Commit graph

530 commits

Author SHA1 Message Date
Trevor Parscal 294db5e3ef Trigger refactor
Objective: Simplify the registration and use of triggers

Changes:

* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations

Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
2013-01-28 17:06:13 -08:00
Trevor Parscal bf5ba1ea2b Fixed documentation errors
Many of these problems were introduced in I859b5871a9d2f17d970c002067c8ff24f3513e9f

Change-Id: Ifc2dc4934f782c4ce5107e3a356e357aef754083
2013-01-22 23:38:01 +00:00
Catrope 12544c9e82 Replace nodeFactory invocations with direct static access
Change-Id: I2629c5fd659bca166237cef425f7cc3aff13ba0e
2013-01-18 14:51:40 -08:00
Catrope 51f4b4be54 Convert node rules to static properties
Change-Id: If7d0159e984d9ccb4d5c31effb62bb9612260fda
2013-01-18 14:51:40 -08:00
Christian Williams 55b025fb1a Fix naming of phantoms
Change-Id: I60e925ee83fa2670eeabc5b690928f6f029b2eb4
2013-01-18 13:32:15 -08:00
jenkins-bot c6bc26ebe3 Merge "Fixes for typos and some missing documentation" 2013-01-18 21:05:13 +00:00
jenkins-bot 8a8a731a34 Merge "Convert "var\t" to "var "" 2013-01-18 21:03:55 +00:00
Inez Korczyński 94642c797d Introduced method replacePhantoms in ve.ce.Surface in order to avoid accessing ve.ce.Surface local variable ($phantoms) from ve.ce.AlienNode
Change-Id: I9754d98175c7353f6db5306bc2ce35d6c57fdedb
2013-01-17 17:02:02 -08:00
Trevor Parscal 5cc93b288f Convert "var\t" to "var "
Partially reverts I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc (I read the diff backwards)

Change-Id: I5a638b8d13ed27a78586ff5507a421d7c49c9679
2013-01-17 16:55:09 -08:00
Trevor Parscal fcf08e4212 Fixes for typos and some missing documentation
Lots of fixes for "it's" being used incorrectly.

ve.ce.Document.js
* Filled in documentation for missing params

ve.FormatAction.js
* Fixed incorrect tag for returns documentation

Change-Id: Ic256cc6952c31f5e6ae8be92919a0799cfe6188b
2013-01-17 15:47:34 -08:00
jenkins-bot 4aeb00dcbc Merge "Slug Todos" 2013-01-17 23:41:34 +00:00
Christian Williams 8ec2276bb5 ImageNode Todos
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM

Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
2013-01-17 15:40:06 -08:00
Christian Williams e4ef6163a0 Double spaces optimization
Moved the sequential space check into the whitespaceHtmlChars and htmlChars loop

Change-Id: I835cccf868fed851f25f5ccbba1386697b0ea66b
2013-01-17 15:16:33 -08:00
Christian Williams b80f2ef7dd Reorganization of ve.ce.Surface methods
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.

Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
2013-01-17 15:12:03 -08:00
jenkins-bot 4167b7c638 Merge "Cleaned up paste target and surface styles" 2013-01-17 23:04:37 +00:00
Trevor Parscal a30e4c325b Cleaned up paste target and surface styles
Resolves a TODO related to the paste target div.

VisualEditor.php
* Added link to ve.Surface.css

ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)

ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats

ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget

ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID

demos/ve/index.php
* Added link to ve.Surface.css

Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
2013-01-17 15:02:47 -08:00
Christian Williams 81e061eb9d Slug Todos
Setting display of block slugs with CSS.

Change-Id: I249015618f934f8c162912883dbd4452fa266b3f
2013-01-17 15:00:11 -08:00
jenkins-bot 391760fbc0 Merge "Minor cleanup." 2013-01-17 22:14:16 +00:00
Inez Korczyński 52ce01e3d0 Fix minor bug (typo - was: ve.ve, is: ve.ce)
Change-Id: I588d7237fb57be28fcfbb8aa3b0ff2288c3bdae6
2013-01-17 14:13:11 -08:00
Inez Korczyński d84b02610a Minor cleanup.
Change-Id: I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc
2013-01-17 14:05:31 -08:00
Trevor Parscal 6f8b0965f2 Remove range.normalize (not needed), use range.isCollapsed more often
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.

A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.

ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes

ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly

Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
2013-01-16 15:38:07 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Timo Tijhof d4b24865a7 JSDuck: Fix warnings
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int

Follows-up:
* Ic21c9d3f
* Ib521eaa6

Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
2013-01-15 21:15:17 +01:00
Trevor Parscal a379e0f91e More {String} -> {string} conversions in documentation
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23

The first pass that Timo took missed the following cases

* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings

Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
2013-01-08 13:02:12 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
jenkins-bot 4aec0f6d0d Merge "Triple-Click Detection for IE" 2013-01-08 20:43:52 +00:00
Christian Williams f934d91b97 Triple-Click Detection for IE
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.

Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
2013-01-08 12:43:09 -08:00
jenkins-bot 879a07511a Merge "BugID 43076 - Fixes to alien and phantom corner cases" 2013-01-08 20:39:34 +00:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Christian Williams b740e694b9 BugID 43076 - Fixes to alien and phantom corner cases
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.

Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
2012-12-21 15:20:15 -08:00
Rob Moen 041359ba01 (bug 43098) Prevent alien node contents from floating above phantoms.
* Sets z-index of alien blocks to 0.
* Simplify alienNode css
* Add missing -ms-user-select: none;
* Add missing [-moz-|-ms-|]user-select: element
  (webkit doesn't support element, auto is closest)

Change-Id: I889074a659483ce3d48380be5f50f80abb573286
2012-12-15 00:58:52 +01:00
Trevor Parscal 5e50f6de2c Added disable/enable methods to ve.Surface
Change-Id: I65a93c590ace58b666adcb792bc825174a3f95c6
2012-12-11 16:28:39 -08:00
Christian Williams 61de058d08 Alien support for IE
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.

Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
2012-12-07 15:51:15 -08:00
Trevor Parscal cdec86fb48 (bug 37875) Scroll changes on paste
This solves 2 issues:

1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.

Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!

Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
2012-12-07 14:58:29 -08:00
Trevor Parscal cf3b2a6765 Pasting a DocumentSlice sets the selection incorrectly
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects

ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content

Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
2012-12-07 14:49:11 -08:00
jenkins-bot 8a29eab7c6 Merge "Static composition of 'can' and 'not', may improve performance slightly" 2012-12-07 21:40:50 +00:00
Trevor Parscal 2473a5e7ca Static composition of 'can' and 'not', may improve performance slightly
Or at least irritate Roan less…

Change-Id: I9ea503725133ed0971f3876f199e0858c35c5aa1
2012-12-07 13:38:00 -08:00
jenkins-bot aae99aad13 Merge "(bug 42806) Copy/paste errors on unbalanced data" 2012-12-07 21:37:31 +00:00
Trevor Parscal 3002bbb591 (bug 42806) Copy/paste errors on unbalanced data
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise

ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)

ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object

ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste

ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element

ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test

demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice

Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
2012-12-07 13:34:28 -08:00
Inez Korczyński 6abd1c950c (bug 42801) Fixed by re-adding calls to disableRendering() (used to be lock()) and enableRendering() (used to be unlock()) - deleted accidentally in commit: 9c74c97808
Change-Id: Ia91a572c94cc3e9a81148b1484fc567941fa7c3e
2012-12-06 17:43:38 -08:00
Christian Williams 29c077ace4 Fixing paste from external sources
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.

Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
2012-12-06 14:58:11 -08:00
jenkins-bot b5d1074c3e Merge "(bug 41223) This temporary fix is not needed anymore." 2012-12-06 01:05:09 +00:00
Inez Korczyński e05ad22c8f (bug 41223) This temporary fix is not needed anymore.
Change-Id: Ia65b69f152396d42cd33b6d893c812076e7da6d3
2012-12-05 16:59:28 -08:00
Inez Korczyński 9b70ffba9c (bug 42655) Fix - it might be not the long-term solution - but works for now.
Change-Id: I3165654afb4bf9203cd746ed8af241168d5946a0
2012-12-05 16:54:52 -08:00
jenkins-bot 4415aabe22 Merge "Rename and cleanup ve.ce.Surface locking state" 2012-12-05 23:30:29 +00:00
Inez Korczyński 34a7ff381d Rename and cleanup ve.ce.Surface locking state
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.

Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
2012-12-05 15:19:56 -08:00
Christian Williams a9010d5928 Fixing Pre-Annotations
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.

Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
2012-12-05 15:13:25 -08:00
Inez Korczyński 6981d2d0d9 Get rid of ve.ce.Surface.sluggable - we are not using it anymore.
Change-Id: Ibcd6c7c1bae4f4dd7c3ac52719e17214dbae6558
2012-12-05 14:34:47 -08:00
Catrope 6d5d23d93d (bug 42707) JS error when deleting across an inline alien
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.

Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
2012-12-05 11:19:18 -08:00
Catrope b6dd2340ad Merge "Added destroy methods and called them on deactivate" 2012-12-04 02:45:40 +00:00
Trevor Parscal 4c4372255a Merge "Don't phantomize inline aliens when dragging" 2012-12-04 00:56:55 +00:00
Trevor Parscal de6f4a4254 (bug 41504) ve.ce throws error when surface loses focus
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation

ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code

Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
2012-12-03 16:34:27 -08:00
Christian Williams b02ea35298 Don't phantomize inline aliens when dragging
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.

Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
2012-12-03 15:52:36 -08:00
Trevor Parscal a55217ec3b Added destroy methods and called them on deactivate
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.

Change-Id: I31b50accac38d72a9367b9035504552dc0150104
2012-12-03 13:45:38 -08:00
Trevor Parscal 23bd31a855 (bug 42555) Fixed onUpdate over-writing in ve.ce.HeadingNode
When the content rendering stuff was moved to ve.ce.ContentBranchNode the onUpdate methods being used to update the DOM wrapper in ve.ce.HeadingNode was overlooked, so heading were not rendered on update anymore.

Change-Id: I994b8c43123c3cd02b9a550d5d7eac7d5052418e
2012-11-30 11:39:46 -08:00
Trevor Parscal 5e477cbe98 (bug 42401) Cursor movement fixes
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean

ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document

ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties

ve.dm.Document.test
* Added tests that verify turn-around issue is fixed

Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
2012-11-30 09:50:47 -08:00
Trevor Parscal a57288575f (bug 42350) Delete and backspace broken around inline aliens in Firefox
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.

Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
2012-11-28 16:44:34 -08:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Trevor Parscal ee80af5f96 (bug 42404) Errors passing "incorrect" offsets to ve.ce.Surface.getNodeAndOffset
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything

Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
2012-11-26 15:01:35 -08:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Christian Williams 9787166bab Fixing Pre-Annotations
AnnotationAction and SurfaceFragment now use insertAnnotations.

ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)

ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection

ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)

ve.dm.Document
* Removed insertion annotations (moved it to surface model)

ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model

ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment

Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
2012-11-19 17:09:08 -08:00
Trevor Parscal 96fcbbd695 Cleanup var statements
Put non-assignment vars first

Change-Id: Id868976bc4d7c21032aef5020fe5fd0eb5df7a14
2012-11-19 17:05:34 -08:00
Catrope 7fb9b1c09a Merge "(bug 42123) Add i18n for aliennated content tool tip." 2012-11-17 01:08:07 +00:00
James D. Forrester c7fd1819a3 (bug 42123) Add i18n for aliennated content tool tip.
Change-Id: Ibb98d256fb989cd69407b487df673ee22f8c9758
2012-11-16 16:52:22 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Inez Korczyński ebbd297841 (bug 42134) Add shields after node is attached to the live DOM
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.

Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
2012-11-15 14:17:12 -08:00
Christian Williams fcfca947a9 Better Shield Logic
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.

Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
2012-11-14 18:38:42 -08:00
Christian Williams 9f4a4d9e92 Disable Table Editing
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.

Change-Id: Idff6a30432396726deb8a38356172380ea12fced
2012-11-14 17:14:45 -08:00
Trevor Parscal e808e67a64 Merge "Display overlay phantoms for inline blocks (no need to use shields)." 2012-11-15 00:11:21 +00:00
Trevor Parscal ba01a76363 Merge "Support for node HTML attributes" 2012-11-15 00:05:16 +00:00
Inez Korczyński 4c7f3d2182 Temporary quick fix for BugId 41223. It is just for release purpose and I will keep working on solid solution.
Change-Id: I3f428f88b0e8d6d837f1dfd9d269ca3c99147ed7
2012-11-14 15:02:40 -08:00
Inez Korczyński 2da5676fe1 Support for node HTML attributes
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element

Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
2012-11-14 14:22:03 -08:00
Inez Korczyński 0d15980638 Display overlay phantoms for inline blocks (no need to use shields).
Change-Id: Ife362035c43daf863a3b6a5f892dc928d1f6ec80
2012-11-14 13:43:03 -08:00
Christian Williams 836f7dea9e Alien Phantoms
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.

Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
2012-11-14 13:11:29 -08:00
Inez Korczyński 72c564b47f (bug 41072) Add support for adding outer length in ve.ce offset getters
ve.ce.getOffsetFromElementNode now supports adding outer length
of given node to status functions.

