Follows-up I99acbd1699:
* "Parent method" comment
* Remove redundant slice() call to convert arguments to array,
native JavaScript methods that take array-like arguments such
as Function#apply and Array#slice are both compatible with
the Arguments objects, no need to convert it. Most invocations
already did this right but a few were recently introduced again.
* Removed silly "Document dialog." descriptions.
* Removed a few redundant "@method" tags in the near vicinity
of code I changed.
* Fixed function invocation to be either on one line or
one parameter per line. Having all arguments on one line
but the name + "(" looks confusing as it suggest there
is only 1 parameter. Same as object literals:
so:
{ foo: 1, bar }
or:
{
foo: 1,
bar: 2,
}
not:
{
foo: 1, bar: 2
}
Change-Id: I379bc2b32603bcf90aba9b4cd0112e7f027d070e
Was previously doing the text slicing before the cluster split
using substring, instead of after using splice.
Bug: 49233
Change-Id: If9c0860e2fe7b01eb0b27aae67c671062799a0fa
* Fix bug in MWTransclusionNode sometimes passing a NodeList rather
than an array (caused an error because NodeLists can't be .map()ped)
* Use copyDomElements in ce.AlienNode as well
Change-Id: I11c6483d3c062047be80f75a3fac03f13bff9662
* Provide a utility for copying an array of DOM elements into a
different document
* Copy the DOM elements returned in toDomElements(), otherwise weird
issues arise when the same data is converted to DOM twice
Change-Id: Ie927420624f0d4af0692e18d1bc6f952c8013d61
Objective:
* Allow editing reference groups and names in the reference dialog
Bonus:
* Modify attribute transaction builder to support multiple attribute
changes in a single transaction
Changes:
ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model
ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges
ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method
ve.dm.InternalList.js
* Missing new line at end of file
ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
produce a single transaction that applies one or more attribute changes
at once
ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
nodes and allows filtering of which types of nodes the attributes are
applied to
ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
separately (similarly onUnroot/removeFromInternalList)
ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.
*.php
* Add links to messages and sort them
Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.
Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.
Made adjustments to getSelectionRect to return fake selection
bounds if necessary.
Replaced old uses of showSelection with model.change().
Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
Allow block images to be resized by mixing in ResizableNode.
Made transitioning optional, and disabled it for block image nodes.
Change-Id: If89948d285ffb5efb104c44cbc9553a3d56f52e7
ce.ProtectedNode doesn't like to be torn down when it's detached,
and this was happening to CE nodes created in the MWReferenceList.
Hack around this by attaching the CE nodes generated by the
MWReferenceList to the ce.MWReferenceListNode (so they have a
parent and a way of getting to the surface), and by guarding against
multiple successive setups/teardowns in ce.ProtectedNode.
Change-Id: If00e75b939ccbdbaf681bbb6609fec54805bf9a0
It is easy to exit the list at any given point by using the toolbar
button or pressing enter twice while at the end of the list.
Change-Id: Ie34300fc13a4548e283348ef58c88ce420fbe0c1
ce.GeneratedContentNode had an interesting bug where it called .append()
directly on DOM elements stored in the store. They weren't cloned,
which meant the previous rendering of the same node would just disappear,
and they also weren't adopted into the correct document which would
probably have caused other issues as well.
Properly clone and transplant the nodes from the store before attaching
them to the DOM.
Change-Id: I423db85cb7c3851a9bf68de03c72aa22994d9474
The update() method wiped out the entire contents of the node, including
the shield that makes ce.ProtectedNode work. Fixed by only wiping out and
reconstructing the contents of the <ol>
Change-Id: Ib2978a72939884be67964ce8a3d89a570f70bfa3
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.
InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.
ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.
Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
Adding a fairly loose .csslintrc file so that our code
passes it.
The following options cause warnings in our code and have been
disabled for now:
* adjoining-classes
> Don't use adjoining classes.
