mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-18 11:46:01 +00:00
37b461fe56
Add rerender event to all image loads in MWExtensioNode. MWHieroNode's implementation of onParseSuccess is now the same as its parent so can be deleted. Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
198 lines
4.2 KiB
JavaScript
198 lines
4.2 KiB
JavaScript
/*!
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* VisualEditor ContentEditable FocusableNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable resizable node.
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*
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* Focusable elements have a special treatment by ve.ce.Surface. When the user selects only a single
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* node, if it is focusable, the surface will set the focusable node's focused state. Other systems,
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* such as the context, may also use a focusable node's $focusable property as a hint of where the
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* primary element in the node is. Typically, and by default, the primary element is the root
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* element, but in some cases it may need to be configured to be a specific child element within the
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* node's DOM rendering.
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*
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* If your focusable node changes size and the highlight must be redrawn, call redrawHighlight().
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* 'resize' and 'rerender' are already bound to call this.
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*
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* @class
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* @abstract
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*
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* @constructor
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* @param {jQuery} [$focusable] Primary element user is focusing on
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*/
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ve.ce.FocusableNode = function VeCeFocusableNode( $focusable ) {
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// Properties
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this.focused = false;
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this.$focusable = $focusable || this.$;
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this.$highlights = $( [] );
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this.surface = null;
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// Events
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this.connect( this, {
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'setup': 'onFocusableSetup',
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'resize': 'onFocusableResize',
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'rerender': 'onFocusableRerender',
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'live': 'onFocusableLive'
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} );
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};
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/* Events */
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/**
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* @event focus
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*/
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/**
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* @event blur
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*/
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/* Methods */
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/**
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* Handle setup event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableSetup = function () {
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this.surface = this.root.getSurface();
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};
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/**
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* Handle node live.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableLive = function () {
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var surfaceModel = this.root.getSurface().getModel();
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if ( this.live ) {
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surfaceModel.connect( this, { 'history': 'onFocusableHistory' } );
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} else {
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surfaceModel.disconnect( this, { 'history': 'onFocusableHistory' } );
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}
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};
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/**
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* Handle history event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableHistory = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle resize event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableResize = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle rerender event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableRerender = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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// reposition menu
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this.surface.getSurface().getContext().show( true );
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}
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};
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/**
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* Check if node is focused.
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*
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* @method
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* @returns {boolean} Node is focused
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*/
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ve.ce.FocusableNode.prototype.isFocused = function () {
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return this.focused;
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};
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/**
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* Set the selected state of the node.
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*
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* @method
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* @param {boolean} value Node is focused
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* @emits focus
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* @emits blur
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*/
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ve.ce.FocusableNode.prototype.setFocused = function ( value ) {
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value = !!value;
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if ( this.focused !== value ) {
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this.focused = value;
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if ( this.focused ) {
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this.emit( 'focus' );
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this.$.addClass( 've-ce-node-focused' );
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this.createHighlight();
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} else {
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this.emit( 'blur' );
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this.$.removeClass( 've-ce-node-focused' );
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this.clearHighlight();
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}
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}
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};
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/**
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* Creates highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.createHighlight = function () {
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this.$.find( '*' ).add( this.$ ).each(
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ve.bind( function( i, element ) {
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var offset, $element = $( element );
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if ( !$element.is( ':visible' ) ) {
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return true;
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}
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offset = ve.Element.getRelativePosition(
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$element, this.getRoot().getSurface().getSurface().$
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);
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this.$highlights = this.$highlights.add(
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$( '<div>' )
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.css( {
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height: $element.height(),
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width: $element.width(),
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top: offset.top,
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left: offset.left
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} )
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.addClass( 've-ce-focusableNode-highlight' )
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);
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}, this )
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);
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this.surface.replaceHighlight( this.$highlights );
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};
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/**
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* Clears highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.clearHighlight = function () {
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this.$highlights = $( [] );
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this.surface.replaceHighlight( null );
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};
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/**
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* Redraws highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.redrawHighlight = function () {
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this.clearHighlight();
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this.createHighlight();
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};
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