Instead select the node and require the user to press delete
again if they really meant to delete the node.
Also test cases!
Bug: 55336
Change-Id: I66520e18740e78ce6313f9b31bb575d06b91bea8
Also make sure surface observers are detached so they don't try to
poll the CE when it has been destroyed. This was causing exceptions
to be thrown in test runners.
Change-Id: Ic8864a73f3ee04da6018f552b1aa68748d7ffba7
Ignoring all bounced change events led to the logic for unhighlighting
the previously selected FocusableNode being skipped. This caused a bug
where if you clicked a FocusableNode, it would stay highlighted even
if you then selected some text, until you highlighted another node
(which would then be highlighted forever, etc.)
Change-Id: Ia8d74ef85eaa47326d49ef6c0f395b44b90da4dc
Objective:
* Make ve.Factory behave like ve.NamedClassFactory
* Remove the only remaining use of ve.Factory (actions)
* Remove ve.NamedClassFactory
Change-Id: Ie302ef5ea31081de7ab0db6091058a59946aef4c
Document slice only ever contained linear data, with extra functionality
to preserve the range. It pre-dated LinearData, but now we should
refactor it to reflect its purpose.
Change-Id: Ifc908f7526c83a43a51372c8d2494d7260e7facd
In jQuery 1.8, if you focus something using jQuery, the jQuery focus
event fires before the jQuery blur event, which is wrong. If you focus
something natively, the events do fire in the correct order.
See http://jsfiddle.net/WGy9h/4/ .
Fortunately, the native events always fire in the correct order, so
listen to those instead. Normally, we're not concerned with the order,
but in ce.Surface we bind the same focus/blur handlers to a pair of two
nodes, and then if the focus moves from one to the other, we'll get
confused by the events being emitted in the wrong order.
Change-Id: Ia585b42b6deb74ba55a2d55ce1922b1e04d85e81
When you cursor onto a FocusableNode, it's selected, and we focus the
paste target as part of our hack to make copying FocusableNodes work
in Firefox. But then when you press the arrow key again, that event
isn't picked up by anything, and you can't move the cursor off the
FocusableNode using the keyboard.
Fixed by attaching the EventSequencer to this.$ (which is the parent
of $documentNode and $pasteTarget) and listening for focus/blur on
both $documentNode and $pasteTarget.
Bug: 54443
Change-Id: I7bddcfa9fa6f38908e315c97623bd27133daa98d
ve.ce.Surface.js
* changeModelSelection: store selection temporarily for bounce detection
* onChange: do nothing if bounce is detected
Change-Id: I758e7a72a5690463f12f456419c6e471dd29a9db
Due to Firefox' Ctrl-A creating an outer selection (0,len) as
opposed to inner select like in Chrome (1,len-1), deleting leaves
the document completely empty (with no cursor anywhere in the
document).
However, setupSlugs() wasn't inserting a slug because the internal
list still existed (so this.model.length !== 0).
Using this.$.children().length instead.
Bug: 50947
Change-Id: I1517ebcc5b31e2544559b851174482b0c872b24b
Logic was failing because we were passing the index of the annotation
within the AnnotationSet, instead of the index within the Store, to
containsIndex().
Bug: 54332
Change-Id: Ibfd9abe6e4b44d9db744e0c5019418eee12f84a4
Pass an extra parameter to show() to let it know when the menu is
just being moved, and therefore doesn't need to perform the fade-in
transition.
Change-Id: I2cf2ff07db6cc7d226f3d626755792a06dfcbe54
Move the triggering of the rerender event into an overridable method
'afterRender'. Some nodes don't have the correct dimensions
immediately after rendering their DOM elements as they may need
to wait for images to load, or for a script to run (e.g. MathJax)
Change-Id: If204f665dcb2fd69d00a183279056d11188ddd74
* Check the popup fits within the node horizontally as well
as vertically before embedding.
* Calculate the position of the node relative to the document.
Previously we assumed the parent was the document and so used
jQuery#position but this is not the case if a custom $focusable
is passed to FocusableNode.
* Forcefully re-show the context menu on resizable node mouse up.
This is apparently done automatically by a redraw event, but if
the user just clicked on a resize node without dragging the context
menu would be lost.
Change-Id: Id477a30827c9393a446e9c44466c83dabc7e0ab4
This is obviously necessary, but wasn't done, so calling update()
with a config object was broken.
