Commit graph

2970 commits

Author SHA1 Message Date
Trevor Parscal e1a15b8845 Merge "(bug 42221) (bug 42142) Refactor init.mw setupSkinTabs." 2012-11-28 19:38:05 +00:00
Trevor Parscal cf8a95c2a8 Merge changes I4600e984,Id3cc053e
* changes:
  Render inline annotations in CE
  Fix rebase artefact in ve.dm.Node.getAttributes()
2012-11-28 19:32:11 +00:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Catrope ce16b275c9 Fix rebase artefact in ve.dm.Node.getAttributes()
This caused it to always return {} when asked for all attributes with a
given prefix

Change-Id: Id3cc053e1911aebb2b7e60e3dd2f325ec7772a6c
2012-11-28 11:20:54 -08:00
Catrope 8324d550b9 Add message docs for 43684f88fc
Change-Id: I3aa5b7f594f3ea47baab0de3cc191ae5e0c39d03
2012-11-28 11:06:10 -08:00
Timo Tijhof a48581945b (bug 42221) (bug 42142) Refactor init.mw setupSkinTabs.
* Remove the logic where we create a ve-edit button even though
  we know there is no native ca-edit button (bug 42142).
  This was previously in place to allow ve-editing a page while
  restricting source editing, but this is no longer wanted.

* Implement new tabLayout mode "add", which adds a VE tab.
  Previous default is now the "replace" mode, which replaces the
  native "Edit" tab and creates a "Edit source" link.

Change-Id: I3fe29c52b743837c2e1d66f25ccdca6115b8bd25
2012-11-28 19:15:13 +01:00
Catrope 4de2242e72 Merge "Added contextChange event to surface model, replacing annotationChange" 2012-11-27 22:54:11 +00:00
Trevor Parscal ee52bd7a08 Merge "Handle annotated inline nodes in the converter" 2012-11-27 22:47:57 +00:00
Catrope 1f95052167 Merge changes I1e0d7f95,I41948e85,Ie5b90988,Id556172d
* changes:
  Make annotating inline elements actually work
  Show annotations on nodes in demo debugger
  Store the data model element in the DM tree
  Only apply HTML attributes to DOM nodes that are "safe"
2012-11-27 22:46:43 +00:00
Catrope e123a39b4e Handle annotated inline nodes in the converter
Was broken both on the way in and on the way out.

* Move alien restoration (data->DOM) out of the main getDomFromData()
  function and into getDomElementFromDataElement(). This means the
  comment about District 9 is gone (sniff), but moving this here ensures
  all code paths hit it (previously, it was assumed annotated nodes
  could never be aliens).
* In the DOM->data converter, add annotation application to
  getDataElementFromDomElement() (for content nodes) and createAlien()
  (for aliens). Previously, these nodes would not get annotations.
** ve.AnnotationSet doesn't have a constructor that takes an array, we
   should fix that.

Change-Id: I65f8e9a322111ca3af275bf9997b0b1e7ee93769
2012-11-27 14:41:40 -08:00
Catrope 5e2c421b77 Make annotating inline elements actually work
The transaction builder would step around inline content elements when
building annotation transactions. This is now fixed.

I also tweaked the processor to tolerate attempts to annotate inline
closings. This allows the builder to generate simpler transactions,
because it doesn't have to step around the closing.

Change-Id: I1e0d7f95b38bad1b35b3e125a53350d2d126a7de
2012-11-27 14:41:40 -08:00
Catrope 4303e9f30c Show annotations on nodes in demo debugger
Change-Id: I41948e8549345c713f1bd0762b08807b8f7617da
2012-11-27 14:41:39 -08:00
Trevor Parscal 91c1f2e27f Merge "(bug 42403) Add Parsoid prefix to POST requests too." 2012-11-27 22:37:56 +00:00
Catrope 49963c75fd Store the data model element in the DM tree
This is cleaner than passing around the attributes separately, and it
allows us to access the annotations in dm.LeafNode as well.