It is temporary solution that I will review in the future.

Change-Id: If779802156aa78dbced9d4c769e8e7877120b337
2012-11-13 11:17:59 -08:00
Trevor Parscal da1d7e4a70 Merge "Nicely highlightable alien nodes" 2012-11-13 18:25:27 +00:00
Christian Williams e03cef06a7 Nicely highlightable alien nodes
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.

Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
2012-11-13 10:25:05 -08:00
Inez Korczyński 27ddb456c8 Fix for ve.ce.BranchNode.setupSlugs - insert each slug only once
When using jQuery insertBefore and insertAfter make sure to pass as a parameter jQuery selection of only one element (first for insertBefore and last for insertAfter).

Change-Id: Id469ed775642ab5be8e274ab3cb7730899e9487a
2012-11-12 15:32:22 -08:00
Catrope f10ca89888 Merge "Mapped tab key to indentation action" 2012-11-08 00:31:10 +00:00
Trevor Parscal 614dd307f7 Mapped tab key to indentation action
* Added cancelable action return value to surface execute method

Change-Id: I57a58962399a46a0e41b4e95e438dc528770d619
2012-11-07 16:26:13 -08:00
Catrope 3d76ce60fe Merge "Replaced command factory with new command class" 2012-11-07 23:51:19 +00:00
Trevor Parscal ab57bed7da Replaced command factory with new command class
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.

Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
2012-11-07 15:47:03 -08:00
Christian Williams 05c3e088d0 Fixing native selection rendering for floats
This fixes a problem with how Chrome renders native selection around floated elements. By adding pseudo elements before and after block aliens, the rendering is fixed.

Change-Id: I7fdbb8f4c42e29d0574b308b8c5740066bb58e94
2012-11-07 15:07:43 -08:00
Catrope 1f01100eb9 Flag pre nodes as having significant whitespace
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating &nbsp;s for spaces).

Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
2012-11-07 12:10:58 -08:00
Trevor Parscal 1e3f42f764 Merge "Styling aliens with a yellow background; preventing absolute positioning" 2012-11-06 00:09:41 +00:00
Christian Williams 901eea203e Styling aliens with a yellow background; preventing absolute positioning
Change-Id: I86fbbda841d69beeabf4e683de3b032fb70b1ac6
2012-11-05 14:22:10 -08:00
Trevor Parscal 4e377480cf Improved the responsiveness of the context menu
* Added selectionStart and selectionEnd events to ve.ce.Surface
* Switched from debouncing model change events to just ignoring
  model change events while the user is in selection mode
  (dragging mouse or pressing shift+arrow keys)
* Fixed bug with callout appearing on resize.

Change-Id: I3bb9952867a983a4f7612964ff719a1179dd0fc6
2012-11-05 12:47:47 -08:00
Rob Moen 5d86bc4379 Base for inspectors & context menu to operate on 0 length selection.
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
  Method now returns annotations from start vs empty annotation set.

Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
2012-11-02 13:08:32 -07:00
Catrope a87ffeefa1 Merge "Whitespace and comment cleanup on ve.ce.SurfaceObserver" 2012-10-26 21:59:00 +00:00
Rob Moen 9563f0880d UI context reorganization, inspector rewrite, iframe refactor, icon generalization
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense

Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
2012-10-26 14:46:11 -07:00
Trevor Parscal 44a78129c4 Whitespace and comment cleanup on ve.ce.SurfaceObserver
Change-Id: Ice4058f1041f3d0118c7955122b8ea4d538790e0
2012-10-26 10:27:54 -07:00
Timo Tijhof 37f3a288ec Standards: Fix global variables and pass JSHint.
Follows-up:
* IK 714e29d30f
* IK 3b8a5ae4d5
* IK 72eb2825e5
* RK 7fe7182f43
* ...

Change-Id: I671f08e4899bfb9508cef272190ec72721a0af9a
2012-10-23 00:53:48 +02:00
Catrope 8d82da1fb5 Merge "Rename property "timeout" to "timeoutId" - more descriptive." 2012-10-22 17:08:39 +00:00
Inez Korczyński 88c22b3a46 Rename property "timeout" to "timeoutId" - more descriptive.
Change-Id: I198d07e3c59ba1283085135f45882ce606bb2389
2012-10-19 17:11:59 -07:00
Trevor Parscal d09bc496c3 Merge "Fix for native deletion - it was breaking document (model and view) when deleting really fast (holding the key for example). This solution completely fix the problem, however it is not optimal - stop and start is called more often than should be." 2012-10-19 23:33:24 +00:00
Christian Williams bab6ca6a60 (bug 41055) Fixing large content copy and paste from external source for Firefox/Windows
Change-Id: I7169566cca486eb5085922c5ac8d932c60a7dcbb
2012-10-18 15:59:55 -07:00
Inez Korczyński 6735a47dcb Fix for native deletion - it was breaking document (model and view) when deleting really fast (holding the key for example). This solution completely fix the problem, however it is not optimal - stop and start is called more often than should be.
Change-Id: Ied5b34f92056407311aa1e84fbff35943138987f
2012-10-18 13:22:20 -07:00
Inez Korczyński 4b1b63d357 "Is there data?" a.k.a. Insert data only if there is a data to be inserted.
Change-Id: If5957c38668f4dedcba72fc79f9a273614c6dce3
2012-10-17 16:08:02 -07:00
Inez Korczyński 829b070330 Fix bug in ve.ce.BrancNode.setupSlugs. It was removing slugs from the DOM, but not from the internal (this.slugs) collection, so getSlugAtOffset was returning incorrect information.
Change-Id: I0307d2dfe5c62f992287532ef8925fead2899c58
2012-10-17 13:54:14 -07:00
Inez Korczyński 5c83742313 (Bug 41120) Missing coma. Who knows how it happened...
Change-Id: I4c0a65cc751bf378368df9f8b793f672fb7cca15
2012-10-17 12:48:11 -07:00
Trevor Parscal 5cd4222d9c Whitespace and comment cleanup for dm annotation classes
* Added comments to classes and methods
* Quieted a jshint warning
* Broke some long lines
* Replaced instances of "var\t" with "var "

Change-Id: I1d617ed9e5180f1a3dff42078fb5debb5d718407
2012-10-17 12:35:28 -07:00
Inez Korczyński 874adec1ac (Bug 41120) When getOffset is called for a slug offset there is no need to traverse DOM - we can simply just call getSlugAtOffset and use that information.
Change-Id: I46b21ca0d3ca11d72c77feeb884f7d92a201de36
2012-10-17 12:32:27 -07:00
Trevor Parscal 020a04f3dc Merge "Get annotations from first character of a range" 2012-10-17 19:28:05 +00:00
Christian Williams 280b0a368e (bug 41092) Fixing cut
Surface was being accidentally locked when we actually want the surface to re-render.

