Previously we were adding an event listener every time the
target was opened, and not removing the old ones.
Change-Id: I0ce609f1d9e2d6fb00b605dcade6f27e7a887b9d
* Append the toolbar before starting the scroll
* If the toolbar is floating set the anchor to full height
immediately. This shouldn't cause the content to jump down
due to scroll anchoring:
(https://developer.mozilla.org/en-US/docs/Web/CSS/overflow-anchor/Guide_to_scroll_anchoring)
But add our own logic for it for browsers which don't support that.
* Now the browser only has to deal with the scroll animation,
and not the height animation of the toolbar anchor at the
same time, making it smoother and less buggy.
Bug: T301773
Change-Id: I61d533d40758d559b03c858e0006ef2e4f0fcd16
Previously, a toolbar with the extra tool could be shown for a moment
while the editor was loading.
Bug: T301626
Change-Id: I7f5d01ef6e64ef85141a38a236fe2a1d1ada00e8
When the editor is loading, and the browser window is narrow enough
that we should use the narrow toolbar, the wide toolbar would appear
for a moment. It was particularly jarring when it caused it to wrap
over two lines.
Bug: T301626
Change-Id: I551a66edab40235c4a26751eed163b5b30ef698f
Make sure it works on pages which don't trigger DT, such as full-page
wikitext editing.
Bug: T301497
Change-Id: Id3d46eef319f278ee71fbbedbddd16d5ffd540d8
* Pass 'noPrompt' to #tryTeardown
* #loadFail gets triggered by the data promise being aborted,
so if 'activating' has been cleared at this point, don't
prompt about there being load error.
* Retry/cancel dialog assumed you were coming from a wikitext
editor. Rewrite the logic to handle teardown the target if
the user is coming from read mode.
Change-Id: If9e5d1fbf00f8359f4d06fe7fc3064cc7e349bc9
I bit more logic was needed to make sure, the state of the widget
resets when all unused fields are added during search.
Bug: T299811
Change-Id: I3006c233fda5490e323bc3a3e631bf0c1199bda3
Covers the base functionality to hide the parameters. Performance
optimizations could be done in a follow up.
Bug: T300640
Change-Id: Ia99b5da392273f1445e475a0720a656460612dcf
The behavior is now consistant with what would happen when the
buttons are triggered.
Instead of emitting a button click I directly wired the methods
that will by triggerd by the click. This might make it easier to
remove the old sidbar later.
To avoid movement when the buttons should be disabled, an
additional check was added to the onMove method. It's not identical
to the more complex check in the outlineControlsWidget, but should
be enough for our use case. The onDelete method already just does
nothing if nothing is selected.
Bug: T300971
Change-Id: I8a278c9657c91fd648944b5a8c1204c9fff75b7e