Change-Id: Ie5b90988114835831cbe5cdccf63c7cd45719e31
2012-11-27 14:36:29 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Trevor Parscal 7404d6438a Merge "Fix tests for fda2e6c1b54a0139a3123de413f672e895ff3352" 2012-11-27 21:38:24 +00:00
Trevor Parscal 1e41f63450 Merge "(bug 42172) Tag edits made by VE" 2012-11-27 21:37:59 +00:00
Trevor Parscal d4b3910013 Merge "(bug 42277) First character in empty document behaves strangely in Firefox" 2012-11-27 21:36:27 +00:00
Translation updater bot 4195e00631 Localisation updates from http://translatewiki.net.
Change-Id: I9d20942a1f9095ac9aeb4aa9868120f03e33dde5
2012-11-27 21:12:41 +00:00
Catrope ae0c4e6988 (bug 42403) Add Parsoid prefix to POST requests too.
This is a port of Mark's https://gerrit.wikimedia.org/r/#/c/31348

Change-Id: I3a57992fdbeffad1df1d97239e98dbec52fdd5cb
2012-11-26 17:50:55 -08:00
Trevor Parscal 2cc8f09204 Added contextChange event to surface model, replacing annotationChange
The contextChange event is fired when:
* Changes to insertion annotations
* Changes to which nodes are selected (start/end nodes have changed)
* Attributes have changed on any element (it's probably more expensive to detect if the changes are relevant than to just emit the event and let listeners do their thing)

This fixes most of the strange behavior with the toolbar not updating properly.

Change-Id: I5321d2e30bebd80987e0c779a9d8e061d8aa80bc
2012-11-26 15:57:02 -08:00
Trevor Parscal ee80af5f96 (bug 42404) Errors passing "incorrect" offsets to ve.ce.Surface.getNodeAndOffset
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything

Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
2012-11-26 15:01:35 -08:00
Catrope 1bc74b0f6d Fix tests for fda2e6c1b5
Change-Id: I2725f3f775e092bafe7aa9dca71d2a9022f16db8
2012-11-26 21:39:14 +00:00
Catrope 43684f88fc (bug 42172) Tag edits made by VE
Uses MW's built-in change tagging. Made this configurable so it can be
turned off if it looks like we're blowing up the tags system with the
volume of VE edits.

Change-Id: I63052d90772906e34021035de496a65fea7945f7
2012-11-26 21:39:11 +00:00
Catrope 568e0e5701 (bug 42277) First character in empty document behaves strangely in Firefox
This was because Firefox intially puts the selection before the first
paragraph, which translates to a model selection of (0,0). Typing with
the cursor at that position causes bad things to happen.

CE normally fixes up the selection when this happens, but it doesn't do
this automatically on initialization. So I added some code to ve.Surface
that causes this fixup to happen.

Change-Id: I0dcee3a29c1242c49ec30c743f1b69686fbb8436
2012-11-26 21:39:01 +00:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Translation updater bot 2847e5b8cc Localisation updates from http://translatewiki.net.
Change-Id: Ie008e85ee25d436c63e43dc68b79ad25a35f64e7
2012-11-26 20:37:51 +00:00
James D. Forrester c33de35a98 (bug 42402) Split out two cases so as not to throw an error
Logic called for A || B but then used both; this splits that into two distinct
code paths.

Change-Id: I959e0649fbd5b4f404b5804e26806ba51c31c836
2012-11-23 18:25:23 -08:00
Translation updater bot 3017d9acff Localisation updates from http://translatewiki.net.
Change-Id: If4f899438fdf8990bd35401fbd71fa6618d57754
2012-11-23 21:46:45 +00:00
Catrope 8e2414677f (bug 42279) Inserted characters get annotated with empty set
Turns out this was actually a bug in addAnnotationsToData()

Change-Id: I0c9da662c091811e4053ab0ea2771c4a20b26e09
2012-11-21 17:05:10 -08:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Trevor Parscal c9d6d35968 (bug 42219) Fix for document sync issue
When working with a document containing only a slug in an empty paragraph, tree synchronization would break because it was trying to rebuild a non-existent text node.

This change makes the rebuild always occur on the outer range, rather than the inner range, which prevents absent text nodes from being asked to be rebuilt.

Thank you to Roan for debugging this for like 20 min.

