For <p>1<br/>2</p>, selectNodes([2,2]) correctly returned the end of the
first text node, but selectNodes([4,4]) returned index 2 in the
paragraph (i.e. between the break node and the second text node). The
correct behavior is to return the start of the second text node, i.e.
the mirror image of the behavior for [2,2].
Fixed this by applying the startBetween/endBetween logic only if the
relevant adjacent node is wrapped (or if it's missing). In the code,
this is expressed as !(adjacent node present && adjacent node wrapped).
Change-Id: Ie3b7fdf1de38ee253a798a7a73bc89734f4ca4fa
The HTML "1<br/>2" was being converted to a linmod that looked like
"<p>1</p><br></br><p>2</p>". This commit fixes the wrapping logic such
that the result is "<p>1<br></br>2</p>" instead. In general, inline
nodes (content nodes) should not interrupt the wrapping, but block nodes
should.
This creates a problem for alien nodes: normally, we determine whether an
alien node is a block alien or an inline alien based on context, but if
we're in wrapping mode we're unsure of the context. We can't tell the
difference between "1<tt>Foo</tt>2" (should be wrapped as one, because
tt is inline) and "1<figure></figure>2" (1 and 2 should be wrapped
separately, because figure is block) using context alone, so in these
cases (and ONLY in these cases) we look up whether the HTML tag in
question is an inline tag or a block tag and use that to decide.
Change-Id: I75e7f3da387dd401d9b93e09a21751951eccbb83
* Added comments to classes and methods
* Quieted a jshint warning
* Broke some long lines
* Replaced instances of "var\t" with "var "
Change-Id: I1d617ed9e5180f1a3dff42078fb5debb5d718407
Firefox triggers a keypress event for backspace. We handle backspace in keydown, so this keypress event should be ignored.
Change-Id: I6a481dbd5df0cf4558a5f1975717ca809250ccda
* CenterNode missing in ResourceLoader registry
* UI classes and rangy not in static test/index.html
* Transaction and TransactionProcessor listed twice
Added a maintenance script that generates the <script> and <link> tags for all
files in the same order everywhere.
Change-Id: I5d22d33769b4e356e8065d295505f6f9a8b0bea8
If you select some text and start typing, we will now remove the content in the range and new content will be annotated with the annotations from the first character in the deleted range. This is similar to other editors.
Change-Id: I46ced52665ab10f9b724dbb225df5687c18a4c3a
Exception was caused by passing -1 to getAnnotationsFromOffset(). So
check for -1 before passing it in; getNearestContentOffset() can
legitimately return -1 if there are no content offsets in the document,
which occurs when the document is empty.
I was originally going to change getNearestContentOffset(start - 1, -1)
to getRelativeContentOffset(start, -1), but Inez correctly pointed out
that that would have unwanted results when near an inline node.
Change-Id: Ife4b497b1c5fd04d411bb25cea99e6ea2abf146f
This was reproducible by blanking the entire document (Ctrl+A Delete),
then undoing that (Ctrl+Z). AFAIK that's the only way to trigger an
insertion on a document that is completely empty.
Change-Id: I22252d5972a413dff614880a90c4c6b22e79672d
Also changed from using "type" to "name" to make it less specific and added a test to make sure it's working.
Change-Id: I150a7ab1a57b3df85b459dbc411c2eaefe08b5bb
The annotation-related code in the converter is greatly simplified
because the API itself takes care of almost everything already.
Change-Id: Ib48f52bad6b650a05dc4e7ef82db4158c19b3cf5
This changes ve.dm.LinkAnnotation to be a generic annotation for <a>
tags, and adds ve.dm.MWInternalLinkAnnotation and
ve.dm.MWExternalLinkAnnotation as MW-specific subclasses. This nicely
splits out the MW-specific parts in LinkAnnotation, and ideally we'd
also move these files somewhere else to reflect their MW-specificity,
but I haven't gotten to that yet.
Similarly, ve.dm.TextStyleAnnotation is now a generic base class for
simple tag-only-no-metadata annotations, and it has 11 subclasses, one
for each tag we support. This is quite a bit more verbose than the
previous code, but I think it's cleaner and more flexible. I considered
writing a function that would generate a TextStyleAnnotation subclass,
then calling that 11 times, but that's not possible if we want to keep
named functions for the constructors.
Change-Id: Ifba10153eef40280e44025dd72d4e9d9f33b0632
Fleshes out ve.dm.Annotation to a class. Annotations in the linear model
will be instances of a subclass of ve.dm.Annotation. Annotations are
defined by subclassing ve.dm.Annotation and registering this subclass
with ve.dm.AnnotationFactory.
ve.dm.AnnotationFactory keeps track of which annotation classes are known,
and has code to match an HTML element to an annotation class, for use in
the converter.
Change-Id: I68802bdb8736ced1f9e04ee49c623944b448141c
The cursor will move natively when it can, allowing for word jumping with alt/ctrl keys. Special conditions exist for slugs and node boundaries that result in programatic movement.
Change-Id: Ife156bf94d8192ddd322c016ca8359855b17d7fc
Removing check for insertAnnotations length because it's also important to know if we're pre-unannotating text.
Change-Id: I7fab39ca353d7656de3ce2985a821cb54384100e
Utility function to generate an opening HTML tag. Needed to integrate
the new annotation API with ve.ce.TextNode
Change-Id: I6804bbf6f79346fde1887fa82d29ec5cd0342d60
Previously, Undo used a transaction's lengthDifference to calculate the selection to display after the transaction was undone. Now, translateOffset with the reversed boolean set to true will properly translate the inverse of a transaction's selection change. Fixes bug #40538
Change-Id: I110bc0cbb5824547842efd391b9f2948b037b758
We were populating empty content nodes with zero-length text nodes to
make round-trip tests in the test suite work (otherwise blanking a
paragraph leaves behind a zero-length text node whereas creating an
empty paragraph does not), but the empty nodes are causing problems in
CE apparently.
* Do not create empty text nodes when constructing a node tree
* Be more careful with text-only replacements:
** Don't resize a text node to zero, remove it instead
** There may not be a text node to resize at all, build it in that case
** Switch nodeRange to nodeOuterRange, this was probably broken before
Tests:
* Change test case for zero-length text node to assert that there is
*no* zero-length text node :)
* Remove a test case concerning an empty text node from the
ve.ce.TextNode suite
Change-Id: Ie677457f2f0a7823a517ba3077b844ef52a20fcc
Previously tests for inheritClass (and other object management
utilities) were absent (as they were copied from upstream K-js).
I've copied the upstream test suite for this method here and
extended it with tests for this new feature.
Had to add es5:true to .jshintrc due to a bug in JSHint.
Repeated the setting in ve.inheritClass for future reference.
Source: https://github.com/Krinkle/K-js/blob/master/test/K.test.js
Change-Id: I63ac620d6ce7832ebfee454ddf7b7c90f6eb6121
This works just fine, as also previously tested/proven by
ve.cloneObject, which uses the same concept of creating an object
identical to what invoking the constructor with "new" would do,
but without invoking the constructor function (which has side-
effects).
Except in this case we do invoke the constructor function, but
we can't use new in ve.Factory because of the arbitrary number of
arguments.
Added a test to assert that 3+ arguments and that instanceof
work as expected.
Change-Id: If0add3da7475886e476900044acda2ba7d01fb11
Add some missing constructor names and rename the ones with a
lowercase 'v'.
I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.
Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)
Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
I think what happened here is I added the skeleton code, Kranitor came through and removed the unused arguments, then I merged in my implementations without pulling, then pushed - git merged cleanly, the arguments I thought were there were not there, and tests broke.
Change-Id: I5aa2968fef164c774a10db83a6df1753c93cd2dc
Specifically, go to [[mw:VisualEditor/Feedback]] rather than [[mw:Visual editor/
Feedback]], as the primary set of pages on MWwiki have been moved some time ago
and right now we're stranding users' feedback messages at the wrong place.
Change-Id: Ia2ba0dad7d1bf0d1633fe2704a2e8354285c66da
This allowed me to move ve.ce.Surface particulars (such as the starting, stopping and clearing of polling) out of the UI code.
Also cleaned up some switch statements.
Change-Id: I7b85e42a4e01f8d76237d995e25275f2424541ea
Previously, we were looking one offset to the left to load the insertAnnotations. This would fail at the beginning of a document that began with a slug, and probably other cases too. Now using getRelativeContent offset.
Change-Id: I31b24e2ccfa9fda2ce7fb19d1221f8708a96083f
Slugs aren't represented in the model at all, but in the DOM they do
contain a single character ( or ), so we have to override
the return value of getDomText() to be empty.
