When you typed after a ProtectedNode that was previously at the end of
a paragraph, then moved the mouse, you'd get a JS error.
What happened was the typing caused a new TextNode to be created after
the ProtectedNode, which caused the ParagraphNode to be rebuilt,
detaching the original ProtectedNode and creating a new one. The
detached ProtectedNode was still bound to mousemove on the body, and
when that event fired it would try to remove its phantoms from the
surface and fail because detached nodes can't get to the surface.
Change-Id: I9f38776f0267645b14d7b26e2a25007cf3be8ec7
The only reason it doesn't save correctly right now is because Parsoid
doesn't serialize reference edits correctly.
Change-Id: Ia0f272c07cc28ee829372eb848f23aec99eb92f0
Add merge() methods to IndexValueStore and InternalList, which merge
another store/list in to the current one and return a mapping
translating old indexes to new ones.
Also add functions that, given such a mapping, traverse a linear
model data array and remap store/list indexes using simple logic for
annotations and node type-specific functions for node attributes.
Change-Id: I1e90755ced1a87c190947c037cf151c4d17cf8b7
A document slice is a document built from a data slice of an existing
document. It's completely separate from the original document and has
its own store and internalList. The new document's data also contains
the entirety of the original document's internal list. It's possible
to create a document slice of data located inside the internal list,
in which case the resulting document will contain that data twice (one
mutable copy at the top level, and one immutable copy in the internal
list).
ve.dm.Document.js:
* Optionally take an internalList in the constructor. This allows us to
create a document with a clone of an existing internalList rather than
an empty one.
* Add edgeMetadata flag to getFullData()
ve.dm.IndexValueStore.js, ve.dm.InternalList.js:
* Make these classes cloneable
Change-Id: I93e06f764ace16aee9df941b07f8c2bff1a28e2b
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.
Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
MW meta is close to being moved out of experimental, but language
editing is not in line for the beta release.
Bug: 48561
Change-Id: Ie87a3c7dde2f29c3898c08d4cade5c0ba2f937dd
Also remove the exception thrown when we try to add an non-existent
toolbar button, as it may just be experimental and not loaded.
Change-Id: I0a60421f45d7a3941c510defc60d1fbf9469e784
Right now the internal list is very much HTML-based, so it's not
populated at all when creating a document from data. So hack this in by
specifying what should be in the internal list as a property of the
example document's data array.
Change-Id: I51c7b7b4dcd9fd3333777c1287b7ba544887aa32
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08