We call isRedirect to get the real language code instead of the site code.
Post-factum, lang attribute is added as well for each entry.
Bug: 53503
Change-Id: Ia6bf63a7cbe3c7b99ed05d0bd0fdd33190550c98
By passing in the information via a ResourceLoaderModule this
gets around any concerns with performance (version information
is read from the file system).
The version information is appended to the beta toolbar dialog.
Bug: 53050
Change-Id: I7836e1d4003416cbb7e18e3435aa87d82fd5c2e2
Also..
* removed an incorrrect comment referring to the old module
name (standalone didn't use the VisualEditorMessagesModule).
* made it use debug mode to determine whether to minify or
prettify the js code.
Change-Id: I493007649fba27e7faab0cf743eded5f68714c50
When a link was inserted, the cursor position was backwards (at the
beginning of the word rather than its end) - this commit fixes that
problem.
Also, thanks for the help Ed!
Bug: 53560
Change-Id: I04fe1ca4c9126898e7bf85cdf519794d66b4f38b
Also always use strings 'true'/'false' for the value, because
it is a string property (spellcheck, however, is a boolean)
and always use a capital second 'E' in the name.
Change-Id: Ia4e1f9edfd8f236fe81df190e6a68729d7b52243
The inspector popup should appear relative to the position of the related
calling method - either relative to the cursor (like in links and language)
or relative to the focusableNode (like in templates/transclusion).
Bug: 50905
Change-Id: I07f58d0c6561adecbec560fc24bcb6e590f2cd9f
This avoids problems when unnamed references were copy-pasted.
Knowing that key is always non-null simplifies a lot of logic
elsewhere.
Bug: 53365
Change-Id: I3a23123ae732d9583814d38dd880a0cdf691fd5d
Bug fix for browsers which don't have an event.clipboardData
property. The check is done correctly in onCopy but not onPaste.
Change-Id: I3cdf4c0358aa145dcb70c2c103d08a0002001fd4
This commit fixes two issues with insertion of annotations in blank space:
* LanguageInspector issue with inserting an language annotation inside any
whitespace (selection of space between words or collapsed selection in
blank line)
* AnnotationInspector issue with collapsed selection inside slugs. If
the marker was in a slug collapsed selection, activating
AnnotationInspector would expand the range to the closest word (on the
next paragraph). This commit makes sure the expansion for the next word
only happens if the selection is outside a slug.
Change-Id: I144eccefba16131a3d2ec6a3181adf47a15d6cc0
This listens to change events on the surface and checks to see if
there is more than just an empty paragraph node.
Bug: 53345
Change-Id: Ic8fa84d7cdcbffd154178939d0ec8c2c4f86c415
This functionality was (accidentally?) removed by I8f8a240a. It
stops us from over-zealously balancing data when we can get away
with just pasting the original selected range (e.g. it always wraps
collections of text and content nodes in another paragraph).
Bug: 53364
Change-Id: I93fa56c4e43083993c310e0050087e9d1de1e08b
modules/ve/ce/ve.ce.Surface.js
* Schedule the post-keypress async handler in a way that can be cancelled.
* Cancel it and run the handler immediately if another key event happens.
Bug: 53079
Change-Id: If139ff3230c10caa616743f71659c4606d290310
I claimed that it didn't preserve text nodes, but it does. It's just
that there's a bug where it doesn't preserve text nodes if the selector
passed to it is too simple, but 'link, meta, style' is complex enough
to avoid triggering this bug.
Change-Id: Id4a60dc87b8d4c613bc7013641b116dd7c331ac1
ce.AlienNode was mixing in GeneratedContentNode, but wasn't actually using
it properly. This commit fixes this so that AlienNode can benefit from
the <meta>/<link>/<style> stripping code in GeneratedContentNode.
Also added a getHashObject() function to dm.AlienNode to summarize the
domElements attribute because ve.getHash() chokes on it otherwise.
Change-Id: Ief3be94f9730297abe0e3c57506b81a8ff1d136d
There is no good reason why we'd render these tags, and their presence
causes Chrome to crash while cutting across them.
