Commit graph

3940 commits

Author SHA1 Message Date
Catrope b295dc8d99 Clean up variable initialization in setupSkinTabs()
Change-Id: Ic596f1c98162557f33f5ca398d2358e91a3d5cb0
2013-05-10 11:43:01 -07:00
jenkins-bot fa73dbeca5 Merge "Make reference list nodes render contents again" 2013-05-10 17:49:30 +00:00
Trevor Parscal 8858ed932f Make reference list nodes render contents again
Really Roan? How dare you!

See I3f5116d7dfbaa5889b7c5cac01d7341272749c58

Change-Id: Ia0ae514fc07752edb7b7100716e09163d3bfacba
2013-05-10 10:47:10 -07:00
jenkins-bot 51388095e2 Merge "Category UI improvements" 2013-05-10 17:32:34 +00:00
jenkins-bot 8bac303893 Merge "When removing an empty list item, also remove the list if it's now empty" 2013-05-10 17:17:36 +00:00
jenkins-bot ff15fbf21b Merge "Whitespace between unwrapped inline nodes assigned to paragraph" 2013-05-10 17:13:15 +00:00
Ed Sanders 328dd8e21f Whitespace between unwrapped inline nodes assigned to paragraph
In stopWrapping we assign any left over whitespace to the paragraph
in position 3, however we weren't clearing this whitespace buffer
if an inline content node followed it.

Change-Id: I8b3ee3915044abd6bafda386430bf7f992ca4aa8
2013-05-10 16:40:11 +01:00
jenkins-bot f966e9c41d Merge "Clone template dom elements being sent to converter" 2013-05-10 15:37:24 +00:00
jenkins-bot d7c3dd8ec6 Merge "Reduction of renderContents calls" 2013-05-10 15:35:37 +00:00
Catrope 811721f1e1 When removing an empty list item, also remove the list if it's now empty
When the user presses Enter in an empty list item, we remove it. But if
the list item was the only child of the list, that leaves an empty list
which then gets a block slug, leading to all sorts of weird things, and
even pawns in Firefox. So check whether the list item was the last child
and if so, remove the list.

Bug: 48287
Change-Id: If22d9b904b8861e24d56944d791545635b2e4254
2013-05-09 17:47:36 -07:00
Inez Korczyński 1e85621bd9 Reduction of renderContents calls
There is no need to call renderContents in ContentBranchNode constructor
because it is going to be called anyways in onSplice

Change-Id: Id1ab983668299658ecd6e89a37667cc34c701689
2013-05-10 00:28:30 +00:00
Catrope 9372ca60ad Kill getOffsetFromNode() with fire
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.

Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).

Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
2013-05-09 17:26:22 -07:00
Trevor Parscal e888d7b985 Category UI improvements
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller

Changes:

ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating

ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location

ve.ui.PagePanelLayout.js
* Fixed CSS class name

ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element

ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option

ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default

ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes

ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes

ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget

ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left

VisualEditor.i18n.php
* Adjusted placeholder text for category input

Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-10 00:19:46 +00:00
jenkins-bot 2cbc5045b6 Merge "Move completeHistory from dm.Surface to dm.Document" 2013-05-09 22:19:58 +00:00
jenkins-bot 2e346add46 Merge "Mo' vectors (mo' problems)" 2013-05-09 22:06:50 +00:00
Catrope 3d21609ca9 Move completeHistory from dm.Surface to dm.Document
Per IRL conversation with Trevor, that's where it belongs.

Change-Id: I9eae05380597ed83122f29864b77d2278d3dd863
2013-05-09 14:54:25 -07:00
Translation updater bot d30378013e Localisation updates from http://translatewiki.net.
Change-Id: I333bb2869366ae69ab210bf21f2b7ca78209e7d5
2013-05-09 20:33:25 +00:00
Ed Sanders 3495c6f747 Clone template dom elements being sent to converter
The dom elements in the IV store are used for rendering, so if they
are sent by reference to the converter they get re-attached, causing
all templates to disappear from the page whenever you press 'review
and save'.

Fix is to run it through ve.copyArray, which clones all the nodes.

Change-Id: I1b03351a28ac82e0fdb7e94e761cf65d6548e501
2013-05-09 13:42:44 +01:00
Ed Sanders cced110c3e Mo' vectors (mo' problems)
Serve vectors to any browser which supports them, instead
of just high dpi devices.

Bug: 48148
Change-Id: Iafe8cd290fb195369776f51a96b6de4a51577b89
2013-05-09 11:22:32 +01:00
Translation updater bot 9c37181788 Localisation updates from http://translatewiki.net.
Change-Id: Ia26c0c0675a018f487524dc5b6d3ffc757c99f9f
2013-05-08 20:22:53 +00:00
jenkins-bot cf99b23219 Merge "Fixing shields" 2013-05-08 19:54:06 +00:00
Christian Williams 30cfe6998f Fixing shields
Shields were being added twice. Switched the blank png to gif
because the red IE background couldn't be replicated. Changed
some styles from Alien to Protected.

