Added return boolean to ve.dm.Surface#breakpoint to indicate if
and transactions were pushed to the big stack. Use this value in
MWMetaDialog to see if we need to undo on close.
Added tests for ve.dm.Surface#breakpoint.
Bug: 49630
Change-Id: Ieb2e9e361afe057af93c4d374acc85df58bfb4c3
Slightly more efficient way of seeing if the template has changed,
and results in a cleaner set of data element attributes.
Change-Id: I1507520005bfb8a88bfa6038dac5c3b15506425d
The difference is that .children excludes non-element nodes (text nodes
and comment nodes). These can't have attributes anyway, so there's
nothing lost by skipping them, and this way we avoid bugs where a
text node split causes the indexes to be off.
(Text node splits are probably due to an interaction between whitespace
preservation and paragraph unwrapping, and aren't necessarily bad. We
just shouldn't rely on indexes into .childNodes)
Change-Id: I905a50e1c299ebafcbd4eaa0f938b06a1b5849ff
Otherwise fun exceptions occur when you have a <references /> tag
with no <ref>s, for instance.
Also disregard the internalList in the data->DOM conversion, to prevent
a nasty interaction where the whitespace information on the last element
is considered invalid because it doesn't match the internalList's.
Plus test updates from hell because this touches ve.dm.example.data
Change-Id: I62881d9fc27fa081123856d1b35a6021af469271
Objective:
* Allow editing reference groups and names in the reference dialog
Bonus:
* Modify attribute transaction builder to support multiple attribute
changes in a single transaction
Changes:
ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model
ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges
ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method
ve.dm.InternalList.js
* Missing new line at end of file
ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
produce a single transaction that applies one or more attribute changes
at once
ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
nodes and allows filtering of which types of nodes the attributes are
applied to
ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
separately (similarly onUnroot/removeFromInternalList)
ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.
*.php
* Add links to messages and sort them
Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
Objectives:
* Allow reordering items in outline widgets using an outline control
widget
* Use an outline control widget to reorder transclusion parts
Changes:
ve.ui.SelectWidget.js
* Emit add and remove events
ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method
ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
widget
* Doesn't actually move items (since an outline widget is probably
data-driven) just emits events
ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget
ve.ui.Icons*.css
* Add missing icon styles
ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs
ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
them
ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
outline
* Pass through movable config option when creating pages
ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
movable)
ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
methods
* Fix documentation lies
* Add getPartFromId method
*.php
* Add links to new files and messages
Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
Per the bug report, it's useless because Firefox does not preserve order
in the .attributes array (but sorts it alphabetically instead), and so we
actually get the same exact behavior regardless of whether we use ordering
cleverness or just a straight-up plain object: order is preserved in Chrome,
and alphabetized in Firefox.
Bug: 48980
Change-Id: I1463d06db4900083dd4c565292bbabef09194b43
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
We don't need to decompose and rebuild alien meta items
as they are uneditable, so just store the dom node and return that
in toDomElements.
Update test cases and several tests now need to use
assert.deepEqualWithDomElements.
Change-Id: I4d2eed267dac7855cb929a17d7aef566eaf0e287
Now that I797b2bd87 is in we can remove the data-parsoid hack
for new references. Also fix the converter to always insert content
for keyless references.
Change-Id: Ia42907feb8f64637189eba15139177c7eb5e8899
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Previously we populated the reference body into all <ref> tags
with the same key. Now we store an internal attribute marking
which element originally had the data.
If that tag is deleted the body is moved to the first <ref> tag
with that name.
Change-Id: If9f12bfb699e6ce85bb8f7d2ea9e6df528610a3d
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.
InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.
ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.
Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
Also keep items in the order they appear in the document
and grouped by group and key.
Additions and removals are triggered by the new root/unroot events.
Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
Objectives:
* Refactor template dialog to support loading template data for, and
editing multiple templates and interleaved content in a template node
* Update template node model to generate multi-template wikitext
Changes:
ve.dm.MWTemplateNode.js
* Rewrite getWikitext method to work with multi-template formats
ve.dm.MWTemplateDialog.js
* Retain information about the node and template calls
* Break AJAX handler into its own method
* Attach event handlers to inputs directly so template values are
edited directly on the fly
* Refactor page building to support multiple templates
* Add multi-template support for template data API call
* Add support for editing plain text content
Change-Id: I92ff8a9e186701a3f8da88def92a5b7dcb607897
Objectives:
* Fix compareObjects so it doesn't break when given arrays
* Remove compareArrays
* Rename compareObjects to compare and update callers of both methods
Changes:
ve.js
* Loosen check for whether to recurse so both arrays and objects qualify
* Remove compareArrays
* Rename compareObjects to compare
ve.dm.MWTemplateNode.js, ve.dm.AnnotationSet.js, ve.dm.Document.js,
ve.dm.Transaction.js
* Update uses of compare(Arrays|Objects) to use compare
Change-Id: I7d4f7ceb28c0389f0157b7598e291f21393b5b85
* In getDataElementOrSlice(), we were slicing one too far
* When encountering a closing for an internal node, don't traverse
up. Doing this caused weird bugs, like inserting text where it didn't
belong in some cases an exceptions in others, but these issues were
parly masked by the off-by-one error in the data slice.
Change-Id: Ieda9afa95b7c1953d09e391774350a9b4148c2fe
The only reason it doesn't save correctly right now is because Parsoid
doesn't serialize reference edits correctly.
Change-Id: Ia0f272c07cc28ee829372eb848f23aec99eb92f0
Add merge() methods to IndexValueStore and InternalList, which merge
another store/list in to the current one and return a mapping
translating old indexes to new ones.
Also add functions that, given such a mapping, traverse a linear
model data array and remap store/list indexes using simple logic for
annotations and node type-specific functions for node attributes.
Change-Id: I1e90755ced1a87c190947c037cf151c4d17cf8b7
A document slice is a document built from a data slice of an existing
document. It's completely separate from the original document and has
its own store and internalList. The new document's data also contains
the entirety of the original document's internal list. It's possible
to create a document slice of data located inside the internal list,
in which case the resulting document will contain that data twice (one
mutable copy at the top level, and one immutable copy in the internal
list).
ve.dm.Document.js:
* Optionally take an internalList in the constructor. This allows us to
create a document with a clone of an existing internalList rather than
an empty one.
* Add edgeMetadata flag to getFullData()
ve.dm.IndexValueStore.js, ve.dm.InternalList.js:
* Make these classes cloneable
Change-Id: I93e06f764ace16aee9df941b07f8c2bff1a28e2b
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
Previous check wouldn't make sense, cause the last offset in the data
could be that one that makes data balanced (and j is increased always
after iteration).
Change-Id: Ie9498d0ac9e3417d09b8b3043bf3281e7dfbf9db
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
When loading an image block node in the demo, there are no classes on the figure, which caused the code to crash because it was assuming that jQuery's attr method would always return a string.
Change-Id: Ib13e7bfa3fb2bd76ac71dfef085bed209d880b4a
Escapes }} and | by wrapping them in <nowiki> tags, and steps around
<nowiki> tags so as to not double-wrap things.
Change-Id: Ia50906524c1fcf55c9f390a114856bc7f20b2d3a
converter.documentData contains the full data with metadata interleaved,
but it was being sliced using offsets relevant to the element data.
Change-Id: Iddbef23212da818a2a399b4abdc223aad130eb4e
See: I6daff5c5969e5fdc871f8f346cf790b4302ae080
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
The code to record the first/last child stacks was written before
I decided on using a recursive call going only one step when such
a stack was encountered.
As we only ever test the length of the stack most of the code around
calculating the stack can be thrown away, and all we need is a simple
test to see if we are the first/last child of the immediate parent.
Change-Id: Iffb03c649e166c9f89061a4d944fa07633f16aba
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements
Changes:
*.php
* Added/removed file links
ve.dm.MWDefaultSortMetaItem.js
* Added getContent method
ve.dm.MetaItem.js
* Added replaceWith method
ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index
ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key
ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout
ve.ui.PagePanelLayout
* Moved title/icon stuff to field set
ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend
ve.ui.StackPanelLayout.js
* Moved up to the layouts directory
ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet
ve.ui.Layout.css
* Added styles for fieldsets
ve.ui.Widget.css
* Adjusted margins of input label widgets
ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method
Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
In stopWrapping we assign any left over whitespace to the paragraph
in position 3, however we weren't clearing this whitespace buffer
if an inline content node followed it.
Change-Id: I8b3ee3915044abd6bafda386430bf7f992ca4aa8
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.
Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).
Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
The dom elements in the IV store are used for rendering, so if they
are sent by reference to the converter they get re-attached, causing
all templates to disappear from the page whenever you press 'review
and save'.
Fix is to run it through ve.copyArray, which clones all the nodes.
Change-Id: I1b03351a28ac82e0fdb7e94e761cf65d6548e501
Factored the parsing of html/* attributes out into a static function.
Factored attribute (re)rendering out into ce.View, attribute updates
are much simpler now.
Change-Id: I4caa6d5e1e2c21c28ddff61c3c864e47f66cc6b2
For nodes that handle their own children (as well as leaf nodes and
meta items), store the first child's attributes in html/0-0/*, the
second child's attributes in html/0-1/*, the second element's third
child's fourth child's attributes in html/1-2-3/* , etc.
This obsoletes the ad-hoc code that basically did the same thing in
MWInlineImageNode.
Change-Id: If5abd2d5d9c361b359617ff4b0f3d6ba4c9b0142
Store the HTML as a domElements array like everywhere else, rather than
as a string. Also disable HTML attribute preservation because there's
no point doing that when we're already preserving all of the HTML.
Also fixed a misnamed attribute (<li li="foo"> --> <li id="foo">) in
the test case.
Change-Id: I36bf8bade8118e07a75eb6f3a2427a00ef4915d7
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.
Removed unused factory methods that exposed the old value.
Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
This makes it possible to use a static property to configure whether an
annotation should be applied to content added after it. This makes it
possible to do this for normal style stuff, but not for links.
TODO: Inez is going to add IE support for this since it inverts the
problem where the UI gets out of sync in all non-IE browsers to now make
it so it only gets out of sync in IE.
Bug: 48171
Change-Id: I5f279b06b098960be7bd4ad3f5e6f74b67e31d1a
Now comparing annotations in surface to insertionAnnotations
by comparable object to trigger pawn trick. Adding annotations
correctly to placeholder.
dm.Surface change method now uses setInsertionAnnotations()
and passes the AnnotationSet from offset-1. The set is cloned.
Added ve.ce.Surface.areAnnotationsCorrect() to compare either
annotations to the left or right to the insertionAnnotations.
Also use compareTo() and getComparableAnnotations() rather than
comparing by name, and fix SurfaceFragment.annotateContent() to
actually be selective when clearing rather than clearing everything.
Change-Id: I6116afa2e176daa0a0f2103a551501426829e2a6
Currently we just compare by store index, but a bold annotation
with data-parsoid attributes set should merge with a new clean bold
annotation. Similar rules apply to link annotations.
Bug: 48110
Change-Id: I93586919002c78732228e08b134e67e1a94f8ad7
For extension-specific types such as mw: , we require that all
types be matched. But we want MWTemplateNode to match
anything with an mw:Object/Template type, even if it also has
other types (like mw:WikiLink/Category in our test case).
Hack this into MWTemplate by matching on /^mw:/ then using
a matchFunction to assert that mw:Object/Template is in the
typeof attribute.
Update the test case. Because it's now a template, there's a bunch
of store stuff involved. Remove the other test case for about
group forcing because it's now a duplicate of this one.
Change-Id: Iacbe952a66d610c19b46bd76b84c50488857ac29
When converting an element that starts an about group with at
least one other element in it, we now only consider models that
support about grouping. This prevents the first node from being
converted to something else and leaving the others hanging.
In practical terms, this means that elements like
<link rel="mw:WikiLink/Category" typeof="mw:Object/Template">
get alienated and pull in the rest of their about group, rather than
being converted to a category or alienMeta or whatever and
leaving the other elements to be converted normally.
Added a test case that asserts this. Really the result should be an
MWtemplate rather than an alien, but that's a separate issue.
Also removed superfluous mustMatchAll checks; we've already
filtered the array by the time we get there.
Change-Id: I522ba4c56d5bc52c7e9aab1e2535385540c1315d
This was broken for both normal elements, where the meta item is
inside the element, and wrapper paragraphs, where the meta item
gets moved outside the wrapper.
Bug: 47712
Change-Id: I42daaf142e548e5b221ff0a52df0ad24ec6a4fd0
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
Specifically by looking for "data-ve-changed",
"ChangeMarker*" and internal.changed.
Various tests, test counters and unused variables also
affected.
Bug: 45061
Change-Id: Ibd1ee68e0d650979d40574eff9cebded1a28499f
This changeset addresses a problem of pressing backspace in empty list item in order to merge it with list item above it.
Change-Id: I598da6ef24de97b0a7a7bbab6c9ee775aaab460b
ve.dm.Surface.js
* Allow manual truncation of the undo stack to prevent redoing something
that's been undone
Change-Id: I17534d6724fc2b325152cb2f665c6816f44232c1
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.
As translate range is always outer I don't think we need to
check for start and end crossing over?
Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.
Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.
Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.
Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).
Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
As jQuery hash problems in some cases converting HTML, it is
easier just to store the original DOM elements.
The bulk of this commit is fixing the tests as although we have an
assertion for comparing DOM elements, we don't have one for comparing
objects or arrays which may contain DOM elements.
ve.js
* copyObject & copyArray fixed to run cloneNode(true) on any item
of type Node.
* Added callback function so an object/array can be copied with
modifications.
ve.qunit.js
* Added deepEqualWithDomElements: Using the new copyObect/Array
callback, we can copy the incoming object and convert any nodes
to node summaries, then just run the normal deep equal comparison.
ve.dm.AlienNodes.js
* Instead of storing HMTL we store cloned DOM elements which we can
send straight back to the converter without any processing.
ve.dm.example.js
* Updated tests to expect DOM elements instead of HTML.
ve.dm.Converter.test.js
* Updated tests to use deepEqualWithDomElements
Bug: 47737
Change-Id: I3df8f49b170c31da9610129d53cf8cb65dd5d5f8
In this case, selectNodes() returns the paragraph, which is not a content
node, and so newFromContentBranchConversion() decides to do nothing at all.
This change makes newFromContentBranchConversion() more intelligent about
finding the content branch to operate on, fixing cases such as these
where selectNodes() returns the content branch itself rather than one of
its children.
Bug: 41203
Change-Id: I710fbf184ef5ef84d9c2f5bca2b115e0660f5b8f
fixUpInsertion now returns an object with both data and offset
which allows offset changes.
Within fixUpInsertion we lazy-generate first/lastChildStack which
is a list of parent nodes for which the current node is the first/last
child. Whenever we try to close off a node we check these stacks and
if they are populated we instead use a recursive call to start
fixUpInsertion again but with the offset shifted by 1.
Bug: 46799
Change-Id: Ic51dd03725c11f1f7e279929534ee3afea14d662
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.
Added the test case as a separate example document so Ed can use it
for his tests.
Removed test case asserting <caption> is alienated.
Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
Previously, they were only being deduplicated based on the transaction,
which meant that an undo was seen as a duplicate (but then if you undid
again, that wasn't a duplicate).
Change-Id: If432ea28e6c206a2ad5562e529e2d3ed808c20e4
Clearing by type in SurfaceFragment didn't actually work. Instead,
it followed a code path intended for setting and created an annotation
of that type with no data, then tried to clear that. What we really
want to do there is clear anything with that type.
This fixes the bug where unbolding of text that was already bold in
the article didn't work.
Bug: 47680
Change-Id: I77f00e63c8732420063b0453fede7f453083c913
In most places we call .contains we already know the index, so we
can avoid store lookups by using .containsIndex.
Change-Id: I45a9a421473f9bec479ab8ccceceb162b7004c3a
This is minimise the amount of data we need to serialise when
sending this over the wire.
The minimal IVStore data is added to the MW bug report, and
editedData fixed to only return the data array, not the full
LinearData object.
Documentation in AnnotationSet has finally been updated to
refelect the fact that it only stores Annotations
(was previous the generic OrderedHashSet).
getAnnotationFromOffset has been split out into a function
that just returns this indexes so that in cases where we
don't need the values we don't do an unneccesary store lookup.
Bug: 47318
Change-Id: I4819cf06d1bd0ae4f8b896052e278ca75c9551bf
The fixUpStack is actually redundant code and closingStack
and openingStack handle all our cases. It was causing the
insertion to try to correct balance itself in the middle
of inserting two paragraphs, causing the creation on an
empty paragraph between them.
Added a test case for the fix and other cases to make
sure removing fixUpStack hasn't caused problems.
Bug: 46800
Change-Id: I35e54165709ac56e8116359a7c3b487eecf08ff7
Parsoid is sending us some unescaped HTML in the data-parsoid
attribute. When we try to rebuild ref nodes (inline aliens)
this confuses Firefox which tries to sanitise the HTML by converting
<ref/> to <ref></span>.
As a temporary fix we can manually escape <>'s inside the
data-parsoid attribute.
Also in this commit the new MWReference nodes have been moved
to experimental as they are incomplete.
Bug: 47417
Change-Id: Ib6a0cfb880e769f28b42c9fa63ddc1abc75c399d
Using left and right arrow key to move to and over an image will
select the entire node.
Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
To help the selective serialiser we can return the original
HTML for generated content if it is unmodified.
As the output of toDomElements now depends on changes
to the dataElement we now have a 'modify' function in
the some test cases.
We also now have 'storeItems' to assert that the index-value
store is correctly populated and for loading values back
into the store for toDomElements tests.
Also make 'mw' an attribute and remove 'about' property.
Bug: 47394
Change-Id: I2bbb5d2d6a90c4eb87fa129671112c92a9b931e7
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).
Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
addSet:
* Instead of indexing items in the store, just union the indexStore arrays
removeSet/removeNotInSet:
* difference or intersect the indexStore arrays
filter:
* push indices into the result set instead of values
simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).
Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.
In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.
Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.
Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
optimisation we can use the noCopy mode when we a sure the
returned range will not be modified.
* Added undo test to .update (previously .onTransact)
Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
This was broken, especially in wrappers.
Changed the wrapping algorithm so that meta items are placed outside
wrappers if possible. On the left-hand side, this is already the case:
we don't open wrappers for meta items. On the right-hand side, this is
accomplished by buffering the meta items and only inserting them when
we encounter either real text (not whitespace) or the end of the wrapper.
If we're interrupted by real text, we insert the meta items with the
unmodified whitespace. If we're interrupted by the end of the wrapper,
we insert the meta items outside of the wrapper with whitespace stripped.
Internally, this is done by stripping the whitespace into the whitespace[0]
of the meta item to its right. Then when we output the meta items, we
either decide to 'restore' the whitespace, or to 'fixup' by also setting
whitespace[3] on the element before the whitespace.
Change-Id: Ibeea2a9906c4aae9fe6d284613edd6ec853ca5e7
Objective:
Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.
Strategy:
Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.
Changes:
*.php
* Added links to new file
ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp
ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks
ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry
ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup
ve.ui.*Factory.js
* Removed overly-specific lookup functions
ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup
ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories
Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.
One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.
This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…
It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.
The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.
All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.
This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.
Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.
The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.
Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
Subbu said that cloning of attributes like data-parsoid or typeof would
cause problems for Parsoid.
Also remove the attributes object if it becomes empty, and do the same
for the internal object.
Bug: 47297
Change-Id: I428becf95c70d0ed8af5b0c408e3966dc47fd8c3
Context-sensitive nodes are HTML elements like <caption> that can only
appear in certain contexts (<table> in this case). This means that
serializing them by throwing them in a <div> and calling .innerHTML
fails, because the browser knows a <caption> can't be in a <div> and
unwraps it. jQuery's .html() function is clever though and knows to wrap
<caption> in a <table> (and has similar rules for other elements).
So use jQuery's .html() rather than manual .innerHTML stuff.
Change-Id: Id7d3eff968b3a2ba345680772f7cc32e3dcdb529
In HTML like <td>Foo <b>Bar</b></td>, the space would be stripped and
registered as trailing whitespace in the <td>, so it wouldn't be visible
in the editor and would be inserted after the </b> on the way out.
Thanks to Subbu for reporting this. This case was kind of ridiculous and
we're lucky the JRuby article contained it. To trigger the bug, you had
to have:
* a table cell
* containing unwrapped content
* consisting of
** some text
** whitespace
** open annotation (bold in my example, link in Subbu's case)
** text
** close annotation
** and nothing else
Change-Id: I2b83f02764b311a32a50956d4c8930a9394e91a4
The first run of getDomFromData() would preserve whitespace just fine,
but it blanked out the .veInternal.whitespace[1] element in certain
cases, contaminating the linear model and making the whitespace data
inconsistent. Subsequent runs of getDomFromData() would then refuse to
serialize that whitespace because the information about it was
inconsistent.
In getDomFromData(), we sometimes unset .veInternal.whitespace[1] (i.e.
set it to undefined) to prevent double processing. Because we're
potentially going to modify .veInternal, don't assign it by reference,
but copy the object.
Added tests asserting that the linear model is unchanged after calling
getDomFromData(), because that function should never modify
linear model data. This test failed in 4 cases (all whitespace-related)
before I added the copyObject() call.
Bug: 43543
Change-Id: Ic4c93510518163894201a693ab50331413715967
ve.dm.Transaction
* Replace operations are now built directly from the
linear model and automatically determine what metadata
replace information they need to include:
** retainMetadata
** replaceMetadata
** insertMetadata
ve.dm.Document
* Metadata array created empty and padded out after data parsing
as we are no longer using Document.spliceData to build it (a new
test checks for correct metadata length)
* spliceData replaced with getMetadataReplace, which instead returns
transactional steps of spliceData (retain, replace, insert)
ve.dm.MetaLinearData
* Add function for merging metadata items together. Only used
once in the code (Document.getMetadataReplace) but useful
for generating test data.
ve.dm.MetaList
* Replace operations with metadata need to calculate new offset
and indices directly, but can't be applied immediately lest they
put a metaItem out of place and affect findItem.
ve.dm.MetaItem
* Add methods to support queued moves as required by MetaList
Test files
* Updated to match new pushReplace API
* Remove any instances of Document.spliceData
* Extra check on sparse metadata array length
* Rewrite spliceData tests as getMetadataReplace tests
* Count expected cases in Transaction(Processor) tests
Bug: 46954
Change-Id: I4edad1c2dd37c723bff2792bab7d694ef17a86dc
Inez reported that unitalicizing from the toolbar was broken, because
the toolbar was somehow generating annotations that had .attributes={}
as opposed to .attributes=undefined. Turned out the cause was in the
default value for element in the ve.dm.Model constructor.
Change-Id: I64ea9ef56cd15d1131c1aa23484d7420c95a8225
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically
Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
Use ve.BranchNode.getNodeFromOffset instead of
ve.dm.Document.getNodeFromOffset so correct nodes will be retrieved to
emit update events to.
Change-Id: Iaf559f0424584a3dde065e548e403c4a53207312
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.
Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.
Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
For data->DOM, this is easy: .toDataElements() can optionally return an
array instead of an object, and that will be treated as the data to
insert. If this happens, the converter won't descend. The node handler
can recursively invoke the converter if it needs to (although I suspect
the current implementation is broken when converting block content in an
inline context).
For DOM->data, this is a bit more complex. The node sets
.static.handlesOwnChildren = true; , which triggers the converter to
pass a data slice rather than a single data element, and not to
descend. The node handler can invoke the converter to recursively
convert DOM subtrees to data.
ve.dm.Converter (data->DOM):
* Renamed createDataElement() to createDataElements()
** .toDataElement() may return element or array, handle this
* Renamed childDataElement to childDataElements, is now an array
* Actually alienate if .toDataElement() returns null
** Shockingly, this claimed to be supported before but wasn't
* Rather than pushing to data, concat to it
** Add closing if needed
* Don't descend if .toDataElement() returned an array of length >1, or
if the node has .handlesOwnChildren = true
ve.dm.Converter (DOM->data):
* Split getDomSubtreeFromData() and getDomFromData()
* When converting a node that handles its own children, pass in a data
slice and skip over that data
Change-Id: I196cb4c0895cbf0b428a189adb61b56565573ab3
A node could already implement a toDataElements() function that
returns a data element of another node type, but it couldn't return
an annotation or a meta item. This is fixed now, and any dm.Model
subclass can now morph into any other dm.Model subclass.
I didn't originally plan to do this today at all, but doing this now
makes my upcoming converter changes easier. Surprise feature!
Change-Id: Ief6ac302094df084221a5a97c32a522b929c2960
This will allow toDataElement() functions to just call this function
with a DOM element, rather than having to have all the recursion context
data to pass in.
Also expose this information using getters.
Change-Id: I89574c42385267e08704f018c0892d63014376a6
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)
ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out
ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height
ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level
Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
It's been passed in for a while, but nothing ever used it. As we know
some browsers don't like it when we create elements in the wrong
document, and this ensures we always use the correct document for
createElement().
Change-Id: Ia3d2fabe0516956105ad2b5625ed2f76c015c26e
ve.dm.Converter and ve.ce.ContentBranchNode were duplicating a fair bit
of logic for annotation rendering. Moved the annotation opening and
closing logic into ve.dm.Converter.openAndCloseAnnotations, and
implemented both annotation rendering code paths in terms of that
function with callbacks for caller-specific behavior.
Change-Id: I7cba7d2fda7002287b07949a1b8120ba80bfe854
This provides the functionality for keyboard word skipping
(i.e. pressing ctrl/alt + arrow key).
