* Assign cut/copy/paste events to the document so that
they are triggered when the CE doesn't have real focus
e.g. only a FocusableNode is selected
* Use clipboardData.setData when available. The key can
be stored and retrieved perfectly in text/xcustom but
this technique doesn't work in FF or IE
* Just use text content for key as this is what is written
to the clipboard, so this can be used directly without
having to get the content from the pasteTarget.
Bug: 48604
Bug: 49396
Change-Id: Ib3702f9441f6ee3fa34ec071f00994dd7e591d99
The update event passes in a transaction object, which was interpreted
as a config object and fragmented the cache. Explicitly wrap the
update() call in an event handler to make sure the config parameter is
undefined.
Change-Id: I641c68230b92d23626fb8b12aeab6a8904a35bcc
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.
Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
I trusted you guys when you told me to use DOM .focus() instead of
jQuery's .focus() and didn't test well enough :( The former doesn't
work, the latter does.
Follow-up to I7962f59b.
Bug: 47793
Change-Id: Iddfb8d7c99325b6c7a5d151948b57cfa5f0a6a62
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
This only affects debug mode, but things look broken when the
background of every single node is set to transparent (e.g. a
<pre> looks weird with a white instead of grey background).
It also leaves the DOM dirty full of inline styles.
Though setting a grey background isn't guaranteed to be visible
either, and all of these redraws and stuff really slow things
down (we should perhaps only start doing these after the initial
document is painted).. the least we can do is undo it and not
leave it there.
Change-Id: I9abfd46765914828ad8618748be5716a8c6b185c
Whenever there is more than 2 spaces (except the extra space
on a continued line of an @ tag, or the extra space on a
continued line of a list item) it causes a <pre> context.
Removed both spurious spaces that caused a <pre> and ones that
didn't but looked like it could.
When making an ordered or unordered list, the first item needs
to be on a new line and in block context (e.g. an empty line
before it). Otherwise it is rendered inline as 1. Foo 2. Bar
(such as in #rebuildNodes where both the ordered and unordered
lists were broken).
Change-Id: Id0f154854afbdc8e5a8387da92e6b2cdf0875f69
For now this approach is bit of a hack and will hopefully
be replaced with an ability to cursor either side of an
annotation.
Bug: 51463
Change-Id: I701e3d26e06a28fed2d4950b1d418eda80a1fac5
Added GUI-level and Page-level "getDir()" methods to get the direction
of the GUI and Page respectively in the ve.ui.Surface and ve.ce.Surface
respectively.
The correction to the direction-test condition in ve.ui.Context reflects
the new method of getting these directions, and fixes the problem with
the transclusion icon. The icon position depends on the wiki/page-level
directionality, regardless of the GUI-level direction.
Bug: 51819
Change-Id: I36cef115017542c461e6d757f1c8bfda92074607
Opera triggers 'blur' on the document node when clicking on any <a>
link and never trigger 'focus' until after the user blurs the document
node *again* (by clicking outside of it or pressing 'Esc').
This causes the change polling to stop (SurfaceObserver#stop is called
without a subsequent call to SurfaceObserver#start).
To avoid this let's bind a delegated 'focus' event on all <a> links
inside the document and refocus it whenever that happens.
Bug: 47793
Change-Id: I7962f59bd02e075f91e42e6514b390c0d0feb3ab
Adding the <code> element as a matched text style annotation, plus some
tests (for all the other un-tested text styles as well, whilst I'm at
it).
We'll need an icon, a button and a way of the buttons not forever
extending the length of the toolbar to properly edit <code> spans, but
this is a start.
Bonus: unit test coverage for all TextStyleAnnotations
Bug: 51590
Change-Id: I5438bcf2ec6eeb2e50400f8013964f91c33ce455
We need to detect if the endNode we are trying to move is
inside our original delete selection, and not perform the
move if it is.
Bug: 50076
Change-Id: Ib89706c8717d13829bf89e44c4fb39e16a00821e
We already call clear() 4 other times in this code path, including
one right at the end of change(), which is called right before this
clear() call.