Change-Id: I1d20faec8e55934e1fff7534c7d8cfe94d19031d
2012-10-16 23:33:28 -07:00
Christian Williams 7a2faf7daf Ignore backspace keypress
Firefox triggers a keypress event for backspace. We handle backspace in keydown, so this keypress event should be ignored.

Change-Id: I6a481dbd5df0cf4558a5f1975717ca809250ccda
2012-10-16 12:23:57 -07:00
Christian Williams 177557808b (bug 33064) Ignore non-content keypresses
Ignore keypress handling for any keypress with e.which of 0.

Change-Id: Ifa8a562eb882b337bad466183849ba9871605653
2012-10-15 23:05:47 -07:00
Christian Williams 40cc89eb50 Get annotations from first character of a range
If you select some text and start typing, we will now remove the content in the range and new content will be annotated with the annotations from the first character in the deleted range. This is similar to other editors.

Change-Id: I46ced52665ab10f9b724dbb225df5687c18a4c3a
2012-10-15 17:39:28 -07:00
Rob Moen 7db62daac7 Fix bold and italic key commands in surfaceView.
Change-Id: Iefc436a27285fd811b9d1ac2c684160fe7818a30
2012-10-15 14:47:40 -07:00
Inez Korczyński dac224e110 Added support for Ime in IE. In IE when starting IME sequence 'compositionStart' is called to late, but fortunatelty we can do all necessary job in handler for 'keyDown'.
Change-Id: Id6f15015c45afd81cf8e74d3e03f7fa21611862d
2012-10-14 12:28:06 -07:00
Rob Moen ab7c39cf79 Fix context icon in surfaceView
Change-Id: I742b6df25679827fd0e3096a58bb5291c5f4f77d
2012-10-12 17:18:32 -07:00
Catrope 8d56cadb82 New annotation API: ve.ce.TextNode integration
Finally getting rid of .annotationRenderers, yay!

Change-Id: I17cb2598de9747d1e3b68ff18ebb02efd56c04c3
2012-10-12 15:07:28 -07:00
Inez Korczyński 3c69871f4a Refactored method ve.ce.Surface.handleInsertion. Now handling slug and insertion annotations is combined.
Change-Id: I70494c185addcf4d07d385dc1e9745aca2f9d05b
2012-10-11 16:32:32 -07:00
Trevor Parscal 55a31122b5 Merge "Support for pre-unannotating test" 2012-10-11 23:28:18 +00:00
Trevor Parscal e02a253e0e Merge "Native cursor movement" 2012-10-11 23:27:25 +00:00
Christian Williams 011069d17c Native cursor movement
The cursor will move natively when it can, allowing for word jumping with alt/ctrl keys. Special conditions exist for slugs and node boundaries that result in programatic movement.

Change-Id: Ife156bf94d8192ddd322c016ca8359855b17d7fc
2012-10-11 15:51:45 -07:00
Inez Korczyński a78719d7e4 Added missing call to surfaceObserver.clear();
Change-Id: I64eeeef8339d5765d5ce732e660eeba35482d7d3
2012-10-11 13:59:30 -07:00
Christian Williams 9719589e9a Support for pre-unannotating test
Removing check for insertAnnotations length because it's also important to know if we're pre-unannotating text.

Change-Id: I7fab39ca353d7656de3ce2985a821cb54384100e
2012-10-11 13:38:54 -07:00
Inez Korczyński 4c08740794 Introduce new method in ve.ce.Surface called handleInsertion that is responsible for the magic around inserting content with new annotation, or in a slug, or with IME.
Change-Id: Ia558376d3e509d15a0746297a9dd29d09beec652
2012-10-11 12:06:17 -07:00
Trevor Parscal 87cb7045c1 Merge "Removing onKeyPress return statement" 2012-10-09 17:54:51 +00:00
Christian Williams 4e585eb092 Removing onKeyPress return statement
Also switched to using surfaceObserver and cleaned up some trailing whitespace.

Change-Id: If9a2b390e86f54b4c5ddfd499eefb31f0ab2c96f
2012-10-09 10:54:27 -07:00
Timo Tijhof a15b2f77f2 Fix constructor names; remove redundant hasOwnProperty.
Add some missing constructor names and rename the ones with a
lowercase 'v'.

I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.

Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)

Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
2012-10-08 06:15:20 +02:00
Inez Korczyński 1ed7b3f96e Update ve.ce.Surface to call SurfaceObserver.stop/start/clear instead of stopPolling/startPolling/clearPollData.
Change-Id: I164599dd34304a3eaef285859a66428cf839accb
2012-10-05 14:57:42 -07:00
Inez Korczyński 2d752fe60c Small clean-up in ve.ce.Surface constructor.
Change-Id: I679511cd0b22192213873ceca5d8410b56d5def9
2012-10-04 17:08:26 -07:00
Inez Korczyński b2295a2de3 Fix minor bug with incorrect usage of hasSlugAtOffset.
Change-Id: I413fc5850cd7bcae9b1d955eb951394e1ed9df36
2012-10-04 14:31:25 -07:00
Inez Korczyński 72eb2825e5 Start using ve.ce.SurfaceObserver inside ve.ce.Surface. Moved methods getOffsetOfSlug, getOffsetFromElementNode, getOffsetFromTextNode and getOffset to ve.ce.js and made them static.
Change-Id: If6ce0ae10c494392cc384341cc87b61658d4934a
2012-10-04 14:28:54 -07:00
Inez Korczyński c4299fd838 Retire ve.ce.Surface.render variable and instead of it use variable "locked" via methods lock(), unlock() and isLocked().
Change-Id: Ic476a51e9e7766bd2793c2a7d773734cf9bcd0b6
2012-10-04 14:26:06 -07:00
Inez Korczyński 3b8a5ae4d5 Initial import of ve.ce.SufaceObserver
Change-Id: Ifc14a6cc30e46c8ae99c59dcb916795c603329ed
2012-10-04 14:24:12 -07:00
Inez Korczyński 714e29d30f Created method getSlugAtOffset in ve.ce.Document and ve.ce.BranchNode, refactored the way how slugs are added.
Change-Id: I8006c7e6e1dd3c640939bf08f39192615b2e5343
2012-10-03 15:40:44 -07:00
Krinkle 5ba4c9694d Merge "Added surface model lock and unlock events" 2012-10-01 21:25:08 +00:00
Trevor Parscal 903acdfdf2 Added surface model lock and unlock events
This allowed me to move ve.ce.Surface particulars (such as the starting, stopping and clearing of polling) out of the UI code.