Bug: 50043
Change-Id: I611e3907cf20fa27dbef89ea941d0b787a44ba4f
Add a little robustness, guaranteeing that we don't end up with multiple
history tracking tasks running, leaking one, or try to clear a non-running
interval.
Change-Id: I41db2d6fefc7f45f150aa14ecefc648760ad6200
The selection property is never null; it is initialized to Range(0,0).
If it is set to null in purgeHistory(), the next call to
ve.dm.Surface.change() will crash.
Change-Id: Ia45c0ba26291e8ad09c445fdf2323710b5ab409f
domAttributeWhitelist wasn't actually being observed. Instead, we
already had the code in place to treat renderHtmlAttributes as a
boolean/whitelist/blacklist hybrid, it just wasn't used that way
yet.
This makes the interface nicer and fixes the bug where all attributes
(including data-parsoid and even things like onmouseover) were
rendered by CE.
Change-Id: I02e266c7c7dc197ed845164b7a705d786846a33b
If only a FocusableNode is selected the document doesn't have
real focus, so we must do it manually.
Bug: 53362
Change-Id: I781f59dda7f2884ff02f6688c2c8c037ac7ed1a6
* Assign cut/copy/paste events to the document so that
they are triggered when the CE doesn't have real focus
e.g. only a FocusableNode is selected
* Use clipboardData.setData when available. The key can
be stored and retrieved perfectly in text/xcustom but
this technique doesn't work in FF or IE
* Just use text content for key as this is what is written
to the clipboard, so this can be used directly without
having to get the content from the pasteTarget.
Bug: 48604
Bug: 49396
Change-Id: Ib3702f9441f6ee3fa34ec071f00994dd7e591d99
- Added missing @inheritdoc so that generated documentation is
not empty.
- Fixed type of mw.Platform#getMessage from (implied) @property
back to @method.
- Removed notes from mw methods. They are prepended instead of
appended, thus overriding the useful single-line summary
of the method with this random note. Description should either
be replaced entirely (e.g. no @inheritdoc) or inherited.
- Rephrased a few description to be consistent with the others
(e.g. "Get .." and "Add .." instead of "Gets .." or "Adds..").
Follows-up cbe35632f1.
Change-Id: Ie55bb9e18f1524b706f0e195300170e4d552bf73
The reversed image was created by Ebraminio using
convert loading.gif -flop loading2.gif
Bug: 51401
Change-Id: I264d9368cf8fd030ff34540e50e0038aa42ece16
Was previously broken as getSlice was using ve.Range#equals to
compare ranges which is direction-sensitive.
Bug: 51538
Change-Id: Ib58d1d8fd11b62388c111a5da66171d13a9db9c2
Objective:
* Use the MW link specifically, since the target/command system doesn't
understand the group/id/extension concept yet
Change-Id: I8b756fa0bb55468312bb30d45ac5b943ff7362b5
Currently ignores all non-element data, but element content (e.g.
images) can be annotated.
Added test cases and updated the test runner to only compare
store indexes for a more readable output.
Bug: 50127
Change-Id: I234586a28072811c8288aab56f6abaaa0da0c88d
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
Return an array of languages instead of a single language. Languages
containing hyphens return themselves along with the root code e.g.
'en-GB' => ['en-GB', 'en']
Change-Id: I840b689d0021d865f93d16d075473a2ed0a9f0d8
The old regex was lifted from PHP, which matches on UTF-8 byte sequences.
In PHP, [...\x80-\xFF]+ matches any bytes with the high bit set, which
by the particular properties of UTF-8 will match any sequence which
represents a Unicode character above U+007F.
In Javascript, regex matching is on UTF-16 Unicode code units, so we
don't have to do byte sequence matching (and cannot do so). So the
equivalent Javascript regex should use [...\u0080-\uFFFF]+, to match any
code unit above U+007F directly. (It also matches surrogate pairs, by
the particular properties of UTF-16, so any Unicode codepoint above
U+007F is matched).
