This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.
Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.
Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.
Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
Previously we assumed that embedded icons mean we weren't
dealing with an inspector, but that is not always the case
(e.g. MWExtensionInspector).
Bug: 52845
Change-Id: Ifc5b054568661cb9badf6d7991f512b81e649b36
Roan and I think this is way too light. The only way
I can tell it's a group is by mousing over all of
the icons back and forth really quickly :)
Increasing to 10% alpha.
Change-Id: Iab55bf64921de5247d10d611318e545efe74fe4a
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
If you had an HTML element that was matched by two models, one with
a direct string match and one with a regex match, then the string
match would beat the regex match (which is correct) if they both
specified a tag name, but the regex match would win (which is wrong)
if they both didn't specify a tag name.
The fix is to only check for tagName === null if we're in tag-agnostic
mode (tag === '').
Change-Id: I9943611111e4c4ff498cdd95b7b3e72f95fb413b
This allows abstract classes to specify RDFa types based on a static
property overridden by a child class. The default implementation is to
just use .static.matchRdfaTypes.
Change-Id: Ic71fc552a6a1626d94f998e9517af971e8198e79
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objectives:
* Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons
* Make context toolbars inside surface widgets render correctly
* Show outlines of groups on hover to hint tool relationships
* Make neighboring active tools look cleaner
Changes:
ve.ui.Tool.css
* Merge ButtonTool and DropdownTool styles as much as possible
* Add styles for DropdownTool active states
* Only round the corners of the first and last tool in a group
* Soften the borders between consecutive active tools
ve.ui.Toolbar.css
* Add border to groups on hover
ve.ui.Widget.css
* Isolate surface widget toolbar styles by using stricter selector
ve.ui.Tool.js
* Fix incorrect capitalization of class name
ve.ui.SurfaceWidget.js
* Add classes to toolbar and surface for better style targeting
Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
Objective:
* Remove ve.ui.DropdownTool's dependency on ve.ui.SurfaceToolbar so it
can be used with any ve.ui.Toolbar
Changes:
ve.ui.DropdownTool.js
* Bind onBlur to document mousedown in capture mode instead of trying to
add more and more things we are listening to which is a losing battle
* Refactor activate/deactivate mode changes
* Get rid of isEnabled check - surface should disable toolbar, the tools
shouldn't be checking if the surface is enabled after the fact (also,
this is harmless and doesn't change any actual interactions)
Change-Id: I738209d17649358c2f9812f9abac576960af867b
I trusted you guys when you told me to use DOM .focus() instead of
jQuery's .focus() and didn't test well enough :( The former doesn't
work, the latter does.
Follow-up to I7962f59b.
Bug: 47793
Change-Id: Iddfb8d7c99325b6c7a5d151948b57cfa5f0a6a62
This patch adds ve.track; it provides a means for VisualEditor code to log
various changes of state that are of potential analytic interest. This is done
without coupling VisualEditor to a particular analytics framework by providing
a method, ve.hook.registerHandler, by which event data may be routed to a
particular analytic framework for processing and dispatch.
ve.track uses a $.Callbacks-like object for tracking analytic events which can
remember an arbitrary number of past events. This is done by maintaining an
array containing the arguments of past calls and maintaining a counter for each
callback indicating its position in the queue (i.e., how many events it has
already received.) This ensures handlers are called for each event, including
events which were fired before the handler was registered. This allows the
load-order of VE and analytics components to remain unspecified.
Change-Id: I29740fa7a0ac403e484e0acee6dfcadaf6fc4566
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
This is bit of a hack, as leading whitespace could be
significant if styled with white-space:pre.
Long term VE shouldn't be editing the user's HTML, and
should just highlight potential formatting issues.
We avoid the stripping in preformatted elements as we
expect they will have that styling.
Bug: 51462
Change-Id: I654d98e17dd604cb2a192831ff3f3597f95b9962
Because trying to work out how broken your test case is
by looking at two (potentially multi-page) serialisations
of the DOM summary is a pain in the arse. Diffing two
HTML strings may highlight the problem much more clearly.
TODO: Is it possible to defer the calculation of the HTML
infused summary object until we have determined the assertion
has failed. Otherwise we're slowing down our tests for no
reason.
Change-Id: I873bf2479ab81d15389792bd59d15580da63941a
Code speaks for itself, see also bug 52441.
Though not introduced by 14343c7bf7, that made the bug worse.
Bug: 52441
Change-Id: Ie2b80b22df03eb563de8812a47fb25152527e786
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
By testing against a regex of legal title characters we can determine
if the entered text is a valid internal link. If it isn't we should
prevent the link inpsector from creating/changing the annotation.
Bug: 33094
Change-Id: Ia1df602601e4e82fc351279e432c28c425f5157a
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.
Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.
Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.
Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.
After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.
Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.
Adding this event to allow it to listen to that instead.
Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
Formerly known as "The greatest commit in the history of the world*".
* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.
Bugs:
* (bug 51404) Allow escaping out of the link inspector when in creation
mode (no text is selected, text will be inserted based on link target)
and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
before opening the inspector (when using back) or to what it was before
closing (might be changed by transactions processed during the close
method) - this makes it simpler and more natural when clicking away from
the link inspector, even when there are changes that must be saved by
the link inspector on close
Bonus:
* Use only the light blue highlight color for menu widget items - the
checkmark already displays the selected item, the dark blue is just
masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
with a new method called initializeSelection which sets both selection
and highlighting to an item without emitting events - this is needed
when synchronizing the view with the model so the model isn't
immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
caused by a copy-paste oversight overriding
initializeLookupMenuSelection unnecessarily)
Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270