In addition to the couple of TODOs inline, we should do the following in
follow-up commits:
* Prevent FOUC due to changing things only on the client
* Make section link behaviour sensible
Bug: T58337
Change-Id: I65d966270491ffe017cb11a0daa915628fadf65c
No point showing the icon if we don't have the functionality to
make it do anything. Also this reduces the number of RL requests
made as we never fetch OOUI separately.
Change-Id: Iac9aa6f34c485223e73981b3377c7d0cfd31dae9
Work around RESTBase problem that causes errors if we try to switch to
VE when the wikitext is empty. This would prevent non-power-users from
opening VE entirely.
This only solves the issue for new empty pages, and not when the user
intentionally empties the edit box. In that case, though, they get a
dialog where they can choose to "keep" or "discard" changes, and
discarding lets you open the editor.
Bug: T118152
Change-Id: Ie808bcaa9826deacac392dd6cbc90a9446602b79
This wasn't as bad as T112401 (that was blocking render), but we
still shouldn't be loading the module on page views.
Bug: T118088
Change-Id: If86701ed7ff4e8d6defb1c682aa9a38c211be0fa
VE already has a a switch icon in the options menu, so bring that
up to the main toolbar.
Append an OOUI button to the WikiEditor toolbar if present, and bind
to the same functon as the edit tab.
Bug: T49779
Change-Id: Ic1e83ea7b13c4fef68024bf05ffc244060666103
Mobile target, for example, has events logged in the MobileFrontend extension instead
(which covers both the wikitext editor there and the VE integration)
Bug: T110272
Bug: T109525
Change-Id: I521f1825dc9c0a135db54cd005cda723908f14bc
We want to flip the default of visualeditor-enable to true, but don't
necessarily want to turn it on for users who already have contributions but who
haven't already enabled it. Therefore we're considering adding such users to
this autodisable preference which they can self-remove (by explicitly enabling
VE) or we can target later, separate from betatempdisable users.
Bug: T112352
Change-Id: I1ce5e6c92055e30fdc82bc912a767e913b190ef6
It's just as usable as the alien extension inspector which
is currently shown, and has better messages.
Change-Id: Ifbce9df4aff77cf76a8445158987be716ba45302
Drop beta-ness as users don't care and it confuses them. Leaving the preference
alone for now.
Bug: T99963
Bug: T112354
Change-Id: I0e039dec54d528fce24226e76b931b593dd13a9e
The loading progress would not be reset upon failure, causing issues
when you tried to start loading again.
Bug: T96437
Change-Id: I7ec4be82304c101fa1bd634f60bc6b0047e2d53d
Right now .initialize() doesn't do anything other than enable
the window resize handler for toggling the "narrow" styling,
but as a matter of principle we should call .initialize()
on toolbars after attaching them.
Change-Id: I419c943d1d20af2105b84b8f5fbccc7070af601b
* Remove page.length
* Add action.abort.type = switchnochange
Needs to be deployed at the same time as Ib99700ac
Bug: T111420
Change-Id: I7ee245157d4de6c220d7cdf54cd1dd69ff836f15
Collapsible relates to the Vector menu behaviour where an item
is moved into the dropdown menu if the window is narrow.
This should only apply to the secondary tab when there are two tabs.
If there is only one tab (non-VE, e.g. in a non-VE namespace) then
this tab should not be collapsible.
Server-side code handled this correctly, but client-side was
adding the class unconditionally.
Change-Id: Iecd195e92f43fe9f11b3938a1a24caed7b331e5f
Anything with type=checkbox is coverted, and its label is found,
either by for=id or by finding a wrapping label.
All other inputs are stored in $otherFields for form building.
Bug: T86617
Bug: T70572
Change-Id: I94376fef18d02d2058bb548c11ae17f3dec7268c
* Rename the actions toolbar the 'pageToolbar', and place the save button in
its actions section.
* Inject the title amongst the pageToolbar tools, so we can have tools either
side of it.
* Don't use the hamburger icon, as this has a (different) expected behaviour
in MF. Replace it with a back button, and move the edit switch action over
to the right in an 'advanced' group.
The toolbar is back to being laid out like the source editing toolbar in MF.
Change-Id: I4e00a8cdf603968ee32872323c88e587c1e1a487
We were setting the edit summary box to the contents of the 'summary' parameter
every time the save dialog opened, but actually we only want to pay attention
to that the first time the save dialog opens.
Bug: T108329
Change-Id: Ic7b456ca8d7dd7cef8bc27629e3655ce9b97e755
New changes:
2464397 Move toolbar floating code up to the target
11bdc21 Separate SA target into Mobile and Desktop
7ab3389 AlignableContextItem: Fix styling in mobile
758619f CONTRIBUTING.md: Update file paths and build instructions
Local changes to mw.Target to handle toolbar floating.
Change-Id: I0751817e3a6668b120134bfcb6c611b121a46501
Also use named classes for hiding toolbars, and move the
MobileFrontend overlay z-index hack out to that repo.
Depends on Ia46e6b4d7a in MobileFrontend.
Change-Id: I0e1f527446fd10fde5dd3107e6467fd2c8f621b2
Split the toolbar into two modes depending on if the surface is focused:
* When unfocused, show a hamburger containing back and source switch
* When focused, show editing tools, and a check button to unfocus
For the editing toolbar, space the tools out using table-cell layout
and hide labels below 480px.
Depends on I06813e3ff in core (surface blur method).
Bug: T93325
Change-Id: Ibf09cb29019d7a71e1e144b326710b1f6506cd0c
* On save, VE will now fetch and append modules and jsconfigvars to the save
event, which respectively contains necessary JS config module data and the
list of required modules to be added on the page.
* The jsconfigvars are now properly added to mw.config on edit save.
* If any new modules are now required by the page after an edit, they will be
loaded by ResourceLoader through mw.loader.load.
Change-Id: Ib3990078a22ad9e46debf3ce174e7cf27b86d944
When you bind to your own events you're probably using the wrong
design pattern.
The events are kept (without arguments) for the purpose of tracking.
Change-Id: I6983319f9e0ca179e609afb00c821e3eab2161c9
Allows us to rename onSaveEvent back to onSave.
Before this change,
* ve.init.mw.Target.prototype.save ->
* ve.init.mw.Target.prototype.onSave, emit save event ->
* ve.init.mw.DesktopArticleTarget.prototype.onSaveEvent (or MF equivalent)
With this change,
* ve.init.mw.Target.prototype.save ->
* ve.init.mw.Target.prototype.saveSuccess, emit save event ->
* ve.init.mw.DesktopArticleTarget.prototype.onSave (or MF equivalent)
Change-Id: I016262b38a941c93c0978391491baa6d5a32fe28
* Make save a FragmentDialog and open with WindowActions so
the selection is restored automatically.
* Pass in some information in setup data.
Change-Id: I254b71f252adce064b9c2d2bf2cb6c8d0018e31f
MW target has 'static' methods, some of which aren't attached
to the static property, the rest of which should be instance methods.
Rename success/fail functions to remove 'on' as that is reserved for
actual event listeners.
Change-Id: I63e68dbe1923906208b180abfc4a9a280b4d098e
* Use local edit source tool, and emit event to MF
* Bring in toolbar styles, bonus: remove old desktop style hacks
Bug: T96186
Change-Id: I89351e409aa4e9d626edd7151ae05bdcd58f1cee
New changes:
11953f7 Localisation updates from https://translatewiki.net.
0dbafb0 Update OOjs UI to v0.12.2
cbd0982 Replace placeholder color with opacity
087365c Support other types of 'empty' document placeholders
7692890 Make scrollIntoView a VE utility function
5a1a159 Localisation updates from https://translatewiki.net.
8edf71e [BREAKING CHANGE] Kill ve.indexOf and thus @until
bb02b02 build: Bump various devDependencies to latest
cb5b2cd Fix scrollIntoView util binding
8feab4e [BREAKING CHANGE] Use config object for Target constructors
Local changes:
* Use config object for Target constructors
Bonus:
* Add CSS classes to MW targets
* Use 'super' calls
Change-Id: Ieb4e4eb3663aab2706c0f3ecc8b82e00555df1d5
* Bring in back button & save button from MobileFrontend
so they are properly styled OOUI widgets
* Accordingly, move toolbar save button code up into base
MW target.
Bug: T96186
Change-Id: Ic89dd4efb831fc3b09980da16524276f6568619d
This reverts commit cb11cbd2f5.
Actually not needed after 3d36cac7fc4808f708f03b66f5c099de440e4569
in OOjs UI, and would change the UI in unexpected way.
Bug: T103403
Change-Id: Ia30b168ea29d03aa76ad81d1f9894a67604fdc08
When loading VE by clicking Edit on a view url, this naturally
works (we temporarily append our query, and remove it when ready).
When loading VE from a permalink (e.g. Open in new tab) or any
other source linked from HTML pages, then we're not in control
over adding the query (it's already there); we're only in control
over restoring the view url afterwards.
Bug: T102363
Change-Id: I4912ff1c6b28ac987517760ffed481a4cd3bd1ca
All this is no longer needed since 121216184718e7ebe22d6ecc8f5af5fe4e202465 in
OOjs UI and started causing issues after bb9c9c4f6a2fca6aed0e671e904e469d57da5f34.
Bug: T98795
Change-Id: I6493d6b52b313aac521aee2b0cff1571ea63bbe5
* Add a 3rd stage will triggers on API load
* Allow stages to complete in different order (as happens
on second load)
* Use CSS transitions
* Start slow and speed up using ease-in and progressively
shorter transitions
Bug: T95137
Change-Id: Ib9090e6c80b7a186bf353c40921d40456d90211a
The toolbar.destroy() call that was added in 5c38995bd9 was
needed to destroy the dummy toolbar when tearing down VE
before a surface had been intialized. But when tearing down
VE after the surface had been initialized (e.g. exiting using
the Read tab), we would do:
* setTimeout in tearDownToolbar()
** Set toolbar height to 0 and wait for transitionend
*** toolbar.destroy() once transition complete
* toolbar.destroy() in cancel()
This meant that we'd listen for a transitionend event
on an unattached element (because once the setTimeout runs,
the toolbar has already been destroyed by the second call),
which of course never fires, so we'd never resolve the
tearDownToolbar deferred and never finish tearing down VE.
Bug: T98388
Change-Id: I504f0cb0bf13643773fc98cb18b7b380cccb2f88
This is no longer needed, as VisualEditor now loads the content
from the /api/rest_v1/ entry point at the main project domain.
This reverts commit c741db5378.
Bug: T97500
Change-Id: I9b0dba58484884cdf3c7917c633b9815de4c9f92
We need it for the strip-if-empty logic in MWHeading,
and for consistency with desktop in general.
Bug: T96395
Change-Id: I9e70df896417811df087f58f3107919ba704f7c4
Easy-Deflate.js and its dependency, Base64, are not needed for editor
activation. Defer loading these modules until the editor has been activated.
Also promisify prepareCacheKey.
Task: T94616
Change-Id: I2e754fc835a5608b27d81117e1fbc9ea97d5744b
The activation timing was always a bit of a lie even pre-TargetLoader,
because the timer only started when the first RL request for VE
modules had loaded. But at least the process it covered was consistent,
which is no longer true with TargetLoader. Now that we start the
request for the HTML together with the RL request, the activation
time might include some, all or none of the HTML request depending
on how fast the RL request was.
This change makes the activation timings more useful by measuring
from the moment the user clicks "edit" to the moment the editor
is done loading, which is what actually matters.
* Moved start of activation timing to VPT init
** For mobile this falls back to when mw.Target#load is called;
we'll have to fix that in MobileFrontend later
* Moved end of activation timing out of TargetEvents#onSurfaceReady
into individual onSurfaceReady handlers
** This is necessary because VPT's onSurfaceReady does quite a lot,
and we want to include the time that takes in our measurements
Change-Id: Ie44f0b839b39a2b3b22dcd86e20f0d1170cb6069
/_preconnect is a special end-point that is handled by Varnish with an HTTP
204, sparing the RESTBase backend. See I95a716592.
Change-Id: I0c0430014768d7a1c6673d078569d0cf4062d338
Keep VisualEditor load times snappy by eagerly establishing a connection with
RESTBase via a beacon request, which is deferred until after window.onload /
setTimeout to ensure it does not slow down the loading of the page.
Task: T94784
Change-Id: I19fd2ef6beffe1c4c4f05c2716da079b49e88b95
If70ff601 didn't really fix anything. The only reason you'd want this data is
to distinguish between mobile and desktop data, but it just set the value to
the desktop version always...
