Commit graph

677 commits

Author SHA1 Message Date
jenkins-bot 22796f925d Merge "Fixing resize handle size" 2013-06-06 23:46:52 +00:00
jenkins-bot 72f661dc69 Merge "ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly." 2013-06-06 21:46:21 +00:00
Christian Williams eaba9833d2 Fixing resize handle size
Handles were missing vendor-specific box-sizing declarations.

Change-Id: I6f8e8a37df29cc351f4ca50b7dd02fadcc3bdda3
2013-06-06 11:18:57 -07:00
jenkins-bot 1bab467c61 Merge "Rename character to (grapheme) cluster when dealing with unicode." 2013-06-06 17:49:12 +00:00
Ed Sanders fc5ead9212 Code style fixes: 'function(' => 'function ('
Change-Id: I905f6bec5c12903775bf3bb1085d26c9ea001eca
2013-06-06 13:02:16 +01:00
jenkins-bot 507a61bfd5 Merge "Proper support for frame images (do not display magnify icon)." 2013-06-06 03:26:49 +00:00
Catrope 3aae3e80bd Fix protectedness of MWReferenceList
The update() method wiped out the entire contents of the node, including
the shield that makes ce.ProtectedNode work. Fixed by only wiping out and
reconstructing the contents of the <ol>

Change-Id: Ib2978a72939884be67964ce8a3d89a570f70bfa3
2013-06-05 18:10:04 -07:00
Ed Sanders 22d1908bd4 Update reference lists and inline numberings automatically.
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.

InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.

ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.

Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
2013-06-05 15:11:16 -07:00
Inez Korczyński d14b2c514d ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly.
Change-Id: Ieacf9187371a1687869bcb4bb0244f1bc251a803
2013-06-05 14:37:28 -07:00
Ed Sanders 605fe147dc Rename character to (grapheme) cluster when dealing with unicode.
Change-Id: Ia72e19289ba7f15a921d22698ab5d8c354ef120d
2013-06-05 17:30:28 +01:00
Inez Korczyński 1cd93f11ca ve.ce.Document: Introduce getRelativeRange method
A new method to be used for cursor left and right movement.

Change-Id: I9b32ccf6800d34f94793fc9086ba2c7341e30c61
2013-06-05 13:10:38 +01:00
Timo Tijhof 57960a73bd Add .csslintrc file and fix remaining warnings
Adding a fairly loose .csslintrc file so that our code
passes it.

The following options cause warnings in our code and have been
disabled for now:

* adjoining-classes
  > Don't use adjoining classes.
  > .ve-ui-widget-disabled.ve-ui-textInputWidget textarea:focus {

* box-sizing
  > The box-sizing property isn't supported in IE6 and IE7.
  > box-sizing: border-box;

* box-model
  > Using width with border can sometimes make elements larger than you expect.
  > border: solid 1px #ccc;
  > Using width with padding can sometimes make elements larger than you expect.
  > padding: 0 0.75em 0 0.75em;
  > Using width with border-right can sometimes make elements larger than you expect.
  > border-right: 1px solid #eee;

* fallback-colors
  > Fallback background-color (hex or RGB) should precede RGBA background-color.
  > background-color: rgba(104,171,255,0.1);

* important
  > Use of !important
  > position: relative !important;

* outline-none
  > Outlines shouldn't be hidden unless other visual changes are made.
  > .ve-ce-documentNode[contenteditable="true"]:focus {

* qualified-headings
  > Heading (h1) should not be qualified.
  > .ve-ce-branchNode h1:empty:before,

* universal-selector
  > The universal selector (*) is known to be slow.
  > .ve-ce-protectedNode * {

* unqualified-attributes
  > Unqualified attribute selectors are known to be slow.
  > .ve-ce-documentNode[contenteditable="true"]:focus {

Fixes made:
* modules/ve/ce/styles/ve.ce.Surface.css:
 [L66:C2] margin can't be used with display: inline.
* modules/ve/ui/styles/ve.ui.css: Unknown @ rule: @-ms-keyframes
 Internet Explorer < 10 doesn't support keyframes. IE10+ supports
 the standard property. I don't think ms-keyframes ever existed
 http://caniuse.com/css-animation. ms-transform did exist
 http://caniuse.com/transform.

