While all of the following are valid in the model:
1. <mwBlockImage></mwBlockImage>
Image with no caption. Must use the media dialog to insert one.
2. <mwBlockImage><mwImageCaption></mwImageCaption></mwBlockImage>
Image with empty caption. There is a slug to insert a paragraph.
3. <mwBlockImage><mwImageCaption><paragraph></paragraph></mwImageCaption></mwBlockImage>
Image with caption with empty paragraph. Nice and intuitive!
(Same for <mwGalleryImage> / <mwGalleryImageCaption>.)
The third option is the most convenient for the user. We should always
generate that when converting documents from HTML and from the editing
tools (MWGalleryDialog, MWMediaDialog/MWImageModel).
Previously, the editing tools generated option 2 if no caption text
was entered, and the converter generated option 2 if there was no
caption node or if it was empty. Curiously, option 1 was never used.
Wikitext for manual testing:
```
[[File:Foo.png|thumb]]
[[File:Foo.png|thumb|]]
[[File:Foo.png|thumb|Caption]]
<gallery mode="packed">
File:Foo.png
File:Foo.png|
File:Foo.png|Caption
</gallery>
```
Bug: T200387
Change-Id: Ie82fb339f6bd8ae1b289235bf5402490722d9a7c
* When ve.ui.MWLinkAnnotationInspector is being initialized,
internal and external annotation inspectors are hardcoded to
new ve.ui.MWInternalLinkAnnotationWidget and
new ve.ui.MWExternalLinkAnnotationWidget. Make this creation
more flexible by creating these inspectors through a method,
which inheriting classes can override.
* In ve.ui.MWLinkAnnotationInspector.getAnnotationFromFragment,
factor out the creation of link annotations, so overriding
classes have the ability to provide different internal and
external annotations.
* In newFromTitle, static method of MWInternalLinkAnnotation,
creation of `element` isn't flexible for reusability with
slight changes to attributes passed to the constructor. By
factoring out the creation of attributes, inheriting classes
can reuse the existing structure and alter the attributes if
needed.
Bug: T195064
Change-Id: I2037464a7be77783837e9810691c8e372c8197c6
This is similar to the hack in ve.ui.MWMetaDialog, except uglier :(
We already explicitly focus the right field in the ready process.
I am not really sure why the focus change causes the issue, but
preventing it definitely fixes it. It would make sense if we changed
the value of the field after focussing it (as setValue() restores the
validity flag cleared by onFocus()), but we don't seem to do it.
Bug: T199838
Change-Id: Ia602551ee0b0885cefbd4cb2fc00d569ff42da67
The #getReadyProcess method should be used pretty much only to focus
a field inside the dialog after it is opened. It runs after the window
opening animation finishes, so if you add stuff to the window here,
that will be visibly delayed.
The #getSetupProcess method should be used pretty much for everything
else that depends on the opening `data`. It runs before the window
opening animation, so if you add stuff to the window here, it will be
visible while animating it.
Bug: T185944
Change-Id: I71ea5b6e1e1947c1cf8fd749100e854953a8ef3c
The linkCache fetch can push the categories out of order unless everything is
already in cache. As such, remember the initial order and enforce it after the
promises have resolved.
Bug: T197759
Change-Id: I9ea8d5e642f62c96475d0713f2c79258abb33b19
I.e. don't sort them, because they're provided in source order and that's all
we need.
Bug: T197759
Change-Id: I3b9508ff49233ccfbeba1d111a6df9f29f0fc318
We relied on some white space baked into the background-image
to "reserve the space" for the text. If we tried to make the image
smnaller, the text would start overlapping it.
Remove 100px of vertical white space from the image files, adjust
the styles so that text is displayed below the image rather than
overlapping it.
Bug: T191095
Change-Id: I2f19128a2044b3505cdea93c3f587fe62553071d
They look like they should also apply to Flow, ContentTranslation, etc.
And apparently CollabTarget was already loading them separately.
Change-Id: I5c502f8e060968ecee67567747f29eb630cda718
If the wiki runs on a host that contains a port number, section edit
links would always reload the page, and the "Add section" tab would
not work.
As it happens, my local testing wiki runs on localhost:3080.
It is an unfortunate naming mishap:
* mw.Uri#host is equivalent to location.hostname
* mw.Uri#getHostPort is equivalent to location.host
In this case, we have to compare the port too, otherwise a setup (my
setup ;) ) where one starts up another wiki on localhost:3081 to test
cross-wiki features would fail.
Change-Id: Ib7de4ba3c3a84888f24186af03bd9dcced131051
It contains some rare options that we don't currently make editable,
and we don't set it when creating new image nodes.
We could change our code to always set it, and consider it required,
but that would theoretically be a break in backwards-compatibility.
Bug: T198660
Change-Id: I6e77cce257f733f0f8f6e896b967177ff01658c6
There is something about ActionFieldLayouts with `align: 'left'` (the
default) and no label that causes Firefox to render them differently
than we expect. I am not sure if the bug is in OOUI or Firefox, but it
is easily avoided by just using `align: 'top'` instead (it looks the
same, since there is no label, and it avoids the issue).
Bug: T198274
Change-Id: Ic6077e576b504e7a0cd761c8bac24d4079ae6702
What happens when an edit tab is clicked is spread across handlers in
DesktopArticleTarget and DesktopArticleTarget.init. Consolidating the logic
into the handler in DesktopArticleTarget.init makes it easier to understand.
It could be moved further into DesktopArticleTarget, but the init handler has
to exist to activate the target in the first place.
This patches a hole where clicking "edit source" while in visual mode would
sometimes not switch to source mode, because it didn't think it was changing
the current section.
Also, fix a typo in the documentation.
Bug: T198272
Change-Id: I12d958b6af1b9fa9aca68b498eb2a1a2d76b5a82