allow fieldsets to not have labels
* Remove label from reference edit dialog field set
Changes:
ve.ui.Layout.css
* Only apply negative top margin if fieldset label is being used
ve.ui.FieldsetLayout.js
* Only add label element to DOM if icon or label are used
ve.ui.MWReferenceEditDialog.js
* Remove label from reference edit dialog's first fieldset
*.php
* Remove unused message
Change-Id: I4a36e819ec6ef73aad80d3fb2f06000cb35ec109
* Rephrased visualeditor-savedialog-error-badtoken to emphasise
that it is the old session that become invalid, not the one
the user started browsing with since in a different window.
* If the session changed, the user will be asked whether they
agree to save with this new session instead.
* We explictly update mw.config so that future save attempts
in the same window compare against the correct environment.
Without this there are two problems when saving and then
making a second edit in the same window and saving that:
- It will bring up the same question again (user A -> user B),
which is annoying.
- If the user logged back in again (new session, but for
user A again) it would silently try with that new token
without asking, thus saving as user A when the user still
thinks it switched to user B. It switching back automatically
is not obvious since we asked them from A->B, so we should
also ask the other way around.
This can be reproduced by opending ve-edit logged-in, then
logging out in a new window, save, confirm anon, save,
open edit again, log back in in a new window, save open edit
in the old window, confirm new logged-in, save.
Bug: 50424
Change-Id: Id055eca1886f85aeaf615f645de29898afc0373c
Without making the code much more complex (and possibly create
performance issues) the warning will fire on pages which already
contain escaped wikitext (when that text is edited). I think this
should be a small enough minority that it won't be an major annoyance.
Bug: 49820
Change-Id: I0f67ec04b890f4add9247be6126bdc086b6ae72f
Previously all it did was surface api response error.info,
which surfaced underneath the edit summary form as mere:
"Error: Invalid token".
Bug: 50424
Change-Id: I60169b42701ae3b88e54626c4ff7050549e6ef55
When If21eaed41 gets merged, the custom of writing "Tag: Foo" will be obviated
by MediaWiki core having this itself. Consequently, once that is merged, we should
remove them from VisualEditor's messages. (Not removing from the non-English
messages per standing guidance from the Language Engineering team.)
Bug: 49602
Change-Id: Ibdd8053c1df950522379f8b05d260b71593d4741
This is the infrastructure for the Language Inspector prototype, defining
the dm and ce pieces of the <span lang='xx' dir='yy'> annotations. It also
sets up a visual indicator for language blocks (with informational tooltip
for the user while editing. The UI is built on top of this.
Bug: 47759
Change-Id: I239eef5124e29369ea9c5d8c0f49b2f6a61bc053
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.
This reverts commit 3c51ebad93.
Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.
TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements
Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19
Objective:
* Allow browsing, searching and adding documented parameters
Changes:
ve.ui.MWTransclusionDialog.js
* Replace regular text input with ve.ui.ParameterSearchWidget
* Fix uses of $(), this.frame.$$ is correct
ve.ui.Dialog.css
* Change rules for addParameterFieldset to make search widget auto-size vertically
ve.ui.Widget.css
* Add styles for ve.ui.MWParameterResultWidget
ve.ui.MWParameterSearchWidget.js, ve.ui.MWParameterResultWidget.js
* New classes
* Provides a way to search and select parameter for a template
* Displays parameter label, name, aliases and description
*.php
* Links to new files and messages
Change-Id: Ie5dbe8c44ce5d64c4b49b09517fb66cd30dd7304
Messages like "This element cannot yet be edited in VisualEditor"
presuppose an awareness on the user's part what VisualEditor is,
but ideally, we want the software to be invisible. Where we want
to refer to behavior of the software, we should characterize it
using language that is discoverable by the user.
Change-Id: Ia4ef7aca1501cf9cf0f772f82ac2b0a99ca53a63
As part of this, put the 'help' icon next to the beta icon, make the
text not greyed-out (now that it's an actual action) and provide the
link.
On hover, all three items get underlined, which is irritating, however.
Bug: 50476
Change-Id: Id65968072b7134f5864bbd96acf34fd0c23fe17c
To trigger a save rejection from the api, set:
$wgSpamRegex = '/spam/i';
and making an edit adding the word "spam" to a page.