Also cleaned up some switch statements.

Change-Id: I7b85e42a4e01f8d76237d995e25275f2424541ea
2012-10-01 14:23:11 -07:00
Catrope 40b60ebda8 Make getDomText() return an empty string for slugs
Slugs aren't represented in the model at all, but in the DOM they do
contain a single character (&nbsp; or &#xFEFF;), so we have to override
the return value of getDomText() to be empty.

Change-Id: Ic93cb694b0632bc81d8d0749149e4d739232ed48
2012-10-01 11:37:39 -07:00
Christian Williams ffefe63063 Insert Annotations
Change-Id: Ibc927730a668cdcea9c90fe4fc2cb3db4d20480e
2012-09-28 13:28:47 -07:00
Krinkle 717edd5ed4 Merge "Whitespace and comments" 2012-09-21 01:55:53 +00:00
Trevor Parscal daa7e76807 Merge "Add a node type for meta nodes" 2012-09-18 18:15:46 +00:00
Trevor Parscal 944228aec7 Whitespace and comments
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line

Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
2012-09-17 16:53:03 -07:00
Timo Tijhof ab7d6bf082 Documentation & clean up
* Commands for Sublime:

  Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
  Replace: "$1 {$3} $2"

  Save all && Close all

  Find: " function("
  Replace: " function ("

  Save all && Close all

  Find: "Intialization"
  Replace: "Initialization"

  Save all && Close all

* Consistent use of types (documented in CODING.rm):
  - Merged {Integer} into {Number}.
  - Merged {DOM Node} into {DOMElement}.

* Remove work-around /*jshint newcap: false */ from ve.js
  Calling Object() as a function to to use the internal
  toObject no longer throws a newcap warning in JSHint.
  It only does that normal functions now .

  (e.g. var a = Cap(); or var a = new uncap();)

* Add missing annotations (@static, @method, ..).

* Remove unused variables

* Remove null-assignments to variables that should just be
  undefined. There's a few variables explicitly set to null
  whereas they are set a few lines under and not used otherwise
  (e.g. 'tx' in ve.ce.Surface.prototype.onPaste)

Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
2012-09-17 16:02:52 +02:00
Rob Moen 442a8358ea (Bug 33094) Disallow invalid page titles in LinkInspector.
Detecting page status in a similar way as WikiEditor inspector.
Disabled accept button now behaves appropriately.
Accept button status is now evaluated on enter or submit.

Change-Id: Ibfef6ffd87cb9a71e37242d6214d0f8e3af2e2c0
2012-09-14 14:51:26 +02:00
Catrope 7b96fbe3d2 Add a node type for meta nodes
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)

The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.

This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.

Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
2012-09-10 15:35:30 -07:00
Trevor Parscal 4cdce88b9a Merge "Fixed multiple bugs with Context Icon appearing when not relevant." 2012-09-07 23:12:31 +00:00
Rob Moen bcaab3332e Fixed multiple bugs with Context Icon appearing when not relevant.
Icon appears when scrolling and resizing window.
	Instead of always setting the context on scroll and resize, bind to the
	updateContextIcon method.
Icon appears when selecting a non content data offset.
	Changed logic to show icon changed to content length vs range difference.

Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.

Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
2012-09-07 16:12:14 -07:00
Catrope 74ed8e8766 Rename ve_foo_bar back to VeFooBar per discussion
Change-Id: Ibf6d4f08c4761727b2e3952a76e474c8221b38f9
2012-09-06 16:15:55 -07:00
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00
Catrope 5e7c14c868 Manage annotations in ve.AnnotationSet object
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.

Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.

This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.

Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
2012-09-06 14:39:38 -07:00
Trevor Parscal 3e9eed623c Expanded isSomethingFishy function
No need to declare the function inline and then run the function 2x on the same data

Change-Id: I41c57f2aa6e38316edb54dd0c7ebb5726d83ebcf
2012-09-05 13:46:32 -07:00
Timo Tijhof 71020f7175 Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.

Commands:
 * jshint .
 * ack '(if|else|function|switch|for|while)\('
 * Sublime Text 2:
   Find(*): (if|else|function|switch|for|while)\(
   Replace: $1 (
 * ack '  ' -Q # double spaces, except in certain comments

Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-05 13:45:09 -07:00
Trevor Parscal d208ca9002 Cleaned up uses of jQuery to create and appendTo/prependTo
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes

Change-Id: Id101f56594014786892d382d06c658f416224a9c
2012-08-29 18:43:48 +02:00
Trevor Parscal a52d7ff65a Finally getting rid of all the es-* stuff and other cruft
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass

Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
2012-08-28 13:59:35 -07:00
Christian Williams ac7376c8d6 Catching transactions that were not being committed.
Change-Id: Ic75b07f279e4db30f6730f10b31c66d506cb94e8
2012-08-24 15:10:29 -07:00
Catrope 53b8bcbd61 Merge "Bug 37904 - Show info in title of link tags" 2012-08-23 22:49:46 +00:00
Trevor Parscal ccc2248aa8 Bug 37904 - Show info in title of link tags
Internal links use the title, other links use the href

Change-Id: I1a1cfd70c222dd1d686b46cd702edf2e9d0e5bae
2012-08-23 15:21:20 -07:00
Christian Williams c011a5c08f Fixing enter to leave list
Pressing enter in an empty last list item should remove the list item and add a paragraph. Transaction was not being committed.

Change-Id: I0b173125d48f629eab923e051648d2036bb8956c
2012-08-23 14:34:36 -07:00
Inez Korczynski 06a5e30c72 Fix for method of retrieving anchor node in ve.ce.BranchNode.onSplice method.
In current implementation ve.ce.TextNode can be represented by more then one DOM node (TEXT_NODE and or ELEMENT_NODE) - for instance "Lorem <b>Ipsum</b> est" (TEXT, ELEMENT, TEXT).