Change-Id: I8c3dad921ace395f0694f77cec44305a680657fe
2012-11-21 14:59:09 -08:00
Translation updater bot 8e905f5e60 Localisation updates from http://translatewiki.net.
Change-Id: I86a9e953f42073deeecc237c53533462820ec39c
2012-11-21 22:30:47 +00:00
Trevor Parscal b6139ba65e Merge "(bug 42124) Store comments in the meta-linmod" 2012-11-21 22:12:41 +00:00
Trevor Parscal 43b2c86102 Merge "(bug 42140) Don't force spaces to underscores in internal links" 2012-11-21 22:00:24 +00:00
Trevor Parscal f825e0093a Merge "(bug 42212) Fix JS error when inserting after alien at the end" 2012-11-21 21:56:19 +00:00
Catrope bf7b243627 (bug 42121) Change markers lost for first paragraph on new page
When editing a new page, or loading an empty page into the editor, the
converter generates a paragraph so the document isn't completely empty.
This paragraph is then unwrapped on the way out, potentially destroying
change markers and generally producing strange HTML output.

Mark this paragraph with generated=empty rather than generated=wrapper,
and only unwrap it on the way out if it's still empty. This means we
cleanly round-trip empty documents (and empty list items and the like),
but if the user enters text, we create a paragraph like we're supposed
to.

Change-Id: Id0241221a67b769445676b833b5741320d99ea5f
2012-11-21 13:54:52 -08:00
Catrope 662880605c (bug 42119) Handle alienation in wrapping mode properly
When alienating in wrapping mode, we need to look at the type of tag to
decide whether to create a wrapped alienInline, or to interrupt the
paragraph for an alienBlock.

This was being done just fine for the general alienation case
(unrecognized tag), but not for the special cases (mw:unrecognized,
about groups).

* Centralize the logic for ending a wrapper in stopWrapping()
* Move the wrapping-contingent block/inline detection logic into
  createAlien()
* Simplify the terrible if statement to decide whether a future decision
  requires us to stop wrapping. Instead, detect the cases in each code
  path separately and call stopWrapping() as appropriate
* Add tests

Change-Id: I4054584ae05e7d5daa71edead3e6a6588cf5d3bb
2012-11-21 13:42:13 -08:00
Trevor Parscal f71247608b Merge "Add moar demo pages" 2012-11-21 21:26:19 +00:00
Trevor Parscal e0e5e43303 Merge "Make entity nodes work in CE" 2012-11-21 21:25:03 +00:00
Catrope 8cf9193b39 Add moar demo pages
Change-Id: Id25803821ea0913f36a3c851c0542de12f7e408b
2012-11-21 13:24:38 -08:00
Catrope 0e1a6912b0 Display the lengths of model nodes in the demo debugging thingy
Also use .text() instead of .html() where appropriate

Change-Id: I9dcfd9c11c5c01f1459c48c8993c155203c94b13
2012-11-21 12:58:52 -08:00
Catrope 9f1eb9b991 Merge "(Bug 42335) Adding IE to the browser blacklist for the December release" 2012-11-21 20:33:17 +00:00
James D. Forrester 1780d4e610 (Bug 42335) Adding IE to the browser blacklist for the December release
Unfortunately support for Internet Explorer is currently insufficient in the CE module
which means we have to kill it for December; it will return once we've worked out a way
around various bugs in IE.

Change-Id: I0b44ae2c1d75ffe748a5139ca74dcda615e12a6a
2012-11-21 12:30:14 -08:00
Catrope 6230c322ec Merge "Fixed inspector behavior" 2012-11-21 20:23:35 +00:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Trevor Parscal 8fc98868c9 Fixed inspector behavior
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method

ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change

ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)

ve.dm.SurfaceFragment
* Added word mode for expandRange

ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well

ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change

Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-21 12:01:14 -08:00
Trevor Parscal 53016c294b Merge "(bug 42218) Add MWEntityNode" 2012-11-21 00:20:26 +00:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
raymond a54441611c Fix message key, probably c&p error in I1cc00844
Change-Id: I4400ceeda59d76e433cda61c546a196cb3400ba8
2012-11-20 22:09:41 +01:00