Change-Id: I674b89f757b60331dd1cb23fd7ff8b18775012e9
Some browsers (e.g. Firefox) change the CE range when the dialog
is opened, so after the first surfaceModel change (to modify the
internal item) the surface's selection is modified, and the reference
is inserted in the wrong place.
Bug: 52159
Change-Id: Ia5da33b95a599ba78f308cf0554279ad44616f50
Problem: When the toolbar is created twice with the same config object,
the second time around the tools are still bound to the old surface
Reason: The tool config is overwritten such that symbolic names of tools
are replaced with instances of tools, bound to a specific surface. The
second time around, the creation fails (silently in a try-catch) and then
the already translated list of tools is used to create a new toolbar
filled with old tools still bound to the wrong surface.
Solution: Leave the config object alone, and instead build a new list of
tool instances while iterating through tool names.
Bonus: Don't fail silently. Using a try-catch to detect whether a
requested tool is supported masks other errors, and is evil. Instead,
just do a lookup and skip tools in which the lookup's result is falsey.
Change-Id: Ic43ec29173e556592bb3db9399ff83787e0a6857
toDataElement part fixed in I6d496f7. This fixes the
toDomElement part so we don't trigger a round trip warning.
Bug: 51963
Change-Id: I27a7579890d669a8b980710db1bafe066b744236
This isn't a problem when using the UI buttons as they get disabled
but the command keys can still trigger these methods.
Also fix hasPastState to include check for small stack. This fixes
an existing bug where the undo button doesn't become active until
~1s after the first change is commited (i.e. after the small stack
is committed to the big stack).
Bug: 52113
Change-Id: Idbd34953c805620881a609409290256462af80a5
This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.
Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.
Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
The update event passes in a transaction object, which was interpreted
as a config object and fragmented the cache. Explicitly wrap the
update() call in an event handler to make sure the config parameter is
undefined.
Change-Id: I641c68230b92d23626fb8b12aeab6a8904a35bcc
This patch rounds off change I29740fa7a by replacing calls to EventLogging's
eventLog.logEvent with calls to VisualEditor's ve.track. ve.track publishes
events by providing an interface, ve.trackRegisterHandler, which event handlers
use to subscribe to VisualEditor events. By making it the responsibility of the
web analytics framework to register itself as a handler, VisualEditor can
remain decoupled from (and indeed ignorant of) any particular event logging
implementation. This allows VisualEditor to be integrated with many different
web analytics platforms with nothing more than a bit of glue code for mapping
ve's event semantics to those of the target platform.
The practical difference that this makes is that it frees VisualEditor from
having to know about EventLogging or from having to load EventLogging
components, which means we can remove quite a lot of gnarly code. My current
plan is to migrate the code for registering and loading the 'Edit'
schema module to Extension:CoreEvents, which is also where I'll commit the
handler for VE events. (CoreEvents exists precisely to provide an organized
place for persistent but WMF-particular instrumentation.)
Once this patch is merged and deployed, the following two configuration
variables may be removed from mediawiki-config:
- $wgVisualEditorEnableSplitTest
- $wgVisualEditorEnableEventLogging
Change-Id: Idfdf692668d2adfbe029e8f0c4ff9e96c60ff741
We were assuming images were wrapped in <a> tags. Images with
link='' are only <span> wrapped.
Bug: 51963
Change-Id: I6d496f719cfbbc7556c55f0a660cb192040f29de
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.
Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
Create getter for extensionsName which is overriden by
MWAlienExtensionNode.
Also removed angle brackets around Alien title as the inspector
already has an angle bracket icon, and a '<' close button.
Change-Id: Ice8c5d73ed621f8e585b5f372788666f8c5aeb50
onUpdate was renamed to update. Also neither event was
actually implemented so have just removed them.
Change-Id: Iaae1661a99f97272fa42c71223fc2cb832d50c66
Previously we assumed that embedded icons mean we weren't
dealing with an inspector, but that is not always the case
(e.g. MWExtensionInspector).
Bug: 52845
Change-Id: Ifc5b054568661cb9badf6d7991f512b81e649b36
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files
ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode
ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
get rid of styled wrappers for GeneratedContent eventually.
ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
use tag name e.g. '<easytimeline>'. Could be changed in future
to 'Extension: easytimeline' or similar.
*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)
ve.ui.MWInspector.css
* Make extension inspector text input tall by default.
Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
Roan and I think this is way too light. The only way
I can tell it's a group is by mousing over all of
the icons back and forth really quickly :)
Increasing to 10% alpha.
Change-Id: Iab55bf64921de5247d10d611318e545efe74fe4a
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
If you had an HTML element that was matched by two models, one with
a direct string match and one with a regex match, then the string
match would beat the regex match (which is correct) if they both
specified a tag name, but the regex match would win (which is wrong)
if they both didn't specify a tag name.
The fix is to only check for tagName === null if we're in tag-agnostic
mode (tag === '').
Change-Id: I9943611111e4c4ff498cdd95b7b3e72f95fb413b
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
MWMath and other simple extensions all behave in a similar way, e.g.
<tagname>Foreign syntax</tagname>.
This creates a base class that should make supporting such extensions,
and editing their contents in a plain text box, very simple.
Change-Id: Icc0acb33fe32704f71dacb552d9dfa3142eaef2b
This allows abstract classes to specify RDFa types based on a static
property overridden by a child class. The default implementation is to
just use .static.matchRdfaTypes.
Change-Id: Ic71fc552a6a1626d94f998e9517af971e8198e79
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objectives:
* Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons
* Make context toolbars inside surface widgets render correctly
* Show outlines of groups on hover to hint tool relationships
* Make neighboring active tools look cleaner
Changes:
ve.ui.Tool.css
* Merge ButtonTool and DropdownTool styles as much as possible
* Add styles for DropdownTool active states
* Only round the corners of the first and last tool in a group
* Soften the borders between consecutive active tools
ve.ui.Toolbar.css
* Add border to groups on hover
ve.ui.Widget.css
* Isolate surface widget toolbar styles by using stricter selector
ve.ui.Tool.js
* Fix incorrect capitalization of class name
ve.ui.SurfaceWidget.js
* Add classes to toolbar and surface for better style targeting
Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
Objective:
* Remove ve.ui.DropdownTool's dependency on ve.ui.SurfaceToolbar so it
can be used with any ve.ui.Toolbar
Changes:
ve.ui.DropdownTool.js
* Bind onBlur to document mousedown in capture mode instead of trying to
add more and more things we are listening to which is a losing battle
* Refactor activate/deactivate mode changes
* Get rid of isEnabled check - surface should disable toolbar, the tools
shouldn't be checking if the surface is enabled after the fact (also,
this is harmless and doesn't change any actual interactions)
Change-Id: I738209d17649358c2f9812f9abac576960af867b
I trusted you guys when you told me to use DOM .focus() instead of
jQuery's .focus() and didn't test well enough :( The former doesn't
work, the latter does.
Follow-up to I7962f59b.
Bug: 47793
Change-Id: Iddfb8d7c99325b6c7a5d151948b57cfa5f0a6a62
This patch adds ve.track; it provides a means for VisualEditor code to log
various changes of state that are of potential analytic interest. This is done
without coupling VisualEditor to a particular analytics framework by providing
a method, ve.hook.registerHandler, by which event data may be routed to a
particular analytic framework for processing and dispatch.
ve.track uses a $.Callbacks-like object for tracking analytic events which can
remember an arbitrary number of past events. This is done by maintaining an
array containing the arguments of past calls and maintaining a counter for each
callback indicating its position in the queue (i.e., how many events it has
already received.) This ensures handlers are called for each event, including
events which were fired before the handler was registered. This allows the
load-order of VE and analytics components to remain unspecified.
Change-Id: I29740fa7a0ac403e484e0acee6dfcadaf6fc4566
See ApiVisualEditor.php#parsefragment.
Error code is also incorrectly about Parsoid, method
parseWikitextFragment does a FauxRequest to MediaWiki. Fixed
error.info. Keeping the same error.code for now for consistency.