Change-Id: I6530cbf1273ad1b1de3599c3eb929eb7abc2d59e
2012-08-23 13:34:09 -07:00
Catrope aae793537c Merge "Support for <center> tag" 2012-08-22 19:54:39 +00:00
Inez Korczynski 844df5c8e6 Support for <center> tag
Change-Id: I0d64561dd82b8377ee7491103e81569eaca22fee
2012-08-22 12:51:33 -07:00
Catrope 31fdb1044b Fix syntax error in 9d7f4e94b5
Change-Id: Ia063de19bf54cb32d4a72304f3289c6c7fa669ca
2012-08-22 11:14:23 -07:00
Catrope 31bf0ea1f8 Merge "Fix ve.ce.getDomText to work with <br/> tags by making it skip not contenteditable=false but all leaf nodes." 2012-08-22 18:09:30 +00:00
Inez Korczynski 9920fb0725 Fix ve.ce.getDomText to work with <br/> tags by making it skip not contenteditable=false but all leaf nodes.
Change-Id: I9e728e091a3021840dac07e9601fc764e7750c49
2012-08-22 11:08:11 -07:00
Christian Williams 9d7f4e94b5 IE triggers keyPress for Esc. We should not delete selected text when this keyPress happens.
Change-Id: I8028ba960d7e7ea15e56701850cd214bacc6a232
2012-08-20 17:39:33 -07:00
Trevor Parscal fcf4e53f14 Merge "Fix JS error about out-of-bounds selection setting" 2012-08-20 17:01:15 +00:00
Trevor Parscal 1a57e1a361 Merge "Handle uneditable nodes in ve.ce.getDomText()" 2012-08-20 16:58:13 +00:00
Trevor Parscal 277b0dce58 Merge "Switching proxy to bind" 2012-08-18 00:29:02 +00:00
Christian Williams 0790a3b470 Switching proxy to bind
This enables keyboard combos like alt-backspace and control-delete

Change-Id: I9a191977ae4ec824a9778a875e8abb706fc96a84
2012-08-17 17:27:38 -07:00
Catrope 2f31681922 Handle uneditable nodes in ve.ce.getDomText()
There is a TODO about this but these were never handled. This lack of
handling caused weird offset issues when editing paragraphs containing
inline aliens, because the text of the inline alien was returned.
Instead, return an appropriate number of characters so the offset logic
keeps working.

Removed the textContent||innerText code because it would bypass the
uneditable node logic: paragraphNode.textContent would return the text
of the entire paragraph (including any aliens), and we'd never descend
into the paragraph to reach the alien node.

Change-Id: Ia05755755dd5380cb9a0b5a0334c6721b4e0d3b7
2012-08-17 17:21:15 -07:00
Catrope 961d5e77ac Fix JS error about out-of-bounds selection setting
Don't try to restore the selection after the removal part of
onContentChange, because the removal may have caused that selection to
now be out of bounds. We also don't need to set the selection there at
all, because the insertion does it anyway (where it is safe).

Change-Id: I7b340b18dd8efc77d1df78007161720c29866cb6
2012-08-17 17:19:00 -07:00
Catrope f5bdf9d4f9 Fix JS error for inline aliens
The error occurred after pressing backspace in a paragraph that
contained an alienInline node (or other inline node). It happened
because ve.ce.BranchNode.clean() called this.$.empty(), which destroyed
all element data in the paragraph's children, including the
.data('node') property which associates the DOM node with the CE tree
node. Use .detach() instead.

Change-Id: I563c936a706a1d1711e6333404c6ca8e6ebf8eeb
2012-08-17 15:36:20 -07:00
Trevor Parscal d147504f49 Added support for apex skin
* Made vector specific styles only active in the vector skin
* Added apex specific styles
* Removed override of text size for document node
* Added stylesheet for stand-alone to specify text size for document node

Change-Id: I8a57918912499f9453a5692ff45a04a16ed34cde
2012-08-15 16:35:52 -07:00
Catrope 5b804df40f SimpleWikiLink is no longer used by Parsoid, remove it from VE
Change-Id: I7f19304dc8bd6819992756a704e215d31f8b2e7e
2012-08-13 18:05:10 -07:00
Trevor Parscal ea0467fb0e Merge "Refactor ve.js utilities and improve documentation" 2012-08-13 03:24:43 +00:00
Timo Tijhof f06952f2f3 Refactor ve.js utilities and improve documentation
Refactor:
* ve.indexOf
  Renamed from ve.inArray.
  This was named after the jQuery method which in turn has a longer
  story about why it is so unfortunately named. It doesn't return
  a boolean, but an index. Hence the native method being called
  indexOf as well.

* ve.bind
  Renamed from ve.proxy.
  I considered making it use Function.prototype.bind if available.
  As it performs better than $.proxy (which doesn't use to the native
  bind if available). However since bind needs to be bound itself in
  order to use it detached, it turns out with the "call()" and
  "bind()"  it is slower than the $.proxy shim:
  http://jsperf.com/function-bind-shim-perf
  It would've been like this:
  ve.bind = Function.prototype.bind ?
      Function.prototype.call.bind( Function.prototype.bind ) :
      $.proxy;
  But instead sticking to ve.bind = $.proxy;

* ve.extendObject
  Documented the parts of jQuery.extend that we use. This makes it
  easier to replace in the future.

Documentation:
* Added function documentation blocks.
* Added annotations to  functions that we will be able to remove
  in the future in favour of the native methods.
  With "@until + when/how".
  In this case "ES5". Meaning, whenever we drop support for browsers
  that don't support ES5. Although in the developer community ES5 is
  still fairly fresh, browsers have been aware for it long enough
  that thee moment we're able to drop it may be sooner than we think.
  The only blocker so far is IE8. The rest of the browsers have had
  it long enough that the traffic we need to support of non-IE
  supports it.

Misc.:
* Removed 'node: true' from .jshintrc since Parsoid is no longer in
  this repo and thus no more nodejs files.
 - This unraveled two lint errors: Usage of 'module' and 'console'.
   (both were considered 'safe globals' due to nodejs, but not in
   browser code).

* Replaced usage (before renaming):
 - $.inArray -> ve.inArray
 - Function.prototype.bind -> ve.proxy
 - Array.isArray -> ve.isArray
 - [].indexOf -> ve.inArray
 - $.fn.bind/live/delegate/unbind/die/delegate -> $.fn.on/off

Change-Id: Idcf1fa6a685b6ed3d7c99ffe17bd57a7bc586a2c
2012-08-12 20:32:45 +02:00
Catrope d93b82347b Clean up a few commas and some indentation
The commas were resulting from converting this:
var foo = 3,
	bar = 5;

to this:

foo = 3,
bar = 5;

Change-Id: I0223b34a30d947c6a51f0601727b0c3850239e66
2012-08-10 16:49:14 -07:00
Catrope 5d974ed1e1 Fix replaceNonBreakingSpace() to not modify the linear model
It was replacing spaces with &nbsp;s in its copy of a slice of linmod
data, but the copy was a shallow copy, so when modifying annotated
spaces it would modify the actual data. Fixed by detecting this case and
cloning the character's array before modifying it.

