Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
The spec you link to appears to not correlate to the real world.
Firefox has a value of 0x2E (46 in decimal) store for this, and
both FF & Chrome report that value in my tests.
Change-Id: I4b0d4d27448587ca7381c640d6d3949402305656
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
On wikis where certain "topicons" exist the toolbar showed a
weird blank space pushing the entire toolbar down and
ve-ui-toolbar-actions to the left.
Bug: 48734
Change-Id: Ic5f73ac1eb8c41b891dd1c67b71795cb6c456141
Previous check wouldn't make sense, cause the last offset in the data
could be that one that makes data balanced (and j is increased always
after iteration).
Change-Id: Ie9498d0ac9e3417d09b8b3043bf3281e7dfbf9db
Relying on any native implementation of window.KeyEvent is
unreliable. The two specs listed in the comments for this method
are not the same and Firefox now has DOM_VK_ENTER and
DOM_VK_RETURN which are equivalent to 13 and 14 respectively.
The key on the right side of my home row triggers 14 using
native window.KeyEvent in Firefox, where Chrome uses our
defined constants and returns 13. This fix ensures the same
values for all browsers.
Change-Id: I12b2f5d674bdf13526577cb81d0505b608f2846c
Don't suggest a "new page" (redlink) for values that are
strictly different but the same as a suggestion according
to mw.Title (e.g. input "foo" with an existing "Foo" page
should not suggest a redlink to inexistant page "foo").
Bug: 48476
Change-Id: I66f5fc56554984af58d6223dc6cd76b3ab9940bd
Fetch
* Added basic name expansion logic since bug 48663 is not yet
resolved in Parsoid.
* Fetch info from template data API.
Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.
Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
If the commit message is empty we show a warning, and if the warning
is already visible we allow the user to proceed.
Bug: 47752
Change-Id: Idba707abaea8b08a94f7fa4d5bc5b1e35261a572
We need to listen to the same events as bytelimit. Specifically
we were missing keyup, which meant the counter could get stuck on
-1.
Bug: 47718
Change-Id: I3d4f3f8cd451bfb6acea19ee9baae7be60adcf15
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.
Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.
Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
Add checks to make sure parts of the target are acutally
active before trying to tear them down or use them.
This fixes a couple of issues which appeared when the VE was
closed before it had a chance to finish loading.
Bug: 48520
Bug: 47813
Change-Id: Ide5def0e983bab49108b40008fc170957c7fc2a2
Objective:
* Context popup would stop opening sometimes "mysteriously" which ended
up having to do with the automatic closing on blur functionality
added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
was causing popup widgets to not allow child elements to be focused
(unless they contained an iframe, like an inspector)
Changes:
ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector
ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets
ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method
Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
When loading an image block node in the demo, there are no classes on the figure, which caused the code to crash because it was assuming that jQuery's attr method would always return a string.
Change-Id: Ib13e7bfa3fb2bd76ac71dfef085bed209d880b4a
Escapes }} and | by wrapping them in <nowiki> tags, and steps around
<nowiki> tags so as to not double-wrap things.
Change-Id: Ia50906524c1fcf55c9f390a114856bc7f20b2d3a
Objective:
* Add multiline option to text input widget which uses a text area instead of a text input
Changes:
ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements
ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types
ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input
Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
The existing default sort key was being cached when the dialog was
constructed, but on the 2nd time launching it the reference was broken.
This change gets rid of the caching and always grabs a fresh copy when
we need one.
Also, the flag indicating the default sort key has changed wasn't being
reset properly.
Change-Id: I8fb3b088f25212b8c542df65bb5a248550ff6f27
Objective:
* Add button to launch template dialog
* Add template dialog
Changes;
*.php
* Add messages and links to files
ve.ce.Node.css
* Make inline templates display as inline-block to contain their
contents (allowing shields to work properly)
ve.ui.MWTemplateDialog.js
* New empty dialog for templates
ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog
Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
Surface can be deep inside a skin layout of which it is not
unlikely for one or more of the parents to have position
relative.