Change-Id: I6d5ba5075e1b24a981546243977c6a8501748c5f
This isn't as simple as just dropping applyToAppendedContent = false
on LinkAnnotation, because browsers differ in their continuation
behavior. Firefox continues links, but Chrome doesn't.
To work around this, add a property indicating that the annotation
needs its continuation behavior to be forced.
Rename areAnnotationsCorrect() to needsPawn() accordingly.
Bug: 49931
Change-Id: Id6424af89c92bba2be87736e8a937e0f2067c007
This is the infrastructure for the Language Inspector prototype, defining
the dm and ce pieces of the <span lang='xx' dir='yy'> annotations. It also
sets up a visual indicator for language blocks (with informational tooltip
for the user while editing. The UI is built on top of this.
Bug: 47759
Change-Id: I239eef5124e29369ea9c5d8c0f49b2f6a61bc053
Objective:
* Prevent input while the inspector is animating open
Changes:
ve.ui.LinkInspector.js
* Disable and then re-enable the surface while the inspector is opening
ve.ce.DocumentNode.js
* Remove opacity changes on disable/enable
ve.init.mw.ViewPageTarget.js
* Change the opacity of the document when save dialog is open
Bug: 51075
Change-Id: Ic7910a666b33b41b57b035a15cf1f8c9264e7111
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.
This reverts commit 3c51ebad93.
Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
!$element.is( ':visible' ) - jQuery .is() returns boolean based on the
parameter.
$element.not( ':visible' ) - jQuery .not() returns a filtered jQuery
collection with elements matching the parameter removed.
Change-Id: Iedf55f3453514ee710bbb6d702bbf9a5570a4a1d
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
need for insane z-indexes.
ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
protrude out
ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.
ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay
ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay
ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
prevent mw content styles from being applied to ui elements.
ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
local overlays can be properly calculated.
ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
be relatively positioned.
ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
sibling of surface.
ve.js
* Added get relative position helper method to translate position offsets
from target parent
Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
Resize handle event handling was set up to bind on focus and
unbind on document mouse up. The problem is that focus can be
set programmatically and sometimes more than once. This would
cause the image to be properly resized once, but immediately
resized again to 0x0. Now, before binding events to the resize
handles, all resize handle events are unbound.
Change-Id: I22b7902d303b5ca43e132c121d743d6815980fc6
If a block image is resized and undone, there are lots of problems.
* The block image gets the wrong size. When rolling back the
transaction, height and width are passed as strings.
MWBlockImage tries to set the width to: width + 2. A 300px image
became 3002px.
* Resize handles didn't reposition and resize
* Relocatable drag marker didn't reposition and resize
* Focusable highlights didn't reposition and resize.
Change-Id: I8792b567b77da90ce5a2ad132e306705c5706606
Reference lists would never disconnect, and some transactions would cause them to be "updated" even though they don't have a document anymore.
A way to test this is to insert an image in a document with some references. When you click apply, it crashes.
The solution was to make sure we actually disconnect from the internalList and listNode on teardown.
Change-Id: Ieb0354938b68fe5e7965f61f9ccce07cd6fb1120
This is done by setting renderHtmlAttributes to false, for both block
and inline transclusions.
Bug: 49925
Change-Id: I975cf1de3b273a5189e6edf7db937c4388fa4fbe
When the cursor is programmatically moved, as we need to do
from time to time, Firefox's internal reference for the appropriate
cursor location on nearby lines is maintained, creating an
unexpected experience.
The fix is to wiggle the selection. This tricks Firefox into thinking
that it adjusted the selection natively.
Bug: 48289
Change-Id: I75e7e4467ec1c3faf344709886b9be5b1423cd3e
Rational is that you wouldn't want to highlight something that is not
visible. And, obtaining offsets for hidden slugs in this case does not
return correct values.
Bug: 49818
Change-Id: Ic2818423c26f5bbb2c056c3c94740d822be4f1b8
Ed & Roan:
Disable editing of references of which we are unable to find the
source (e.g. <ref name="x"> without a target, or when the target is
currently nested in something we don't yet process such as inside a
<references> block or a template).