Change-Id: Ic96ed34605a302af18f274a0faa6d0f650f5b771
2012-08-10 15:47:13 -07:00
Trevor Parscal fed1a98dd7 Fixed reversal of next and previous polling results
Change-Id: I504040044721603ae48a844e3f78d735f2c3159d
2012-08-10 14:06:18 -07:00
Catrope 946a7e64d6 Rename external link RDFa types to keep up with Parsoid
Change-Id: Ie232a575339a16431cbd1ee216998d1f6bf52d78
2012-08-10 10:15:05 -07:00
Catrope baf965fc50 Merge "Make use of new jshint options" 2012-08-10 01:43:25 +00:00
Timo Tijhof 23c5b0d02c Make use of new jshint options
* Restricting "camelcase":
  No changes, we were passing all of these already

* Explicitly unrestricting "forin" and "plusplus"
  These are off by default in node-jshint, but some distro of jshint
  and editors that use their own wrapper around jshint instead of
  node-jshint (Eclipse?) may have different defaults. Therefor
  setting them to false explicitly. This also serves as a reminder
  for the future so we'll always know we don't pass that, in case
  we would want to change that.

* Fix order ("quotemark" before "regexp")

* Restricting "unused"
  We're not passing all of this, which is why I've set it to false
  for now. But I did put it in .jshintrc as placeholder.
  I've fixed most of them, there's some left where there is no clean
  solution.

* While at it fix a few issues:
 - Unused variables ($target, $window)
 - Bad practices (using jQuery context for find instead of creation)
 - Redundant /*global */ comments
 - Parameters that are not used and don't have documentation either
 - Lines longer than 100 chars @ 4 spaces/tab

* Note:
 - ve.ce.Surface.prototype.onChange takes two arguments but never
   uses the former. And even the second one can be null/undefined.
   Aside from that, the .change() function emits
   another event for the transaction already. Looks like this
   should be refactored a bit, two more separated events probably
   or one that is actually used better.
 - Also cleaned up a lot of comments, some of which were missing,
   others were incorrect
 - Reworked the contentChange event so we are no longer using the
   word new as an object key; expanded a complex object into multiple
   arguments being passed through the event to make it easier to work
   with and document

Change-Id: I8490815a508c6c379d5f9a743bb4aefd14576aa6
2012-08-10 02:50:30 +02:00
Trevor Parscal 522eb08fdc Removing redundant overrides for canHaveSlug* methods
Change-Id: I2bfd08eab1cd45a193d91540bc0602549884fa89
2012-08-09 14:53:08 -07:00
Trevor Parscal 5752b3fb72 Merge "Add ve.dm.BreakNode to represent <br>" 2012-08-09 21:50:41 +00:00
Catrope 625161e35c Add ve.dm.BreakNode to represent <br>
Change-Id: I3825199c3c8cbe3b50c01e03f39f20cef7c55a28
2012-08-09 14:50:25 -07:00
Trevor Parscal d8ee3c2c29 After much research on error objects, native = good, custom = bad
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.

Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
2012-08-08 10:48:53 -07:00
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00
Trevor Parscal 255ce870e2 Puttin' em white-spacers where they aught'a be
function() -> function ()
){ -> ) {

Change-Id: I20a85fcf79d7aec64f7f2559e84c0279550d4eea
2012-08-06 18:52:19 -07:00
Trevor Parscal 13ccb68ae1 Cleanup - all jshint conditions are now met
Also:
* Removed a lot of dead code in Surface that was used in the now dead and gone sandbox.
* Changed from throwing an exception when calling getBalancedData on a range that produces no results from selectNodes to just returning []

Change-Id: Icf27094724eae5b90eec21308f9e26afe877e3ee
2012-08-03 18:56:04 -07:00
Catrope 47f08a0613 Merge "Fixed problem with closing context menu on document blur." 2012-08-01 01:06:42 +00:00
Rob Moen 69ee22fb39 Fixed problem with closing context menu on document blur.
When editor surface loses focus, now checking to see if an inspector
is set or a menu is open prior to closing the context.

This ruling ensures more rational context icon / child menu behavior.

Change-Id: Ic4b74bb51e811e264a2109a3c1c5a8ae503a8c49
2012-07-31 18:02:44 -07:00
Timo Tijhof 077e21867e Kranitor #3: jQuerlyfornication ft. The Cascaders
* Classicifation (JS)
 Use addClass instead of attr( 'class' ) whenever possible.
 addClass will manipulate the properties directly instead of
 (re-)setting an attribute which (most) browsers then sync
 with the properties.

 Difference between:
 elem.className
 and
 elem.setAttribute( 'class', .. );

 Just like .checked, .value, .disabled and other interactive
 properties, the HTML attributes should only be used for initial
 values from the html document. When in javascript, only set
 properties. Attributes are either ignored or slow.

* Styling (JS)
 Use .css() instead of attr( 'style' ).

 Again, setting properties instead of attributes is much faster,
 easier and safer. And this way it takes care of cross-browser
 issues where applicable, and less prone to error due to dealing
 with key-value pairs instead of css strings.

 Difference between:
 elem.style.foo = 'bar';
 and
 elem.setAttribute( 'style', 'foo: bar;' );

* Finding (JS)
 Use .find( 'foo bar' ) instead of .find( 'foo' ).find( 'bar' ).
 It is CSS!

* Vendor prefixes (CSS)
 It is important to always list newer (standards-compliant) versions
 *after* the older/prefixed variants.

 See also http://css-tricks.com/ordering-css3-properties/

 So the following three:
 -webkit-gradient (Chrome, Safari 4)
 -webkit-linear-gradient (Chrome 10, Safari 5+)
 linear-gradient (CSS3 standard)

 ... must be in that order.

 Notes:
  - "-moz-opacity" is from before Mozilla 1.7 (Firefox < 0.8)
    Has not been renamed to "opacity" since Firefox 0.9.
  - Removed redundant "-moz-opacity"
  - Added "filter: alpha(opacity=**);" where missing
  - Fixed order of css3 properties (old to new)
  - Add standardized css3 versions where missing
    (some 'border-radius' groups didn't have the non-prefixed version)
  - Spacing
  - @embed
  - Shorten hex colors where possible (#dddddd -> #ddd)
    $ ack '#([0-9a-f])\1{5}' --css
    $ ack '#([0-9a-f])\1{2};' --css

Change-Id: I386fedb9058c2567fd0af5f55291e9859a53329d
2012-07-28 13:05:57 -07:00
Trevor Parscal 1639b78df7 Merge "Bug 36200 - VisualEditor: Sticky selection popup" 2012-07-27 21:49:39 +00:00
Timo Tijhof 88f6089952 Kranitor #1: On-boarding
'''Kranitor commits''' are commits by Krinkle with his janitor hat on.
Must never contain functional changes mixed with miscellaneous changes.