Bug: 52483
Change-Id: Ic473ae4a5c1e9706140f6ec4cc8157fadd02c318
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
Follows-up ced2a8a which moved the tab layout to the server-side
and changed it to set up "source" tab and section links always
everywhere (even if VE would not be availabe in the namespace
or browser).
The JS logic (which continues to exist to take care of pages
cached before we moved it to PHP and/or to fix up pages cached
with a different configuration in the future) didn't do this yet
causing the "Edit source" tab to inconsistently appear on pages
for anonymous users viewing pages where VE is not available.
Change-Id: Ic575b3fcef17e636adaa338abc7748a4388ed9a9
This is bit of a hack, as leading whitespace could be
significant if styled with white-space:pre.
Long term VE shouldn't be editing the user's HTML, and
should just highlight potential formatting issues.
We avoid the stripping in preformatted elements as we
expect they will have that styling.
Bug: 51462
Change-Id: I654d98e17dd604cb2a192831ff3f3597f95b9962
Specifically: transclusions, formulae & references.
Captions also allowed to contain other images and reference lists
but we should probably not encourage that.
Change-Id: Ia1c99e51640a3f9ee53281a1e3ebd67dc13c8990
Because trying to work out how broken your test case is
by looking at two (potentially multi-page) serialisations
of the DOM summary is a pain in the arse. Diffing two
HTML strings may highlight the problem much more clearly.
TODO: Is it possible to defer the calculation of the HTML
infused summary object until we have determined the assertion
has failed. Otherwise we're slowing down our tests for no
reason.
Change-Id: I873bf2479ab81d15389792bd59d15580da63941a
Code speaks for itself, see also bug 52441.
Though not introduced by 14343c7bf7, that made the bug worse.
Bug: 52441
Change-Id: Ie2b80b22df03eb563de8812a47fb25152527e786
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
* Generate the edit tabs and the section edit links in PHP, with a
fallback in JS for cases where we don't have them yet due to
caching. But only change things if VE is enabled, and have the JS
correct the state if the wrong cached HTML comes through.
* Make the order of the tabs/links and the messages to use as captions
configurable
* Make the edit tabs and section edit links always be present in the
page (regardless of namespace, user prefs, etc.) but be hidden and
have JS unhide them (using html.ve-available) if appropriate
* Add appendix messages so we can do a superscript "beta" even in places
where we can't use HTML in the message
VisualEditor.php:
* Add new hook registrations
* Remove edit link caption messages from the init init module because
they're now added dynamically in VisualEditor.hooks.php
* Add a noscript CSS module so we can hide some things in JS-less
environments
* Remove $wgVisualEditorTabLayout and replace it with
$wgVisualEditorPosition
* Add config vars for link captions, with null causing us to use
the default caption
* Add config vars for link caption appendices. Too many config vars
but we'll clean that up later
VisualEditor.hooks.php:
* Dynamically add tab messages to the init init module
* Remove unused globals in onBeforePageDisplay()
* Add noscript CSS module
* Add a SkinTemplateNavigation hook that changes and reorders the edit
tabs as appropriate
* Add a DoEditSectionLink hook that overwrites the edit section links
* Export the new config variables to JS
VisualEditor.i18n.php:
* Add beta appendix message
* Add a message for the default VE edit section link
ve.init.mw.ViewPageTarget.init.css:
* Remove the animation on the edit section links
* Darken the color of the brackets and the pipe from #ccc to #555
* Style the beta message to be superscript-like (but not real <sup> to
avoid moving the baseline)
ve.init.mw.ViewPageTarget.noscript.css:
* Hide the VE edit tab, the pipe and the VE edit section link initally
unless and until JS unhides
ve.init.mw.ViewPageTarget.init.js:
* Toggle .ve-not-available / .ve-available
* Edit tabs
** Only generate the the edit tabs if they're not already there from PHP
** Rewrite the edit tab generation to mirror what's being done in PHP
* Section edit links
** Same as for edit tabs
** Also add mw-visualeditor-expanded to pad the brackets
ve.init.mw.ViewPageTarget.js:
* #ca-ve-edit is now always the VE tab (and #ca-edit always the
edit source tab) so update the .selected behavior accordingly
Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
In some cases this would make VisualEditor be way too aggressive in
forcing you into the first matching page.
