Breaking change: Introduces new dependency on php5-curl package.
Relies on Id658d925 which introduces this class into core.
Bug: T1218
Change-Id: I2342fa5b0a185f3e8d46d1ba8fa08278970cafb0
Follows-up b0e8900, 447e8de, d3f26e65.
Contrary to binding a reference, this-overiddes for inline
functions gets messy and fragile. There's also a minor
performance overhead that can be avoided. No separation of
concerns, eiter, as the object is held by the closure.
Also:
* Remove left-over instances of @method.
* Remove redundant '0' argument to setTimeout.
* Use null instead of $ for apply() on static methods like $.when.
* Use .empty().append() instead of .html(). Does the same but
without additional overhead and without confusion association
with "html" which isn't used (it doesn't serialise and re-parse
or clone, it just appends when given one or more nodes).
Change-Id: I797a3667c67d52568150be9be5d043d149f22077
New changes:
fd433fa Add getter for toolbarDialogs in ve.ui.Surface
00c3eb7 Add 'done' button to find and replace dialog
3642dc8 Localisation updates from https://translatewiki.net.
fe2d908 Update OOjs UI to v0.6.0
Local changes to ve.ui.MWFormatTool.css for OOjs UI breaking change.
Change-Id: I6bf98ea988b3e1deb4824189ef8e6d59387b6ffc
Various VE elements use escape to perform tasks. Particularly
difficult are OOUI dialogs which listen to the document and thus
fire after this target's listener, so defer and check if the
event was previously stopped.
Bug: T78201
Change-Id: Ie335f199766923833588202626c3af8e4cbcb9b5
New changes:
96d0936 Mark primary buttons as progressive as well
68f184c Localisation updates from https://translatewiki.net.
b96c9dc [BREAKING CHANGE] Rename method cmpOffsetPaths to compareOffsetPaths
862f31d Convenience compareDocumentOrder method
b5e2b87 Update OOjs UI to v0.5.0
Local fixes to correct for breaking change I32608c7f in OOjs UI.
Change-Id: I64f5e2f6ccc0056bfa9eda5e65e87789b97b8ad5
Make the image results align to the full width of the dialog. This
fix uses dynamic values of the width of the container rather than
a hard-coded value so it should work properly on all themes.
Bug: T78050
Change-Id: I05bb0d8a8b13c246840382b12e098d0579180016
New changes:
9929b6d [BREAKING CHANGE] Make ve.init.target an OO.ui.Element
Local changes:
* Fix target constructors now they generate this.$element
Change-Id: Ia6bf604c67305834a3f73863a10336cfbb83fa77
New changes:
776e801 Delimit text nodes in debug observations
72643bc Remove debug bar hiding now it is handled by the surface
cf1e167 [BREAKING CHANGE] Multiple surface support and demo
Local changes:
Account for detachable toolbars in core being setup in a different order.
Change-Id: I29156948711d55ba5f6dd4f6c35ca0e4cca32373
This doesn't quite tell us about the user's first interaction with
VE (if they open a dialog, for instance, it could be minutes before
that results in a transaction), but it's a good start.
Bug: T76524
Change-Id: I6bac987332802d7363ed65a471b2b1ece67086d8
New changes:
fc4af20 Fix filibuster expansion bug
3feadb2 [BREAKING CHANGE] Refactor for multiple surfaces
Local changes:
* Use target.getSurface now that targets can have multiple surfaces
* Remove debug bar code now surfaces manage their own
* Remove import rules code now implemented in base target
Change-Id: I18d6f9f2f36431959d31347b4c1952a1aca1350e
Make sure all surface widgets have documents that are initialized
with the direction of the parent document, so the alignment is set up
correctly.
Bug: T71969
Change-Id: I6e5f003e18a9c5808d9a4b148eddf0d0f7e29e67
This API doesn't have the ability to track any other data
in addition to a name and a duration in milliseconds, so
we add the target name ('mwTarget' or 'mobile') to the
event name and discard all other data.
Change-Id: I25ae0243f8983142d7755b65b05c18d5df36a253
Move reference style hack to MWReferenceNode.css, and move
heading style hack to ve.init.mw.Target.css
Change-Id: Icbd53f8df998c9f7bcc701b7c29dc226dfc5c05f
* Move styles that apply to all targets to ve.init.mw.Target.css
* Move styles for MWPopupTool subclasses to ve.ui.MWPopupTool.css
Change-Id: I34c8a6200ee337debf00c4e432948f1b86f1b60a
It's good that we're not trying to close the save dialog
if it's not open, but we still need to release our reference
to it in that case, otherwise trying to open the save dialog
in a new incarnation of the editor will fail.
If you opened VE, opened the save dialog, closed it,
went back to read mode, opened VE again, and tried to open the
save dialog again, it would fail because it tried to open
the cached reference to the previous editor's save dialog.
Bonus: prevent JS errors in this case by only attaching an
onClose handler if the dialog actually opened successfully.
If opening the dialog failed, the callback parameter isn't
a promise but an OO.ui.Error, and calling .always() causes
a JS error.
Change-Id: I62d6d3e7cd3df2c29a0c99e2e23bf1aac5187a12