Bug: T95432
Change-Id: I76722e3ad8b7dbe644374b24093bec696f27f48c
When deactivating, verify first that the welcome dialog was
initialized before calling 'close' on it.
Change-Id: Ife98b396f3d8641e2bd313c549fe867bcd84db9b
Split up beta and meta dialog show methods so that beta dialog
is displayed as soon as possible, regardless of the surface being
ready. Also make sure that we destroy the temporary window
manager on destroy.
Bug: T90454
Change-Id: Ib8f94518af431487ce940a74a8c268dbdbe403d2
Due to changes in the way VisualEditor is loaded, the trace.activate.{enter,exit}
events no longer enclose the entire VisualEditor initialization process. This
change ensures that trace.activate.enter is emitted as soon as the user clicks
on an edit link / tab and that the trace.activate.exit is not emitted until the
toolbar has been fully activated.
Change-Id: Ief798faa95a58898b9ae4dcbbbd30506c5dbd9a7
On short pages which don't extend below the fold, the progress
bar should center within the #content element.
Change-Id: I0b99e42f5bab8177d3b4ca6dd372d6403ae9b136
Relies on I69cf0a88
Using our own new message because TitleBlacklist's own one includes text that
we can't parse on the client and relies on a parameter we don't get from the
API.
This relies on WikimediaMessages' version of the Edit schema being updated at
the same time.
Change-Id: I4c75369b8b97973b72899bfaecbd5a996a440c68
Set 've-activated' as soon as edit is clicked, with a 've-loading' state.
This necessitates moving the relevant styles to mw.ViewPageTarget.init.css.
Change-Id: Ic9757cdbf63a2f72eda0dd03ff5588d79028ba0e
Move requestPageData from mw.Target to TargetLoader, call it
in init init, and pass the promise it returns into load()
via activate().
Bug: T90372
Change-Id: I828b8474e5a76b3d0d7d08735b4d865c29d2f820
This introduces TargetLoader, which manages plugins and RL modules
in a slightly more generic fashion so that Targets themselves don't
have to. This allows us to load all RL modules in one load.php
request, rather than first loading ViewPageTarget which then
loads the other modules.
TargetLoader loads in the bottom queue, so it will be loaded
as part of the main load.php request, but in VPT.init.js we
still have to wait for it with using() because it might not
have arrived yet. This also degrades gracefully on cached pages
where TargetLoader isn't in the bottom queue: it'll be loaded
as a separate request instead, which is suboptimal but no
worse that what we were doing before.
Right now TargetLoader is small enough that it could also be in
the top queue, but in the future we want to add things like
the action=visualeditor API request to it, and mw.Api is
relatively big.
Note: this also makes a breaking change to the plugin API:
plugin callbacks no longer receive the target instance
as a parameter, as they're now executed before the target
has been constructed rather than after. In the long term,
if we want to give plugins access to the target instance,
we could give them the target promise somehow. For now,
I've killed this feature because nothing used it and
the change from a direct object reference to a promise
would have been a breaking change anyway.
Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init.
Bug: T53569
Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
Move the surface focus() call to be done after VE has loaded, to
make sure that the position of the content editable field is at the
top of the page and not -- as happens in Firefox -- after the read
page contents.
Bug: T90420
Change-Id: If91cea42c083d67b1ee6396402c3f607dde70471
Depends on Ib9471bc0 in VisualEditor core. Without that patch
this is actually necessary, because we were removing some event
handlers in the meantime.
Change-Id: I145f1891efd1c91eeb6154e11e96e3fc160e2be3
We used to attempt to not break Firefox's bfcache, but this
didn't really work very well, and it's not clear that avoiding
bfcache breakage is even a good idea. It's more sensible and
consistent to deliberately break bfcache while VE is active.
On top of that, the Firefox people believe that our trick
shouldn't even have worked to begin with:
https://bugzilla.mozilla.org/show_bug.cgi?id=1102664
Because the onbeforeunload handler is removed when VE
is deactivated, bfcache still works if you first click
Read, then navigate away.
Also clean up the management of the unload handler, using
addEventListener() and removing the return value fallback
code that is needed for beforeunload but not unload.
For beforeunload this is harder to clean up because
the addEventListener()-based API for returning a value
isn't consistent across browsers.
Change-Id: Ie4fe9ea3a59a54ba462733aa5e42bfc0ed5b15eb
Still misses some preinit aborts because we need to figure out
a way to attach the unload handler early enough to catch these.
Change-Id: I0ce721e24e69c31318064c6b443c1bfe01077546
The toolbar now uses a CSS transition for its height instead of
JavaScript animation through slideDown().
* The animation is on toolbar instead of toolbar-bar so that it
contains the padding and borders. Otherwise it slides up until
there is the top and left (quite thick) borders stacked on
each other which then disappear at once.
* Add transform/translateY so that toolbar also transitions
when it is in floating state.
* Move class addition to attachToolbar() to avoid additional
reflow.
Bug: T89543
Change-Id: I30a7b69b77b874d220f60ebe7f7e616cd77bcc36
Still to load at this point are
* Additional modules (first load only)
* Parsoid HTML
To account for this we disable the toolFactory event listeners
to prevent flickering, and create a hidden blank dummy surface to
attach the toolbar to.
Bug: T76523
Change-Id: Iab24858f23f4db944dcaa6683a82b950ea9ee1b1
We can't use wgTitle directly because it has spaces
but no namespace prefix (e.g. "Foo bar"), and we can't
use wgPageName directly because it has the namespace prefix
but underscores instead of spaces (e.g. "Project:Foo_bar"),
so run wgPageName through mw.Title.
Bug: T90433
Change-Id: If431f5b9f6efa2690cfd964f80d6ac71cb568087
Follows-up 62c1d64ad0.
* Remove '.mw-indicators' animation for opacity. Was a left-over from other
elements previously stripped in 62c1d64ad0.
* '#siteNotice' no longer slides. It's hidden at the same time as '#contentSub',
'#toc', and other elements. This is an annoying jump, and we should find a
way to do it consistently and in a performant manner.
* Fix state classes added in 62c1d64ad0. During deactivation, the ve-active
class was kept for too long. This created a temporary state in which ve-active
*and* ve-deactivating were applied. This was harmless as nothing ises the
've-deactivating' class yet.
* Leaving toolbar as-is for another commit.
Bug: T89543
Change-Id: Ide49f93c45a12f2c13eb4412a9a16a82fefeb43e
Follows-up I002322beaae. I had this in the local patch but got
lost in rebasing. The missing return statement caused an uncaught
error when clicking section edit links as it was not forwarding
the return value.
Change-Id: I66b6a789f7182a4446122e94f19cfdb324f8d675
De-duplicate the logic of:
* Call showLoading()
* Call getTarget()
* Call activate()
* Bind always(hideLoading)
Also use then() instead of done() on getTarget() so that failures
propagate to the always() handler. Previously the interface would
indefinitely be in a loading state if target fails to load.
Change-Id: I002322beaae64c0de96457eb56dbc68a5fc16369
Tracked stages are:
* activate: wraps the entire activation
* domLoad: API request for Parsoid HTML
* parseResponse: parse HTML, interpret things like link cache data
* convertModelFromDom: create linear model from Parsoid DOM
* createSurface: build DM and CE trees, create DM, CE and UI surfaces
* initializeSurface: initialize UI and CE surfaces, and CE nodes
* setupToolbar: toolbar setup and attachment
* initializeToolbar: toolbar initialization (deferred so not wrapped by activate)
Bug: T89536
Change-Id: Ife5664e872bad68dcf3c123f274f9c8a38a06031
It's slow, especially on large pages, and it's triggered
very infrequently these days, and only for known bugs.
In the future we should replace this with a debugging
interface that displays the DOM diff between the original
DOM and the round-tripped DOM, as opposed to the boolean
interface we have now.
By extension, this also means the visualeditor-needcheck
tag won't be applied to new edits any more, although
its registration and messages are kept around because
edits with this tag still exist in page histories.
Bug: T87161
Change-Id: I909153492a5786b4b69fccd42ce3c1d4bdb3a059
Originally added in 5036099906.
* Account for bug T89513 for 'tempdisable' (was done for 'enable' in 9cba9910c6).
* MediaWiki core now loads user defaults in a separate module not
subject to page caching, making our workaround obsolete.
Keeping defaultthumbsize as that is intentionally ignoring the user's
preferences.
Change-Id: I07a7aa8e08c728ddeba67f36a98e989c220dcb50
* Ensure that the toolbar remains inside the target so that
target triggers still work
* To keep the page title beneath the toolbar, move it inside
the target on setup, and restore it on teardown
* Have teardownToolBar/DebugBar return promises so we know
when teardown is completely finished.
Change-Id: If2a9ce9a653aed51d21c8e8dd7795f2533d54f70
* Use .ve-activated for elements changed in activate()
- hideReadOnlyContent()
- mutePageContent()
- mutePageTitle
* Use .ve-active for elements changed in onSurfaceReady()
- hidePageContent()
* Set 've-activated' class from activate() instead of transformPage()
to consolidate reflows and minimise DOM interaction. It's still
in the same (synchronous) execution path, but a few statements
earlier now.
* Remove obsolete #toc wrapper. This <div> (with data property
to distinguish it from potentially foreign parents in the future)
was there to aid slideDown/slideUp animations, because those
don't work well on table elements. See eba7d58dd1.
* Remove obsolete setTimeout in restorePageTitle().
The removal of .ve-init-mw-viewPageTarget-pageTitle was delayed
by one second (introduced in Ibc3fa2fb7 / 4cc88b9850). This
was to account for a jQuery animation we no longer use.
* Remove unused '.ve-init-mw-viewPageTarget-transform-muted'
* Remove unused '.ve-init-mw-viewPageTarget-transform'
* Remove unused '.ve-init-mw-viewPageTarget-pageTitle'
The resulting stylesheet exposes that we're not consistent in
whether elements hide immediately (ve-activated) or once the
surface is ready (ve-active). This is intentionally kept as-is
within this commit.
Of the different elements that had their opacity changed, only
firstHeading was being animated. This animation was removed.
Bug: T88590
Bug: T87160
Change-Id: I87033456f715d99a88425e38e8ac5171144f4ec8
Its white overlay is pretty good at obscuring them, and the notices popup
would close when the dialog is closed, making it very easy to miss them.
Also fixed indentation.
Bug: T86987
Change-Id: I9f93c4169de98ef77a1eb33fd31a0ec524b6d2b7
MobileViewTarget.
Due to this being missed, pageName was getting set to a jQuery object,
which eventually got passed as a data value in a $.ajax call, causing
jQuery to emit a TypeError: Illegal invocation.
I guess this needs a MobileFrontend commit as well. Don't think it fixes
all the issues with loading VE mobile though.
Bug: T78710
Change-Id: I431a902563f608a7a33028cd60112f39c57000a4
Local changes:
* Call bindHandlers()/unbindHandlers() in activate/deactivate
* Extend onDocumentKeyDown rather than overwriting it
Change-Id: I0739e71781c5140c54512ab421bdcb6d1df5fbbe
Follows-up b0e8900, 447e8de, d3f26e65.
Contrary to binding a reference, this-overiddes for inline
functions gets messy and fragile. There's also a minor
performance overhead that can be avoided. No separation of
concerns, eiter, as the object is held by the closure.
Also:
* Remove left-over instances of @method.
* Remove redundant '0' argument to setTimeout.
* Use null instead of $ for apply() on static methods like $.when.
* Use .empty().append() instead of .html(). Does the same but
without additional overhead and without confusion association
with "html" which isn't used (it doesn't serialise and re-parse
or clone, it just appends when given one or more nodes).
Change-Id: I797a3667c67d52568150be9be5d043d149f22077
Various VE elements use escape to perform tasks. Particularly
difficult are OOUI dialogs which listen to the document and thus
fire after this target's listener, so defer and check if the
event was previously stopped.
Bug: T78201
Change-Id: Ie335f199766923833588202626c3af8e4cbcb9b5
New changes:
9929b6d [BREAKING CHANGE] Make ve.init.target an OO.ui.Element
Local changes:
* Fix target constructors now they generate this.$element
Change-Id: Ia6bf604c67305834a3f73863a10336cfbb83fa77
New changes:
776e801 Delimit text nodes in debug observations
72643bc Remove debug bar hiding now it is handled by the surface
cf1e167 [BREAKING CHANGE] Multiple surface support and demo
Local changes:
Account for detachable toolbars in core being setup in a different order.
Change-Id: I29156948711d55ba5f6dd4f6c35ca0e4cca32373
This doesn't quite tell us about the user's first interaction with
VE (if they open a dialog, for instance, it could be minutes before
that results in a transaction), but it's a good start.