Change-Id: I30d67bcb117885c792c0f08ea55d60cb294de18b
When you press delete inside an empty node (e.g. Heading) that
node should be removed, instead of the paragraph beneath it being
merged into and effectively converted. If the heading is non-empty
then merging is still the correct behaviour.
Also add in test case.
Bug: 50254
Change-Id: If9cee79feb4b4ee9d7c367e392b00fee5e8c0669
When the document starts with a focusable node, and we try to initialise
the selection to [1,1], the current logic does not detect that as being
on the focusable node and tries to do a native selection.
Bug: 54446
Change-Id: Ib515c435314c35c4e9b3802da117b963b3ef4169
this.$ on a GC node is just a wrapper, so shouldn't take the
HTML attributes from the model, otherwise you may end up with
double borders and padding.
Change-Id: I5641df341c9b118461e7e8fb89266dd300e09755
Some browsers normalise attributes (e.g. Firefox makes
URLs absolute) so we have to remove them from the clipboard
hash to make the comparable.
Bug: 54377
Change-Id: Iadc4d886a5345b28370cbfa31eb665661e577eeb
When we switched all base 64 encoded blank GIFs to the "stable" version,
we created a regression that prevented proper styling of the drag marker.
This restores the correct drag-drop experience.
Change-Id: I9c2a195fd866a5919245667a436106772debcffd
Restructure SurfaceObserver methods so that the method calls are more precise.
modules/ve/ce/ve.ce.SurfaceObserver.js
* Move timing code into startTimerLoop / stopTimerLoop / timerLoop
* Move poll logic into pollOnce
modules/ve/ce/ve.ce.Surface.js
modules/ve/ui/ve.ui.Surface.js
* Change all surfaceObserver calls to use new API
Change-Id: I0085e4a53c5a776733dce6944b867b8d2228ba4b
Firefox:
* Doesn't fire events without a selection, so when all we have is a
focusable node, create a dummy selection in the paste target so the
browser triggers an event on command+C.
Clipboard keys:
* Instead of just creating a text hash which may or may not match up
with the plain text in the clipboard data, just convert the clipboard
store into an array and use the index as the key. Also prepend a
random number (clipboardId) so on paste we can verify the copy came
from the same CE document.
The text hash is now used for validation if only HTML is written
to the clipboard.
HTML:
* Instead letting the browser grab CE HTML, always get DM HTML from
the converter as it is cleaner (no phantoms, linefeed markers, extra
class names etc.), and will make cross-ve-instance pasting easier
in the future.
Clipboard overriding:
* Always override the clipboard with the above HTML, either using
clipboardData.setData if it is available (webkit) or by throwing
the HTML into the pasteTarget and selecting it during pre-copy.
Bug: 53375
Bug: 49396
Bug: 52096
Change-Id: Id0f39c10818047bb4b8922e97cead153a770757f
It's important in case of replacing root element ($) of a node, so new element
does have CSS class and contenteditable property set.
Change-Id: Icf14e2164e89114e6b7c10672b782d02f4c5daac
* Replace addOuterLength with a recursionDirection as we only
want to add length when the first recursion was to the left,
and add nothing if we recursed to the right.
* Use isContentEditable which is the proper calculated boolean.
contentEditable is often just (string)'inherit' :/
Mercifully this works in in IE.
* Only check for the IE ce bug if we aren't recursing at all.
Bug: 53766
Change-Id: I247d1b68484cb510335b5f6789269ec254376cfe
Previously they were rendering hidden spans.
Remove hiding from internal items as they have no rendered parent.
Change-Id: Iacc12715900123cd5ab0ddefa713e57e9bea0d1b
Otherwise, changes to deeply nested structures like template blobs or
references will leak from the data model into the clipboard data.
Change-Id: I85d8d311f676d45856f30b3747e7383c70c95460
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
See also http://stackoverflow.com/a/13139830/319266:
> Some are unstable and cause CSS glitches. [If] you have an
> <img> and you use the tiniest transparent GIF possible, it
> works fine[. if] you then want your transparent GIF to have a
> background-image, then this is impossible. For some reason,
> some GIFs such as the following prevent CSS backgrounds (in
> some browsers).
>
> == Shortest (but unstable) ==
> data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
>
> == Stable (but slightly longer) *use this one* ==
>
> data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
>
> Also: don't ommit image/gif. This will break in several browsers.
For the record, this is not limited to rare browsers.
