Instead of calling $.append for every single char - buffer and call $.append only when really needed.
Change-Id: I53acfa795ea5dc6a8ca39ce11017daa85c9151d2
* Only place them in a high z-index while resizing so they don't render
above dialogs and menus
* Add resize transition
ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions
ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
calculation
ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
non-image node
* Enable transition and set new dimensions before transaction processing
which will cause re-rendering)
* Delay transaction processing for resize until after transition is
complete
* Add hiding of context menu on resize start
ve.ce.Surface.js
* Add getSurface method so we can get to the context menu
Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
ve.ce.Node.css
* Added prefixes for use of box-sizing
ve.ui.MWLinkInspector.js
* Whitespace
ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing
ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode
ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes
Bug: 47413
Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
Using left and right arrow key to move to and over an image will
select the entire node.
Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.
In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.
Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.
Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
optimisation we can use the noCopy mode when we a sure the
returned range will not be modified.
* Added undo test to .update (previously .onTransact)
Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
Actually really resizing the image
Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.
Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
*.php
* Added links to new file
ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
in a sub class the functionality in the parent class doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.
ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
the wrapping.
ve.ce.Node.css
* Switched to default (arrow) cursor for images.
ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
dragging this node.
ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
which now have implementations that support relocation of nodes
ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
relocating
Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
*.php
* Added links to new file
ve.ce.ImageNode.js
* Added focusable node mixin
ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$
ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change
Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.
The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.
Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically
Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.
Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.
Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)
ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out
ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height
ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level
Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
ve.dm.Converter and ve.ce.ContentBranchNode were duplicating a fair bit
of logic for annotation rendering. Moved the annotation opening and
closing logic into ve.dm.Converter.openAndCloseAnnotations, and
implemented both annotation rendering code paths in terms of that
function with callbacks for caller-specific behavior.
Change-Id: I7cba7d2fda7002287b07949a1b8120ba80bfe854
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name
Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.
ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).
At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.
Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.
Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.
CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.
Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.
ve.ce.MWEntityNode.js:
* Remove stray property
ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute
ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class
ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
createDataElement()
ve.dm.Node.js:
* Fix undocumented property
ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter
ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()
Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
This is a redux of logic already in master.
Moved from keydown to keypress because IE
fires keydown multiple times for held keys.
Changed the logic to determine that the current
offset is just after an element that should not be
directly edited.
Change-Id: I5206d8919abde740d92f636b0c8618c4ebb6f6ff
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.
Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).
The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.
AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.
Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
When the cursor is between ce="false" elements and an editable next
sibling, IE often sets the anchorNode to be the ce="false" element
(or text node within). This change returns aliens to ce="false"
(abandoning the former true within true IE trick), and ensures that
the cursor is in the right place on keydown by programmatically
setting the selection.
Change-Id: I952488510f32b096b27e8e55d4afc7df930e0072
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd in
the generated pages:
<h2>TextString</h2>
<p>TextString</p>
<p>This class provides a ...</p>
Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.
Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.
Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.
Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
Mostly by extracting parts of onDocumentKeyDown method into separated methods: handleLeftOrRightArrowKey and handleUpOrDownArrowKey
Change-Id: If19abf2218bc667c729f7bf388074061cec3031c
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.
Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.
Bug: 45295
Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.
The result of this is that any given node type should now only
appear once in the code as a string.
Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
Apparently in IE even after you call clearTimeout, the function passed
to setTimeout might still get invoked (not 100% of the time).
It depends on the time difference between calling clearTimeout and
when that function was supposed to be called.
Change-Id: I050c1ecc51c1d891a028fb777243573487357171
Modified handleEnter to check for the condition that shift-enter
is being pressed inside of a preformatted block. If so, a break
node is inserted.
Bug: 45355
Change-Id: Iae7b3c88b7cd976e519c09821a064078228acc79
Objective:
Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.
Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.
Changes:
.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used
demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)
demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names
ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)
ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value
icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected
ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)
ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools
ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles
ve.ui.*ButtonTool.js
* Added config options argument passthrough
ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)
ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop
ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods
ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames
ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method
ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper
ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context
ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs
ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)
ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods
Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
Using localStorage for copy and paste between ve instances previously worked, but broke with the introduction of AnnotationSet. After a discussion with James, rich copy and paste from many sources is the real goal, so copy and paste enhancement should work toward that end.
Change-Id: I58c0f4525e486fada997872b40c2317f57034b7a
* Deleted blocks of code that are never executed.
* Deleted method (showCursor) that is never used.
Change-Id: I031585b40f384d3e0e5d4cb03f626c9229d97fcf
This fixes a problem that phantoms would remain visible if moving the mouse quickly. Now binding to mousemove and also mouseout.
Change-Id: I4f5e3319038828f83b108e9f5a45f54ebfeb7027
Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.
Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
This means that <p data-foo="bar"> will now be converted to a paragraph
with attributes {"html/0/data-foo":"bar"} rather than {"html/foo":"bar"}
This paves the way for multi-element node (about group) handling in the
node API: nodes representing multiple DOM elements will have html/i/attr
to represent an attribute of the i'th DOM element.
Change-Id: Iea52bdccd721942ca708c8f9f47e934524809845
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static
ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream
Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
Lots of fixes for "it's" being used incorrectly.
ve.ce.Document.js
* Filled in documentation for missing params
ve.FormatAction.js
* Fixed incorrect tag for returns documentation
Change-Id: Ic256cc6952c31f5e6ae8be92919a0799cfe6188b
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM
Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.
Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
Resolves a TODO related to the paste target div.
VisualEditor.php
* Added link to ve.Surface.css
ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)
ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats
ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget
ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID
demos/ve/index.php
* Added link to ve.Surface.css
Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.