Bug: T76524
Change-Id: I6bac987332802d7363ed65a471b2b1ece67086d8
New changes:
fc4af20 Fix filibuster expansion bug
3feadb2 [BREAKING CHANGE] Refactor for multiple surfaces
Local changes:
* Use target.getSurface now that targets can have multiple surfaces
* Remove debug bar code now surfaces manage their own
* Remove import rules code now implemented in base target
Change-Id: I18d6f9f2f36431959d31347b4c1952a1aca1350e
It's good that we're not trying to close the save dialog
if it's not open, but we still need to release our reference
to it in that case, otherwise trying to open the save dialog
in a new incarnation of the editor will fail.
If you opened VE, opened the save dialog, closed it,
went back to read mode, opened VE again, and tried to open the
save dialog again, it would fail because it tried to open
the cached reference to the previous editor's save dialog.
Bonus: prevent JS errors in this case by only attaching an
onClose handler if the dialog actually opened successfully.
If opening the dialog failed, the callback parameter isn't
a promise but an OO.ui.Error, and calling .always() causes
a JS error.
Change-Id: I62d6d3e7cd3df2c29a0c99e2e23bf1aac5187a12
New changes:
5eb7294 Find and replace
123a6ad Find and replace tool
557f70f Go backwards through find and replace results on shift enter
4a4ed81 Allow language widget to filter on available languages
Local changes to adjust.
Change-Id: I15e14d6d3c7ee60e465baf3a4df7572851cbca3e
Both onDocumentKeyDown and onViewTabClick would check
this.activating and invoke deactivate() differently depending
on its value. That's ugly, so incorporate the "don't show a dialog
if deactivating during activation" logic into deactivate() itself.
Rename the override parameter to noDialog, and fix the broken
logic around it (it overrode too much).
Also move setting this.activating = false; out of these event
handlers into cancel(), where it clearly belongs because
activatingDeferred is being rejected there.
Change-Id: I6c040c74d36f829128a175f00d4e712dd19d31a7
Or at least open the confirmation dialog about it.
Relies on I0047bd9d to not break stuff on the second try.
Bug: T52868
Change-Id: Id178a2a0aad2f4bf5f589d66efde61aaa6fae498
Method was moved to parent, but not deleted from child. Also move
sanityCheckPromise to parent where it is used.
Change-Id: Ie2b00330d796cd089fd4bc84d9332c316500633f
Uses the generic sequence detection now available in core instead
of a custom hack that had to been manually bound and unbound to
every surface and surface widget.
As the sequence detection looks at just-typed characters the behaviour
has reverted to showing a auto-hide message. This resolves an issue
with the previous system whereby typing in the same paragraph as existing
wikitext patterns triggered the warning.
Depends on I6a4d71d in core.
Bug: T53751
Change-Id: I7d914b1b60a1cf8c79a724e5f634e1e666c9562d
Local changes:
* Rename paste rules to import rules (also used by drag and drop)
New changes:
f5d83f8 Remove data-parsoid removal hack
99f938f Create 'preserveGenerated' mode for cloneElements and use in copy
938b44d [BREAKING CHANGE] Rename paste rules to import rules
c51288c ve.ce.Surface: Move insert HTML path to DM
10ce4cf Provide a FileDropHandler for HTML files
701bb9c Provide a FileDropHandler for CSV and TSV files
ca6b444 build: Update update-oojs.sh and update-oojs-ui.sh scripts
Change-Id: I5cfa15ab3efd03e2c64c2f9f725cb3098f53b32a
Also remove toolbar definitions as they can now be derived from
command availability.
Depends on If32d514a in core.
Change-Id: I2313f3cc2531686b27f96dc1110b28bb4b295f89
Otherwise the closure promise will be rejected as it was already closed with
different data, if you ever opened and closed the save dialog before pressing
the 'Read' button. This means the code in the $.when will never be run, and
the surface never destroyed.
Bug: T75589
Change-Id: I3ffdd1c82506bcd2accc0f3fa113c0950a31918e
It would tell you you were logged out when you were actually
logged in, and when I looked into it, I found lots of broken
things, including lots of confusion between the current
anon-ness and username and the new anon-ness and username.
ve.init.mw.Target:
* Check the new isAnon value, not the old one
* Pass the username to the event, rather than just anon-ness
ve.init.mw.ViewPageTarget:
* Use the passed username (new username) rather than the
username from mw.config (which is updated, but confusing)
Change-Id: Icf406d49100d81e87c677fd6b57ff93cc29f601f
Move ve.track() subscriber to its own file, and have it
route mwtiming.* events (for TimingData) and mwedit.* events
(for Edit schema) differently. Most of the data population
lives in the subscriber, so actual ve.track() calls are
pretty lightweight.
Existing ve.track() calls with timing data were kept with
their names intact for backwards compatibility, but
we may eventually want to throw them out and start from scratch.
ve.init.mw.ViewPageTarget.init.js:
* Remove old track subscriber
* Track init and ready events
* Remove old ve.track( 'Edit', ... ) crap that didn't work
ve.init.mw.ViewPageTarget.js:
* Fire the saveWorkflowBegin event before the save dialog
loads rather than after
* Remove unnecessary this.events.trackSaveError() calls:
TargetEvents already listens to these events itself
* Remove badtoken handler because all it was was an
unnecessary trackSaveError() call
* Add abort tracking
** Pass trackMechanism through deactivate() and cancel()
ve.init.mw.Target.js:
* Add static.integrationType to populate the 'integration'
field in the schema
ve.init.mw.TargetEvents.js:
* Simplify onSaveError* methods away into connect bindings
* Map track topics to mwtiming.* so they can be routed separately
* Track save-related mwedit.* events
Depends on I978eda96c in WikimediaEvents
Change-Id: Iae677d9b15c71d2b18e795bd5179d11876c06abd
Make sure it always gets torn down on deactivate, not
just on save. Otherwise we end up with multiple copies of it.
Change-Id: I7b95c316641fc48ce7087a0042ec6174fe03180b
If you clicked "Read" while the editor was loading
(but only while the "Edit" tab was already active, not before)
then you could get in a situation where surfaceReady fired
on an already-aborted target, which caused JS errors.
It seems like we should clean more things up in this
case, but I don't know what they are. In any case,
we should not try to set things up on a non-activating
target when surfaceReady fires.
Change-Id: Id57bd63ff288156725e472e7d89009022090253a
Follows-up Ica33de675, If505a46f54.
* The setting of 'uri' looked like a redundant local alias before
passing on to pushState, but is actually important on itself.
* Remove binding for hideLoading. It's a detachable method on
a singleton, not an instance method.
Change-Id: Ic3536caf3f42ee893124312fd5981b67336bd480
When you clicked the Back button in the browser, the URL
in the address bar would change (removing veaction=edit),
but we would not go back to read mode. This was broken
by 5c0c11753 almost a month ago but apparently no one noticed.
This is because 5c0c11753 moved the pushState() calls to
be earlier (in init init), making the replaceState() call
in the ViewPageTarget constructor (which is there
specifically for this bug) run too late in those cases.
The simplest way to fix this is to duplicate these replaceState()
calls before the pushState() calls in init init.
I feel a bit bad about copying code, but not very bad
because the code I'm copying already has a FIXME comment
about how there should be a better way :P
Change-Id: I6627a5d1d9377ae815bc58bceeb059ce9f4f19ab
Just like DOM interfaces such as document and location. And JS
constructors like Object.prototype, and libs like jQuery.
No need for the window host object.
Change-Id: Ie39aaea2ca17bdec5fb3afe32a4e6c9f751bd0c6
The location object is a global, just like document.
Using it via 'window' needlessly adds complexity and, for example,
makes it harder to catch typos in static analysis.
Standardise on location.href in place of the many different
variants for accessing and assinging the full url:
location =
location.href =
location.assign() =
And each with 'window', 'document' and without host object.
Change-Id: If88515bd88fc5b93ebacd4ec41fce02fec540f18
mw.msg can return things with <br />, which we want to be interpreted as HTML
rather than just escaped as text.
Bug: 73571
Change-Id: I7861432d9361e01f9def0578c342e60715c3d764
ApiEditPage can give us 'nochange' instead of the
'oldrevid'/'newrevid'/'newtimestamp' keys if we gave it a null edit.
Bug: 73463
Change-Id: Ic22597dfed11de3823471673404090a9bce12928
After 5c0c117, clicking the VE edit tab on /wiki/Foo?oldid=123
sent you to /wiki/Foo?veaction=edit , dropping the oldid parameter
and editing the current version rather than the old version.
Fix this by only recomputing veEditUri from scratch when necessary,
and reusing the current URI when possible.
Change-Id: Iee9a745990f1a2bad40f46b8cdaaa727bb7fead8
We were attaching its removal to the wrong promise in 2 of the 3
places where it was being called.
Also this file is horrible and should be refactored. A lot.
Change-Id: If74b1629266f22e2d110305b139bef4a8e69b13b
The container is zero-height and zero-width, so jQuery doesn't
consider it :visible, and yet it still takes up visual space.
Bug: 72693
Change-Id: I3bed5394a2a64a9f7f0a331f850aa412b5b11b7d
Moved the spinner code from ViewPageTarget to ViewPageTarget.init to make it appear immediately on clicking edit.
Bonus: also fixes the URL to add the parameter vesection when clicking a section edit link.
Bug: 65453
Change-Id: Ica33de675203cc0f0594b8362731c4e98a644313
Just hide them when opening the editor and show again afterwards. Will
need Parsoid for proper support.
Corresponding patch in core: I2389ff9a5332a2b1d033eb75f0946e5241cfaaf4.
Bug: 23796
Change-Id: I3ce5e7869be50dcd189ca24e2b3d7ebc62de4fc4
New changes:
8d5ec7a [BREAKING CHANGE] Rename ve.Document.getNodeFromOffset to getBranchNodeFromOffset
Local changes:
* Update calls for rename of getNodeFromOffset to getBranchNodeFromOffset
Change-Id: Ibc69f5a5deeed5698368bb19b30f14497c579e90
Instead of doing a blocking overlay, we're simply keeping the dialog open,
which is necessary for the pending status of the action buttons anyway.
Requires Ib2c8f336 in OOUI
Bug: 65012
Change-Id: I65b5de4a1666a81b157a71f6fec490007689eb44
That function needs to return the result immediately, not wait for module loading (via mw.notify).
This was breaking us being able to keep track of what wikitextWarning object was in use (but only
the first time we used the module), and therefore fail to close the warning when the wikitext
disappeared.
Bug: 70168
Change-Id: I0f1427423a5fe82ec8e70e2f0462a3044ca7ace8
IE doesn't accept null as a "do nothing" value, only undefined.
If you return null, it'll show a popup with the text "null".
Change-Id: I984a7ded483c4c178cbca2a9af9abd895e6ded56
Extract the part of mw.Target#restoreEditSection responsible for moving
cursor to a separate method and move the cursor only on desktop.
Bug: 68832
Change-Id: I4ffc54ced64ce9e52d0cbcffb2fb4d082239098c
If there is more than one span in #firstHeading, we only want to
update the first one.
This will still break if something inserts elements *before* the title
span, but fixing that would take more thought (we probably should
rebuild the entire heading element and fire 'wikipage.content' on it).
Bug: 69857
Change-Id: Id78b9b8275a57c9b3f3f1dbd0aaca356f94d0f03
The class provided a minimal coupling to the firsteditve guided tour,
which used it to attach a guider to the "Save page" button.
The class was removed in I30dc7020121f0dd6907b61ef674a7cb14eb00652.
Bug: 69784
Change-Id: I81fdc4f2fa41c86a6481cf478c154b5d6c99d41d
Trevor promised to do this in Iafe64a6f but never did.
This needs styling changes to look right. It also means that
VE mobile standalone doesn't have a context at all right now,
which is horrible, but at least this makes MW mostly work.
Bug: 68546
Change-Id: Id8cc4b07905f777f667f36cbcc65e821847142d5
The window refactor removed the 'teardown' event from windows,
but ViewPageTarget was still listening to this event on the save dialog.
Instead, use the opening promise to be notified when the save dialog
closes and call onSaveDialogClose() at that time.
Change-Id: I31a9a359eb14a56b214a1240db08632bda6bc8b9
Because this breaks other subtitles such as subpage breadcrumbs
Instead, deal with the #redirectsub (added in I780c965) directly.
Bug: 68432
Change-Id: I646868916a4480404f6d466fd89f84798d0e9df5
When I05f11246ca90a1ce3f741fd93194a827528cd597 gets merged, we will need
this to be able to scroll to a section on iOS (where the content will be
scrolled within a div, not as a whole page).