It also affects latest Chrome in some cases as confirmed by
Christian (it'd be white instead of transparent in some cases
when uses as a css background-image without border).
Change-Id: If9ff8a0820c217b6c23e3335944907939a37bef7
And actually use this functionality on MWBlockImage to
highlight centred images correctly.
FocusableNode
* Actually use $focusable to render the highlight correctly
ProtectedNode
* Allow a $phantomable element to define which element to
highlight on mouseenter
* As phatoms are built off shields, make sure a shield is
given to $phantomable
RelocatableNode
* Allow a $relocatable element to define which element the
relocatable marker is measured against
ui.Context
* Use $focusable (when available) for positioning the popup
Plus some documentation fixes
Change-Id: I370337239af4fc935cd86757b3ce03011bae5ba8
Also always use strings 'true'/'false' for the value, because
it is a string property (spellcheck, however, is a boolean)
and always use a capital second 'E' in the name.
Change-Id: Ia4e1f9edfd8f236fe81df190e6a68729d7b52243
Bug fix for browsers which don't have an event.clipboardData
property. The check is done correctly in onCopy but not onPaste.
Change-Id: I3cdf4c0358aa145dcb70c2c103d08a0002001fd4
This functionality was (accidentally?) removed by I8f8a240a. It
stops us from over-zealously balancing data when we can get away
with just pasting the original selected range (e.g. it always wraps
collections of text and content nodes in another paragraph).
Bug: 53364
Change-Id: I93fa56c4e43083993c310e0050087e9d1de1e08b
modules/ve/ce/ve.ce.Surface.js
* Schedule the post-keypress async handler in a way that can be cancelled.
* Cancel it and run the handler immediately if another key event happens.
Bug: 53079
Change-Id: If139ff3230c10caa616743f71659c4606d290310
I claimed that it didn't preserve text nodes, but it does. It's just
that there's a bug where it doesn't preserve text nodes if the selector
passed to it is too simple, but 'link, meta, style' is complex enough
to avoid triggering this bug.
Change-Id: Id4a60dc87b8d4c613bc7013641b116dd7c331ac1
ce.AlienNode was mixing in GeneratedContentNode, but wasn't actually using
it properly. This commit fixes this so that AlienNode can benefit from
the <meta>/<link>/<style> stripping code in GeneratedContentNode.
Also added a getHashObject() function to dm.AlienNode to summarize the
domElements attribute because ve.getHash() chokes on it otherwise.
Change-Id: Ief3be94f9730297abe0e3c57506b81a8ff1d136d
There is no good reason why we'd render these tags, and their presence
causes Chrome to crash while cutting across them.
Bug: 50043
Change-Id: I611e3907cf20fa27dbef89ea941d0b787a44ba4f
domAttributeWhitelist wasn't actually being observed. Instead, we
already had the code in place to treat renderHtmlAttributes as a
boolean/whitelist/blacklist hybrid, it just wasn't used that way
yet.
This makes the interface nicer and fixes the bug where all attributes
(including data-parsoid and even things like onmouseover) were
rendered by CE.
Change-Id: I02e266c7c7dc197ed845164b7a705d786846a33b
If only a FocusableNode is selected the document doesn't have
real focus, so we must do it manually.
Bug: 53362
Change-Id: I781f59dda7f2884ff02f6688c2c8c037ac7ed1a6
* Assign cut/copy/paste events to the document so that
they are triggered when the CE doesn't have real focus
e.g. only a FocusableNode is selected
* Use clipboardData.setData when available. The key can
be stored and retrieved perfectly in text/xcustom but
this technique doesn't work in FF or IE
* Just use text content for key as this is what is written
to the clipboard, so this can be used directly without
having to get the content from the pasteTarget.
Bug: 48604
Bug: 49396
Change-Id: Ib3702f9441f6ee3fa34ec071f00994dd7e591d99
The update event passes in a transaction object, which was interpreted
as a config object and fragmented the cache. Explicitly wrap the
update() call in an event handler to make sure the config parameter is
undefined.
Change-Id: I641c68230b92d23626fb8b12aeab6a8904a35bcc
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.
Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
I trusted you guys when you told me to use DOM .focus() instead of
jQuery's .focus() and didn't test well enough :( The former doesn't
work, the latter does.
Follow-up to I7962f59b.
Bug: 47793
Change-Id: Iddfb8d7c99325b6c7a5d151948b57cfa5f0a6a62
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed