Reverts the change to flushing for notification icons in
I55c18cf723a32f80b93a01dd0687e005162c4e93
Bug: T343908
Change-Id: I1c9b9969c822f90f8edeb90ce8b27d79d378cf64
Changes
* Update FIXME in userMenu.less to merge selectors
* We replace minerva-user-notifications class with minerva-notifications
to short-circuit Echo's code so that it no longer replaces the Minerva
notification badge with its own.
* We update resources/skins.minerva.scripts/initMobile.js to introduce
our own wire up code - this is responsible for opening Echo overlay
and reseting the counter. The code in Echo will be removed in a follow
up (see <I2f923e509d24524a2375ffbe6b3ef336487574bb>)
* We update skinStyles/ext.echo.styles.badge.less with styles from Vector 2022
so that Minerva desktop remains consistent with desktop Vector 2022 experience.
* We clearly mark technical debt relating to the special mobile version.
Testing:
* Pixel.js has a group echo that covers all the different variants.
Make sure to update to latest main branch before running these.
* Desktop should behave the same for Minerva as Echo.
* On mobile only when a user has unseen notifications a red circle
is shown. Otherwise a bell icon is shown, never with number.
* On mobile a single button is visible that combines alert and count
numbers.
* With Echo disabled a bell shows that links to the user talk page
Visual changes:
* Previously the red circle became a transparent/gray circle on click. Now
it will always be red.
* Minor aligment changes to red circle and bell icon are expected as
the change prevents MobileFrontend/Echo updating the icon to use
Codex.
Bug: T342907
Change-Id: I55c18cf723a32f80b93a01dd0687e005162c4e93
On desktop, the "Alert" icon had more white space around it than the
"Notice" icon, and its popup displayed with a different offset.
On mobile, the combined icon jumped around while the page was loading.
Change-Id: Icdd5bc6e8478f3453b6461a35b7fb53e8ab014e9
For consistency with desktop Vector, Minerva should show two
icons. This also removes the duplicate #pt-notifications-alert
element in the skin.
Bug: T313609
Change-Id: I6449f0c29b52fd2092d63fbef23205ed8f57d50f
This is creating a large gap between search icon and user navigation
icons on the right.
Bug: T302753
Change-Id: Ic24ab36d0a9c394c5c88b375bdfbe529be93ace6
Cached HTML friendly change which works by limiting styles to the new
HTML which is identified by the existence of the
minerva-search-form class
Bug: T301257
Change-Id: I61ba77a349a38e6a05f87f600ec31bcbf36f306a
uses the CSS :last-child selector to align the last item in the header
with the edge of the container.
This is usually the notification icon in "normal" mode and
the user menu icon in AMC mode.
Bug: T229440
Change-Id: I4430f5659093f76896e2b86e076526a0b51d9630
Includes icon fixes and removal of some CSS overrides.
This causes the following temporary defects to the skin:
* Last modified bar will temporarily be squashed
* clear search icon will be misaligned vertically
Depends-On: Ie811d25595d041c35e6c214190101821f3a5d466
Bug: T229440
Change-Id: I0a3a73421791ad353bbcebaeb8241ad062f67ae4
Note: this agitates T230232 again - when merging this please
make sure a merge for I929090848f3e04647a97f4979ec78682623fa070
is pending.
In various places we try to override the default mw-ui-icon behaviours
The hacks need to be removed as part of addressing the core problem.
Changes:
* Wherever we use mw-ui-icon-before in PHP - wrap the label with a span
so that label font-size is altered where needed - not the icon
* Where a small icon is needed us isSmall parameter for the Icon component
* Apply font-size to labels of mw-ui-icon-before elements
* The browser tests need a slight update to access the span element inside
a menu item - in the case of the logout button the label is always hidden,
so we need to check the visibility of the parent element (secondary_action)
Bug: T229440
Depends-On: I3f803ec4c9068b30aa93b803391aa4d65d8310ff
Change-Id: I07e4ae233979636b739f1117dd7703571e0a9366
Split @headerHeight variable into @siteHeaderHeight and @overlayHeaderHeight.
@overlayHeaderHeight is now set to 3em (48px).
Use @siteHeaderHeight for the base skin interface, and @overlayHeaderHeight
for overlays.
skinStyles/mobile.notifications.overlay/minerva.less:
* Update footer height to remain the same as header height.
skinStyles/mobile.startup/search/SearchOverlay.less:
* Use @siteHeaderHeight even though it is an overlay, because it's
supposed to exactly match the base skin interface.
Bug: T215426
Change-Id: Iaa36f581a12a8eea2b755ae583b8a2c6324ebe29
* Remove ambiguity in imports - say the file extension
'less' for all instances of variables and mixins.
* Separate toast styles from drawer styles so they can be
imported separately
* associate header-action selector with its parent
(.overlay-header) not parent's parent (.overlay) so it can be imported
and rendered without the Overlay.
Change-Id: Ib7e19a440ba095d6424d35305fb41d643ca9764c
Add new user menu. The changes required include:
- Break up AuthMenuEntry into reusable components. They're now simple,
independent, static functions in AuthUtil that are easy to reason
about and compose.
There's lots of verbose code because of the builder and director
patterns. That is, most of the code is for building the thing we
actually want to build instead of just building it. It's easy to write
but no fun to read--even simple configurations are extremely verbose
expressions that must be threaded through the system.
These builders are also single purpose and unlikely to be reusable
unlike a URI builder, for example. As objects, they're not especially
composable either.
- Similarly, break up Menu/DefaultBuilder into BuilderUtil and ban
inheritance. Inheritance has not worked well on the frontend of
MobileFrontend. I don't think it's going to work well here. E.g., I
could have made changes to the base class' getPersonalTools() method
such that the client passes a parameter for the advanced config or
maybe I just override it in the subclass. In either case, I think it
makes the whole hierarchy nuanced and harder to reason about for
something that should be simple.
- Add ProfileMenuEntry and LogOutMenuEntry for the user menu.
- Rename insertLogInOutMenuItem() to insertAuthMenuItem() which matches
the entry name, AuthMenuEntry.
- Extension:SandboxLink is needed to display the sandbox link in the
user menu.
- Performance note: the toolbar is now processed in MinervaTemplate,
which corresponds to removing the buildPersonalUrls() override.
- To mimic the design of main menu, the following steps would be
necessary:
1. Create a user/Default and user/Advanced user menu builder and also
a user/IBuilder interface.
2. Create a user/Director.
3. Create a service entry for Minerva.Menu.UserDirector in
ServiceWiring. The Director is actually powerless and doesn't get
to make any decisions--the appropriate builder is passed in from
ServiceWiring which checks the mode.
4. Access the service in SkinMinerva to set a userMenuHTML data member
on the Minerva QuickTemplate.
5. In MinervaTemplate, access the userMenuHTML QuickTemplate member
and do the usual song and dance of inflating a Mustache template.
This patch does everything except add a service, which was agreed to
be unnecessary, so that logic is now in SkinMinerva.
- Wrap the existing echo user notifications button and new user menu
button in a nav element. This seems like a semantic improvement.
- The existing styling and logic for the search bar and search overlay
are pretty messy and delicate. Changes made to that LESS endeavored to
be surgical. There's lots of room for improvement in the toolbar but
it's out of scope.
- Rename logout icon to logOut.
Bug: T214540
Change-Id: Ib517864fcf4e4d611e05525a6358ee6662fe4e05