Change-Id: I6e47edfa8c3a3a46fd7a4f11e4a54955f3694b9b
It's unnecessary, big and ugly, way too close to an actually useful button, and
adds oodles of complexity to the mire that is VPT without significant user benefit
whilst taking up an unjustifiably huge amount of the already-over-burdened space.
This means that the minimum browser width for English on default Vector to show
the toolbar correctly is now 945px, down from 1029px.
Bonuses: fix MWCancelConfirmDialog's cancel button to be destructive (it is) and
remove a now-recently-fixed comment asking for the save button to be styled using
a generic class (provided by the constructive flag).
Change-Id: I30dc7020121f0dd6907b61ef674a7cb14eb00652
Closing a dialog with specific data means closing it again with
potentially different data, while the dialog is already closing, means
someone wins and someone looses. Silently failing in this case is bad,
because if the first close call was a cancel, producing no side effects,
but the second close call would have produced some side effect, the side
effect would never occur.
The problem here really was that the save dialog needs to be closed
before we can destroy the surface so we can uphold the assumption that
hold and teardown processes are operating on an attached DOM.
The solution is to automatically close the save dialog on teardown,
rather than on save. Since save triggers teardown, this has and identical
user experience.
Bug: 68048
Change-Id: I669448739f168737d4eddd6496189a819ce894b1
Otherwise you get "Uncaught TypeError: Cannot read property 'messages' of null"
if you press the save button late enough in the saving process. The bug refers
to a different error which I have not been able to reproduce.
Bug: 68073
Change-Id: Ia8fa325f1450329b6e0e4ee9af5302aa4857d637
Confirm dialog was replaced in refactor, so until this is merged the 'Cancel'
button is broken.
Bug: 68068
Change-Id: I77d1c82bf0d68013eef361174a134860a197cd44
New changes:
56de6f5 Localisation updates from https://translatewiki.net.
f8bda64 Widgetise demo menu
6ac48d8 Localisation updates from https://translatewiki.net.
365e131 builderloader: Omit value for boolean "disabled" attribute per HTML5
706e4b3 Prevent double counting of DM nodes in getNodeAndOffset
b141a7d Update OOjs UI to v0.1.0-pre (d2451ac748)
c5b3921 Localisation updates from https://translatewiki.net.
1606983 Update reference to ConfirmationDialog to use MessageDialog
Deletions:
* Styles for ve.ui.MWBetaWelcomeDialog - not needed anymore because
OO.ui.MessageDialog provides them
* Styles for ve.ui.MWGalleryInspector - not needed anymore because
ve.ui.MWExtensionInspector provides part of them and the rest are being
replaced by programatic sizing
Modifications:
* ve.ui.MWLinkTargetInputWidget - Added support for validation and href
getter
* Split message between tool and dialog title for ve.ui.MWEditModeTool
and ve.ui.MWWikitextSwitchConfirmDialog
General changes:
* Updated inheritance.
* Added manager param to constructors of dialogs and inspectors.
* Updated use of show/hide with toggle.
* Added meaningful descriptions of dialog and inspector classes.
* Configured dialog and inspector sizes statically.
* Configured dialog action buttons statically.
* Interfaced with OO.ui.ActionSet to control action buttons.
* Moved applyChanges code into getActionProcess methods.
* Always using .next in setup/ready process getters and .first in
hold/teardown process getters.
Change-Id: Ia74732e6e32c0808eee021f0a26225b9e6c3f971
Mobile doesn't want the tool+dialog functionality for those yet,
so move them to a separate module and only load the bare bones
for mobile. We did the same with mwimage/mwimage.core.
Change-Id: I9185ce62f458b3de08cbd28f2a41370d2301de9d
This reverts commit b7401f838b.
Didn't break everything, but we should probably avoid this getting deployed until I can work out wtf is going wrong with it.
Change-Id: I048143239e998b30aba79fa395a0af1cb06c6a9b
This reverts commit 5565ccca54.
I have no idea what is going wrong on deployment-prep to cause
the error in bug 66792. Let's try to find out.
Bug: 50341
Change-Id: I5041de838128bb55c57baddae01cdcb263626537
Causing HTTP 500 errors in ApiVisualEditorEdit.php (calling
getDisplayTitle() on a non-object).
This reverts commit dedc89b5ff.
Bug: 66792
Change-Id: Iaf438660f0623dc05f76294ad847b2fc5e25bed6
Depends on I468d4eb4 in core.
Uses various hacks to trick the test runner into thinking
an MW target is in use, when in fact we still use SA targets.
Change-Id: If4611307d5d7aaee4af84f86ef82faf9078043b6
Use new setupToolbar and setupDebugbar methods in base target.
New changes:
7ff523d Localisation updates from https://translatewiki.net.
3815224 [BREAKING CHANGE] Debug bar refactor
155f4ab Edit HTML mode in demo
Change-Id: I554ce51eae872ab0f741a913bf10394c2a8c3e52
* Update size of save dialog earlier on, and swap back to save panel in
save dialog on setup instead of ready to avoid scaling and sizing
simultaneously
* Update use of closing/closed/opening/open events to use
setup/ready/teardown events instead
New changes:
43a48cb [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (9f4f250f88) for window process cleanup
Bug: 65705
Bug: 65343
Bug: 60843
Change-Id: Idf6f85ae12f6ca80fde57a400cb5b11270938c1a
Remove ProtectedNode mixins for new FocusableNode.
New changes:
e1b0e33 [BREAKING CHANGE] Merge ProtectedNode into FocusableNode
Change-Id: Ie515704163c24317739fd34d35094b9ada6bfa66
Replace instances of target.$document, which was removed
in VE core.
New changes:
8083623 [BREAKING CHANGE] Remove $document cache from target
9256158 Cleanup target properties
cc0d71f Multi-surface fixes
ba8872e Localisation updates from https://translatewiki.net.
Change-Id: Ibff83cae770c056ed64bcf438ed74b44d929cdc0
Switch to processes for windows (dialogs/inspectors)
This conversion also required the splitting of MWLinkInspector into
MWLinkNodeInspector and MWLinkAnnotationInspector.
New changes:
88fe25f [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (dd888aba5c)
Change-Id: I662d8985463c9fc881775f70aef87ebeb454a73f
It now only sends a single 'done' event, which we can use .once on
Relies on I4f485d4f in OOjs UI.
New changes:
418cd67 Update OOjs UI to v0.1.0-pre (0f101c6f5d)
Bug: 65571
Change-Id: I19aa65612bf02bed056de292f212d2f5732a8fec
No need to set in mw.Target as it now exists in core Target.
Add config param to MobileViewTarget override.
Depends on I555935d2 in core.
Change-Id: I72be9098bd9d59272ca3d7a9a64dca4271ef3ee5
Instead of overwriting everything else on the page (e.g. 'Pages in category ...')
See also bug 65349 / Ib6c49286 for file pages with a similar issue
Bug: 64239
Change-Id: I59ff9de5d0463f0f1ae8a18d54ebea5844fb1af5
Check that the user is anonymous before looking at their cookie to decide whether
to show beta warning dialog.
With the existing code, we would see that the preference is false and then check
that they have no cookie. But being logged in should make the cookie existence
be disregarded.
Fixes Ica9e5a92
Bug: 65821
Change-Id: I84e31323930c404222388bb74e4b4ca8d303e05c
We weren't unbinding these handlers at all, and so the 'ok' or 'cancel'
handlers could run multiple times for one button click, and even worse,
you could get in a situation where clicking 'ok' in one confirm dialog
would also run the 'ok' handler for the other one. This happens because
the ConfirmDialog instance is recycled by the WindowSet.
The way the unbinding is done is ugly; we should either consolidate the
'ok' and 'cancel' events so we can use .once(), or come up with some other
way to automatically unbind the handlers.
Bug: 65557
Change-Id: Iabf0c0d0229add09cc775358fc5a4e5ae783db04
"Yes, switch" isn't constructive; make it primary instead.
"No, cancel" isn't destructive; make it neutral (no flags) instead.
Change-Id: I841cbed4a81eaed679a8c7da89942c6b030a1217
"Discard edits" isn't constructive, and "Continue editing" isn't destructive.
Instead, mark "Discard edits" as destructive, and make the continue
button neutral (no flags).
Change-Id: I7648555ad47be698e75b5019d7738b0afb8611aa
Per TTO on bug 51655, the implementation of confirm() in most browsers is crappy and we
shouldn't use it.
Change-Id: I755085a253c05958e4b50af57b19dab90f2f0fb6
Follows-up e3be4a6. Object properties default to undefined, no
need to check existance first. Looks like like an "isset()" in
PHP for preventing E_NOTICE.
Change-Id: I594b23e6caf1e17d6d5d37e6a5fd81152e78b3a6
jshint:
* Update to grunt-contrib-jshint v0.10.0 (jshint v2.5.0).
* Remove coding style options covered by jscs.
* Enable new option "freeze" (prohibits changing native prototypes).
http://www.jshint.com/blog/new-in-jshint-oct-2013/#option-freeze
* Re-order to match http://www.jshint.com/docs/options/
jscs:
* Update to grunt-jscs-checker v0.4.4 (jscs v1.4.5).
* Format .jscsrc file in a more spacious way and order the
properties less arbitrarily (using the jscs's readme order).
* Enforce more details of our coding style
* Get rid of the unsable "sticky" operator rules which have been
deprecated in favour of using other rules instead that are able
to enforce this more accurately.
- disallowLeftStickedOperators: Remove deprecated rule.
* Ternary covered by requireSpacesInConditionalExpression.
* Rest covered by requireSpace{Before,After}BinaryOperators.
- requireLeftStickedOperators: Remove deprecated rule.
* Comma covered by disallowSpaceBeforeBinaryOperators.
- requireRightStickedOperators: Remove deprecated rule.
* Logical not (!) covered by disallowSpaceAfterPrefixUnaryOperators.
See also If46b94ce1, Ib731f11b1 and I0b0cadbc5 in oojs/core.
Also:
* Update grunt-contrib-watch to latest upstream version.
Change log at https://github.com/gruntjs/grunt-contrib-watch/blob/v0.6.1/CHANGELOG#L1-L17
Change-Id: I6c5a34afea8b05a3dca617897c192594df06ca90
Relies on:
* I292fb34d in OOjs UI to add the confirmation dialog
** I67329820 in MediaWiki core to use the messages added in OOjs UI
** I38f5bb63 in VisualEditor core to register the confirmation dialog
Bug: 50955
Change-Id: I98f9a03d780556b360b57c018c05a27cc1b3862e
These changes are to accomodate the design for the mobile/tablet
version of VisualEditor which uses an icon rather than a label
for the drop-down button.
Change-Id: I1086ed4a84ae4061fcc79cc7f587657232c5d5df
Three 'minor' points:
* You have to declare even hidden preferences. Whoops.
* There's no such thing as an "optionsToken", use "editToken".
* You need to POST action=options API calls.
Ahem.
Change-Id: I9c4358107af7bcfca157bd014de49882914e990c
For logged-in users, we can a preference instead of a cookie. This way it is
also preserved between browsers and when cookies are cleared.
Keep using cookies for logged-out users, except if the beta welcome dialog
has been suppressed using the one-off GET parameter 'vehidebetadialog'.
Bug: 55551
Change-Id: Ica9e5a92841fec003ce4a21d740a9bc6ff3da9c7
We don't have a FOUC on the appearing of the 'edit' link. That
one is handled quite intelligently:
* Via the stylesheet that is also loaded in noscript mode, its
(hidden) appearance is already predetermined. So as soon as
those elements are seen by the browser they style correctly
for users without JavaScript (display: none).
* This same stylesheet also hides it for users with JavaScript
but where VE is not available (e.g. due to browser support).
While ve-not-available is added very early on (before
document ready), it could in theory cause a short FOUC, but
that's okay. We simply don't know that VE isn't supported
until then. We optimise for the common case (JavaScript
enabled, VE available), while still ensuring that it is
always hidden in noscript, and is hidden as soon as possible
when VE turns out not to be available.
For some reason, one small detail (the little bit of whitespace
added inside the brackets), was left out of this and was
implemented by adding the class 'mw-editsection-expanded' to them
from a document ready handler.
* First step, get rid of the script that adds this class and
use ve-available instead. That means they're styled
correctly much earlier (we add the class to <html> before
document ready). This can still cause a brief FOUC, though
in most cases they're correct from the start.