Bug: 46794
Change-Id: Ib0861fa075df805410717a148b8a6e166d947849
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name
Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.
ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).
At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.
Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
ve.dm.Model is now the common base class for these three. ve.dm.Node
inherited from ve.Node before, so it now uses it as a mixin instead.
This required changing ve.Node's usage of ve.EventEmitter from
inhertiance to a mixin as well, because inherited methods apparently
don't get mixed in correctly.
* Change annotation terminology from linmodAnnotation to element for
consistency with Node, MetaItem and Model
* Reimplement getClonedElement() in Node for .internal treatment
Change-Id: Ifd3922af23557c0b0f8984d36b31c8a1e2ec497e
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.
Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.
CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.
Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.
ve.ce.MWEntityNode.js:
* Remove stray property
ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute
ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class
ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
createDataElement()
ve.dm.Node.js:
* Fix undocumented property
ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter
ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()
Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
* In matchTypeRegExps(), skip string types
** Didn't break because we currently have mixes of strings and regexes
* Combine types from rel, typeof and property rather than picking one
** Added test case in ve.dm.example that resembles actual Parsoid output
* If the element has extension-specific types, not only restrict type
matching to extension-specific types, but also require that *all* types
present on the element be matched
Change-Id: Iacf3851a0ca9081d2c813b42435484a47cec6230
As described in the bug, ve.getHash performs JSON.stringify so to
customise a hash the object should just return an object to be
hashed, not the hash string itself.
Bug: 46895
Change-Id: If11071d4b04a01e25102ffb57240882f650ee10d
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.
Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).
The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.
AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.
Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
Using element.height was returning 0 if the attribute was empty
when in fact what we mean to store is null (i.e. auto height).
This takes care of the writing of attributes in CE as jQuery
ignores an attribute-set command if the value is null.
Also in this commit I've implemented a basic toDomElements
that outputs the original HTML (code copied from AlienNode).
This stops the code from throwing an exception but will
eventually need to be rewritten to rebuild the HTML from
the attributes stored in the DM.
Bug: 56336
Change-Id: I297a1d0a07e9ebf9d0110fb1cdf266f8415f25b7
Initially just with a Wordbreak module to implement Unicode standard
on 'Default Word Boundaries'. Due to it's standaloneability this has
been written as a separate library. Non-BMP characters are currently
not supported.
Bug: 44085
Change-Id: Ieafa070076f4c36855684f6bc179667e28af2c25
These events occur when an item is inserted or removed by onTransact(),
so both for insertions/removals done through the MetaList mutators and
insertions/removals done by any other means.
We have to gather these events and batch them up because we have to allow
offset translation and index recomputation to occur first (otherwise
calling .getOffset() and .getIndex() on inserted items doesn't work).
Change-Id: I74a9a21398eca4e9afd7148171af20d439cf7ebd
Add .insertMeta() and .removeMeta() methods to insert and remove
metadata through the meta list. For convenience, there is also a
.remove() method in MetaItem that wraps around removeMeta().
Also rename insertItem() and removeItem() to addInsertedItem() and
deleteRemovedItem() to avoid confusion, and make the MetaList
constructor take a dm.Surface rather than a document so we can call
change().
Change-Id: I4b62a3109404cfd56f5de68938e1db908b03e678
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.
Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
Previously these were static functions in TransactionProcessor
which instantiated a TP called .process() on it. These are now
methods of ve.dm.Document.
Also moved the emission of the 'transact' event on the document from
TransactionProcessor to Document itself, and moved the tests asserting
double application is protected against from TP to Document (because
the corresponding code moved as well).
Change-Id: I7c9f22a14accaf0ba1f70d5aa4f0573bb7e677d0
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
This is just a prototype - if it will be as useful as I expect
then it will get refactored (and probably get a better name +
location).
Change-Id: Ice1a2bd7d498d9d8438c35239216f01bd3db1826
A MetaList is a collection of MetaItems representing all of the
metadata in a ve.dm.Document, and it updates itself live as the
underlying document changes.
Currently this interface is read-only, I'll add mutators next.
Change-Id: If7bfc9563af37e22dcdca9a682d6decc2f6f1872
We'll need this to let a MetaList observe a Document and adjust to changes.
We should probably also have SurfaceFragment listen to this event instead.