Timo:
Improve UI to not be a regular focusable node where the inspector just
won't show up but add a not-allowed cursor and explanatory tooltip.
James:
Fix messages to refer to VisualEditor instead of "the" VisualEditor.
Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
Objectives:
* Make protected CE nodes only add shields when attached to a surface
* Remove hack in reference list node used to work around this issue
Change-Id: I48d4478558b49037b80b6131e1b2e01dc4f9ec47
After a spirited discussion, localOverlay is getting some children.
* localOverlayBlockers - UI elements that are meant to prevent
interaction with the element. This includes Phantoms and
Highlights.
*localOverlayControls - UI elements that are meant to be
interacted with in order to modify the element. This includes
resize handles and drag marker.
*localOverlayMenus - UI elements that should always position
above all other controls. This includes the context menu.
Bug: 50159
Change-Id: Ic69c2ad275389a31c9fbaf47f3665dcdbb7ac2af
Objective:
* Make the escape key close dialogs, like pressing the X button
* Auto-focus the iframe on window open
Bonus:
* Add ESCAPE and SHIFT to ve.Keys and use instead of hardcoding numbers
* Use ve.Keys in some other places too
Bug: 49809
Change-Id: Ibf1fce5e24efcd83d9e1465c3cdaac24ff3fb45d
This ensures that attributes and properties that are supposed to be
stripped on copypaste are actually stripped.
Bug: 49307
Change-Id: I8c90f4a0b33acba6eea3180cc077f8dc440e6e7b
When the toolbar animates, the position of the surface changes.
ProtectedNode now listens for the toolbarPosition event and
repositions the phantoms.
I also tried moving the localOverlay to be a sibling of the surface
(instead of child of body), but the same problems persisted.
Bug: 49853
Change-Id: I8ae1c8f66c6083b4ffee7107a78a298126e1064c
There is still a problem that those images would get inspector for opening media edit dialog
displayed, and that dialog let's edit caption, which does not make sense in this case, however
that should be a separated bug.
Change-Id: I24491979bc7a27d2380924e48cb677b01e9f8f9b
Fixes (follows-up I1b48ef5240, I6daff5c596):
* Invalid html passed to jQuery constructor.
* Use prop() instead of attr() for boolean values.
* Use append() instead of html() when appending nodes instead
of parsing html.
* Rename shadowed variable name clash 'mw' to 'mwData'.
* Fix odd construction where we parse '{}' to create an empty
object.
* Have ve.ce.MWReferenceListNode#update perform changes off-document
in a detached tree.
* Fix deep property access that can fail. mwData is set to
either JSON parse of data-mw attr or empty object.
Accessing mwData.attrs.group needs to be guarded by whether
mw.attrs is indeed set.
* Have `mw` and `about` attribtue in references list roundtrip
(especially mw which can data we aren't editing/re-creating).
* Add missing 'refGroup' property to MWReferenceListNode's
data element (similar to what MWReferenceNode already has).
Change-Id: I67e4f378ccd04e97361d8e58ae57db5353075756
* Use plain text rather than HTML in TextNode
** Bypasses HTML parsing, and doesn't cause regeneration of nodes like
appending to .innerHTML does
** We were only using HTML so we could use entities, so replace those
with \uNNNN sequences
* Use native DOM functionality rather than jQuery
* Inline flushBuffer()
Change-Id: I7c6376b55cc0f1420a01a77b365b073fe1636263
HTML5's drag and drop has a ton of benefits and a couple of
limitations. To achieve a native drag marker, an image tag helper
is used to indicate the size of the relocatable node. Chrome
shades the marker gray natively, Firefox is styled to match.
Change-Id: I755b698a3d968cc7e6ff125109d68ac83fd8a8a2
This is a waste of time, because we hide it anyway. This took
quite a bit of time for long articles.
Change-Id: I1bcfd5b908c89dc2e08d5520e8870b145177ca10
* changes:
Fix incorrectly written CSS that was affecting all table cells on the page instead of cells in mwMetaDialog only
Fix for rendering block images
Follows-up I99acbd1699:
* "Parent method" comment
* Remove redundant slice() call to convert arguments to array,
native JavaScript methods that take array-like arguments such
as Function#apply and Array#slice are both compatible with
the Arguments objects, no need to convert it. Most invocations
already did this right but a few were recently introduced again.