* Step two, make brackets expand by default for script users,
and let ve-not-available reset it. This way, like with edit tabs,
a FOUC will never happen for ve-available. And even for
ve-not-available, a FOUC is rare since we add it before
document ready via <html> look-ahead styling.
There was still a brief reflow jump because of negative margins
between two paint events. One was undoing the other at a later
time. These negative margins are a remnant of when we were doing
animations (follows-up I4b9c47fd65a70). They were added to reduce
reflows and content shift, but were now actually causing them.
Removed "padding-right" from mw-editsection, and negative margin
from the brackets.
Also:
* Don't add inline 'style="direction: ltr;"' on every single
editsection throughout the DOM. This was the only operation we
were doing unconditionally. While I doubt the need of it in
general, we can at least allow MediaWiki to do it right, and
only add the override if needed. This saves quite a few DOM
operations.
Change-Id: I7a729edc2cd4a66ebc0ad6935ffd02cb9b948bff
There was a slideDown() call, but this didn't do anything since
toolbars are visible and in the DOM by default.
As a temporary hack, hide it synchronously after creation and
then do the slideDown still.
This could ever so briefly cause a flash, though that didn't
happen in my testing.
This makes the experience smoother when we initialise the surface.
In particular the moment where we swap #bodyContent for our Surface
(which should look visually almost identical), before this change
it was still a bit of a flash since the Surface version has a
toolbar on top, and thus instead of swapping smoothly, we hide
content and show a similar piece of content that has an incompatible
offset from the top.
Bug: 64751
Change-Id: Id94974ba71fd887ce494d7b2b16ec62d43b18575
Don't unselect article tab when loading VE, do unselect when restoring normal view mode.
Bug: 49407
Change-Id: I4b6e5c898a8af2b404151bba46359dc4bfbd739e
MathCaptcha just extends SimpleCaptcha, so its output is fine to show as
text. Doing that because I'm not sure how to render TeX and this is a
reasonable fallback
Also tidy up the order of some message entries in my last commit.
Bug: 64328
Change-Id: I98312f61471667e7c4dcf715295f85642c31a688
Unfortunately the best way I've come up with to do this so far is
checking the namespace.
Bug: 53477
Change-Id: Ib2dbe91aff516f2d2408e07ff3f73ea861bfcbe2
Use new dm.Surface method for checking undo history state
(hasPastState -> hasBeenModified).
New changes:
38776df [BREAKING CHANGE] Refactor history state methods to better suit uses
3412b41 Localisation updates from https://translatewiki.net.
0c5238c Add system to dm.Surface for staging changes
8f0077c Only hide popups on selection change
4575f82 Fix initial selection when focusing in Firefox
debfd4e Document focus/blur cleanup
Change-Id: Ic66c96a4f64ad82a01a84535ca8cd19332065b37
Previous hack caused unwanted blur events and subsequent range changes.
Depends on I8388318311 in core.
Change-Id: I9163f4d9928887a5eec09f0651ec0a66cc221cd4
These were being used indirectly in the MW*Model's. Use surface
fragments instead.
Fixes I0fae3e5ff2bd.
Change-Id: I1d6aa5e00a9315cf7088f87f9e9d828833feec64
Also, we warn the user that Here Be Dragons™ when they're editing a Page
Translation /source/ page.
Bug: 50284
Change-Id: I841ccb8461d31358640a16301a6a78750a660d36
TOC Widget is created in the mw target view class.
Adding and removing a heading rebuilds the TOC Widget based
on the the order of the page heading nodes.
TOC Widget considers TOC page settings and displays in the default manor
unless forced or disabled.
TOC Widget still needs to be finalized by being placed in the surface.
This could be a problem until we have a CE node for it to live in or
have some DM work added. Roan and I have discussed how to go forward.
To enable the widget you must add the following to LocalSettings.php:
$wgVisualEditorEnableTocWidget = true;
Change-Id: I488cfbbdb060e50d81f51e0f757e67d0114b8936
New changes:
dd15f23 Split ve.ui.Surface into DesktopSurface and MobileSurface
16283f4 Add OOjs UI's sco.json i18n file
ef94038 Split ve.ui.Context into DesktopContext and MobileContext
Minor adjustments to point to desktop and mobile Surface or Context.
Change-Id: I7cf6f99a5a1216a28a7146afcd4deb68c7eac38e
Store a bit of data with the states we push or replace in the
history so that when the user navigates back to them, we know
for sure this is a state we pushed in the history.
This allows us to filter out popstate events triggered by the
user browsing to states create by other software, as well as
states triggered by the browser that have no state data at all
(Chrome is known to, in contrast with other browsers, trigger a
blank popstate event on load, which we were mistaking for a user
event where the user navigates back to veaction=edit).
Bug: 57901
Change-Id: I142777d0d2ae96d3afee224782f0d2d1522da1eb
The switch to source mode code path was causing onSerializeComplete to
be called, which accesses this.saveDialog because it assumes it's being
called from onSaveDialogReview.
In fact, onSaveDialogReview was calling it twice, once as the callback
it passes to serialize() and once in response to the serializeComplete
event. Cleaned this up by renaming the function and removing the
event binding, so it's now only called once and only for reviewing
changes to new pages, not in the switch to source mode code path.
Bug: 62544
Change-Id: I86eea57806a20408c8dc89a234c39cae1d969bca
The experience should be consistent between mobile and desktop.
We should explore re-styling these buttons to look like
Ib3c94d19231b018a509b78269001223ad0568795 in desktop as well
at a later date.
Change-Id: Ic9e4c5d12c3c75fcb195432c9155ec0a7eecac04
Split tracking out of the base target and from viewPageTarget
Primary reasons for this change:
* Makes it possible to resolve an issue with tracking in mobile
* Lets us reuse the viewPage save workflow tracking
* Support existing and new targets with tracking
* Simplification of target classes
Change-Id: I036e4f2129d929db0a3b9a4baa87c946a4b194a9
Core retains core functionality, including text styling and architectural
items like dialogs.
The new modules are:
* mwformatting
* mwimage
* mwlink
* mwmeta
* mwreference
* mwtransclusion
The new modules are loaded in ViewPageTarget (for desktop), except for
mwlinks which is included from MWTarget (for desktop and mobile), per the
needs of the Mobile team.
Also, mwgallery was moved to desktop-only loading status.
Some styles which were loaded in mwcore but only used in modules is now
loaded in said modules.
This does not split up ext.visualEditor.core yet, which is left as an
exercise for the fool-hardy.
Bug: 61075
Change-Id: I6374854eaa13af824c11078d2f7004dc8a211a30
Just say "Default" rather than "Like other pages in this namespace" (let's
put that in the help string/tooltip at some point); order the "default"
value between "yes" and "no" (like for TOC); make sure the panel for the
advanced settings is in the same position in the page menu as the meta-
data dialog.
Follow-up to I30d483b5b6c3df7e
Change-Id: I902eb4f8504866b2dcde32333cf365a59716c2ce
Add a trinary option to the page settings pane of the meta dialog that
lets users set the page to have __INDEX__, __NOINDEX__ or neither (and so
have the default behaviour).
Bug: 57167
Change-Id: I30d483b5b6c3df7ee56a52c744bbdc610a01873d
It can be reused in mw.ViewPageTarget and mw.MobileViewTarget.
Also, check if this.section is undefined instead of not null and update
docs. restoreEditSection() does not accept any arguments.
Change-Id: Ibbcf4cb936a89d3ae77bb61ee97b8ad00a8d8a53
Adds setting and unsetting the #REDIRECT status of the page from the page
settings pane of the meta dialog, and toggle whether this is a static
redirect (i.e., it is not automatically changed when its target is moved).
If the page has a redirect set, the meta dialog will be shown on opening
the page so that users can adjust the redirect more swiftly.
Bug: 47328
Bug: 50878
Bug: 57173
Change-Id: Ibd89cf04486799f292b9fd045dae5bc23fcf6fd4
Rather than setting the wgPostEdit configuration variable when the
user uses VisualEditor, i.e. communicating via mutable global
state, include whether or not the user edited the page in the
ve.deactivationComplete event.
Bug: 52955
Change-Id: I0f5067550921008f74221d6c92882adfe404b3a5
* Use correct class name for setUpToolbar() in MobileViewTarget
* Move shared setUpToolbar() code into ve.init.mw.Target
* Fix iconModuleStyles documentation, remove leading space
Change-Id: Icf5ed36fd817837c0434db8202bef8a78e6cb898
The selector is too weak and results in the toolbar being placed
in positions it shouldn't be! Whoopsy!
Change-Id: I63540130e4de01f9326fe110d606985fea70b644
The toolbar in very desktop vector skin specific
In mobile we want to have more control over the toolbar,
and its placement.
* Thus make setUpToolbar abstract
And move the function to ViewPageTarget
* Introduce ve.init.mw.Target.static.iconModuleStyles to
allow the use of different icons
* Update the mobile toolbar to only have B and I tools
Change-Id: I4c72b4b9128b3a74de8b8b5bce7664fbb315216b
The jqXHR parameter is optional, so handle the case where it's null
gracefully.
Also fix the documentation for this method, it was full of lies.
Change-Id: I6ab799846a4d4b0d10cc5fd4d8c47264b1845bdf
Extend default paste rules to prevent lists/tables/references/headings
as applicable.
Also update submodule to master (76ff210).
New changes:
f1a927f Internal paste rules and type conversions
Bug: 59603
Change-Id: I952f98477219a55d25a2bd817344bde58a4862d4
New changes:
* e7e2833 - Update uses of Push/IconButtonWidget to ButtonWidget
* d9d9eb5 - Update OOjs UI to v0.1.0-pre (d9bab13)
* d9bab13 - The Great Button Refactor of 2014
* 22b93ef - Update OOjs UI build (88b2871)
* 88b2871 - Fix png transparency on required.png
* 670c468 - Add i18n
Also:
* Update uses of Push/IconButtonWidget to ButtonWidget as there
is a breaking change in new OOjs UI version.
This was separated from commit I325a4dcc316d0.
Change-Id: I82220d15221c52be03feafcfc85c2bd6c12ba462
When running in the context of MediaWiki, VisualEditor should tee its event
stream to MediaWiki's main event bus, mw.track(), so that MediaWiki event
subscribers have a unified interface for subscribing to events. Each
VisualEditor event topic is prefixed with 've.'
To test this patch, you can use this snippet:
mw.trackSubscribe( 've', function ( topic, data ) {
console.log( this, topic, data );
} );
Change-Id: I6b3f10b0dd0aa7fa47c3b35e2fc554622960ce52
The down arrow is no longer default, so it needs to be specified
explicitly.
Updates submodule to include indicator changes
(see I0a1faef11a1e7e6ea3e44275c85f2efafae4dc9a)
Change-Id: I32aef3ea2e66fd823aeb07dac06cfefba9954270
It is treated specially which results in it being set to opacity=0 instead
of hidden, and leaves a large space at the top of the document. Removing
special treatment of it results in it being hidden properly.
Bug: 52243
Bug: 54325
Change-Id: I2d6157708bd7b4c3a7c6474b1612862120f963b7
Instead of having a hard-coded array of preference-triggered modules
that we need to maintain in multiple places, manage this data in one
place in a configuration variable, and explicitly declare the preference
and module names rather than interpolating both of them from a name.
This allows extensions to add preference-triggered modules, and it
allows them to have preference names and module names that aren't
prefixed with 'visualeditor-enable-' and 'ext.visualEditor.' respectively.
Change-Id: I9eb14349cd39125d5c11ffb44c962cc5febb6ba0
This creates a new panel in the meta dialog, "Page settings", where page-
level settings will be, err, set. For now, this exposes just the
behavioural switches for the presence/absence of the Table Of Contents –
__NOTOC__ and __FORCETOC__.
As part of this change, the meta dialog is renamed to "Options" to be
less confusing, and the icon for the meta dialog is changed to the
generic one for dialogs, which was previously unused. The page settings
pane is provided first in this list, given that the categories pane
(amongst others) is now directly accessible through the toolbar menu.
Bug: 56866
Bug: 56867
Change-Id: I33ce05c19d2e19b249e1cefd26fd0e3697d0085d
Move target.surface from mw.Target to Target
* All targets use this, let's standardise it.
Move target.$document from mw.ViewPageTarget to Target
* It was initialised with null in mw.ViewPageTarget, but the
assignment happened in mw.Target. So it should be moved up
at least to mw.Target.
* Since it is useful to have in sa.Target as well, moved it up
to the abstract Target, and implemented in sa.Target and
immediately used in the standalone demo where we were already
duplicating the find( '.ve-ce-documentNode' ).