.gitignore:
 * Add .DS_Store to the ignore list so that browsing the directories
   on Mac OS X, will not add these files to the list of untracked
   files.
 * Fix missing newline at end of file

.jshintrc
 * raises -> throws
 * +module (QUnit.module)
 * remove 'Node' (as of node-jshint 1.7.2 this is now part of
   'browser:true', as it should be)

Authors:
 * Adding myself

MWExtension/VisualEditor.php
 * Fix default value of wgVisualEditorParsoidURL to not
   point to the experimental instance in WMF Labs.

Issues:
 * ve.ce.TextNode:
  - Fix TODO: Don't perform a useless clone of an already-jQuerified object.
  - Use .html() to set html content instead of encapsulating between
    two strings. This is slightly faster but more importantly safer,
    and prevents situations where the resulting jQuery collection
    actually contains 2 elements instead of 1, thus messing up
    what .contents() is iterating over.
 * ve.ce.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Transaction.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.TransactionProcessor.test.js
  - Fix: ReferenceError: assert is not defined
 * ext.visualEditor.viewPageTarget
  - Missing dependency on 'mediawiki.Title'

Code conventions / Misc cleanup
 * Various JSHint warnings.
 * Whitespace
 * jQuery(): Use '<tag>' for element creation,
   use '<valid><xml/></valid>' for parsing
 * Use the default operator instead of ternary when the condition and
   first value are the same.
   x = foo ? foo : bar; -> x = foo || bar;
   Because contrary to some programming language (PHP...), in JS the
   default operator does not enforce a boolean result but returns the
   original value, hence it being called the 'default' operator, as
   opposed to the 'or' operator.
 * No need to call addClass() twice, it takes a space-separated list
   (jQuery splits by space and adds if needed)
 * Use .on( event[, selector], fn ) instead of the deprecated
   routers to it such as .bind(), .delegate() and .live().
   All these three are now built-in and fully compatible with .on()
 * Add 'XXX:' comments for suspicious code that I don't want to change
   as part of a clean up commit.
 * Remove unused variables (several var x = this; where x was not
   used anywhere, possibly from boilerplate copy/paste)
 * Follows-up Trevor's commit that converts test suites to the new
   QUnit format. Also removed the globals since we no longer use those
   any more.

Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
2012-07-27 14:40:00 -07:00
Rob Moen c656f831d1 Bug 36200 - VisualEditor: Sticky selection popup
Clearing context icon when editor loses focus.
-Reproduce problem by selecting text, then click outside of
the editor.  Selection is lost, and context icon is stuck.

Change-Id: I4b321f16cea73ec0e51540c0e71f265ab47514e9
2012-07-26 16:34:51 -07:00
Catrope 67e11ebbc3 Make VE work again with the link RDFa changes in Parsoid
This is ugly but makes things work again. I intend to clean this up once
we have a better attribute API

* Recognize mw:WikiLink, mw:SimpleWikiLink, mw:ExtLink,
 mw:NumberedExtLink and mw:UrlLink
* Support is incomplete because we can't get to the annotation text with
  the current API
* Preserve all unhandled attributes rather than special-casing data-mw
* Update remaining code using data-mw (sHref and stx extraction) to
  account for the data-mw -> data-rt rename
* Update tests accordingly

Change-Id: Ia13d3008a6d4cdc8828f9acda5aa797566bc597f
2012-07-26 16:23:03 -07:00
Christian Williams 9723bf51e5 Switching to localStorage for copy and paste, remove test
Change-Id: I555b8756afb53680d60f2068b8615787c60e9d8f
2012-07-25 17:07:08 -07:00
Catrope c8ce42c8e3 Do not put slugs after nested lists
But still put slugs before them. Done by overriding canHaveSlugAfter()
in ve.ce.ListNode.

Eventually this should be configurable and MediaWiki-specific

Change-Id: I5ad15ca4085a2d730add4954acbea358819b3986
2012-07-20 14:07:53 -07:00
Catrope 5be1b7798c Split canHaveSlug() into canHaveSlugBefore() and canHaveSlugAfter()
These determine whether a node can have a slug before and after,
respectively. The default implementation in ve.ce.Node is to use the
same rules for both, but individual node types can override this.

I'll need this to suppress slugs after nested lists but not before them.

Change-Id: Id88c0fc98aca7c7f52ce990ed9b8c42181ef6d18
2012-07-20 14:07:53 -07:00
Catrope feab4e58a1 Make Enter in an empty list item unindent
For pressing Enter in an empty list item at the end of a top-level list,
this has the same result as the previous code, but if you're in a nested
list it has the effect of jumping down a level. A previous incarnation
of this change just made Enter insert more list items ad infinitum if
you were in a nested list, but I think this is better.

This fixes a bug where pressing at the end of a nested list inserted a
paragraph in an invalid location

Change-Id: I9c7dbaf29a98f84926ed3a05e71c6294926dfce2
2012-07-20 14:07:53 -07:00
Catrope 5b4554b47f Let Tab and Shift+Tab trigger indentation again
Fix the commented-out code: it caused unindent to be triggered by just
pressing Shift. ASCII 16 is "data link escape", no idea where that came
from, so I removed it and used e.shiftKey instead.

Also check whether indent/outdent is even possible before doing it.
Currently this is done in a very hacky way (by checking the state of the
indent button), ideally we'd refactor things such that toolbar tools can
listen for keydowns and intercept them, that would make the code much
cleaner and we wouldn't have this problem.

Change-Id: I99885ee4b8a79cd24c4958c188addfc2b0453b03
2012-07-20 14:07:53 -07:00
Catrope ce1f4dac55 Work around crazy list rendering bug in Firefox
After indenting or outdenting a list item in a numbered list, the
numbering wasn't updated. So if you had:
1. One
2. Two
3. Three

and you indented "Two", you'd get:
1. One
     1. Two
3. Three

Adding or removing items in the list using the keyboard, or even
inspecting the list in Firebug (!), would trigger a renumbering and fix
the list to display "2. Three". But then the same issue would occur in
in reverse when outdenting "Two" (either using undo or using the
outdent button):
1. One
2. Two
2. Three

The workaround is to force a reflow by requesting the height (thank you
Timo). Implemented this in an override of onSplice() in ve.ce.ListNode, so
the list is detached and reattached every time children are spliced into
or out of it.

I haven't managed to come up with a minimal test case for this, not even
by putting a list in a contentEditable div and doing the same DOM
operations that ve.ce does from a setTimeout callback.

Change-Id: I93b2a309034c411a7b4e4b6c6bd4ef9d473999eb
2012-07-20 14:07:53 -07:00
Trevor Parscal 6b34f09df2 Removed some whitespace
And added a license to some files that didn't have it yet

Change-Id: I3a7e60374d1198d369a0475b8f65f7415012a337
2012-07-19 14:25:16 -07:00