Change-Id: Ic93cb694b0632bc81d8d0749149e4d739232ed48
Iterating forwards while removing from an array is a good way to get half way there and be confused as hell.
Change-Id: I74db84eee87c73d8e035f6dc8a92be0d0b9b3dad
* Added some new icons (to be used soon in the inspector redesign)
* Added right-to-left icons for lists
* Renamed some icons for future RTL use
Change-Id: I10e3e3fcda82786e3064176e7eefe211b88db95c
Was cloning the original set, then adding to it - resulting in always containing the whole set in any match.
Also using test instead of exec since exec returns a string result, which under strange circumstances could return a falsy result, despite the RegExp finding a match.
Change-Id: I09a7cb264521d58f02d6ff2547edad9a740b23b2
Surface model annotate method previously cleared basic tool annotation objects.
Now that bold and other annotations have htmlAttributes from parsoid,
we must gather annotations by type from selection and iterate through
to properly clear.
Change-Id: Id53bf5733078524ae5aac376e01b9679eb8c32df
Rather than each tool requesting annotations, and nodes pertaining to selection,
Emitted event supplies annotations and nodes to each tool's update method.
Using select vs. of traverseLeafNodes for code optimization.
Better documentation for updateTools()
Removed unneeded code.
Change-Id: I7c0baa1cc0f7fb731d6e28b175a76e931e9e2961
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line
Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
* Commands for Sublime:
Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
Replace: "$1 {$3} $2"
Save all && Close all
Find: " function("
Replace: " function ("
Save all && Close all
Find: "Intialization"
Replace: "Initialization"
Save all && Close all
* Consistent use of types (documented in CODING.rm):
- Merged {Integer} into {Number}.
- Merged {DOM Node} into {DOMElement}.
* Remove work-around /*jshint newcap: false */ from ve.js
Calling Object() as a function to to use the internal
toObject no longer throws a newcap warning in JSHint.
It only does that normal functions now .
(e.g. var a = Cap(); or var a = new uncap();)
* Add missing annotations (@static, @method, ..).
* Remove unused variables
* Remove null-assignments to variables that should just be
undefined. There's a few variables explicitly set to null
whereas they are set a few lines under and not used otherwise
(e.g. 'tx' in ve.ce.Surface.prototype.onPaste)
Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
Detecting page status in a similar way as WikiEditor inspector.
Disabled accept button now behaves appropriately.
Accept button status is now evaluated on enter or submit.
Change-Id: Ibfef6ffd87cb9a71e37242d6214d0f8e3af2e2c0
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)
The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.
This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.
Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
Icon appears when scrolling and resizing window.
Instead of always setting the context on scroll and resize, bind to the
updateContextIcon method.
Icon appears when selecting a non content data offset.
Changed logic to show icon changed to content length vs range difference.
Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.
Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
This was broken in three different ways:
* On the way in, we were applying whitespace to an array of elements
rather than the actual element, so the whitespace wasn't stored.
* Whitespace processing on the way out was skipped for aliens because
they had their own code path. Refactored this so alien openings and
regular openings share much more code, including whitespace output.
* Somewhat unrelatedly, innerPost output was broken for paragraphs
containing inline elements, because the inline elements' processing
polluted lastOuterPost. Discovered this because my test with inline
aliens also happened to be the first test of whitespace preservation
in paragraphs with inline content elements. Fixed by explicitly
skipping content nodes when outputting whitespace.
Fixed these issues and added a test case.
Change-Id: I8edb61a008e60ace886b1a841b3417682ec39c32
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
In preparation of pushing the object-management branch, which
will need more shared variables (for efficiency) creating
a shared closure. To avoid a spegetti of immediately-invoked
functions that return functions (like ve.getObjectValues and
ve.getObjectKeys).
Less duplication of code and faster execution.
First I had the closure around it as-is but then I figured it'd
be faster to have a local reference to ve (instead of having to
go through implied globals for references to other ve.*)
So I made it a local variable and then exposed it. That way
anything inside referring to each other stays within the same
scope.
Review with ignore-whitespace for clarity.
Change-Id: I415d8635db6d82cf239f0364ccc2d63a61bd5a6d
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.
Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.
This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.
Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
Currently this is done in a hacky way because we don't have a real
registry of RDFa types for node types, so we just hardcode the list of
recognized types (only links currently).