Change-Id: I9e811e242969eb44afe0b4fa8153d0fb1b0071cd
Before, replacement operations that both inserted and removed data at
the same time would be treated as removals followed by insertions,
so we'd reap the metadata from the affected range and move it to the
start of the range. For a pure replacement, this doesn't make any sense.
Instead, preserve the first min(insertLength, removeLength) elements in
the metadata array, then perform a pure insertion splice or a pure
removal splice for the length adjustment. Any metadata reaped in a
removal splice is restored at the offset where we started removing,
after the preserved portion.
These changes make the behavior of metadata reaping saner in general
(the previous behavior had the potential to move metadata around if it
was near a paragraph opening or closing and you converted the paragraph
to a heading), and makes the behavior match up with translateOffset(),
which is desirable for MetaList synchronization.
Change-Id: If9a1c6a7cf43ead7e3e1e8f6e081b139ca65fa53
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.
* Created a generic ve.dm.MetaItem that meta items inherit from.
There will be actual instances of this class as well in the upcoming
meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete
ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory
Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
Replacing [a-zA-Z] with a long unicode expression which encompasses
all the characters in the unicode 'letters' category. Similarly replacing
[0-9] with an expression for 'numbers'.
Bug: 44085
Change-Id: Idd403339caa24769ce08133dda06ab6d4b9d694e
Also in this commit is a minor fix to the regular expression so it
behaves as documented (the hyphen needed escaping).
Bug: 44085
Change-Id: Idc315e2dce79be8f028b5681c60f74e175b9d869
isolateAndUnwrap now unwraps to a level determined by a target type
i.e. the type you are going to convert to.
Also in this commit wrap/unwrap/rewrap have been refactored to use
getLengthDifference. unwrap now takes an inner/outer unwrap depth.
Change-Id: I3c6249de43232a9ef64f498a0aaf66b1c44973f2
Wrapper paragraphs should only be unwrapped if they are the first
element in their parent - or if there is a block level element separating
them from the previous unwrapped paragraph.
Empty paragraphs should only be unwrapped if they are empty and the
last element in their parent.
Also in this commit is a simple test for IndentationAction.decrease().
Bug: 45590
Change-Id: I1f47d12db6d57d984fd4607f667a3b62c53f3dd6
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.
Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.
Bug: 45295
Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.
The result of this is that any given node type should now only
appear once in the code as a string.
Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
rewrapAllNodes is effectively the same as unwrap then wrap
except it operates as one transaction as so avoids a potentially
invalid intermediate state.
Added some more comments for unwrapAllNodes and renamed a varaible
for consistency.
Fixed a typo in Transaction.newFromWrap comment.
Bug: 45242
Change-Id: Ie752a788d087055d97c7c6f75f59c6a2680d26c7
Previously, we would translate to the right of an insertion, but for
wrapping transactions that means we end up with something like
<ul><li>|<p>...</p></li></ul>|, which doesn't make any sense. This
change changes this to <ul><li>|<p>...</p>|</li></ul>.
* Add parameter to translateOffset() that toggles the behavior for
the offset before an insertion
* In translateRange(), translate start and end differently
** In some cases this can map them across each other, fix that
Change-Id: Ia2197b08d9f6763be3f2db5a59546ddc3f74a281
We already combine consecutive operations of other types, but didn't do
that for remove. We have to do this, though, because translateOffset()
gets confused otherwise.
Change-Id: I4285a3efd9f2297398f57e2f24adb26adafdf465
This changes the node API to work with multiple elements, so we can
support about groups. Instead of passing in and returning single DOM
elements, we use arrays of DOM elements.
ve.dm.Converter:
* Pass modelRegistry into the constructor
* Remove onNodeRegister handler and its data
* Remove getDataElementFromDomElement() and
getDataAnnotationFromDomElement(). Most logic moved into
getDataFromDom(), some into createDataElement()
* Remove createAlien(), replaced with
createDataElement( ve.dm.AlienNode, ... )
* Replace doAboutGrouping() (which wrapped about groups) with
getAboutGroup() (which returns an array of the nodes in the group)
* Put in a hack so <meta>/<link> elements with an mw: property aren't
alienated
* Remove about group wrapping behavior in favor of just outputting
multiple nodes
ve.dm.AlienNode.js:
* For multi-element aliens, only choose inline if all elements are
inline, not just the first one
ve.dm.example.js:
* Add html/0 stuff for meta nodes
* Fix test case to reflect new alien behavior
Change-Id: I40dcc27430f778bc00a44b91b7d824bfb2718be6