Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
need for insane z-indexes.
ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
protrude out
ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.
ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay
ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay
ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
prevent mw content styles from being applied to ui elements.
ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
local overlays can be properly calculated.
ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
be relatively positioned.
ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
sibling of surface.
ve.js
* Added get relative position helper method to translate position offsets
from target parent
Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
Resize handle event handling was set up to bind on focus and
unbind on document mouse up. The problem is that focus can be
set programmatically and sometimes more than once. This would
cause the image to be properly resized once, but immediately
resized again to 0x0. Now, before binding events to the resize
handles, all resize handle events are unbound.
Change-Id: I22b7902d303b5ca43e132c121d743d6815980fc6
If a block image is resized and undone, there are lots of problems.
* The block image gets the wrong size. When rolling back the
transaction, height and width are passed as strings.
MWBlockImage tries to set the width to: width + 2. A 300px image
became 3002px.
* Resize handles didn't reposition and resize
* Relocatable drag marker didn't reposition and resize
* Focusable highlights didn't reposition and resize.
Change-Id: I8792b567b77da90ce5a2ad132e306705c5706606
Reference lists would never disconnect, and some transactions would cause them to be "updated" even though they don't have a document anymore.
A way to test this is to insert an image in a document with some references. When you click apply, it crashes.
The solution was to make sure we actually disconnect from the internalList and listNode on teardown.
Change-Id: Ieb0354938b68fe5e7965f61f9ccce07cd6fb1120
This is done by setting renderHtmlAttributes to false, for both block
and inline transclusions.
Bug: 49925
Change-Id: I975cf1de3b273a5189e6edf7db937c4388fa4fbe
When the cursor is programmatically moved, as we need to do
from time to time, Firefox's internal reference for the appropriate
cursor location on nearby lines is maintained, creating an
unexpected experience.
The fix is to wiggle the selection. This tricks Firefox into thinking
that it adjusted the selection natively.
Bug: 48289
Change-Id: I75e7e4467ec1c3faf344709886b9be5b1423cd3e
Rational is that you wouldn't want to highlight something that is not
visible. And, obtaining offsets for hidden slugs in this case does not
return correct values.
Bug: 49818
Change-Id: Ic2818423c26f5bbb2c056c3c94740d822be4f1b8
Ed & Roan:
Disable editing of references of which we are unable to find the
source (e.g. <ref name="x"> without a target, or when the target is
currently nested in something we don't yet process such as inside a
<references> block or a template).
Timo:
Improve UI to not be a regular focusable node where the inspector just
won't show up but add a not-allowed cursor and explanatory tooltip.
James:
Fix messages to refer to VisualEditor instead of "the" VisualEditor.
Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
Objectives:
* Make protected CE nodes only add shields when attached to a surface
* Remove hack in reference list node used to work around this issue
Change-Id: I48d4478558b49037b80b6131e1b2e01dc4f9ec47
After a spirited discussion, localOverlay is getting some children.
* localOverlayBlockers - UI elements that are meant to prevent
interaction with the element. This includes Phantoms and
Highlights.
*localOverlayControls - UI elements that are meant to be
interacted with in order to modify the element. This includes
resize handles and drag marker.
*localOverlayMenus - UI elements that should always position
above all other controls. This includes the context menu.
Bug: 50159
Change-Id: Ic69c2ad275389a31c9fbaf47f3665dcdbb7ac2af
Objective:
* Make the escape key close dialogs, like pressing the X button
* Auto-focus the iframe on window open
Bonus:
* Add ESCAPE and SHIFT to ve.Keys and use instead of hardcoding numbers
* Use ve.Keys in some other places too
Bug: 49809
Change-Id: Ibf1fce5e24efcd83d9e1465c3cdaac24ff3fb45d
This ensures that attributes and properties that are supposed to be
stripped on copypaste are actually stripped.
Bug: 49307
Change-Id: I8c90f4a0b33acba6eea3180cc077f8dc440e6e7b
When the toolbar animates, the position of the surface changes.
ProtectedNode now listens for the toolbarPosition event and
repositions the phantoms.
I also tried moving the localOverlay to be a sibling of the surface
(instead of child of body), but the same problems persisted.
Bug: 49853
Change-Id: I8ae1c8f66c6083b4ffee7107a78a298126e1064c
There is still a problem that those images would get inspector for opening media edit dialog
displayed, and that dialog let's edit caption, which does not make sense in this case, however
that should be a separated bug.
Change-Id: I24491979bc7a27d2380924e48cb677b01e9f8f9b
Fixes (follows-up I1b48ef5240, I6daff5c596):
* Invalid html passed to jQuery constructor.
* Use prop() instead of attr() for boolean values.
* Use append() instead of html() when appending nodes instead
of parsing html.
* Rename shadowed variable name clash 'mw' to 'mwData'.
* Fix odd construction where we parse '{}' to create an empty
object.
* Have ve.ce.MWReferenceListNode#update perform changes off-document
in a detached tree.
* Fix deep property access that can fail. mwData is set to
either JSON parse of data-mw attr or empty object.
Accessing mwData.attrs.group needs to be guarded by whether
mw.attrs is indeed set.
* Have `mw` and `about` attribtue in references list roundtrip
(especially mw which can data we aren't editing/re-creating).
* Add missing 'refGroup' property to MWReferenceListNode's
data element (similar to what MWReferenceNode already has).
Change-Id: I67e4f378ccd04e97361d8e58ae57db5353075756
* Use plain text rather than HTML in TextNode
** Bypasses HTML parsing, and doesn't cause regeneration of nodes like
appending to .innerHTML does
** We were only using HTML so we could use entities, so replace those
with \uNNNN sequences
* Use native DOM functionality rather than jQuery
* Inline flushBuffer()
Change-Id: I7c6376b55cc0f1420a01a77b365b073fe1636263