Class changes:
* Rename message system in the save dialog from "warning" to
"message" as it will now contain both warnings and errors.
(css class, class property, method names, ..)
Localisation:
* Remove ugly hardcoded and wikitext-requiring "'''Warning:'''"
prefix from the warning message, instead have a message for the
word "Warning" and re-use this in #showMessage for each message
of type "warning" (bolding applied in code instead of in i18n).
* Rename visualeditor-savedialog-dirtywarning to
visualeditor-savedialog-warning-dirty and remove from
VisualEditorMessagesModule.php as it no longer requires pre-
processing from the server.
Clean up:
* Re-alphabetise the order of some messages.
* Clean up duplication and redundant logic in mw.Target#onSaveError
and mw.ViewPageTarget#onSaveError.
Bug: 50350
Change-Id: I3daf631fb0d62ba88e05aa50c77c9940d61395a0
Ed & Roan:
Disable editing of references of which we are unable to find the
source (e.g. <ref name="x"> without a target, or when the target is
currently nested in something we don't yet process such as inside a
<references> block or a template).
Timo:
Improve UI to not be a regular focusable node where the inspector just
won't show up but add a not-allowed cursor and explanatory tooltip.
James:
Fix messages to refer to VisualEditor instead of "the" VisualEditor.
Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
The sanity check converts the linear model back to DOM, then
compares this DOM to the original DOM and rejects the deferred
if they are not equal.
The DOM creation has to be done synchronously (before we unlock
the surface), but the actual comparsion can be (and is) done
asynchronously.
To make the UI flow of the save dialog easier we just keep the
save button on the toolbar itself disabled until the sanity
check is done. Though this should finish before the user starts
editing the document (let alone start saving), we do add a class
to the button to indicate a progress cursor.
To simulate a slow sanity check, set the setTimeout in
startSanityCheck to 5000, load VE, make a change, hover the
button, and see it change from disabled + progress-cursor to
enabled after 5 seconds.
To simulate the sanity check failing, change !== to === in
the first "if" in startSanityCheck.
Bug: 47521
Bug: 50067
Change-Id: I04f71fe8e00c6257fbc953cc9de3323e24709b0f
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
Re-label the headings in the MWFormatDropdownTool with MW-specific
headings per bug 43334, reduce the size of the dropdown's contents a
little to make the headings less vibrant, and move the H1 option to the
end of the list to further discourage its use.
Note that there are some issues with the underlying structure here and our
ability to split the repos into VE-core and VE-MW will need this to be
refactored.
Bug: 43334
Change-Id: I5a58b4dcebd6ceae0ffcd24f663429f25bdc3db9
Objective:
* Provide quick access to section edit links for both source and visual
editing
Story:
After using this prototype of my mockup, I realized how bad my mockup
was. Hooray for prototyping!
The issues were twofold:
1. Adding down-arrows to the edit links made the page look worse, and
was sure to incite rage and panic throughout the community.
2. The menu was just too heavy. Matmarex made an observation early on
after seeing it, that it wasn't very "Vector", and while I agreed, at
the time I didn't have any better ideas.
Thank you to Matma Rex for prototyping this feature. Aparently there was
also a previous attempt (I13bbb9549). We appreciate your help.
The new design is simple.
* Section edit links look normal
* On hover or focus, the edit source link also appears next to it
To make the two links look separate, we needed a divider. To make the
divider look good we needed to add space around it. To balance the
space, we needed to add space to the brackets. To avoid changing the
view, we needed to only add space to the brackets on hover. To avoid
the text moving around, we needed to make the brackets move away from
the text, rather than the text move away from the brackets. To make
this change smooth, we needed to use transitions. To make the links not
force the heading to wrap in one state but not the other, we needed to
reserve the space, using visibility rather than display. To reserve the
space we had to use closing brackets as spacers, hiding/showing one of
them on mouse enter/leave and leaving the other always hidden. To avoid
the right bracket from getting clipped by the edge of the screen when in
expanded mode, we needed to add a bit of padding to the right side of the
section edit link top level span. To prevent the extra links from
flashing as you move your mouse down the page, we needed to wait 100ms
before showing or hiding them due to mouse enter/leave.
We use negative margins to move the brackets. Animation implemented
using CSS transitions. We bring the pipe divider in from the core
'pipe-separator' message.
