Lazy loading images is now untangled from the Skin code so there is
no reason to call this anymore.
Lazy loading image is a MobileFrontend responsibility not a Minerva.
Minerva doesn't need to know anything about it.
Bug: T246838
Depends-On: Ibeee7cae4b85ba888d0fecccdeec232ddd4cde0f
Change-Id: I4c4ef896b81ee494637a64d1087faa62a6f7c589
* Drop non-existent pointer-overlay selector
* Drop redundant icon class for arrow
* Drop unnecessary !important
* Drop transparent-shield class
* Reword an existing FIXME about a contensious decision and
add a new FIXME for moving some code to a more appropriate place.
* Move an image into a ResourceLoaderImage module (test with
`mw.notify('error', { type: 'error'} )`)
Change-Id: I6e38f07772afae6f13c4851ca17a67d52ca7d331
This is a second attempt at I3892afb5ed3df628e2845043cf3bbc22a9928921
that is cached HTML friendly and won't cause T234599.
This time rather than solving the entire problem, we'll start rendering
the menu on the server, to allow us in future to drop the Menu code
Bug: T234650
Change-Id: Iea5406ef1c561f2907ec6132481007673aabf1e9
This reverts commit 111757970e.
Although I cannot replicate the performance issue, the menu doesn't seem to be rendering at all on cached HTML so this is a deal breaker. Back to the drawing board..
Bug: T234599
Change-Id: Idadc5a079340f44ec66d20a38259b6b337d2dcee
As Stephen pointed out somewhere, this is a bit of a micro-optimisation
Let's simplify this code by always rendering it in the HTML. MainMenu.js
as a result becomes a controller that just decides when to show it.
The geolocation check for Nearby is removed given the fact that all
grade A browsers for mediawiki have Geolocation support
Additional changes
* Browser support suggests "animations" class is redundant now
* `open` event no longer filed - not being used anywhere
* Transparent shield is now managed by the MainMenu controller not
the skin (which was confusing)
* Test geolocation using a simple feature tests
rather than abstracting it away inside Browser
* The main menu button is always hidden under either a translucent shield
and/or the main menu itself when it has been opened
so so it's not possible to ever click it while the menu is open
- the click handler is thus simplified
removing a check for the class of the button
Depends-On: I7fd243366cceae780bd46e1aef2c08dae073f647
Change-Id: I3892afb5ed3df628e2845043cf3bbc22a9928921
The MobileFrontend dependency in Minerva is problematic.
Code that Minerva needs should live in core.
MobileFrontend should load code on all skins when they operate on
a mobile domain.
This eslint check reminds developers of this in a hope it encourages
more upstreaming to core when possible.
Of course disabling is also an option, but this check will at least
make us aware of when we are moving further away from the goal.
Change-Id: I62183c9aefc81053e4ad81fb746decef2dd24b44
Color progressive/destructive (blue and red) do not make
sense on a black background, so we use white and underlined
for both of these. Note these don't seem to be used currently
so this is not a breaking change.
Bug: T150189
Change-Id: I78a92b5b6c76638633b99fe32670911d355ce6f3
Help with readability by using module.exports and require rather than the MobileFrontend
provided mw.mobileFrontend module manager (and avoid adopting webpack at this time)
Replace usages of mw.mobileFrontend.require with local require and module.exports
(compatible with RL or Node implementation)
Changes:
* Notifications modules are merged into skins.minerva.scripts and initialised
via a client side check.
* new file overlayManager for exporting an overlayManager singleton
rather than being hidden inside resources/skins.minerva.scripts/init.js
* All M.define/M.requires swapped out for require where possible
The `define` method is now forbidden in the repo.
Bug: T212944
Change-Id: I44790dd3fc6fe42bb502d79c39c4081c223bf2b1
These modules can safely be merged.
Since skins.minerva.scripts.top is added via addModules to the HTML it must
be marked as deprecated and remain temporarily as a redirection to skins.minerva.scripts
All modules have been renamed to be in there new home - no deprecation notices are needed
as they are not used outside Minerva.
I leave skins.minerva.mainMenu.styles as it is used by Special:MobileMenu
and needs to continue to do so.
Change-Id: Ie919151630f4389f8e84e808bec003a6d3d07bd9
Replace all occurrences of `M.require( 'mobile.startup/pathToModule' )`
with `M.require( 'mobile.startup' ).pathToModule`. Where multiple
requires existed, add an intermediate variable,
`var mobile = M.require( 'mobile.startup' )`, and dot off that.
This changes improves the consistency of MinervaNeue which currently
contains a mix of require styles and eliminates any deprecated requires.
Bug: T208915
Change-Id: If14f280672d914d07275197100b12421bb217b67
From TypeScript's do's and don'ts:[0]
Don’t ever use the types Number, String, Boolean, or Object. These
types refer to non-primitive boxed objects that are almost never used
appropriately in JavaScript code.
Although Minerva only uses JSDocs at this time which seemingly doesn't
care about casing[1], we should endeavor to use the proper return types.
This patch lowercases typing to indicate primitive / boxed type as
appropriate.[2] As a special case, function types are uppercased for
compatibility with TypeScript type checking.
Also, JQuery types are of type "JQuery". The global JQuery object's
identifier is "jQuery". This patch uppercases J's where appropriate.
Lastly, replace unsupported type "Integer" with "number" and a comment.
[0] https://www.typescriptlang.org/docs/handbook/declaration-files/do-s-and-don-ts.html#general-types
[1] https://github.com/jsdoc3/jsdoc/issues/1046#issuecomment-126477791
[2] find resources tests -iname \*.js|
xargs -rd\\n sed -ri '
s%\{\s*(number|string|boolean|object|null|undefined)%{\L\1%gi;
s%\{\s*function%{Function%g;
s%\{\s*jquery%{JQuery%gi;
s%\{\s*integer\s*\}%{number} An integer.%gi
'
Change-Id: I6cbac15940e4501aee7ede8f421b77ffd027170d
The global events for resize and throttled will also be defined
inside MobileFrontend.
Depends-On: I8503c26bd064ae0d203f95a35031468c7c678ac1
Bug: T173454
Change-Id: I00d361ad504ab90f2bf80a53a7c76269f1116207
Since Minerva is the only skin which does this kind of thing, it
was premature to add this logic to the Skin module.
By forcing Minerva to do this itself, we allow MobileFrontend to
be responsible for creating a Skin without having to know about
what that skin may want to load in tablet mode.
(see I8503c26bd064ae0d203f95a35031468c7c678ac1)
Bug: T173454
Change-Id: I32e2b4a10799a06138bfee08abc6769a6b96004d
This wires the interaction between the skin and the main menu
into the initialisation script.
Change-Id: I4fac234cb9ead7e99dc52f72819cd4a3c715de1c
Depends-On: Ife64c87716a0f56b55a030a3e4224075af3c6d8c
* Remove deprecated module definitions
* Remove unnecessary check for Minerva skin (this is only
ever run by Minerva skin)
* Move overlayManager to place it is first used
* Make Skin::getMainMenu method redundant
Change-Id: I17ea52172e7fae0a8f0e06b8418c7ed5bb01ef64
This is programmatic output from python3 scripts/migrate.py
This will result in a Minerva skin dependent on MobileFrontend.
Post merge we will rename message keys to have minerva- prefix
Bug: T166748
Change-Id: Iff1f7e63e796cc5d4a6d2ab0370e0c33248d2fce