Change-Id: I5afcc55701fc6fa0ee2a360dcf5ca62b065292f5
* Also clean up ve.init.mw.ViewPageTarget...setupSaveDialog
Consistently use viewPage instead of 'this' inside this
function. The reason it is locally aliased is because there is
other 'this'es used here. Using them mixed is even more
confusing.
- No need for ve.bind, other handlers in this function also
just use viewPage instead of binding this.
Change-Id: I25e93862a39134961bf80835f46cbf531d8109e0
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
MultiSuggest:
Added CSS Ellipsis config option which provides CSS to suggestion items.
LinkInspector:
-Configured multiSuggest for page suggestions with CSS ellipsis off and removed CSS definitions.
Instead, using jquery.autoEllpisis plugin for centered position ellipsis. (Bug 39591)
-Temporary tweak to link input padding to prevent text from overlapping down arrow.
Down arrow soon to be implemented differently.
RTL Fixes:
-MultiSuggest overlay positions correctly by setting a width.
-MultiSuggest background image position fix.
Change-Id: I806ead5a2c2621589f76cfb2b03805cbd0b0a18a
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus
Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
This will cause ve.dm.SurfaceFragment.prototype.insertContent() to place
the selection after the insertion as well.
Change-Id: Ifa7e627daceb90408422eb58c110d475f34ba1e2
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes
Change-Id: Id101f56594014786892d382d06c658f416224a9c
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass
Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
* function() -> function ()
* ){ -> ) {
* Quoted JSON keys (Look the other way Timo!)
* Using more descriptive group names, which also avoid using "new" as a key
* Line breaks at 100 columns using 4 spaces/tab
* Not setting classes on suggestion items that have no effect (such as 'external' on a div - even on an <a> tag this isn't enough to get the style because it's not inside #content)
Change-Id: I37032fa8ba93adb7b719d9797f9b1b806359cc13
* Replaces c8b4a28936
* Use Object() casting to detect objects instead of .constructor
(or instanceof). Both .constructor and instanceof compare by reference
the type "Object" which means if the object comes from another window
(where there is a different "Object" and "Object.prototype") it will
drop out of the system and go freewack.
Theory: If a variable casted to an object returns true when strictly compared
to the original, the input must be an object.
Which is true. It doesn't change the inheritance, it doesn't make it inherit
from this window's Object if the object is from another window's object. All it
does is cast to an object if not an object already.
So e.g. "Object(5) !== 5" because 5 is a primitive value as opposed to an instance
of Number.
And contrary to "typeof", it doesn't return true for "null".
* .constructor also has the problem that it only works this way if the
input is a plain object. e.g. a simple construtor function that creates
an object also get in the wrong side of the if/else case since it is
an instance of Object, but not directly (rather indirectly via another
constructor).
* Added unit tests for basic getHash usage, as well as regression tests
against the above two mentioned problems (these tests fail before this commit).
* While at it, also improved other utilities a bit.
- Use hasOwnProperty instead of casting to boolean
when checking for presence of native support.
Thanks to Douglas Crockford for that tip.
- Fix documentation for ve.getHash: Parameter is not named "obj".
- Add Object-check to ve.getObjectKeys per ES5 Object.keys spec (to match native behavior)
- Add Object-check to ve.getObjectValues to match ve.getObjectKeys
- Improved performance of ve.getObjectKeys shim. Tried several potential optimizations
and compared with jsperf. Using a "static" reference to hasOwn improves performance
(by not having to look it up 4 scopes up and 3 property levels deep).
Also using [.length] instead of .push() shared off a few ms.
- Added unit tests for ve.getObjectValues
Change-Id: If24d09405321f201c67f7df75d332bb1171c8a36
This commit fully utilizes all four positions in the internal.whitespace
array. Outer whitespace is now preserved as well, and is duplicated
either in the adjacent sibling (one node's outerPost is the next
sibling's outerPre) or in the parent (a branch node's innerPre is its
first child's outerPre, and its innerPost is its last child's
outerPost). Before restoring saved whitespace, we check that these two
agree with each other, and if they disagree we assume the user has been
moving stuff around and don't restore any whitespace in that spot. The
whitespace at the very beginning and the very end of the document (i.e.
the first node's outerPre and the last node's outerPost) isn't
duplicated anywhere, nor is inner whitespace in content nodes.