Add missing target.setupDone = false; in sa.Target
Add missing target.toolbar to Target
* Was used in all subclasses, but never initialised in any of
the constructors. Let's standardise this property name as well
(instead of initialising it in three places).
Move target#event-surfaceReady from mw.Target to Target
* sa.Target uses it as well, and considering Platform#initialize
is already standardised in the abstract class, Target#setup
being deferred is most likely to happen in each target as well
so let's avoid different events being invented for the same
thing and consistently use 'surfaceReady'.
Change-Id: Ia8bde188a4cde7e1615c2ae9c5b758eefc5d9cb7
Follows-up I55ef2622c9eacc which activated code introduced in
mw.Target in commits before that one that caused a change in the
execution order.
Hiding of page content (regular wiki page content provided by
original view request) must happen before the surface document is
focussed.
We used to hide the content from mw.ViewPageTarget#setUpSurface,
which is called from #onReady, which focusses the document after
setUpSurface is done.
Most of this code was moved to mw.ViewPageTarget#onSurfaceReady
which is the listener for the surfaceReady event emitted from
If our surface document gets focus while the original wikipage
content container is still there, the view port is forced to
scroll down because our surface is the next element sibling after
the wikipage container in the DOM.
And browsers (apparently Chrome is not affected) naturally retain
scroll position even if the elements above the one you "scrolled to"
disappear.
We can't (and shouldn't) move the hidePageContent call because
that's the responsibility of the Target subclass, so instead
moved the document focus to below the hidePageContent which is
now also part of the responsibility of the Target subclass.
Also:
* Removed target.surfaceOptions reference because that property
does not exist. We never passed a second argument here, and
whatever this was intended for, doesn't exist.
Bug: 58089
Change-Id: I230fbd5401cbd6e3b9450c7f156650409be8ef16
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).
Verify through $ npm install && npm test;
Fixed all outstanding violations.
Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
!! cast from the [+!!withFunc] statement which was hitting
a bug in node-jscs. All callers to this local private function
pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
This too often leads to strange bugs or sudden changes. Fixed
them at the version they were currently ranging to.
Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
Was already implemented in the parent class. Moved setPasteRules() so it
would still get run, everything else had already been moved.
Change-Id: I55ef2622c9eacc8b46bd3487919165bccfc347d5
Currently it takes 4 arguments which are all properties
of the document model, so just pass the model instead and
access the properties later. Rename to getDomFromModel.
Change-Id: I0c378a04dc08b9b90bdc3984f8fa8c4acfe0b667
Sometimes a save is not a save, but a switch to the wikitext editor; in this
case, the save dialog doesn't exist, so don't assume that it does.
Bug: 57947
Change-Id: Ic2df7d2066ba03564ed531e1d31351cd27441abe
That's where they belong IMO, since ViewPageTarget is the one that
has .activate() and .deactivate(), and mw.Target doesn't retain any
state (apart from some caching things).
Change-Id: Ia6cf5bac9054163d54ab492d691d8ce9d6a3bb90
* changes:
Split apart onSaveError logic for other mw targets
mw.ViewPageTarget: Remove unused onTokenError handler covered in onSaveError
Create base MobileView config and target refactor
Changes include:
* Target mobile for ve dependencies
* Create mobile view constructor
** Some tools like dialogs are excluded for now
* Refactor mw.target to permit code reuse
** Split out pageTarget view functionality from core init methods
Change-Id: I786b63ab57518fc6af7761501259ed66592f70e3
Otherwise the old save dialog will still be around if the user sets up
another surface (e.g. a second edit), but won't be attached to the DOM.
Bug: 57654
Change-Id: I23c10849a212534bdd0600637d8ad4fa3ebc4fb7
* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
This allows things outside of VisualEditor to style themselves
differently while the editor is active.
Bug: 57555
Change-Id: Ief6b5f53096dd5eeb43a72a7bb182a2c04ec97ca
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
We were using it for the pop-out save dialog, but now that the save
dialog is real dialog, we don't need it any more.
Change-Id: I72697b5502d5f3fd19f2369a754a62d614af715b
Move the userPrefEnabled check out of isAvailable and instead check
it in-line with isAvailable for setting up the tabs with CSS, but
not for the veaction=edit function.
Bug: 55900
Change-Id: I23984e377ff3fc797e921546492b8c73a5101235
* Don't use setTimeout() within a change event, because change fires
after the text has already changed
* Don't use .$input.val(), use .getValue() instead
* Don't use .placeholder()
** Reaching into .$input is bad
** Any use of .placeholder() is TextInputWidget's responsibility
** All browsers we support also support placeholder natively
* Remove .editSummaryByteLimit from ViewPageTarget, unused
* Remove ve.bind() wrapping, we already have var saveDialog = this;
Change-Id: I380575fec8d02d1191bfc1f3f235b94c64cd23b6
The save dialog DOM is pretty big, so building it on demand
like every other dialog out there seems like a good idea.
Change-Id: I02077c3e45f01d3467d41616eb879bd1d608a82b
Each used their own implementation of building a form and submitting it.
The edit source one wasn't passing in the oldid, which caused edit
conflicts.
Also introduced a separation between form fields (for the action=edit UI)
and API options, building one from the other.
Bug: 56835
Change-Id: I38547b4ba1827f4028a2255109cba2a57cd59e8a
It looks like it also came from there originally, because it uses
this.pageExists which doesn't even exist in MWSaveDialog. This caused
all pages, even existing pages, to be watched when 'watchcreations'
was set.
This logic really belongs server-side, though.
Bug: 56206
Change-Id: Idf500383b27a93136dc0cfdd60a2e7b2607af95c
Move generation of initial edit summary from setupSaveDialog() to
restoreEditSection().
This allows us to get rid of the properties tracking whether both
halves of the edit section handling had happened, because they're
now in the same method.
Moving setupSaveDialog() down so it runs after restoreEditSection();
this is needed for the communication via this.initialEditSummary
to work correctly.
Change-Id: I06a9c5cf5c752acea8a2ac25d0ffb6ac61cfe986
Add prepareCacheKey() which submits HTML for serialization and saves
the resulting cache key, and tryWithPreparedCacheKey() which uses that
cache key (if available; if pending, it waits for it) for API requests.
Implemented save(), serialize() and showChanges() in terms of
tryWithPreparedCacheKey().
When opening the save dialog, run the conversion, cache it, and fire
off a prepareCacheKey(). Then use the cached conversion for save/diff/
serialize. This means we don't convert multiple times, and it causes
the prepared wikitext to be used.
Bug: 55979
Bug: 56011
Change-Id: I1d56fe88d312e9810a57d56a285ccdf4f1facf42
initialize() is currently called synchronously, but once the CSS
transplantation code is fixed and it goes back to being async, that'll
cause problems.
* Add this.setupDeferred and use it to defer setupCheckboxes() until
after initialization
* Move code populating the edit summary from ViewPageTarget into
MWSaveDialog and use .setValue() rather than manipulating the
TextInputWidget's DOM. Defer this until after init as well
* Move clearing of the diff from ViewPageTarget into MWSaveDialog,
and don't connect it to the transact event at startup, only when
we've actually shown a diff
* Remove swapPanel( 'save' ) from ViewPageTarget, instead do this
on setup in the dialog itself
Bonus:
* Document events
* Get rid of onFooButtonClick handlers in favor of array syntax
Change-Id: Idcdae5e013340f4519db4387bab507e714d47941
* Use 'this' instead of 'viewPage' in setupSaveDialog()
* Unwrap unnecessary .each() in restoreEditSection()
Change-Id: I45d0c9714d59e195d0c4413ed3dbe9cbabe45e9d
Previously was failing for two reasons:
1. FF requires the form to be attached before submitting
2. options.watch failed because of FF's annoying Object.prototype.watch
Bug: 56767
Change-Id: I7b3d349f057f5b87f823ce788b4143f817af5303
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
Renamed events:
* performance.domLoad --> performance.system.domLoad
* performance.domSave --> performance.system.domSave
New events:
* performance.system.activation: total load time
* performance.system.domDiff: timing of paction=diff; like .domSave
* performance.system.domSerialize: timing of paction=serialize; like .domSave
* behavior.lastTransactionTillSaveDialogOpen: time from last transaction
until user opened save dialog
* behavior.saveDialogOpenTillSave: time from save dialog opening to user
clicking save
* behavior.saveDialogOpenTillReview: time from save dialog opening to user
clicking review (skipped when a cached diff is shown)
* behavior.saveDialogClose: when user closes save dialog; duration is time
* performance.user.saveComplete: time from user clicking save to successful
save completion; 'retries' indicates # of badtoken retries
* performance.user.saveError.*: time from user clicking save to failure;
'retries' indicates # of badtoken retries
** performance.user.saveError.abusefilter
** performance.user.saveError.badtoken: token was bad and we prompted the user
** performance.user.saveError.captcha
** performance.user.saveError.editconflict
** performance.user.saveError.empty
** performance.user.saveError.spamblacklist
** performance.user.saveError.unknown
* performance.user.reviewComplete: time from user clicking review to diff showing
* performance.user.reviewError: time from user clicking review to diff failure
since dialog was opened
Change-Id: I9815fa637d34c766c163e181d2f9527d3f32a7c3
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
By serialising the current DOM, and injecting it into a form we can
end up in the source editor with our VE changes converted.
Bug: 50687
Change-Id: Iafcc02a737d9c6c3a59dce1caff130d47ca25650
Calculate and store the two inner whitespace values of the body in the
dm.Document. When converting back, make sure the first/last nodes
pre/post outer whitespace matches the inner left/right whitespace
of the body.
Bug: 54964
Change-Id: I45f1ffd63669f25a6cae878400bfe21719ed58ee
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Add it as an optional parameter to the constructor, and create a new
one if omitted.
This is going to be used to resolve URLs according to the right <base>,
but really that's a hack and we should come up with a better way to
track metadata from the <head>.
Change-Id: I49dfc81ff793d73e08a20e502d681a15613d23f7
* Replace surface 'transact' event with 'documentUpdate' event
* Have surface listen for all document transactions and update selection
as appropriate (as well as emitting 'documentUpdate')
* Implement change() in terms of setSelection()
** Queue 'contextChange' events so contextChange is only emitted once
** Use this.transacting flag to prevent setSelection() (which is called
because the model emits transact events) from doing too much
** Behavioral change: lock/unlock now emitted separately for
transaction and selection changes
Change-Id: I44425d260ec70758f99d13f99e41f5c993d260c2
Instead, listen to 'select', or to 'transact' on the dm.Document.
This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.
ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
to the surface's transact event. This is needed because the function
inspects the surface's selection, which isn't yet in a consistent
state when the document's transact event fires
ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly
ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
directly, and only bind it while phantoms are visible
ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
listening to a finer-grained event
ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'
Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0
If there was an error loading the HTML from Parsoid, ViewPageTarget
would try to tear down the save dialog, which caused a crash because
the save dialog doesn't exist yet at that point.
Change-Id: Ia50756a19cb775be96b90e87b642eb2a38f254ce
* For consistency with target.loading, target.saving should be either a boolean
false or a jqXHR, with the latter type indicating a pending save attempt.
* Rename 'DOM Retrieved' topic to 'performance.parsoid.domLoad' (and thus
inaugurate a convention of hierarchical, dot-separated topic names).
* Add a 'performance.parsoid.domSave', which is a near-mirror of domLoad, but
measures the time it takes to save a DOM.
* Remove three old ve.track events, because they are not used and because their
name and signature are not consistent with current usage.
- page-save-attempt
- page-save-success
- page-edit-impression
Change-Id: I54602394eee5d6d9229c01d868cb366c9f56b2c3
Major changes:
* Create a MW specific save dialog class
* Widgetize save dialog elements
* Simplification of viewPageTarget
Minor changes:
* Added getWindow method to windowSet and setTitle methods to window class
* Add transition css properties to dialog styles
Bug: 48566
Bug: 50722
Bug: 51918
Bug: 52175
Bug: 53313
Change-Id: I8c0db01fb8477a9b3d3dfe2a6073ac67869ce40e
After 6ec34a3de the edit notice button was no longer hidden by
default if there were no notices. The alert icon was always
visible (when clicked it would show "0 notices").
In addition, on any page (except pages with edit notices) it
would throw a fatal exception at load time because method .hide()
doesn't exist.
As a result, current master shows an incomplete toolbar (e.g. not even
a Save button!)
Change-Id: Ib6e91c4756664c25fbb7403ef54b4fffcc0f9938
Class ve-init-mw-viewPageTarget-pageTitle added various
transition settings that were never used. Meanwhile, we're doing
fadeTo which sets inline opacity css every X ms until the
animation is finished.