Bug: 52420
Change-Id: Ie0a793853d884ee0abf490a99c5214082e9dbf27
Added wgIsArticle to isViewPage checks, otherwise we were attempting
to load VE dynamically on Special:Move/Delete, which resulted in a
broken h1 title and odd behavior off the 'Read' tab.
Also added !wgIsArticle to pageExists. This is a bit of a hack because
we don't have any info on page existence in the JS on these pages
(I think?). But it's better to display 'Edit' for a page that doesn't
exist, than 'Create' for a page that does.
Bug: 49000
Change-Id: Ib47e5524d41e6066b362e0f5645750c769de5193
By testing against a regex of legal title characters we can determine
if the entered text is a valid internal link. If it isn't we should
prevent the link inpsector from creating/changing the annotation.
Bug: 33094
Change-Id: Ia1df602601e4e82fc351279e432c28c425f5157a
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.
Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.
Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
Follows-up db3da5d. Also scanned code base for more matches but
looks like those have been cleaned up already.
Change-Id: I62d1c4367e1ed7b7162d7b688227dfa5dca562aa
Though this is already handled by Ie50b63ba5064e85d26 for the
server-side, and that should automatically reflect to the
client-side. Since we're dealing with cache conditions in
wmf-production where the user.options manifest does not yet
contain an entry for these relatively new preferences, lets
transfer the default value here as well. This does not affect
logged-in users (since their user options are always up-to-date
and embedded in the page).
Also made ve.support.es5 be casted to boolean. Previously it
would be a reference to JSON.stringify (if supported), or the
bottom value of whichever feature the browser didn't support.
Doesn't change any behaviour but should make things slightly
more performant when this value is evaluated.
Change-Id: I9ca430051ae6f4e603c2d89982e540e455055255
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.
Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.
After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.
Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.
Adding this event to allow it to listen to that instead.
Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
Formerly known as "The greatest commit in the history of the world*".
* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.
Bugs:
* (bug 51404) Allow escaping out of the link inspector when in creation
mode (no text is selected, text will be inserted based on link target)
and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
before opening the inspector (when using back) or to what it was before
closing (might be changed by transactions processed during the close
method) - this makes it simpler and more natural when clicking away from
the link inspector, even when there are changes that must be saved by
the link inspector on close
Bonus:
* Use only the light blue highlight color for menu widget items - the
checkmark already displays the selected item, the dark blue is just
masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
with a new method called initializeSelection which sets both selection
and highlighting to an item without emitting events - this is needed
when synchronizing the view with the model so the model isn't
immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
caused by a copy-paste oversight overriding
initializeLookupMenuSelection unnecessarily)
Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
The 'ext.visualEditor.genderSurvey' module was introduced in I2b4aba6a9
for the purpose of instrumenting a short-lived microsurvey that would be
concomitant with the deployment of VisualEditor. The survey has now run
its course; this patch removes its code.
Change-Id: I8be6198a66957d792757a5312e9e71b3c8cdd1e3
This code caught badtoken errors on load, but we can't get those
any more since the API module was split and we no longer send a token
on load. badtoken handling on save is done in mw.ViewPageTarget.
Bug: 51253
Change-Id: Idb172ee46b7142681d41e593eacd9600b8f11a9a
7557dd39ed make the badtoken handling code unreachable. Revert that
change, and fix the rest of the function to deal with the possibility
that editApi is undefined. Let handling of the read-only mode error
and any other errors fall through to the bottom of the function.
Change-Id: I0673f2bb629e5cc9449675c1074d283e3926e1d5
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
It's totally unnecessary, and actually caused a bug where new references
got about="undefined", which caused Parsoid to about-group adjacent
new references together.