Change-Id: Ie202fa43b837650fd296fa6804d035622e2599e1
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Previously it was just being returned as the diff html, which
looked weird becacuse 1: it was the wrong width and 2: the
save buttons were still there.
Bug: 43754
Change-Id: I537bcae91f51a3f30ca4736c41f7a5619bbf321d
converter.documentData contains the full data with metadata interleaved,
but it was being sliced using offsets relevant to the element data.
Change-Id: Iddbef23212da818a2a399b4abdc223aad130eb4e
See: I6daff5c5969e5fdc871f8f346cf790b4302ae080
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
Objective:
Move toolbar floating functionality to ve.init and clean it up
As a bonus:
demo.css
* Fix CSS path to set width of inputs properly
Changes:
demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object
ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node
ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating
ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()
ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating
ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface
ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js
Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
Objective:
Add a basic (empty) dialog for mediawiki references. Editor to follow.
Changes:
*.php
* Added file links and messages
ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)
ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace
icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf
ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references
Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
To do this, we take the document generated by the converter and
transplant things from the original Parsoid document into it.
Change-Id: I2f5058220669526130a360cec3389c3f42b41771
Fixes change made in I7a8d6c474ecca5af02b72b6453c900ed61acea58 by using
DOM_VK_ENTER instead of DOM_VK_RETURN (which is not defined anymore).
Bug: 48386
Change-Id: I8d7aeffc8166487806e3489b054f508c5e9418ff
The code to record the first/last child stacks was written before
I decided on using a recursive call going only one step when such
a stack was encountered.
As we only ever test the length of the stack most of the code around
calculating the stack can be thrown away, and all we need is a simple
test to see if we are the first/last child of the immediate parent.
Change-Id: Iffb03c649e166c9f89061a4d944fa07633f16aba
This is caused by a limitation of surface fragments in that they
always expand to include insertions touching them. In this case
we build surface fragments contain adjacent listItems, so when
the first listItem is de-listed a transaction is first created to
split the list. This insertion of ('/list', 'list') is adjacent
to the second surface fragment and so becomes part of that fragment.
This then causes the wrong node to be passed to unindentListItem.
The workaround is to use the inner range of the listItem, not
the outer range.
Bug: 48390
Change-Id: I7418910412d292ef4953e294a97f66e48d6f776f
If the previous commit properInnerHTML was renamed to
properInnerHtml, but its invocations weren't (a bug).
While DOM uses .innerHTML we use Html throughout the
rest of our code so we should be consistent either way.
Change-Id: If46bb256e938a097951c159b7a278667fd8e06a6
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements
Changes:
*.php
* Added/removed file links
ve.dm.MWDefaultSortMetaItem.js
* Added getContent method
ve.dm.MetaItem.js
* Added replaceWith method
ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index
ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key
ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout
ve.ui.PagePanelLayout
* Moved title/icon stuff to field set
ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend
ve.ui.StackPanelLayout.js
* Moved up to the layouts directory
ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet
ve.ui.Layout.css
* Added styles for fieldsets
ve.ui.Widget.css
* Adjusted margins of input label widgets
ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method
Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
If we're in RTL mode and the skin is Vector-based, we need to reverse
the order of the tabs in the DOM, because that's a weird thing that
Vector does to render tabs in RTL.
See https://bugzilla.wikimedia.org/show_bug.cgi?id=46947 for discussion
about the Vector behavior.
Bug: 48017
Change-Id: Ie1214b08450aefed893739a2b862cb1e9b23a2ef
In stopWrapping we assign any left over whitespace to the paragraph
in position 3, however we weren't clearing this whitespace buffer
if an inline content node followed it.
Change-Id: I8b3ee3915044abd6bafda386430bf7f992ca4aa8
When the user presses Enter in an empty list item, we remove it. But if
the list item was the only child of the list, that leaves an empty list
which then gets a block slug, leading to all sorts of weird things, and
even pawns in Firefox. So check whether the list item was the last child
and if so, remove the list.
