Until PHPUnit7, the Stub interface came from phpunit-mock-object, and it
was at PHPUnit\Framework\MockObject\Stub. Then, phpunit-mock-object was
merged into PHPUnit, and:
- The interface above was moved to PHPUnit\Framework\MockObject\Stub\Stub
- The FQSEN above started pointing at a completely different interface
This is a temporary hack to allow upgrading to PHPUnit 8, and MUST be
removed as soon as the upgrade is complete.
The :string typehint is also necessary in PHPUnit8, and it will work
with PHPUnit 6 as well.
Bug: T192167
Change-Id: I07cebd07088bced5c5ddc62936f0098dfa39e151
I need this category to be able to complete T231395,
it doesn't make sense to web-notify user they were renamed
since renaming kills user session, so when they log in,
they already know.
Bug: T231397
Change-Id: Ib49a42969a2134bb89c17f62a7aea7db820374fa
Some LESS parsers will get confused with the lack of file extension.
It's better to be explicit and in alignment with recent change in core
I379334d7729e587a2a00.
It was already weirdly mixed in this repo with some imports featuring
extension and some not.
Change-Id: Ib208607c850fa2492b13cd3d449c04ebc2c21a01
assertEquals() does not compare the type. It can not only be a float,
it can even be a string. E.g. 9 and '9' are considered equal.
Worst case scenarios are:
* 0 is considered equal to any "falsy" value, including the empty
string.
* 1 is considered equal to true.
assertSame() does not have any of these confusing edge-cases.
Change-Id: Ib6af0fefbbd8856adcf27844bb8ddd8e33ed3f9d
Not all tools require these to be absolute, full qualified class
names. But some do. This does make the code more compatible with all
kinds of tools.
Change-Id: Ie7f9d9469b7a48b2fe908d3428fca9ec0120f855
Now that seen times are TTL'ed, there is little sense/incentive to set
them in the cache to the default value, since we assume the default
value if they're not in cache (which is being set here). Therefore,
setting them only increases the cache size without any gains.
Bug: T222851
Change-Id: I78a0045e4a53653196114da81c2d60328e78c269
These entries weren't TTLed at all, and so we had millions of records
for inactive users that were being stored forever. If a user doesn't
view their notifications for a year, it's OK for their notifications
badge to go back to the unseen state until they click it.
(The fallback behavior on a cache miss is to act as if the seentime is
the UNIX epoch, which means that any unread notification they have is
more recent than it, and is considered unseen.)
Bug: T222851
Change-Id: I99230d2351b40751a3f2f5123c5f38693120259e
Defaults to MainStash, but can be configured to use a different cache
backend by setting $wgEchoSeenTimeCacheType to a string that keys into
$wgObjectCaches.
Bug: T222851
Change-Id: Ifb935cc8be4618f7794ee79a234fc66d5cc5728a
Echo is now in complete control. Cleanup after ourselves.
Change-Id: I9a26c7a88f5e3ff19ec5b17b08a0d05c4f9e60ce
Depends-On: I9a6b06158d9083317aea46510c0c47980a25e50a
Bug: T221007
This code will be enabled when Iba1d7863171268066bf7597182c57a0a2041497f
relinquishes the responsibility for rendering the Echo notification badge
and wiring up of the related JS.
It makes 3 assumptions:
1) Minerva will expose a VERSION property on the skins.minerva.scripts module
to tell Echo it can begin control of the functionality
2) A new hook `SkinMinervaReplaceNotificationsBadge` will run on the server side
allowing Echo extension to render the Notifications badge in Minerva.
3) A new client side hook (echo.mobile) will fire whenever the Echo dialog is opened or
closed.
All code relating to Echo inside MobileFrontend and Minerva is
moved here.
CSS for the modules is kept in Minerva as skinStyles
This code remains dormant until Iba1d7863171268066bf7597182c57a0a2041497f lands.
It pre-registers a "to-be-created" hook SkinMinervaReplaceNotificationsBadge that
substitutes the Minerva badge.
It also watches the export value of skins.minerva.scripts for a VERSION value - when
this appears it will take the signal that it should manage the frontend code.
In the new system the mobile specific code is limited to the mobile version of
Minerva. The desktop version of Echo loads on Minerva desktop - presenting an
opportunity in future to consolidate both implementations to use the same component.
The mobile version of Vector and Timeless for example will load the mobile overlay
(with existing styling issues that we don't need to worry about right now given
we don't officially support skins other than Minerva as mobile)
Testers:
* Check require( 'ext.echo.mobile' )(); inside initMobile
inside ext.echo.init does not fire until
Iba1d7863171268066bf7597182c57a0a2041497f is checked out.
Depends-On: I1a66939d2b596094b419de40b370e79f09c85581
Bug: T221007
Change-Id: I09c27a084100b223662f84de6cbe01bebe1fe774