Change-Id: I728a48e489c079e1c94a506bb00c245de9551eb6
2013-06-05 11:07:00 +00:00
Timo Tijhof b463c5d377 jshint: Fix trailing comma
Due to the "es5: true" jshint option we enabled, these
warnings were surpressed. I've disabled the option since
we no longer require it. It was enabled in 07c86fc to fix
a bug with jshint. This bug has now been fixed.

Change-Id: I55b7d031eb5581af5f733f050cf2ea98dacb2af6
2013-06-05 13:00:49 +02:00
Inez Korczyński a9812ad4c6 Proper support for frame images (do not display magnify icon).
Change-Id: I94792760e6b1ff69ab13501939bf8d10e0558e5b
2013-06-04 17:41:35 -07:00
jenkins-bot 3dfc960576 Merge "Store DM nodes in InternalList" 2013-06-04 17:06:24 +00:00
Ed Sanders 2925966944 Store DM nodes in InternalList
Also keep items in the order they appear in the document
and grouped by group and key.

Additions and removals are triggered by the new root/unroot events.

Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
2013-06-03 22:10:07 +01:00
jenkins-bot 722b193f45 Merge "Convert GeneratedContentNode into a mixing (instead of an abstract class)." 2013-05-30 16:50:53 +00:00
Catrope 7a616429a0 Unwrap excess <p>s in inline template rendering
This is a hack, in the future Parsoid will have a template re-expansion
API that will produce the correct result.

Change-Id: I328c11330fb3db71c51882717d6b84099c9270d1
2013-05-30 17:41:20 +01:00
Inez Korczyński 394a40f27c Convert GeneratedContentNode into a mixing (instead of an abstract class).
Change-Id: I280d2a59326bd83357c7a09c3a188a70fbc75335
2013-05-29 14:54:57 -07:00
jenkins-bot efb3f21b13 Merge "A fix for arrow movements in RTL wikis." 2013-05-28 21:50:58 +00:00
Moriel Schottlender 5e9c9b9367 A fix for arrow movements in RTL wikis.
This will make sure the marker moves correctly (backwards/forward)
in RTL languages as well as LTR languages, judging from the wiki pageLanguage.
This can be a quickfix until the movement can be decided per the direction
of the specific element (span/paragraph/div) the marker is in.

Bug: 38546
Change-Id: Ic01e110a5e6094cd275327a2e8cea90c900f1bd1
2013-05-28 14:50:20 -04:00
Trevor Parscal 8eb0efab9b Fix resizable nodes
Making sure resize handle events are bound and unbound on focus, and that elements are created in the right window.

Change-Id: Ie90bb82aa6c81c372d76278dab3665bd49bf573c
2013-05-28 17:36:31 +01:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
Catrope e6c7aa4275 Clear phantoms on teardown in ProtectedNode
When you typed after a ProtectedNode that was previously at the end of
a paragraph, then moved the mouse, you'd get a JS error.

What happened was the typing caused a new TextNode to be created after
the ProtectedNode, which caused the ParagraphNode to be rebuilt,
detaching the original ProtectedNode and creating a new one. The
detached ProtectedNode was still bound to mousemove on the body, and
when that event fired it would try to remove its phantoms from the
surface and fail because detached nodes can't get to the surface.

Change-Id: I9f38776f0267645b14d7b26e2a25007cf3be8ec7
2013-05-26 12:23:55 +02:00
jenkins-bot d6b801aa7d Merge "Store multi byte characters as one element" 2013-05-25 09:00:49 +00:00
Ed Sanders 90e4f4d665 Store multi byte characters as one element
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.

TODO: The regex only works on surrogate pairs, not
yet combining accents.

fixupInsertion will combine a combining mark with the
character to its left it it can.

Bug: 48630

Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
2013-05-25 00:50:11 +02:00
jenkins-bot 601f01dbd3 Merge changes I2dc0c151,I807a0f32
* changes:
  Attach resize handles to $localOverlay
  Remove resize handles on surface teardown
2013-05-24 22:17:50 +00:00
James D. Forrester 83c79bd586 Wrap pre-formatted nodes at word boundaries, not window width
Bug: 38043
Change-Id: I9b5e3b3e62b52c86743ee345b1cc31beec0a061e
2013-05-24 22:44:44 +02:00
Ed Sanders e14defc76f Attach resize handles to $localOverlay
Because that's where they should be.

Change-Id: I2dc0c1511f459fea6bf7db86eff9a55c07dd911b
2013-05-24 22:43:15 +02:00
Ed Sanders 80a37e9df3 Remove resize handles on surface teardown
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.

Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
2013-05-24 22:19:18 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Inez Korczyński 57317e2327 Use our own collection of constant to key code. The one based on w3c is not reliable.
Also, for next few months, please don't mention w3c when I'm around.

Change-Id: I4c8577ae50c16b177dbe370a0deac0d3272e9a06
2013-05-23 16:39:01 -07:00
Inez Korczyński 1d7cf569e6 Support for thumb and frame images with captions.
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly

* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode

* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper

* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode

Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
2013-05-23 00:44:43 -07:00
jenkins-bot c1477bc1da Merge "Move selection to end of insertion after paste" 2013-05-20 23:19:55 +00:00
Inez Korczyński 7c8bc08470 Added very basic support (rendering) for captions of thumb and frame images.
Change-Id: I4a59d4601c9bf44b241bb1432c9f1abc3f961743
2013-05-20 13:15:35 -07:00
jenkins-bot 791fdfb6d4 Merge "Refactor HTML attribute preservation" 2013-05-20 17:29:09 +00:00
jenkins-bot fb9f6df6b5 Merge "Wrap <img> in <a> inside image thumb in order to match MediaWiki parser output." 2013-05-18 16:54:24 +00:00
Ed Sanders 95f41c176b Move selection to end of insertion after paste
Assuming this was broken by changes to translateRange.

Bug: 48603
Change-Id: Ia2a2120cb75aa86374b594ae3f484c5161028919
2013-05-18 16:41:58 +01:00
Ed Sanders 57b9167bb5 Fix call to getWindow
Using the wrong namespace.

Bug: 48602
Change-Id: I31dc071328123b57b778aa1b21f0e1daf6405e5c
2013-05-18 16:29:03 +01:00
Catrope 9ff6737f4c Refactor HTML attribute preservation
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.

ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
  because these things aren't in the attributes object any more. I don't
  think it ever made sense because these attributes were never supposed
  to be changed anyway.

ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
  renderHtmlAttributeList()

ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
  and rendering HTML attribute lists

ve.dm.Model.js:
* Add getter for .htmlAttributes

ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*

ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
  work any more

tests/:
* UPDATE ALL THE TESTS

Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
2013-05-17 20:57:33 -07:00
Inez Korczyński e196c2f247 Wrap <img> in <a> inside image thumb in order to match MediaWiki parser output.
Change-Id: I91cfcd9ea319b4429abbbe9ddbb07d1cd8a65b62
2013-05-17 11:42:27 -07:00
jenkins-bot 0eb2581b64 Merge "ve.ui.Context: Add embedding feature" 2013-05-16 18:26:39 +00:00
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00
Inez Korczyński 995a20219a Emit teardown event before replacing generated content node content and emit setup event after.
Change-Id: I397d4dfb5fd0177255a0b4389ba5380807969ef4
2013-05-15 17:35:49 -07:00
Ed Sanders b5ead95ee8 Implement roundtrip update of template contents
Currently there is no Parsoid call for this so we're using the PHP
parser API.

Change-Id: I8bc4f96924d88de7bc67203336bf465ba91fc37b
2013-05-16 00:56:44 +01:00
Christian Williams e669f8faf6 Fixing block template styling
Trailing comma borks everything.

Change-Id: Ic4eb97f84b45297312b45ab64355836ef8a329d1
2013-05-15 16:37:27 -07:00
Inez Korczyński ba5c4f104d Build TemplateDialog based on parameters that are passed to template
(instead of TemplateData as before).

Change-Id: I50b0e6ef1936c4b56f40fa73bd42b03587bdf979
2013-05-15 22:47:59 +00:00
jenkins-bot d97114ad10 Merge "Implement ve.ui.MWTemplateDialog" 2013-05-15 19:38:20 +00:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Timo Tijhof 25d6e6f136 ve.ce.Surface: Append phantoms to overlay instead of surface
Surface can be deep inside a skin layout of which it is not
unlikely for one or more of the parents to have position
relative.

Change-Id: Ie202fa43b837650fd296fa6804d035622e2599e1
2013-05-15 21:28:56 +02:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
jenkins-bot 44e0b7e345 Merge "Make ve.ce.ProtectedNode use setup (for setup) and teardown (for teardown) events so it is going to work well after node is rewrapped (example: MWBlockImageNode)." 2013-05-15 17:31:53 +00:00
Inez Korczyński 2a53329f0d Make ve.ce.ProtectedNode use setup (for setup) and teardown (for teardown) events so it is going to work well after node is rewrapped (example: MWBlockImageNode).
Change-Id: Ibd539813f4302d8bbf8eaa35af71817a55fb1f4b
2013-05-15 10:28:56 -07:00
Inez Korczyński b8d81f5238 Make MWBlockImageNode a ProtectedNode (by adding mixin).
Change-Id: Ib15efaf4964f16b86020367e42848d228efd09ba
2013-05-15 10:01:19 -07:00
jenkins-bot 3109e96bb1 Merge "Better support for MediaWiki block level images (thumb and frame)" 2013-05-15 02:58:23 +00:00
Christian Williams 991859d5d1 MWInlineImageNode should be img
Change-Id: I0cc43c59031f970b879b64696e824ebaa28a4b53
2013-05-14 17:36:04 -07:00
Inez Korczyński c6c7af5a62 Better support for MediaWiki block level images (thumb and frame)
Change-Id: Id6f65e4e1971e21035c89f32fa7ab0009c84695c
2013-05-14 17:14:36 -07:00
Inez Korczyński a3f6008bd4 Introduction of setup and teardown events for ve.ce.View nodes
* modules/ve/ve.Node.js - remove ve.EventEmitter mixin
* modules/ve/ve.dm.Node.js - added ve.EventEmitter mixin
* modules/ve/ce/ve.ce.BranchNode.js - make updateTagName use newly added
  events

Change-Id: I349155b8e986fe09b615bb5f0617409d723936ef
2013-05-14 19:47:40 +00:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 5012ed101b Floating toolbar cleanup
Objective:

Move toolbar floating functionality to ve.init and clean it up

As a bonus:

demo.css
* Fix CSS path to set width of inputs properly

Changes:

demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object

ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node

ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating

ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()

ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating

ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface

ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js

Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
2013-05-14 12:43:30 -07:00
Inez Korczyński 9f8ababfa9 Fix inability to split lists
Fixes change made in I7a8d6c474ecca5af02b72b6453c900ed61acea58 by using
DOM_VK_ENTER instead of DOM_VK_RETURN (which is not defined anymore).

Bug: 48386
Change-Id: I8d7aeffc8166487806e3489b054f508c5e9418ff
2013-05-13 14:59:16 +00:00
Inez Korczyński b32b5702d4 (bug 48022) Ignore certain function keys in key press handler
This is a temporary solution that still may some function keys go through.

Change-Id: I7a8d6c474ecca5af02b72b6453c900ed61acea58
2013-05-10 13:51:23 -07:00
Trevor Parscal 8858ed932f Make reference list nodes render contents again
Really Roan? How dare you!

See I3f5116d7dfbaa5889b7c5cac01d7341272749c58

Change-Id: Ia0ae514fc07752edb7b7100716e09163d3bfacba
2013-05-10 10:47:10 -07:00
jenkins-bot 8bac303893 Merge "When removing an empty list item, also remove the list if it's now empty" 2013-05-10 17:17:36 +00:00
jenkins-bot d7c3dd8ec6 Merge "Reduction of renderContents calls" 2013-05-10 15:35:37 +00:00
Catrope 811721f1e1 When removing an empty list item, also remove the list if it's now empty
When the user presses Enter in an empty list item, we remove it. But if
the list item was the only child of the list, that leaves an empty list
which then gets a block slug, leading to all sorts of weird things, and
even pawns in Firefox. So check whether the list item was the last child
and if so, remove the list.

Bug: 48287
Change-Id: If22d9b904b8861e24d56944d791545635b2e4254
2013-05-09 17:47:36 -07:00
Inez Korczyński 1e85621bd9 Reduction of renderContents calls
There is no need to call renderContents in ContentBranchNode constructor
because it is going to be called anyways in onSplice

Change-Id: Id1ab983668299658ecd6e89a37667cc34c701689
2013-05-10 00:28:30 +00:00
Catrope 9372ca60ad Kill getOffsetFromNode() with fire
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.

Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).

Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
2013-05-09 17:26:22 -07:00
Catrope 3d21609ca9 Move completeHistory from dm.Surface to dm.Document
Per IRL conversation with Trevor, that's where it belongs.

Change-Id: I9eae05380597ed83122f29864b77d2278d3dd863
2013-05-09 14:54:25 -07:00
Christian Williams 30cfe6998f Fixing shields
Shields were being added twice. Switched the blank png to gif
because the red IE background couldn't be replicated. Changed
some styles from Alien to Protected.

Change-Id: I9c62665e4e0dc54b8511749b9d2a629db7990a16
2013-05-08 12:29:25 -07:00
Catrope 31c2165770 Also render attributes of the form html/i-j/attrName in CE
Factored the parsing of html/* attributes out into a static function.
Factored attribute (re)rendering out into ce.View, attribute updates
are much simpler now.

Change-Id: I4caa6d5e1e2c21c28ddff61c3c864e47f66cc6b2
2013-05-08 18:10:46 +00:00
Timo Tijhof 13dd31c046 ve.ce.FocusableNode: Fix documentation
The constructor doesn't use any parameter named "$resizable".
And the one usage of it (ve.ce.ImageNode) doesn't pass any
arguments.

Follows-up 3fe3032.

Change-Id: I30530f4199a7c8383933be286b7b7a705c05c26c
2013-05-07 21:51:38 +02:00
jenkins-bot ab7f7ae915 Merge "ve.ce.ProtectedNode" 2013-05-07 01:33:43 +00:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
jenkins-bot 152009c327 Merge "Context menu in wrong place" 2013-05-06 23:10:32 +00:00
Trevor Parscal 2706b6dc50 Context menu in wrong place
A bug in I4bad882d1d6fb83bcdcfd0de3bfc9af52960c2ff caused the vertical
position to sometimes be NaN, and thus make the context in the wrong
place (but only vertically).

Change-Id: I5216af5c432caaa0fb400d8d006647b9f2488619
2013-05-06 16:08:47 -07:00
Christian Williams d23c10fd8e Fix insertion annotations
Now comparing annotations in surface to insertionAnnotations
by comparable object to trigger pawn trick. Adding annotations
correctly to placeholder.

dm.Surface change method now uses setInsertionAnnotations()
and passes the AnnotationSet from offset-1. The set is cloned.

Added ve.ce.Surface.areAnnotationsCorrect() to compare either
annotations to the left or right to the insertionAnnotations.

Also use compareTo() and getComparableAnnotations() rather than
comparing by name, and fix SurfaceFragment.annotateContent() to
actually be selective when clearing rather than clearing everything.

Change-Id: I6116afa2e176daa0a0f2103a551501426829e2a6
2013-05-06 15:53:29 -07:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Ed Sanders 7cb4a30ff3 GeneratedContentNodes store DOM elements, not HTML (like aliens)
To avoid serialisation bugs, and for consistency.

Change-Id: I02e202a2ab52c88da039349ec079bea55e000665
2013-05-02 18:22:56 +01:00
jenkins-bot ac5524b26d Merge "Make ve.ce.Surface.getSelectionRect() tollerate browser bugs" 2013-05-01 20:25:10 +00:00
MatmaRex 11c56f79c9 Make ve.ce.Surface.getSelectionRect() tollerate browser bugs
.getClientRects() somestimes returns an empty collection which causes an
exception to be thrown by rangy. This corresponds to
.getBoundingDocumentRect() returning a hash full of zeroes.

Detect this and handle such ranges separately, by inserting dummy DOM
elements at the selection's beginning and end, then using their
position to determine where the actual selection was.

This behavior is seen sometimes in Opera, and in Chrome by using the link tool on text at the beginning of the document.

Bug: 47772
Change-Id: I4bad882d1d6fb83bcdcfd0de3bfc9af52960c2ff
2013-05-01 20:23:50 +00:00
jenkins-bot 929d6b9e22 Merge "Also respect .static.renderHtmlAttributes when rerendering for attribute changes" 2013-05-01 18:07:11 +00:00
James D. Forrester b9ba3c92a3 Add support for <div>s as user-editable blocks
Bug: 47907
Change-Id: I794927a881082e0113c0ce8ee8f1d908b0960899
2013-04-30 18:43:41 -07:00
Roan Kattouw 6f2040badf Also respect .static.renderHtmlAttributes when rerendering for attribute changes
Change-Id: I5baa41987e04cb0bee771d530f779df7e4fd86b2
2013-04-30 15:30:18 -07:00
jenkins-bot a287b2e257 Merge "Move Phantoms onChange" 2013-04-30 18:05:30 +00:00
jenkins-bot d8d61126ea Merge "Fix range translation for surface fragments" 2013-04-30 17:58:39 +00:00
Christian Williams 4dfb137bc0 Move Phantoms onChange
Aliens now listen for surface model change events in order to
adjust the position of the phantoms.

Change-Id: I1e8bfba331a10678e9ca7e64b7818197237eb0a2
2013-04-30 10:55:59 -07:00
Ed Sanders d4eef1b879 Fix range translation for surface fragments
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.

As translate range is always outer I don't think we need to
check for start and end crossing over?

Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.

Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.

Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.

Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).

Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
2013-04-30 17:08:15 +01:00
jenkins-bot 30c6dfd84a Merge "Fix ce.AlienNode" 2013-04-30 00:51:18 +00:00
Roan Kattouw fdea620ffe Fix ce.AlienNode
Was completely broken after the dm.AlienNode changes

Change-Id: I3f5116d7dfbaa5889b7c5cac01d7341272749c58
2013-04-29 17:35:08 -07:00
Christian Williams 5e84ac9ee5 (bug 47746) Fixing Phantom placement in RTL
CSSJanus flips left for right for RTL languages. To ensure proper positioning of phantoms, the phantom container must actually be set to left:0, not right:0. Added the @noflip option before the phantoms selector to prevent CSSJanus from modifying it.

Change-Id: Id7662362d117d6c5719b9b98d7a0dbf62e9ba3ff
2013-04-29 17:00:29 -07:00
jenkins-bot 892be200b5 Merge "Add TableCaptionNode" 2013-04-26 21:12:09 +00:00
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
Inez Korczyński b9c2f855e1 (bug 47711) Fix FF specific bug
Firefox fires key press events for arrow keys - but we handle them
already in keydown - so the solution is to just ignore those
key presses in the handler.


Change-Id: I1aff295a0958b75697c4d362e0d6095283f37fe8
2013-04-26 20:09:10 +00:00
Roan Kattouw 72e06d9cbf Deduplicate childUpdate events based on transaction and appliedness
Previously, they were only being deduplicated based on the transaction,
which meant that an undo was seen as a duplicate (but then if you undid
again, that wasn't a duplicate).

Change-Id: If432ea28e6c206a2ad5562e529e2d3ed808c20e4
2013-04-25 17:08:30 -07:00
jenkins-bot 841a8925c8 Merge "New static property - renderHtmlAttributes" 2013-04-25 23:44:13 +00:00
jenkins-bot 8d4c87a388 Merge "Initial support for MWBlockImageNode - thumb images with captions :-)" 2013-04-25 23:36:08 +00:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00
Inez Korczyński 2286259681 New static property - renderHtmlAttributes
It is going to be used at least for figure tags for which Parsoid gives as a lot of CSS class names that are useless for rendering purpose

Change-Id: I4b1e8084a6b7ab5294e0c3cf153fc6cffb3e8dac
2013-04-25 14:42:12 -07:00
Inez Korczyński 93357b8f34 Performance improvement for getRenderedContents
Instead of calling $.append for every single char - buffer and call $.append only when really needed.

Change-Id: I53acfa795ea5dc6a8ca39ce11017daa85c9151d2
2013-04-25 14:15:01 -07:00
Trevor Parscal f8621f9ef8 Improve resizable node rendering
* Only place them in a high z-index while resizing so they don't render
  above dialogs and menus
* Add resize transition

ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions

ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
  calculation

ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
  non-image node
* Enable transition and set new dimensions before transaction processing
  which will cause re-rendering)
* Delay transaction processing for resize until after transition is
  complete
* Add hiding of context menu on resize start

ve.ce.Surface.js
* Add getSurface method so we can get to the context menu

Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
2013-04-25 11:45:11 -07:00
jenkins-bot dfe4c1b98f Merge "Link inspector fixes" 2013-04-25 01:31:33 +00:00
Trevor Parscal 3f3c87ce24 Link inspector fixes
ve.ce.Node.css
* Added prefixes for use of box-sizing

ve.ui.MWLinkInspector.js
* Whitespace

ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing

ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode

ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes

Bug: 47413

Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
2013-04-24 18:29:55 -07:00
jenkins-bot dc37f3132e Merge "Create and process transaction only if the value of given attribute (width or height) really changed" 2013-04-25 00:27:04 +00:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
jenkins-bot 4d64b0bb8f Merge "Mixin tracking" 2013-04-24 23:23:00 +00:00
Inez Korczyński 939985ccd8 Create and process transaction only if the value of given attribute (width or height) really changed
Change-Id: I4177478171e1d417634adb06f3bf74af0c77c15e
2013-04-24 15:49:33 -07:00
Christian Williams f8f82c8eaa Selecting generated content with cursor keys
Using left and right arrow key to move to and over an image will
select the entire node.

Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
2013-04-24 13:22:41 -07:00
Trevor Parscal 898866a598 Mixin tracking
Change-Id: Ic3e4472b9e69458f0797c17f72dbcd2ec5267893
2013-04-24 12:45:53 -07:00
Inez Korczyński f21a385bd9 Refactor renderContents() deduplication code
Change-Id: Ib8672b51fc236cac805b88a99d07b3c496548cbd
2013-04-23 16:10:18 -07:00
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Inez Korczyński a13713e3a4 Fix bug in ContentBranchNode that caused renderContents to be called not enough
Change-Id: Idff61d405404eccb43c0f36cbfc7eba5af30bad9
2013-04-18 16:11:59 -07:00
jenkins-bot 151c325c0d Merge "Allow node focusing" 2013-04-18 23:03:19 +00:00
jenkins-bot d28c5548d5 Merge "Make the AnnotationSet constructor take an array of indexes" 2013-04-18 21:50:25 +00:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
Inez Korczyński d809dc7e37 Added inline comment explaining not obvious purpose of code
Change-Id: Ib9ea1307ebe58c03abd00dcf8b96681d6901a3d4
2013-04-18 13:39:56 -07:00
Catrope eac44c39f4 Make the AnnotationSet constructor take an array of indexes
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.

The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.

Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
2013-04-18 10:56:03 -07:00
Inez Korczyński e786c5c2f0 Avoid rendering content of ve.ce.ContentBranchNode multiple times when only one transaction is applied
Change-Id: I940bb96b670afb7ab3de524919b56912d027a2ef
2013-04-17 12:16:04 -07:00
jenkins-bot 1b072d2e0c Merge "Inside ve.ce.Document.getRelativeOffset fallback to 'character' mode if 'word' mode returns the same offset as was passed originally" 2013-04-16 22:54:27 +00:00
Inez Korczyński 9d5b9525d6 Inside ve.ce.Document.getRelativeOffset fallback to 'character' mode if 'word' mode returns the same offset as was passed originally
Change-Id: Ia3de5d5c1f37f17161fb1c8c9a284c868bb4a5fb
2013-04-16 13:12:25 -07:00
jenkins-bot 11f4bbbb9d Merge "There was no check if anchorNode of selection range is inside an element with CSS class ve-ce-slug." 2013-04-16 18:35:36 +00:00
Inez Korczyński d4e41e2908 Make returning the same offset the least preferred option in ve.ce.Document.getRelativeOffset
Change-Id: If21cdea220b58aec92b8735e92f594d8c16c8f6f
2013-04-15 14:59:04 -07:00
Inez Korczyński 097fd3c1a4 There was no check if anchorNode of selection range is inside an element with CSS class ve-ce-slug.
Adding that check let me simplify logic around a little bit as well.

Bug: 47258

Change-Id: I51bf5e9caecf6a8b4e0f75118a93cfe69a5a6542
2013-04-15 21:40:13 +00:00
Ed Sanders 6dacc54954 Hybridise MWTemplateNode
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
  to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically

Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
2013-04-14 02:34:18 +00:00
jenkins-bot 1b5f4704ff Merge "Have ce's ctrl+arrow functionality use UnicodeJS library" 2013-04-13 08:06:20 +00:00
Ed Sanders 7f6beb9d39 Have ce's ctrl+arrow functionality use UnicodeJS library
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.

Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
2013-04-12 12:12:53 +01:00
Ed Sanders 01eda7f36a Create MWTemplateNode
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.

Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
2013-04-11 23:58:48 +01:00
Trevor Parscal 9510440640 Image node refactor
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)

ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out

ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height

ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level

Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
2013-04-10 14:56:08 -07:00
Ed Sanders 62c06d0253 Create GeneratedContentNode which can store rendered HTML in IV store
AlienNode is now a subclass of GCNode, but doesn't use the IV store yet.

Bug: 46571
Change-Id: If0717afdf557a2aa681d1bae3a6e98299631091a
2013-04-10 19:34:19 +01:00
jenkins-bot 906f4cf21d Merge "Clickable inline images" 2013-04-09 23:46:45 +00:00
jenkins-bot c56363912c Merge "Reduce code duplication for annotation rendering" 2013-04-09 23:46:21 +00:00
jenkins-bot 053d0a86a0 Merge "Prevent IE from editing ce="false"" 2013-04-09 23:43:03 +00:00
Catrope 27875c8220 Reduce code duplication for annotation rendering
ve.dm.Converter and ve.ce.ContentBranchNode were duplicating a fair bit
of logic for annotation rendering. Moved the annotation opening and
closing logic into ve.dm.Converter.openAndCloseAnnotations, and
implemented both annotation rendering code paths in terms of that
function with callbacks for caller-specific behavior.

Change-Id: I7cba7d2fda7002287b07949a1b8120ba80bfe854
2013-04-09 23:38:03 +00:00
Catrope 9c967267e6 Rename ve.NodeFactory to ve.NamedClassFactory
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name

Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
2013-04-09 12:05:05 -07:00
Catrope 2eb77c1298 Add ve.ce.View as a common base class for ce.Node and ce.Annotation
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.

ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).

At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.

Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
2013-04-09 12:05:05 -07:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Christian Williams 23ac4b79bb Clickable inline images
Clicking an inline image will select it, or expand the selection.

Change-Id: I505665f2dac2e52140cc049e63e3355190dcbfec
2013-04-08 17:58:46 -07:00
Christian Williams 4c1934b19d Prevent IE from editing ce="false"
This is a redux of logic already in master.
Moved from keydown to keypress because IE
fires keydown multiple times for held keys.
Changed the logic to determine that the current
offset is just after an element that should not be
directly edited.

Change-Id: I5206d8919abde740d92f636b0c8618c4ebb6f6ff
2013-04-08 17:53:31 -07:00
Christian Williams de49bf2bf7 Quick fix for IE typing after generated content
The previous check was incorrect and was setting selection
too often.

Change-Id: I1ac393c149b6f814949b84e47faa04906c94f6af
2013-04-05 16:12:12 -07:00
Inez Korczyński fea3273cad Make ve.ce.Document.getSiblingWordBoundary compatible with new linmod
Change-Id: I746fb8ad761e68cb3c8a76550e2dd4cb540be4e6
2013-04-03 18:07:11 +00:00
Timo Tijhof 1ec8ba3e24 Remove superfluous spaces in function invocations.
Find-Exec: ack '\.[a-zA-Z]+\ \(' --js modules/ve modules/unicodejs
Change-Id: Ib7d0a6514f3321f1d09fbf7cf52c2a9c2cecde88
2013-04-03 17:48:34 +00:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
jenkins-bot 7b9618ebc2 Merge "Typing support after Aliens and Entities for IE" 2013-03-29 02:19:15 +00:00
Inez Korczyński 836fa82155 Make sure that rangy is initialized only once and that it is initialized before it is used.
Change-Id: Ia318908d34e82ae97ae1bf662ad9fc5dc28bf6ba
2013-03-28 14:50:43 -07:00
Christian Williams 48f6403504 Typing support after Aliens and Entities for IE
When the cursor is between ce="false" elements and an editable next
sibling, IE often sets the anchorNode to be the ce="false" element
(or text node within). This change returns aliens to ce="false"
(abandoning the former true within true IE trick), and ensures that
the cursor is in the right place on keydown by programmatically
setting the selection.

Change-Id: I952488510f32b096b27e8e55d4afc7df930e0072
2013-03-28 14:49:09 -07:00
Timo Tijhof c53685b865 Doc: Replace "@property @type {Type}" with "@property {Type}".
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd  in
the generated pages:
 <h2>TextString</h2>
 <p>TextString</p>
 <p>This class provides a ...</p>

Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
2013-03-28 21:21:56 +01:00