Bug: 48287
Change-Id: If22d9b904b8861e24d56944d791545635b2e4254
There is no need to call renderContents in ContentBranchNode constructor
because it is going to be called anyways in onSplice
Change-Id: Id1ab983668299658ecd6e89a37667cc34c701689
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.
Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).
Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller
Changes:
ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating
ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location
ve.ui.PagePanelLayout.js
* Fixed CSS class name
ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element
ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option
ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default
ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes
ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes
ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget
ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left
VisualEditor.i18n.php
* Adjusted placeholder text for category input
Change-Id: I79a18a7b849804027473084a42c36133fdacad57
The dom elements in the IV store are used for rendering, so if they
are sent by reference to the converter they get re-attached, causing
all templates to disappear from the page whenever you press 'review
and save'.
Fix is to run it through ve.copyArray, which clones all the nodes.
Change-Id: I1b03351a28ac82e0fdb7e94e761cf65d6548e501
Shields were being added twice. Switched the blank png to gif
because the red IE background couldn't be replicated. Changed
some styles from Alien to Protected.
Change-Id: I9c62665e4e0dc54b8511749b9d2a629db7990a16
init.mw.Target#serialize is an odd one because it is the only
target method that has a callback parameter (instead of
emitting the event on Target and having ViewPageTarget get
the event through that).
This line from onShowChanges needed to be added to onSerialize
// Invalidate the viewer wikitext on next change
this.surface.getModel().connect( this, { 'transact': 'onSurfaceModelTransact' } );
Though onSerialize is currently bound manually from the
serialize callback, it should be refactored to be like the others.
Bug: 44446
Change-Id: I9eddebbdf9294ee3d46286bdf1b157e00252d300
Factored the parsing of html/* attributes out into a static function.
Factored attribute (re)rendering out into ce.View, attribute updates
are much simpler now.
Change-Id: I4caa6d5e1e2c21c28ddff61c3c864e47f66cc6b2
For nodes that handle their own children (as well as leaf nodes and
meta items), store the first child's attributes in html/0-0/*, the
second child's attributes in html/0-1/*, the second element's third
child's fourth child's attributes in html/1-2-3/* , etc.
This obsoletes the ad-hoc code that basically did the same thing in
MWInlineImageNode.
Change-Id: If5abd2d5d9c361b359617ff4b0f3d6ba4c9b0142
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.
Apply ve.convertDomElements to report data before serialising.
Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
Store the HTML as a domElements array like everywhere else, rather than
as a string. Also disable HTML attribute preservation because there's
no point doing that when we're already preserving all of the HTML.
Also fixed a misnamed attribute (<li li="foo"> --> <li id="foo">) in
the test case.
Change-Id: I36bf8bade8118e07a75eb6f3a2427a00ef4915d7
We've housed these utilities for a while and changed some of
them quite a bit. Importing them to avoid regressions and
ensure we keep them in sync with our fork of it.
Removed references back through `@source`. They are sufficiently
different that the reference no longer adds any value.
Imported from https://github.com/Krinkle/K-js/blob/v0.1.2/test/K.test.js.
Change-Id: I9e71297246b7c248c1f032ba6b6ae1123519f3c1
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.
Removed unused factory methods that exposed the old value.
Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
The constructor doesn't use any parameter named "$resizable".
And the one usage of it (ve.ce.ImageNode) doesn't pass any
arguments.
Follows-up 3fe3032.
Change-Id: I30530f4199a7c8383933be286b7b7a705c05c26c
* It returned undefined instead of false if the subject
didn't have a 'mixins' property. This is because '&&'
is a DEFAULT operator, not an AND operator, it returns the
value, not a boolean per se.
* The logic of traversing to the constructor property was
broken since all objects in javascript have a constructor
property, and functions/constructors are also objects.
Follows-up Ic3e4472b9e694.