> .ve-ui-widget-disabled.ve-ui-textInputWidget textarea:focus {
* box-sizing
> The box-sizing property isn't supported in IE6 and IE7.
> box-sizing: border-box;
* box-model
> Using width with border can sometimes make elements larger than you expect.
> border: solid 1px #ccc;
> Using width with padding can sometimes make elements larger than you expect.
> padding: 0 0.75em 0 0.75em;
> Using width with border-right can sometimes make elements larger than you expect.
> border-right: 1px solid #eee;
* fallback-colors
> Fallback background-color (hex or RGB) should precede RGBA background-color.
> background-color: rgba(104,171,255,0.1);
* important
> Use of !important
> position: relative !important;
* outline-none
> Outlines shouldn't be hidden unless other visual changes are made.
> .ve-ce-documentNode[contenteditable="true"]:focus {
* qualified-headings
> Heading (h1) should not be qualified.
> .ve-ce-branchNode h1:empty:before,
* universal-selector
> The universal selector (*) is known to be slow.
> .ve-ce-protectedNode * {
* unqualified-attributes
> Unqualified attribute selectors are known to be slow.
> .ve-ce-documentNode[contenteditable="true"]:focus {
Fixes made:
* modules/ve/ce/styles/ve.ce.Surface.css:
[L66:C2] margin can't be used with display: inline.
* modules/ve/ui/styles/ve.ui.css: Unknown @ rule: @-ms-keyframes
Internet Explorer < 10 doesn't support keyframes. IE10+ supports
the standard property. I don't think ms-keyframes ever existed
http://caniuse.com/css-animation. ms-transform did exist
http://caniuse.com/transform.
Change-Id: I728a48e489c079e1c94a506bb00c245de9551eb6
Due to the "es5: true" jshint option we enabled, these
warnings were surpressed. I've disabled the option since
we no longer require it. It was enabled in 07c86fc to fix
a bug with jshint. This bug has now been fixed.
Change-Id: I55b7d031eb5581af5f733f050cf2ea98dacb2af6
Also keep items in the order they appear in the document
and grouped by group and key.
Additions and removals are triggered by the new root/unroot events.
Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
This is a hack, in the future Parsoid will have a template re-expansion
API that will produce the correct result.
Change-Id: I328c11330fb3db71c51882717d6b84099c9270d1
This will make sure the marker moves correctly (backwards/forward)
in RTL languages as well as LTR languages, judging from the wiki pageLanguage.
This can be a quickfix until the movement can be decided per the direction
of the specific element (span/paragraph/div) the marker is in.
Bug: 38546
Change-Id: Ic01e110a5e6094cd275327a2e8cea90c900f1bd1
Making sure resize handle events are bound and unbound on focus, and that elements are created in the right window.
Change-Id: Ie90bb82aa6c81c372d76278dab3665bd49bf573c
When you typed after a ProtectedNode that was previously at the end of
a paragraph, then moved the mouse, you'd get a JS error.
What happened was the typing caused a new TextNode to be created after
the ProtectedNode, which caused the ParagraphNode to be rebuilt,
detaching the original ProtectedNode and creating a new one. The
detached ProtectedNode was still bound to mousemove on the body, and
when that event fired it would try to remove its phantoms from the
surface and fail because detached nodes can't get to the surface.
Change-Id: I9f38776f0267645b14d7b26e2a25007cf3be8ec7
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.
Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Objective:
* Add button to launch template dialog
* Add template dialog
Changes;
*.php
* Add messages and links to files
ve.ce.Node.css
* Make inline templates display as inline-block to contain their
contents (allowing shields to work properly)
ve.ui.MWTemplateDialog.js
* New empty dialog for templates
ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog
Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
Surface can be deep inside a skin layout of which it is not
unlikely for one or more of the parents to have position
relative.
Change-Id: Ie202fa43b837650fd296fa6804d035622e2599e1
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7