* Removed silly "Document dialog." descriptions.
* Removed a few redundant "@method" tags in the near vicinity
of code I changed.
* Fixed function invocation to be either on one line or
one parameter per line. Having all arguments on one line
but the name + "(" looks confusing as it suggest there
is only 1 parameter. Same as object literals:
so:
{ foo: 1, bar }
or:
{
foo: 1,
bar: 2,
}
not:
{
foo: 1, bar: 2
}
Change-Id: I379bc2b32603bcf90aba9b4cd0112e7f027d070e
Was previously doing the text slicing before the cluster split
using substring, instead of after using splice.
Bug: 49233
Change-Id: If9c0860e2fe7b01eb0b27aae67c671062799a0fa
* Fix bug in MWTransclusionNode sometimes passing a NodeList rather
than an array (caused an error because NodeLists can't be .map()ped)
* Use copyDomElements in ce.AlienNode as well
Change-Id: I11c6483d3c062047be80f75a3fac03f13bff9662
* Provide a utility for copying an array of DOM elements into a
different document
* Copy the DOM elements returned in toDomElements(), otherwise weird
issues arise when the same data is converted to DOM twice
Change-Id: Ie927420624f0d4af0692e18d1bc6f952c8013d61
Objective:
* Allow editing reference groups and names in the reference dialog
Bonus:
* Modify attribute transaction builder to support multiple attribute
changes in a single transaction
Changes:
ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model
ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges
ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method
ve.dm.InternalList.js
* Missing new line at end of file
ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
produce a single transaction that applies one or more attribute changes
at once
ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
nodes and allows filtering of which types of nodes the attributes are
applied to
ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
separately (similarly onUnroot/removeFromInternalList)
ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.
*.php
* Add links to messages and sort them
Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.
Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.
Made adjustments to getSelectionRect to return fake selection
bounds if necessary.
Replaced old uses of showSelection with model.change().
Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
Allow block images to be resized by mixing in ResizableNode.
Made transitioning optional, and disabled it for block image nodes.
Change-Id: If89948d285ffb5efb104c44cbc9553a3d56f52e7
ce.ProtectedNode doesn't like to be torn down when it's detached,
and this was happening to CE nodes created in the MWReferenceList.
Hack around this by attaching the CE nodes generated by the
MWReferenceList to the ce.MWReferenceListNode (so they have a
parent and a way of getting to the surface), and by guarding against
multiple successive setups/teardowns in ce.ProtectedNode.
Change-Id: If00e75b939ccbdbaf681bbb6609fec54805bf9a0
It is easy to exit the list at any given point by using the toolbar
button or pressing enter twice while at the end of the list.
Change-Id: Ie34300fc13a4548e283348ef58c88ce420fbe0c1
ce.GeneratedContentNode had an interesting bug where it called .append()
directly on DOM elements stored in the store. They weren't cloned,
which meant the previous rendering of the same node would just disappear,
and they also weren't adopted into the correct document which would
probably have caused other issues as well.
Properly clone and transplant the nodes from the store before attaching
them to the DOM.
Change-Id: I423db85cb7c3851a9bf68de03c72aa22994d9474
The update() method wiped out the entire contents of the node, including
the shield that makes ce.ProtectedNode work. Fixed by only wiping out and
reconstructing the contents of the <ol>
Change-Id: Ib2978a72939884be67964ce8a3d89a570f70bfa3
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.
InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.
ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.
Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
Adding a fairly loose .csslintrc file so that our code
passes it.
The following options cause warnings in our code and have been
disabled for now:
* adjoining-classes
> Don't use adjoining classes.
> .ve-ui-widget-disabled.ve-ui-textInputWidget textarea:focus {
* box-sizing
> The box-sizing property isn't supported in IE6 and IE7.
> box-sizing: border-box;
* box-model
> Using width with border can sometimes make elements larger than you expect.
