mediawiki-extensions-Visual.../modules/ve/ce
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
..
annotations ve.Element refactor 2013-05-14 19:47:32 +00:00
nodes The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
styles The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
ve.ce.Annotation.js ve.Element refactor 2013-05-14 19:47:32 +00:00
ve.ce.AnnotationFactory.js Rename ve.NodeFactory to ve.NamedClassFactory 2013-04-09 12:05:05 -07:00
ve.ce.BranchNode.js Introduction of setup and teardown events for ve.ce.View nodes 2013-05-14 19:47:40 +00:00
ve.ce.ContentBranchNode.js ve.Element refactor 2013-05-14 19:47:32 +00:00
ve.ce.Document.js The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
ve.ce.DomRange.js DomRange makes more sense as a name for this class (cause it is not rangy specific). 2013-03-05 12:18:59 -08:00
ve.ce.FocusableNode.js ve.ui.Context: Add embedding feature 2013-05-16 11:23:59 -07:00
ve.ce.js Use our own collection of constant to key code. The one based on w3c is not reliable. 2013-05-23 16:39:01 -07:00
ve.ce.LeafNode.js Introduction of setup and teardown events for ve.ce.View nodes 2013-05-14 19:47:40 +00:00
ve.ce.Node.js Refactor HTML attribute preservation 2013-05-17 20:57:33 -07:00
ve.ce.NodeFactory.js Rename ve.NodeFactory to ve.NamedClassFactory 2013-04-09 12:05:05 -07:00
ve.ce.ProtectedNode.js Make ve.ce.ProtectedNode use setup (for setup) and teardown (for teardown) events so it is going to work well after node is rewrapped (example: MWBlockImageNode). 2013-05-15 10:28:56 -07:00
ve.ce.RelocatableNode.js ve.ce.ProtectedNode 2013-05-07 00:08:48 +00:00
ve.ce.ResizableNode.js The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
ve.ce.Surface.js The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
ve.ce.SurfaceObserver.js The Great ve.ui.Surface refactor of 2013 2013-05-24 14:01:02 +02:00
ve.ce.View.js Refactor HTML attribute preservation 2013-05-17 20:57:33 -07:00