Bug: 52228
Change-Id: Id40d53c72a35412d612ae9441ae3d561622c1bec
When we encounter a ref tag inside the mw-data of a references
tag, we pass it off to the converter and store it as nested data.
In toDomElements we convert any nested children and write them
back to mw-data if changed.
As refs in references are invisible we exclude them when generating
the references list in ve.ce.MWReferenceListNode.
Bug: 51741
Change-Id: I31d06616849a00449df0fc77f3b33e46207cdc7f
op !== operation in all iterations of this loop except the first,
and using information from one operation to apply another one
doesn't work very well.
The fact that undefined cast to a number is NaN rather than 0
is very unhelpful :(
Also fixed some commas that should be semicolons.
Bug: 52238
Change-Id: I4138c023c955f2866881084506e24bb8b6db5a4d
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.
Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
== Renamed methods ==
* enableFloating -> enableFloatable
* disableFloating -> disableFloatable
* setPosition -> float
* resetPosition -> unfloat
== Scroll and resize event ==
Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.
New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer
The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.
Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.
== Changes ==
* New: ve.ui.Toolbar#initialize.
Similar to what surface has. Users of Toolbar should decide
whether to call enableFloatable, append it to the DOM at some
point and then call initialize() once.
* Don't compute offset() every time.
Eliminated by doing it once in #initialize. These 'top' and
'left' offsets do not change.
* Don't compute outerWidth() and $window.width() every time.
Reduced by doing it once in #initialize to compute the 'right'
offset. Updating it only on resize.
* Don't set 'top' every time.
This is already in the stylesheet. It was never set to anything
else so the abstraction for it in #float has been removed.
This also made it obvious that code for "ve-ui-toolbar-bottom"
was unused and left behind. Tha class was only ever being
removed from something (never added).
The one addClass call for it was in a condition that is always
false ("if top > 0").
* Don't set 'left' every time.
Eliminated by doing it once in #float.
* Don't set 'right' every time.
Reduced by no longer doing it on scroll. Done once in #float,
and on resize after computing the new value for it.
* Remove no-op style operations.
Wrapped methods in if-floatable, if-floated etc. to reduce a
fair amount of easily avoided re-paint overhead.
* Avoid double re-paint in mw.ViewPageTarget.
Though we prevent a lot of redundant re-paints now, whenever
we do repaint we want to do it in 1 repaint instead of 2.
ve.ui.Toolbar emits #toolbarPosition, which tells
mw.ViewPageTarget to update toolbarTracker which would read
the new $bar style properties and copy them over to the
$toolbarTracker. However, this read operation forces the browser
to do an immediate re-paint half-way just for $bar.
Browsers only repaint when style properties are changed and
JS has yielded. The exception to this is JS reading style
properties: in that case the browser is forced to do those
deferred repaints directly and reflect the new values.
We can avoid this double repaint by passing the updated values
as data instead of requiring the receiver to read the DOM (and
thus a keep the deferred repaint). Now toolbarTracker can use
them directly whilst the browser hasn't even repainted $bar yet.
== Clean up ==
* Redundant "border-radius: 0". This would reset something, but
it never does. None of the things it inherits from set a
border-radius. There is one subclass where toolbar is used
with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
sets a border-radius) which overrides this on purpose, so the
default of 0 is redundant.
* Pattern "if ( .. ) addClass() else removeClass()" changed to:
"toggleClass( , .. )"
Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
These have been pointing to the same method for a while now,
we can safely remove these obsolete aliases and just use it
as generic copy.
* Each file touched by my editor had its new line at EOF fixed
where absent
* Don't copy an otherwise unused empty object
(ve.dm.Converter)
* Use common ve#copy syntax instead to create a link
(ve.dm.Document, ve.dm.example)
* Remove redundant conditionals for isArray/copyArray/copyObject
(ve.dm.example)
Change-Id: If560e658dc1fb59bf01f702c97e3e82a50a8a255
The core changes to postedit in I778b18b that this depends on were
deployed to the cluster as part of 1.22wmf11.
Bug: 39632
Change-Id: Id4a8bc22c09a552ef79670b0d4fc4a70df07ec33