A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.
ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes
ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly
Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup
Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int
Follows-up:
* Ic21c9d3f
* Ib521eaa6
Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23
The first pass that Timo took missed the following cases
* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings
Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.
I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.
Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.
Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.
Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.
Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
This solves 2 issues:
1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.
Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!
Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects
ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content
Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.
Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.
Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.
Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.
Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation
ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code
Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.
Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.
Change-Id: I31b50accac38d72a9367b9035504552dc0150104
When the content rendering stuff was moved to ve.ce.ContentBranchNode the onUpdate methods being used to update the DOM wrapper in ve.ce.HeadingNode was overlooked, so heading were not rendered on update anymore.
Change-Id: I994b8c43123c3cd02b9a550d5d7eac7d5052418e
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean
ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document
ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties
ve.dm.Document.test
* Added tests that verify turn-around issue is fixed
Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.
Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.
* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"
Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument
Also…
* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods
Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything
Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model
ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed
ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method
ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change
ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling
ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset
Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)
Render entities with contenteditable=false. Without this, selection was
still broken, because:
Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.
With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.
Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.
Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).
Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
AnnotationAction and SurfaceFragment now use insertAnnotations.
ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)
ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection
ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)
ve.dm.Document
* Removed insertion annotations (moved it to surface model)
ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model
ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment
Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.
Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.
Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.
Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.
Change-Id: Idff6a30432396726deb8a38356172380ea12fced
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element
Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.
Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
ve.ce.getOffsetFromElementNode now supports adding outer length
of given node to status functions.
It is temporary solution that I will review in the future.
Change-Id: If779802156aa78dbced9d4c769e8e7877120b337
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.
Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
When using jQuery insertBefore and insertAfter make sure to pass as a parameter jQuery selection of only one element (first for insertBefore and last for insertAfter).
Change-Id: Id469ed775642ab5be8e274ab3cb7730899e9487a
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.
Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
This fixes a problem with how Chrome renders native selection around floated elements. By adding pseudo elements before and after block aliens, the rendering is fixed.
Change-Id: I7fdbb8f4c42e29d0574b308b8c5740066bb58e94
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating s for spaces).
Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
* Added selectionStart and selectionEnd events to ve.ce.Surface
* Switched from debouncing model change events to just ignoring
model change events while the user is in selection mode
(dragging mouse or pressing shift+arrow keys)
* Fixed bug with callout appearing on resize.
Change-Id: I3bb9952867a983a4f7612964ff719a1179dd0fc6
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
Method now returns annotations from start vs empty annotation set.
Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense
Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
* Added comments to classes and methods
* Quieted a jshint warning
* Broke some long lines
* Replaced instances of "var\t" with "var "
Change-Id: I1d617ed9e5180f1a3dff42078fb5debb5d718407
Firefox triggers a keypress event for backspace. We handle backspace in keydown, so this keypress event should be ignored.
Change-Id: I6a481dbd5df0cf4558a5f1975717ca809250ccda
If you select some text and start typing, we will now remove the content in the range and new content will be annotated with the annotations from the first character in the deleted range. This is similar to other editors.
Change-Id: I46ced52665ab10f9b724dbb225df5687c18a4c3a
The cursor will move natively when it can, allowing for word jumping with alt/ctrl keys. Special conditions exist for slugs and node boundaries that result in programatic movement.
Change-Id: Ife156bf94d8192ddd322c016ca8359855b17d7fc
Removing check for insertAnnotations length because it's also important to know if we're pre-unannotating text.
Change-Id: I7fab39ca353d7656de3ce2985a821cb54384100e
Add some missing constructor names and rename the ones with a
lowercase 'v'.
I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.
Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)
Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
This allowed me to move ve.ce.Surface particulars (such as the starting, stopping and clearing of polling) out of the UI code.
Also cleaned up some switch statements.
Change-Id: I7b85e42a4e01f8d76237d995e25275f2424541ea
Slugs aren't represented in the model at all, but in the DOM they do
contain a single character ( or ), so we have to override
the return value of getDomText() to be empty.
Change-Id: Ic93cb694b0632bc81d8d0749149e4d739232ed48
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line
Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
* Commands for Sublime:
Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
Replace: "$1 {$3} $2"
Save all && Close all
Find: " function("
Replace: " function ("
Save all && Close all
Find: "Intialization"
Replace: "Initialization"
Save all && Close all
* Consistent use of types (documented in CODING.rm):
- Merged {Integer} into {Number}.
- Merged {DOM Node} into {DOMElement}.
* Remove work-around /*jshint newcap: false */ from ve.js
Calling Object() as a function to to use the internal
toObject no longer throws a newcap warning in JSHint.
It only does that normal functions now .
(e.g. var a = Cap(); or var a = new uncap();)
* Add missing annotations (@static, @method, ..).
* Remove unused variables
* Remove null-assignments to variables that should just be
undefined. There's a few variables explicitly set to null
whereas they are set a few lines under and not used otherwise
(e.g. 'tx' in ve.ce.Surface.prototype.onPaste)
Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
Detecting page status in a similar way as WikiEditor inspector.
Disabled accept button now behaves appropriately.
Accept button status is now evaluated on enter or submit.
Change-Id: Ibfef6ffd87cb9a71e37242d6214d0f8e3af2e2c0
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)
The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.
This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.
Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
Icon appears when scrolling and resizing window.
Instead of always setting the context on scroll and resize, bind to the
updateContextIcon method.
Icon appears when selecting a non content data offset.
Changed logic to show icon changed to content length vs range difference.
Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.
Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.
Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.
This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.
Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes
Change-Id: Id101f56594014786892d382d06c658f416224a9c
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass
Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b