The basic outline of the implementation is:
* When we encounter whitespace, strip it and store it in the previous
node's outerPost. Also store it in nextWhitespace so we can put it in
the next node's outerPre once we encounter that node.
* When we encounter whitespace in wrapped bare text, we don't know in
advance if it's gonna be succeeded by more non-whitespace (in which
case it needs to be output verbatim), or not (in which case it's
leading whitespace and needs to be stripped and stored). The fact that
annotations are nodes in HTML makes this trickier. So we write the
whitespace to the temporary linmod and store it in wrappedWhitespace,
then if it turns out to be trailing whitespace we take it back out of
the data array and record it the usual way.
* Because text nodes can contain any combination of leading whitespace
actual text and trailing whitespace, and because we may or may not
already have opened a wrapping paragraph, there are a lot of different
combinations to handle. We handle all of them but the resulting code
is pretty dense and verbose.
More low-level list of changes:
In getDataFromDom():
* Added helper function addWhitespace() for storing whitespace for an
element
* Added helper function processNextWhitespace() for processing any
whitespace passed on from the previous node via the nextWhitespace var
* Rename paragraph to wrappingParagraph. Make wrapping default to
alreadyWrapped so we can simplify wrapping||alreadyWrapped and
!wrapping&&!alreadyWrapped. Add wrappingIsOurs to track whether the
wrapping originated in this recursion level (needed for deciding when
to close the wrapper).
* Add prevElement to track the previous element so we can propagate
whitespace to it, and nextWhitespace so we can propagate whitespace to
the next element.
* Remove previous newline stripping hacks
* Integrate the logic for wrapping bare content with the outer
whitespace preservation code
* Remove wrapperElement, no longer needed because we have a dedicated
variable for the wrapping paragraph now and what was previously inner
whitespace preservation for wrapper paragraphs is now covered by the
outer whitespace preservation code.
In getDomFromData():
* Reinsert whitespace where appropriate
** outerPre is inserted when opening the element
** This covers outerPost as well except for the last child's outerPost,
which is handled as the parent's innerPost when closing the parent.
** innerPre and innerPost are inserted when closing the element. Care is
taken not to insert these if they're duplicates of something else.
* Propagate each node's outerPost to the next node (either the next
sibling or the parent) using parentDomElement.lastOuterPost. We can't
get this using .lastChild because we will have destroyed that child's
.veInternal by then, and we can't tell whether a node will be its
parent's last child when we process it (all other processing,
including first child handling is done when processing the node itself,
but this cannot be).
* Special handling is needed for the last node's outerPost, which ends
up in the container's .lastOuterPost property.
Tests:
* Allow .html to be null in data<->DOM converter tests. This indicates
that the test is a one-way data->DOM test, not a DOM->data->DOM
round-trip test. The data will be converted to HTML and checked
against .normalizedHtml
* Update existing tests as needed
* Add tests for outer whitespace preservation and storage
* Add test for squashing of whitespace in case of disagreement (this
requires .html=null)
Change-Id: I4db4fe372a421182e80a2535657af7784ff15f95
Pressing enter in an empty last list item should remove the list item and add a paragraph. Transaction was not being committed.
Change-Id: I0b173125d48f629eab923e051648d2036bb8956c
In current implementation ve.ce.TextNode can be represented by more then one DOM node (TEXT_NODE and or ELEMENT_NODE) - for instance "Lorem <b>Ipsum</b> est" (TEXT, ELEMENT, TEXT).
Change-Id: I6530cbf1273ad1b1de3599c3eb929eb7abc2d59e
* Added oldid param to the API
* Added oldId argument to ve.init.mw.ViewPageTarget
* Added redirect when saving an oldid page (which adds a new revision)
* Added venotify param to allow notifications even when redirected
* Added creation notification
* Added page title to saved/created notification
Change-Id: I9e957e6f5bc7920093481ffe3c33e299f87ce50a
Got rid of some commented out code we aren't going to use and fixed the order of arguments to background position to x, y
Change-Id: I4e638c33b053dd916681dc91c8c0d7cff224375d
* Added style for monobook
* Added monobook to whitelisted skins
* Made ve.init.mw.ViewPageTarget resilliant to vector and monobook-like skins
Change-Id: Ia39e034229204ae5f1f70dce5d74c6c4db42277b