Change-Id: I462e7ce270c8cfc7e1970e359894ee4b7d90b881
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
A bug in I4bad882d1d6fb83bcdcfd0de3bfc9af52960c2ff caused the vertical
position to sometimes be NaN, and thus make the context in the wrong
place (but only vertically).
Change-Id: I5216af5c432caaa0fb400d8d006647b9f2488619
This makes it possible to use a static property to configure whether an
annotation should be applied to content added after it. This makes it
possible to do this for normal style stuff, but not for links.
TODO: Inez is going to add IE support for this since it inverts the
problem where the UI gets out of sync in all non-IE browsers to now make
it so it only gets out of sync in IE.
Bug: 48171
Change-Id: I5f279b06b098960be7bd4ad3f5e6f74b67e31d1a
Now comparing annotations in surface to insertionAnnotations
by comparable object to trigger pawn trick. Adding annotations
correctly to placeholder.
dm.Surface change method now uses setInsertionAnnotations()
and passes the AnnotationSet from offset-1. The set is cloned.
Added ve.ce.Surface.areAnnotationsCorrect() to compare either
annotations to the left or right to the insertionAnnotations.
Also use compareTo() and getComparableAnnotations() rather than
comparing by name, and fix SurfaceFragment.annotateContent() to
actually be selective when clearing rather than clearing everything.
Change-Id: I6116afa2e176daa0a0f2103a551501426829e2a6
Currently we just compare by store index, but a bold annotation
with data-parsoid attributes set should merge with a new clean bold
annotation. Similar rules apply to link annotations.
Bug: 48110
Change-Id: I93586919002c78732228e08b134e67e1a94f8ad7
For extension-specific types such as mw: , we require that all
types be matched. But we want MWTemplateNode to match
anything with an mw:Object/Template type, even if it also has
other types (like mw:WikiLink/Category in our test case).
Hack this into MWTemplate by matching on /^mw:/ then using
a matchFunction to assert that mw:Object/Template is in the
typeof attribute.
Update the test case. Because it's now a template, there's a bunch
of store stuff involved. Remove the other test case for about
group forcing because it's now a duplicate of this one.
Change-Id: Iacbe952a66d610c19b46bd76b84c50488857ac29
When converting an element that starts an about group with at
least one other element in it, we now only consider models that
support about grouping. This prevents the first node from being
converted to something else and leaving the others hanging.
In practical terms, this means that elements like
<link rel="mw:WikiLink/Category" typeof="mw:Object/Template">
get alienated and pull in the rest of their about group, rather than
being converted to a category or alienMeta or whatever and
leaving the other elements to be converted normally.
Added a test case that asserts this. Really the result should be an
MWtemplate rather than an alien, but that's a separate issue.
Also removed superfluous mustMatchAll checks; we've already
filtered the array by the time we get there.
Change-Id: I522ba4c56d5bc52c7e9aab1e2535385540c1315d
This was broken for both normal elements, where the meta item is
inside the element, and wrapper paragraphs, where the meta item
gets moved outside the wrapper.
Bug: 47712
Change-Id: I42daaf142e548e5b221ff0a52df0ad24ec6a4fd0
New ID is now passed from the API to the save event, to the onSave
handler. Empty diffs won't generate a newrevid.
Bug: 47420
Change-Id: I12ce27c8dc57f7aa753bcf5840635d5fea6b4e80
VE recreates the tab from scratch and deletes the old one
so as not to copy over access key settings. This fix
copies over classes from the old tab.
Bug: 47452
Change-Id: Ic2d42bb3034be25f388b587a00c3f523cfcc163c
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
The purpose is to flip the direction of the input inside
the link widget for RTL wikis, but flip it again to LTR
if the user inserts an external URL. This is my first VE
fix, I tried to follow conventions and avoid touching the
parent objects that are unrelated to URLs.
Bug: 47717
Change-Id: Ic13b9c3b155ce2979298cac9518c7419b9d45bac