* Changed the inline jQuery animation to use css transitions
instead.
* Removed the inexistent and obsolete ms-transition declaration.
* Removed ":visible" from selector query. This makes the selector
more performant (since :visible is a proprietary Sizzle keyword)
and it was obsolete anyway. The classes don't affect display none/hide,
this is handled naturally by the browser now.
Change-Id: Ibdfb442ff6c743ef16b514a7696796ee27821887
When deactivating before the surface became active (e.g.
this.active is still false, as case is the case when Parsoid
isn't running), the teardown sequence was incomplete.
Most notable, the page title (h1.firstHeading) was still dimmed
after cancelling the alert for Parsoid error, eventhough
everything else was shown and restored.
* Moved call to #showTableOfContents in #deactivate up for
consistency with #activate.
* Added call to #restorePageTitle in #deactivate so that the
title is restored even if the surface didn't activate yet.
* Removed calls to various methods in #tearDownSurface that
were already called by #deactivate.
Now activate/deactivate and setUpSurface/tearDownSurface are
in balance.
Change-Id: Ibb2fbf0e5ab9b6a028d4e139c13aa7ff8c82be82
Previously we returned ElementLinearData from the converter, then
stripped out the MetaLinearData. This meant that before processing
the ElementLinearData from the converter actually contained metadata
which is confusing.
The new document constructor stores the converter results in a
FlatLinearData object and simultaneously populates element and meta
data stores.
Also in this commit I have moved various methods from ElementLinearData
to FlatLinearData, from which ElementLinearData inherits.
Change-Id: I64561bde2c31d8f703c13ac7b0a0c5f7ade9f3d4
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.
Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
Sometimes GitInfo returns a version ID of false if it can't
find the right files. In this case we should hide the whole
message as it is meaningless.
Bug: 53050
Change-Id: I71161df7588aa9311bc1fdf6b064cc6d8c155f61
In commit e1f8ee7 the return statement was moved into the
userPrefEnabled check, however addClass( 've-available' ) was
still unconditional. This has now been restored.
Change-Id: Ia59bfed93a8849a529cc3b9d1d2e0619d65240d4
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
By passing in the information via a ResourceLoaderModule this
gets around any concerns with performance (version information
is read from the file system).
The version information is appended to the beta toolbar dialog.
Bug: 53050
Change-Id: I7836e1d4003416cbb7e18e3435aa87d82fd5c2e2
Objective:
* Use the MW link specifically, since the target/command system doesn't
understand the group/id/extension concept yet
Change-Id: I8b756fa0bb55468312bb30d45ac5b943ff7362b5
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
This patch rounds off change I29740fa7a by replacing calls to EventLogging's
eventLog.logEvent with calls to VisualEditor's ve.track. ve.track publishes
events by providing an interface, ve.trackRegisterHandler, which event handlers
use to subscribe to VisualEditor events. By making it the responsibility of the
web analytics framework to register itself as a handler, VisualEditor can
remain decoupled from (and indeed ignorant of) any particular event logging
implementation. This allows VisualEditor to be integrated with many different
web analytics platforms with nothing more than a bit of glue code for mapping
ve's event semantics to those of the target platform.
The practical difference that this makes is that it frees VisualEditor from
having to know about EventLogging or from having to load EventLogging
components, which means we can remove quite a lot of gnarly code. My current
plan is to migrate the code for registering and loading the 'Edit'
schema module to Extension:CoreEvents, which is also where I'll commit the
handler for VE events. (CoreEvents exists precisely to provide an organized
place for persistent but WMF-particular instrumentation.)
Once this patch is merged and deployed, the following two configuration
variables may be removed from mediawiki-config:
- $wgVisualEditorEnableSplitTest
- $wgVisualEditorEnableEventLogging
Change-Id: Idfdf692668d2adfbe029e8f0c4ff9e96c60ff741
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
Follows-up ced2a8a which moved the tab layout to the server-side
and changed it to set up "source" tab and section links always
everywhere (even if VE would not be availabe in the namespace
or browser).
The JS logic (which continues to exist to take care of pages
cached before we moved it to PHP and/or to fix up pages cached
with a different configuration in the future) didn't do this yet
causing the "Edit source" tab to inconsistently appear on pages
for anonymous users viewing pages where VE is not available.
Change-Id: Ic575b3fcef17e636adaa338abc7748a4388ed9a9
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
* Generate the edit tabs and the section edit links in PHP, with a
fallback in JS for cases where we don't have them yet due to
caching. But only change things if VE is enabled, and have the JS
correct the state if the wrong cached HTML comes through.
* Make the order of the tabs/links and the messages to use as captions
configurable
* Make the edit tabs and section edit links always be present in the
page (regardless of namespace, user prefs, etc.) but be hidden and
have JS unhide them (using html.ve-available) if appropriate
* Add appendix messages so we can do a superscript "beta" even in places
where we can't use HTML in the message
VisualEditor.php:
* Add new hook registrations
* Remove edit link caption messages from the init init module because
they're now added dynamically in VisualEditor.hooks.php
* Add a noscript CSS module so we can hide some things in JS-less
environments
* Remove $wgVisualEditorTabLayout and replace it with
$wgVisualEditorPosition
* Add config vars for link captions, with null causing us to use
the default caption
* Add config vars for link caption appendices. Too many config vars
but we'll clean that up later
VisualEditor.hooks.php:
* Dynamically add tab messages to the init init module
* Remove unused globals in onBeforePageDisplay()
* Add noscript CSS module
* Add a SkinTemplateNavigation hook that changes and reorders the edit
tabs as appropriate
* Add a DoEditSectionLink hook that overwrites the edit section links
* Export the new config variables to JS
VisualEditor.i18n.php:
* Add beta appendix message
* Add a message for the default VE edit section link
ve.init.mw.ViewPageTarget.init.css:
* Remove the animation on the edit section links
* Darken the color of the brackets and the pipe from #ccc to #555
* Style the beta message to be superscript-like (but not real <sup> to
avoid moving the baseline)
ve.init.mw.ViewPageTarget.noscript.css:
* Hide the VE edit tab, the pipe and the VE edit section link initally
unless and until JS unhides
ve.init.mw.ViewPageTarget.init.js:
* Toggle .ve-not-available / .ve-available
* Edit tabs
** Only generate the the edit tabs if they're not already there from PHP
** Rewrite the edit tab generation to mirror what's being done in PHP
* Section edit links
** Same as for edit tabs
** Also add mw-visualeditor-expanded to pad the brackets
ve.init.mw.ViewPageTarget.js:
* #ca-ve-edit is now always the VE tab (and #ca-edit always the
edit source tab) so update the .selected behavior accordingly
Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
Added wgIsArticle to isViewPage checks, otherwise we were attempting
to load VE dynamically on Special:Move/Delete, which resulted in a
broken h1 title and odd behavior off the 'Read' tab.
Also added !wgIsArticle to pageExists. This is a bit of a hack because
we don't have any info on page existence in the JS on these pages
(I think?). But it's better to display 'Edit' for a page that doesn't
exist, than 'Create' for a page that does.
Bug: 49000
Change-Id: Ib47e5524d41e6066b362e0f5645750c769de5193
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.
Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.
Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
Though this is already handled by Ie50b63ba5064e85d26 for the
server-side, and that should automatically reflect to the
client-side. Since we're dealing with cache conditions in
wmf-production where the user.options manifest does not yet
contain an entry for these relatively new preferences, lets
transfer the default value here as well. This does not affect
logged-in users (since their user options are always up-to-date
and embedded in the page).
Also made ve.support.es5 be casted to boolean. Previously it
would be a reference to JSON.stringify (if supported), or the
bottom value of whichever feature the browser didn't support.
Doesn't change any behaviour but should make things slightly
more performant when this value is evaluated.
Change-Id: I9ca430051ae6f4e603c2d89982e540e455055255
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.
Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.
After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.
Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.
Adding this event to allow it to listen to that instead.
Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
7557dd39ed make the badtoken handling code unreachable. Revert that
change, and fix the rest of the function to deal with the possibility
that editApi is undefined. Let handling of the read-only mode error
and any other errors fall through to the bottom of the function.
Change-Id: I0673f2bb629e5cc9449675c1074d283e3926e1d5
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.
Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
== Renamed methods ==
* enableFloating -> enableFloatable
* disableFloating -> disableFloatable
* setPosition -> float
* resetPosition -> unfloat
== Scroll and resize event ==
Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.
New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer
The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.
Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.
== Changes ==
* New: ve.ui.Toolbar#initialize.
Similar to what surface has. Users of Toolbar should decide
whether to call enableFloatable, append it to the DOM at some
point and then call initialize() once.
* Don't compute offset() every time.
Eliminated by doing it once in #initialize. These 'top' and
'left' offsets do not change.
* Don't compute outerWidth() and $window.width() every time.
Reduced by doing it once in #initialize to compute the 'right'
offset. Updating it only on resize.
* Don't set 'top' every time.
This is already in the stylesheet. It was never set to anything
else so the abstraction for it in #float has been removed.
This also made it obvious that code for "ve-ui-toolbar-bottom"
was unused and left behind. Tha class was only ever being
removed from something (never added).
The one addClass call for it was in a condition that is always
false ("if top > 0").
* Don't set 'left' every time.
Eliminated by doing it once in #float.
* Don't set 'right' every time.
Reduced by no longer doing it on scroll. Done once in #float,
and on resize after computing the new value for it.
* Remove no-op style operations.
Wrapped methods in if-floatable, if-floated etc. to reduce a
fair amount of easily avoided re-paint overhead.
* Avoid double re-paint in mw.ViewPageTarget.
Though we prevent a lot of redundant re-paints now, whenever
we do repaint we want to do it in 1 repaint instead of 2.
ve.ui.Toolbar emits #toolbarPosition, which tells
mw.ViewPageTarget to update toolbarTracker which would read
the new $bar style properties and copy them over to the
$toolbarTracker. However, this read operation forces the browser
to do an immediate re-paint half-way just for $bar.
Browsers only repaint when style properties are changed and
JS has yielded. The exception to this is JS reading style
properties: in that case the browser is forced to do those
deferred repaints directly and reflect the new values.
We can avoid this double repaint by passing the updated values
as data instead of requiring the receiver to read the DOM (and
thus a keep the deferred repaint). Now toolbarTracker can use
them directly whilst the browser hasn't even repainted $bar yet.
== Clean up ==
* Redundant "border-radius: 0". This would reset something, but
it never does. None of the things it inherits from set a
border-radius. There is one subclass where toolbar is used
with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
sets a border-radius) which overrides this on purpose, so the
default of 0 is redundant.
* Pattern "if ( .. ) addClass() else removeClass()" changed to:
"toggleClass( , .. )"
Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
These have been pointing to the same method for a while now,
we can safely remove these obsolete aliases and just use it
as generic copy.
* Each file touched by my editor had its new line at EOF fixed
where absent
* Don't copy an otherwise unused empty object
(ve.dm.Converter)
* Use common ve#copy syntax instead to create a link
(ve.dm.Document, ve.dm.example)
* Remove redundant conditionals for isArray/copyArray/copyObject
(ve.dm.example)
Change-Id: If560e658dc1fb59bf01f702c97e3e82a50a8a255
The core changes to postedit in I778b18b that this depends on were
deployed to the cluster as part of 1.22wmf11.
Bug: 39632
Change-Id: Id4a8bc22c09a552ef79670b0d4fc4a70df07ec33
Opera 12 seems to work well enough, but I'm not confident enough to
whitelist it just yet.
Opera 15 is basically Chrome with a different interface, so it should
work perfectly, but it's barely out of beta and untested right now.
Bug: 36000
Change-Id: Ia80a6f53f8c128ef52d0bfde1828fdc132046afb
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
Previously, we'd clone the data but convert it in the context of
the existing dm.Document, whose nodes had pointers to elements in the
old data array, not to the cloned ones. Because dm.MWReferenceNode
has logic like if ( something === dataElement ), this caused the sanity
check conversion to behave slightly differently compared to the real
conversion that happens on save, and so a references corruption
bug went unnoticed.
Change-Id: I79a42ae21f91cb8eb410ae26ea638036db19e217
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.
Making this button experimental for now until we've come up with
a way to deal with this problem.
Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
Server-side, plugins can register themselves by adding to
$wgVisualEditorPluginModules. This is the recommended way for
MW extensions to extend VE. Client-side, plugins can register
themselves through mw.libs.ve.addPlugin(), which takes a string
(RL module name) or a callback.
When VisualEditor loads, we load the registered plugin modules in
parallel with ext.visualEditor.core. Note that they're loaded in
parallel, not after, and so the plugins should explicitly depend
on ext.visualEditor.core if they use or extend classes in VE core.
