We need to listen to the same events as bytelimit. Specifically
we were missing keyup, which meant the counter could get stuck on
-1.
Bug: 47718
Change-Id: I3d4f3f8cd451bfb6acea19ee9baae7be60adcf15
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.
Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.
Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
Add checks to make sure parts of the target are acutally
active before trying to tear them down or use them.
This fixes a couple of issues which appeared when the VE was
closed before it had a chance to finish loading.
Bug: 48520
Bug: 47813
Change-Id: Ide5def0e983bab49108b40008fc170957c7fc2a2
These messages are only used in their parsed form, we never use
them in their raw wikitext form, so not point sending them to the
client.
Change-Id: Ied54d2b760fe1c15cd03df6d77052f6a5b920391
Objective:
* Context popup would stop opening sometimes "mysteriously" which ended
up having to do with the automatic closing on blur functionality
added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
was causing popup widgets to not allow child elements to be focused
(unless they contained an iframe, like an inspector)
Changes:
ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector
ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets
ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method
Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3