To style the brackets independently we needed to wrap them in spans and
add classes to them. Change Id27555c6 in core will make the wrapping
unnecessary, but the two should still get along just fine.
Interestingly, we needed to @noflip the bracket styles because CSS
Janus flipping is triggered on UI language, but the brackets need to be
styled according to the content language.
Changes:
ve.init.mw.ViewPageTarget.css
* Add styles for extra section edit link components
ve.init.mw.ViewPageTarget.js
* Add edit source link, and make it visible when the mouse is over the
heading or either section edit link is focused
*.php
* Links to new messages
Bug: 48429
Change-Id: I4b9c47fd65a700a81c880144247fec524edff7e5
Fixes (follows-up I1b48ef5240, I6daff5c596):
* Invalid html passed to jQuery constructor.
* Use prop() instead of attr() for boolean values.
* Use append() instead of html() when appending nodes instead
of parsing html.
* Rename shadowed variable name clash 'mw' to 'mwData'.
* Fix odd construction where we parse '{}' to create an empty
object.
* Have ve.ce.MWReferenceListNode#update perform changes off-document
in a detached tree.
* Fix deep property access that can fail. mwData is set to
either JSON parse of data-mw attr or empty object.
Accessing mwData.attrs.group needs to be guarded by whether
mw.attrs is indeed set.
* Have `mw` and `about` attribtue in references list roundtrip
(especially mw which can data we aren't editing/re-creating).
* Add missing 'refGroup' property to MWReferenceListNode's
data element (similar to what MWReferenceNode already has).
Change-Id: I67e4f378ccd04e97361d8e58ae57db5353075756
Objectives:
* Allow adding content or templates within a transclusion
* Add template placeholder to model and view which resolves to nothing
when saving (thus disappearing if not resolved)
Changes:
*.php
* Add links to new messages and files
ve.ui.OutlineControlsWidget.js
* Organize controls into "adders" and "movers"
ve.ui.Widget.css
* Add styles for adders/movers sections of outline controls
* Make adders appear on hover to reduce clutter
ve.ui.Icons-*.css
* Add icon for "add item"
ve.ui.Dialog.css
* Add styles for add template fieldsets
* Make placeholder items in the outline italic
ve.ui.PagedDialog.js
* Pass adders config to outline controls
ve.ui.MWTransclusionDialog.js
* Add support for adding content and templates
ve.dm.MWTransclusionModel.js
* Add addPlaceholder method
ve.dm.MWTemplatePlaceholderModel.js
* New class, pretty much an empty part
* Using this makes the UI much easier to work with - no need to special
case the outline control for new items
* Because it's not supported specifically in
ve.dm.MWTransclusionModel.getPlainObject, it produces nothing and goes
away naturally on apply
Change-Id: I3478560fb53ba2ccd3fb26bafb6a61e6415565eb
Objective:
* Allow editing reference groups and names in the reference dialog
Bonus:
* Modify attribute transaction builder to support multiple attribute
changes in a single transaction
Changes:
ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model
ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges
ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method
ve.dm.InternalList.js
* Missing new line at end of file
ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
produce a single transaction that applies one or more attribute changes
at once
ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
nodes and allows filtering of which types of nodes the attributes are
applied to
ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
separately (similarly onUnroot/removeFromInternalList)
ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.
*.php
* Add links to messages and sort them
Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
Objectives:
* Allow reordering items in outline widgets using an outline control
widget
* Use an outline control widget to reorder transclusion parts
Changes:
ve.ui.SelectWidget.js
* Emit add and remove events
ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method
ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
widget
* Doesn't actually move items (since an outline widget is probably
data-driven) just emits events
ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget
ve.ui.Icons*.css
* Add missing icon styles
ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs
ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
them
ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
outline
* Pass through movable config option when creating pages
ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
movable)
ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
methods
* Fix documentation lies
* Add getPartFromId method
*.php
* Add links to new files and messages
Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
Objectives:
* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup
Changes:
ve.ui.Widget.css
* Make popup title align properly with the remove button
ve.ui.MWCategoryPopupWidget.js
* Update message key
*.php
* Add new message
Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Sort them alphabetically; trim unused ones; give descriptions for missing ones;
only use the needed messages in the ResourceLoader payload.