> border: solid 1px #ccc;
> Using width with padding can sometimes make elements larger than you expect.
> padding: 0 0.75em 0 0.75em;
> Using width with border-right can sometimes make elements larger than you expect.
> border-right: 1px solid #eee;
* fallback-colors
> Fallback background-color (hex or RGB) should precede RGBA background-color.
> background-color: rgba(104,171,255,0.1);
* important
> Use of !important
> position: relative !important;
* outline-none
> Outlines shouldn't be hidden unless other visual changes are made.
> .ve-ce-documentNode[contenteditable="true"]:focus {
* qualified-headings
> Heading (h1) should not be qualified.
> .ve-ce-branchNode h1:empty:before,
* universal-selector
> The universal selector (*) is known to be slow.
> .ve-ce-protectedNode * {
* unqualified-attributes
> Unqualified attribute selectors are known to be slow.
> .ve-ce-documentNode[contenteditable="true"]:focus {
Fixes made:
* modules/ve/ce/styles/ve.ce.Surface.css:
[L66:C2] margin can't be used with display: inline.
* modules/ve/ui/styles/ve.ui.css: Unknown @ rule: @-ms-keyframes
Internet Explorer < 10 doesn't support keyframes. IE10+ supports
the standard property. I don't think ms-keyframes ever existed
http://caniuse.com/css-animation. ms-transform did exist
http://caniuse.com/transform.
Change-Id: I728a48e489c079e1c94a506bb00c245de9551eb6
Due to the "es5: true" jshint option we enabled, these
warnings were surpressed. I've disabled the option since
we no longer require it. It was enabled in 07c86fc to fix
a bug with jshint. This bug has now been fixed.
Change-Id: I55b7d031eb5581af5f733f050cf2ea98dacb2af6
Also keep items in the order they appear in the document
and grouped by group and key.
Additions and removals are triggered by the new root/unroot events.
Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
This is a hack, in the future Parsoid will have a template re-expansion
API that will produce the correct result.
Change-Id: I328c11330fb3db71c51882717d6b84099c9270d1
This will make sure the marker moves correctly (backwards/forward)
in RTL languages as well as LTR languages, judging from the wiki pageLanguage.
This can be a quickfix until the movement can be decided per the direction
of the specific element (span/paragraph/div) the marker is in.
Bug: 38546
Change-Id: Ic01e110a5e6094cd275327a2e8cea90c900f1bd1
Making sure resize handle events are bound and unbound on focus, and that elements are created in the right window.
Change-Id: Ie90bb82aa6c81c372d76278dab3665bd49bf573c
When you typed after a ProtectedNode that was previously at the end of
a paragraph, then moved the mouse, you'd get a JS error.
What happened was the typing caused a new TextNode to be created after
the ProtectedNode, which caused the ParagraphNode to be rebuilt,
detaching the original ProtectedNode and creating a new one. The
detached ProtectedNode was still bound to mousemove on the body, and
when that event fired it would try to remove its phantoms from the
surface and fail because detached nodes can't get to the surface.
Change-Id: I9f38776f0267645b14d7b26e2a25007cf3be8ec7
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.
Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Objective:
* Add button to launch template dialog
* Add template dialog
Changes;
*.php
* Add messages and links to files
ve.ce.Node.css
* Make inline templates display as inline-block to contain their
contents (allowing shields to work properly)
ve.ui.MWTemplateDialog.js
* New empty dialog for templates
ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog
Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
Surface can be deep inside a skin layout of which it is not
unlikely for one or more of the parents to have position
relative.
Change-Id: Ie202fa43b837650fd296fa6804d035622e2599e1
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
Objective:
Move toolbar floating functionality to ve.init and clean it up
As a bonus:
demo.css
* Fix CSS path to set width of inputs properly
Changes:
demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object
ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node
ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating
ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()
ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating
ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface
ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js
Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
Fixes change made in I7a8d6c474ecca5af02b72b6453c900ed61acea58 by using
DOM_VK_ENTER instead of DOM_VK_RETURN (which is not defined anymore).
Bug: 48386
Change-Id: I8d7aeffc8166487806e3489b054f508c5e9418ff