Once the modules finish loading and user and site scripts have run,
we execute the registered plugin callbacks. These callbacks can
optionally return a promise. We gather these promises and wait for
all of them to be resolved, then initialize the editor.
This allows Gadgets to extend VE by top-loading a small module that
depends on ext.visualEditor.viewPageTarget.init and calls
mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom
half being a hidden Gadget that depends on ext.visualEditor.core and
contains the actual code. The addPlugin() call needs to be in a
top-loading module because otherwise there's no guarantee that the
plugin will be registered before the user clicks edit and VE loads.
User and site scripts can extend VE by simply calling addPlugin()
directly, as mw.libs.ve is already present when user scripts run (since
it's top-loaded) and VE waits for 'user' and 'site' to run before
executing plugins.
If user/site scripts need to load additional JS files, they can load
these with $.getScript() and return the corresponding promise:
mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } );
For a diagram of all this, see
https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :)
VisualEditor.php:
* Add $wgVisualEditorPluginModules
VisualEditor.hooks.php:
* Expose $wgVisualEditorPluginModules in JS
ve.init.mw.ViewPageTarget.init.js:
* Add mw.libs.ve.addPlugin function that just stores the registered
values in an array and passes them into the mw.Target when it's
being initialized
ve.init.mw.Target.js:
* Add $wgVisualEditorPluginModules to the set of modules to load when
initializing VE
* Add a Deferred (this.modulesReady) to track module loading
* Add addPlugin() and addPlugins() methods that add to either
this.modules or this.pluginCallbacks
* In load(), instead of mw.loader.load()ing this.modules, use using()
to load this.modules plus user and site, and fire onModulesReady()
when they're loaded
* In onModulesReady(), execute the registered callbacks, gather the
returned promises, wait for all of them to be resolved, then resolve
this.modulesReady
* Fire onReady based on this.modulesReady being resolved, rather than
using a second using() call
Bug: 50514
Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
We already correctly show the read only error if the user tries
to load VE which the database is locked, but if the database gets
locked after they've loaded VE, we also need to show the error
when they try to save.
Bug: 51636
Change-Id: I7a56f1b4387e7ea594a2a7f939c81626c9eee834
EditPage has a lovely getCheckboxes() function which includes the
minor and watch checkboxes as rendered by MW core, as well as any
checkboxes extensions like FlaggedRevs might have added. Output
these in the API, render them, and send their values back.
ApiVisualEditor.php:
* Build a fake EditPage, get its checkboxes, and return them
ApiVisualEditorEdit.php:
* Pass through posted request data to ApiEdit, which passes it
through to EditPage thanks to Idab5b524b0e3 in core
ve.init.mw.ViewPageTarget.js:
* Remove minor and watch checkboxes from the save dialog template
and replace them with a generic checkbox container
* Have getSaveOptions() pull the state of all checkboxes in
** Special-case minor and watch, and pass the rest straight through
** Move normalization from true/false to presence/absence here, from
ve.init.mw.Target.prototype.save(), because here we know which ones
are checkboxes and we don't know that in save() without
special-casing
* Remove getSaveDialogHtml(), we don't need to hide checkboxes based on
rights anymore because in that case the API just won't send them to us.
** Moved logic for checking the watch checkbox down to where the same
logic for the minor checkbox already is
* Unwrap getSaveDialogHtml() in setupSaveDialog()
* Access minor and watch by their new IDs throughout
ve.init.mw.Target.js:
* Get and store checkboxes from the API
* Pass all keys straight through to the API
Bug: 49699
Change-Id: I09d02a42b05146bc9b7080ab38338ae869bf15e3
Previously it was faded out to 60%. contentSub contains FlaggedRevs
stuff we don't want around in the editor, and contains the revision
navigation when editing an oldid, which James decided also shouldn't
be visible when editing.
Change-Id: Icdef98f756ce92a32d276d6eeb22c9de04640d8b
This preference will allow users to opt-out of VisualEditor during the beta
if they so choose. We do not re-use the alpha enablement flag because (a) this
would lead to a confusing preference description, and (b) because opting in
and then out of the alpha is not the same user choice as opting out of the
beta period.
Change-Id: I0f0a1b5eb21703ad422d007cab65c75ac1aa6fd8
Load the module always and have the conditionals on the
client-side so that we can change these without running into
problems with the new conditions not being rolled-out quickly
for anonymous users because the load queue is in the HTML
and cached for 30+ days.
This also allows us to fix above problem retroactively in wmf
production by just adding a mw.loader.load for this module
in something like MediaWiki:Common.js or something else that is
already in the cached load queue (temporarily, until the cache
has rolled over).
Removed unreachable code for loading ext.visualEditor.splitTest.
Change-Id: I21114960a88d224747447f2dc83d17d160f5f066
Refactor a few things to make it easier for scripts to see
not just whether mw.libs.ve is present but also whether it
allows the user to activate VisualEditor.
Change-Id: I50da8d9a260207d4ec1c43254dfe738f91386a9e
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
Misc:
* Updated signature of #showMessage to include allowing
an array of nodes to be passed. We pass this to jQuery#append
so we're just extending the explicitly documented subset of
things it could already do due to passing to jQuery#append.
Bug: 50472
Change-Id: I3f56820a4f14b0684bfa265e3eb5e3820f2a3513
This way if both are the case, the user (or VE, if possible)
will deal with badtoken first instead of potentially having to
solve the captcha twice (as each handling of the error does - and
should - end with an early return).
Change-Id: I9e4264a7001ffa9654bfab02cc955aa36ff5b6aa
Previously we only looked at error info/code from the root of
the API response, not the ones from the root of the response
that action=visualeditoredit forwards from action=edit.
This changes the message for e.g. AbuseFilter from:
> Error: Invalid error code
to:
> Error: Hit AbuseFilter: [name of triggered filter]
Also changed default error for other reasons (e.g. hooks of other
extensions that we don't yet have specific support for) to "Unknown error"
instead of "Invalid error code".
Bug: 50472
Change-Id: I3b32eddafd8fff83f323606f9922ac60b5d3b58e
* Rephrased visualeditor-savedialog-error-badtoken to emphasise
that it is the old session that become invalid, not the one
the user started browsing with since in a different window.
* If the session changed, the user will be asked whether they
agree to save with this new session instead.
* We explictly update mw.config so that future save attempts
in the same window compare against the correct environment.
Without this there are two problems when saving and then
making a second edit in the same window and saving that:
- It will bring up the same question again (user A -> user B),
which is annoying.
- If the user logged back in again (new session, but for
user A again) it would silently try with that new token
without asking, thus saving as user A when the user still
thinks it switched to user B. It switching back automatically
is not obvious since we asked them from A->B, so we should
also ask the other way around.
This can be reproduced by opending ve-edit logged-in, then
logging out in a new window, save, confirm anon, save,
open edit again, log back in in a new window, save open edit
in the old window, confirm new logged-in, save.
Bug: 50424
Change-Id: Id055eca1886f85aeaf615f645de29898afc0373c
Without making the code much more complex (and possibly create
performance issues) the warning will fire on pages which already
contain escaped wikitext (when that text is edited). I think this
should be a small enough minority that it won't be an major annoyance.
Bug: 49820
Change-Id: I0f67ec04b890f4add9247be6126bdc086b6ae72f
Previously all it did was surface api response error.info,
which surfaced underneath the edit summary form as mere:
"Error: Invalid token".
Bug: 50424
Change-Id: I60169b42701ae3b88e54626c4ff7050549e6ef55
This allows us to make the token no longer a requirement
for non-save actions while still using the built-in system
for token verification.
Update documentation for "oldid" since it is not required even
outside (paction=save). In fact, if we require it VE loading
fails because it doesn't pass oldid unless it has to when
restoring a specific version.
Bug: 50424
Change-Id: I7b1b50a43648b1cc40a984340846efdb0ba2ecc9
The presence check used to be against the VE global, but we
recently made that impossible without providing an alternative.
Though by accident, mw.libs.ve has become the new way to check
for presence.
Change-Id: If85695525777a71dde467675052d2ede4e52c9b7
* Hooks for activation, deactivation, save dialog state change,
and tab setup.
* Class for save button (needed to point to it in a clean way).
Also done for cancel button to be consistent, though GuidedTour
doesn't currently use this.
Change-Id: I4a0e0631d513fb09c3408f2f36a0de0bd51e1a37
Follows-up Ic0c6d190c9b78 which introduced a full linmod copy in a
scope that is also accessible by other closures (namely the
callbacks to jQuery.Deferred #done and #always, and setTimeout).
Though in theory engines may be able to garbage collect it,
I doubt it. Though browsers probably destruct the setTimeout
callback I know at least the closures pass to jQuery.Deferred
are not released by jQuery, so an engine would have to
understand these other functions well enough to know it doesn't
access the `data` variable.
Let's release explicitly to be safe.
Change-Id: I11000edcad4690dcce53b6e9d1a45bf2ab82fbcb
Objective:
* Prevent input while the inspector is animating open
Changes:
ve.ui.LinkInspector.js
* Disable and then re-enable the surface while the inspector is opening
ve.ce.DocumentNode.js
* Remove opacity changes on disable/enable
ve.init.mw.ViewPageTarget.js
* Change the opacity of the document when save dialog is open
Bug: 51075
Change-Id: Ic7910a666b33b41b57b035a15cf1f8c9264e7111
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.
Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.
Tested in Vector and Monobook, but not in Apex and not in RTL.
ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames
*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it
*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
their LTR counterparts
ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content
ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
attribute) and add background:none to prevent frames from getting
the skin's background (grey in Vector, a book in Monobook)
ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
frame's content <div> so we can restrict styles to only apply in
dialogs / inspectors
ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>
ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load
Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
Conversion is apparently pretty slow on large articles, so put it inside
the setTimeout(). We still need to copy the data array synchronously
though.
Change-Id: Ic0c6d190c9b782f8c643d00d335f0e004d860bcf
Firefox 13 and 14 were the cause of links magically turning into [[./Foo]].
Once the immediate rush of deployment is over, we'll want to investigate as
to why and hopefully find a way to unblacklist FF.
Bug: 50720
Change-Id: I7a9dddb693091fa1e44b4325e77b9e4f55e5c193
The handler for the Edit tab already is in this conditional,
for edit section we were making the assumption that they only
ever appear on a view page, but that's wrong. They're also shown
on a diff against the latest revision of the page.
Bug: 50925
Change-Id: I802e548cbcdc03cfca66129466668854604bc3e7
* Only pass the oldid to the API from #load if we restoring from
oldid in the url. Otherwise load the latest version.
* Setting 'restoring' from mw.Target instead of mw.ViewPageTarget
so that we don't rely on mw.ViewPageTarget in mw.Target#load.
* Fix the API to not require 'oldid' to be passed.
* Fix the API to actually return the 'newrevid' property. It
was doing a no-op on a $result that is never used due to the
same variable being overwritten with the result of parseWikitext.
* Moved updating of wgCurRevisionId to mw.ViewPageTarget as it
belongs there (possible future inline editors probably act
on a different page than the main one). Also made it only
update if it isn't undefined, so that a null edit doesn't
result in wgCurRevisionId being unset.
Bug: 49943
Bug: 50441
Change-Id: I221e5038f95eadf6d87013e80f12394f0376a293
Since we're now only loading the light-weight init on page load,
the section editing wasn't just deferred to after page load (like
it was before), but wasn't happening at all until you clicked
"Edit" (at which point the library loads). It only worked when
going back to "View" after "Edit".
Contrary to tab layout, edit section handling needs to be
accessible both in the top init and in the main target class
because we need to run it both at run time and after the user
has saved a page when we show them the updated page without
refresh. This is why we need to transfer the method at run time
and give the main class access to it as well.
Can't wait for bug 50707 to get rid of this mess...
Bug: 50731
Bug: 49993
Change-Id: Iab9c81222df7f1084179c3643d158374a89ca14b
Initialisation initialisation? It's time to rename ve.init
to ve.platform and ve.init.Platform to ve.platform.Environment,
but that'll come later.
* Moved support detection and skin set up to separate class-less
file.
* Swapped usage of ve.msg for mw.msg.
* Callback of edit tab now does an mw.loader call to fetch
the actual VisualEditor libraries.
Though mw.loader won't load the same thing twice, we would
bind a callback each time. To avoid instantiating ViewPageTarget
more than once we use a Deferred.
Bug: 50542
Bug: 50608
Bug: 50612
Change-Id: Ic8b0004ab5288fa91bb29d496485b93ffd8d977e
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5