Change-Id: I2af295a009121236d46c0705f85d3722dfb72aae
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:
* JS saveDialogReviewWrongButton, which pointed to the report
slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong
Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
Summary:
Instead of having a button "Review and save" that opens with a
diff and leads the user to the "Report a bug" and "Save page"
slides respectively, make it more like the default EditPage.
There is now a "Save page" button that opens with the save
form with a button to "Review changes" (diff) or "Save page".
The "Report a bug" slide has been unlinked from the UI and is
no longer accessible for now.
As a result of the UI no longer requesting a diff upfront this
also means we will no longer detect "nochanges" event (when it
turns out the submittted revision matches the latest version).
This is unfortunate as it was a nice feature to detect it
before the user spends time writing the edit summary) but it
is the same as how the default EditPage works.
Changes:
Improved interface messages.
Adapted "nochanges" caption to the new context (it is no
longer shown when clicking "Save page", it is now shown as a
result of clicking "Show changes").
Now that the "save" slide is accessible from multiple paths
it is needed to keep track of slide changes in a history
array. Previously the slide tree was 1 level deep with
everything descending from "review". Now it starts at "save"
and can go in multiple directions including a loop from
save>review>save. We also need to toggle the "Prev" button
based on history instead of based on whether or not we are
on the "first" slide.
Hid the "saveDialogReviewWrongButton" from the review slide.
We're approaching wider launches and this will not scale to
a wider audience.
Bug: 49258
Change-Id: I90de95f6337eeddd794b75d56543d8d152421a6f
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
This makes the 'category' section of the meta-data panel less lonely, and
prompts us to actually do this at some point quite soon (or encourage others
so to do).
Bug: 48814
Change-Id: I5b8fdfb78a2117839277a683db47fe97107d87b0
We now have three stages:
1. Browser feature tests. Dies silently if any fail.
2. Browser blacklist. Dies silently if match found.
3. Browser whitelist. Shows warning if no match found.
Previously we were treating the remotely generated
edit notices as if they were in an object when
in fact they were in an array - the code has been
fixed to reflect that fact.
As locally generated notices will typically require
parsed messages, we've also moved the notice rendering
to after onReady is fired.
Updated jquery.client to latest master from MediaWiki core
(needed for proper detection of Iceweasel, Android and Safari)
Bug: 38128
Change-Id: Idc5f4a23a2709264d869a91d00873c4e187bc470
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.
Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.
Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
Objective:
* Add button to launch template dialog
* Add template dialog
Changes;
*.php
* Add messages and links to files
ve.ce.Node.css
* Make inline templates display as inline-block to contain their
contents (allowing shields to work properly)
ve.ui.MWTemplateDialog.js
* New empty dialog for templates
ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog
Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
Previously it was just being returned as the diff html, which
looked weird becacuse 1: it was the wrong width and 2: the
save buttons were still there.
Bug: 43754
Change-Id: I537bcae91f51a3f30ca4736c41f7a5619bbf321d
Objective:
Add a basic (empty) dialog for mediawiki references. Editor to follow.
Changes:
*.php
* Added file links and messages
ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)
ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace
icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf
ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references
Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller
Changes:
ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating
ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location
ve.ui.PagePanelLayout.js
* Fixed CSS class name
ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element
ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option
ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default
ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes
ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes
ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget
ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left
VisualEditor.i18n.php
* Adjusted placeholder text for category input
Change-Id: I79a18a7b849804027473084a42c36133fdacad57
Modifications:
VisualEditor.php
* Added links to new widgets
VisualEditor.i18n.php
* Added placeholder text for category input
ve.ui.Widget.css
* Added styles for new widgets
New:
ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates
ve.ui.MWCategoryWidget.js
* Top-level category editing widget
ve.ui.MWCategoryItemWidget.js
* Items within a category widget
ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests
ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item
Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
Changed:
VisualEditor.i18n.php
* Updated Link inspector i18n messages
ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog
ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
stacks and pages
ve.ui.GroupElement.js
* Added addItem method and change addItems to use it
ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog
ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element
ve.ui.Layout.css
* Make editorPanel layout 100% in width.
ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments
ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame
ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections
ve.ui.MenuWidget.js
* Update cases of $input config property to input
New:
ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
too)
* Abstracts adding and accessing pages
ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class
Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
This involves setting some i18n messages for the target languages based on the
translations already provided - I hope this doesn't break anything for TWN but
the need for this only just became apparent; apologies!
Longer-term we will need to come up with a better way of doing this, if we are
keeping the in-VisualEditor feedback link around.
Change-Id: Id6ed80cdcd4314e84e75fb718421767162d73ef3
This is showing a separate need for refactoring. We call
"this.serialize( ..., callback )" but if it failed callback
is never called and an event is emitter for the error.
That makes it rather disconnected from each other.
In this case we're lucky that all calls to serialize are similar
in nature and need the same kind of error callback but other
wise this would be pretty messed up. It obviously needs to be
untangled and get rid of this akward eventemitter dance.
This doesn't fix bug 47581, but it does fix the "Infinite loader
with no error" problem as a result of it by handling the error
in a more intuitive way.
Bug: 47581
Change-Id: Icdf64a792c13a326f494e051be47f2946928d142
The 'add' tabLayout path is pretty basic and up to date. The
older (now active again) tabLayout 'replace' was fairly outdated
and unmaintained.
Fixes:
* Attributes copied from the original (except for the 'id'
attribute) were not actually beinged copied over because they
don't exist on the ca-edit list item, but on the anchor link
inside that list item.
* Clean up messages from the module registry that were unused.
Keys 'accesskey-ca-edit' and 'tooltip-ca-edit' were also inexistant.
* Add message keys for tooltip and accesskey of editsource tab.
Depends on I0bde1a228983c58b in mediawiki/core.
Bug: 47396
Change-Id: If598552fac639da645a8b1273c5fc6028695fcc1
ve.ui.MetaDialog.js
* Added scrolling to outline panel
ve.ui.css
* Added reusable animation keyframes
ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content
ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)
ve.ui.Window.css
* Moved head padding out of window and into implementations of window
ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button
ve.ui.Window.js
* Added footer to dialog
VisualEditor*.php
* Added close message
Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
Changes include:
VisualEditor.i18n.php, VisualEditor.php
* i18n labels for dialogs
ve.init.mw.ViewPageTarget.js
* Initial go at onOpenDialog and onCloseDialog methods
ve.init.Target.js
* Change calls to dialog hide & show to close & open
ve.ui.MetaDialog.js, ve.ui.ContentDialog.js
* Pass surface when constructing
* Add static title message property
ve.ui.Surface.css
* Set high z-index for toolbar for shadow to overlap dialog.
ve.ui.Dialog.js
* Extends EventEmitter class.
* Changed hide/show method names to open/close.
* Create base ui elements.
ve.Surface.js
* Create instance of meta dialog.
Change-Id: I867ca0546606eeb5e2ab7f612bb5af700ab877ec
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
Objective:
* Put command shortcuts in button title attributes. (Bug 42919)
* Provide a registry for platform specific command triggers and their
corresponding i18n messages. (Bug 44012)
* Enable loading of triggers after ve.Surface is created. (lazy load)
Changes:
VisualEditor.i18n.php
* Add default trigger i18n messags for mac and pc system platforms
VisusalEditor.php, demos/ve/index.php
* Add links to files
ve.init.mw.Platform.js
* Define getUserLanguage and getSystemPlatform methods.
ve.init.sa.Platform.js
* Define getUserLanguage and getSystemPlatform methods.
ve.init.Platform.js
* Define abstract methods: getUserLangauge, getSystemPlatform
ve.ui.BoldBUttonTool.js, ve.ui.IndentButtonTool.js, ve.ui.ItalicButtonTool.js,
ve.ui.LinkButtonTool.js, ve.ui.OutdentButtonTool.js, ve.ui.RedoButtonTool.js,
ve.ui.UndoButtonTool.js
* Add registration for command triggers.
ve.Surface.js
* Methodize loading of triggers.
* Bind register event to ve.triggerRegistry to allow lazy loading of triggers.
ve.ui.Tool.js
* Init pre-registered tooltip messages.
* Update tool titles when new triggers are loaded.
ve.CommandRegistry.js
* Remove command registration ( moved to buttons themselves )
ve.TriggerRegistry.js
* New class for registering triggers.
ve.init.mw.ViewPageTarget.js
* Changed instance of unindent command to outdent.
Change-Id: Id8580a3f81aac751db0b7482422a73912648dfed