Change-Id: I9c62665e4e0dc54b8511749b9d2a629db7990a16
2013-05-08 12:29:25 -07:00
Timo Tijhof 6467a5a0e4 ViewPageTarget: Bind callback in onSerialize like in onShowChanges
init.mw.Target#serialize is an odd one because it is the only
target method that has a callback parameter (instead of
emitting the event on Target and having ViewPageTarget get
the event through that).

This line from onShowChanges needed to be added to onSerialize

  // Invalidate the viewer wikitext on next change
  this.surface.getModel().connect( this, { 'transact': 'onSurfaceModelTransact' } );

Though onSerialize is currently bound manually from the
serialize callback, it should be refactored to be like the others.

Bug: 44446
Change-Id: I9eddebbdf9294ee3d46286bdf1b157e00252d300
2013-05-08 20:28:28 +02:00
jenkins-bot 5c9b24eb1f Merge "Also render attributes of the form html/i-j/attrName in CE" 2013-05-08 18:14:33 +00:00
jenkins-bot 3c9dd89f89 Merge "Preserve HTML attributes recursively" 2013-05-08 18:12:46 +00:00
Catrope 31c2165770 Also render attributes of the form html/i-j/attrName in CE
Factored the parsing of html/* attributes out into a static function.
Factored attribute (re)rendering out into ce.View, attribute updates
are much simpler now.

Change-Id: I4caa6d5e1e2c21c28ddff61c3c864e47f66cc6b2
2013-05-08 18:10:46 +00:00
Catrope 05828cc3f1 Preserve HTML attributes recursively
For nodes that handle their own children (as well as leaf nodes and
meta items), store the first child's attributes in html/0-0/*, the
second child's attributes in html/0-1/*, the second element's third
child's fourth child's attributes in html/1-2-3/* , etc.

This obsoletes the ad-hoc code that basically did the same thing in
MWInlineImageNode.

Change-Id: If5abd2d5d9c361b359617ff4b0f3d6ba4c9b0142
2013-05-08 11:10:07 -07:00
Ed Sanders 4a4cf34a86 Convert DOM elements to stringifiable objects for reporting
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.

Apply ve.convertDomElements to report data before serialising.

Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
2013-05-08 14:42:43 +01:00
Catrope 85d67ce44f Do proper HTML preservation in ve.dm.MWReferenceListNode
Store the HTML as a domElements array like everywhere else, rather than
as a string. Also disable HTML attribute preservation because there's
no point doing that when we're already preserving all of the HTML.

Also fixed a misnamed attribute (<li li="foo"> --> <li id="foo">) in
the test case.

Change-Id: I36bf8bade8118e07a75eb6f3a2427a00ef4915d7
2013-05-07 21:41:29 -07:00
jenkins-bot 9f06258b8e Merge "ve.test: Import K-JS test suite for object utilities" 2013-05-08 00:18:28 +00:00
Timo Tijhof 36e29c12f6 ve.test: Import K-JS test suite for object utilities
We've housed these utilities for a while and changed some of
them quite a bit. Importing them to avoid regressions and
ensure we keep them in sync with our fork of it.

Removed references back through `@source`. They are sufficiently
different that the reference no longer adds any value.

Imported from https://github.com/Krinkle/K-js/blob/v0.1.2/test/K.test.js.

Change-Id: I9e71297246b7c248c1f032ba6b6ae1123519f3c1
2013-05-08 02:13:16 +02:00
jenkins-bot 638bf98e98 Merge "Fix ContentBranchNode test broken by ve.ce.ProtectedNode" 2013-05-07 21:54:18 +00:00
jenkins-bot b0eca923bd Merge "Make .static.storeHtmlAttributes more versatile" 2013-05-07 21:53:46 +00:00
Catrope f6d28e6117 Fix ContentBranchNode test broken by ve.ce.ProtectedNode
Also make sure Jenkins actually runs that test suite

Change-Id: I72b10db3875370da95cb20e127ac8f1efee425bf
2013-05-07 14:48:23 -07:00
Catrope 317a404ece Make .static.storeHtmlAttributes more versatile
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.

Removed unused factory methods that exposed the old value.

Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
2013-05-07 14:45:26 -07:00
Translation updater bot b706295f81 Localisation updates from http://translatewiki.net.
Change-Id: I8f74b7bce92ba91fce39387edc0307c6a753b929
2013-05-07 20:20:03 +00:00
jenkins-bot ba8ffe629b Merge "ve.ce.FocusableNode: Fix documentation" 2013-05-07 20:01:44 +00:00
Timo Tijhof 13dd31c046 ve.ce.FocusableNode: Fix documentation
The constructor doesn't use any parameter named "$resizable".
And the one usage of it (ve.ce.ImageNode) doesn't pass any
arguments.

Follows-up 3fe3032.

Change-Id: I30530f4199a7c8383933be286b7b7a705c05c26c
2013-05-07 21:51:38 +02:00
Timo Tijhof a631af342d ve.isMixedIn: Fix bugs and add unit tests
* It returned undefined instead of false if the subject
  didn't have a 'mixins' property. This is because '&&'
  is a DEFAULT operator, not an AND operator, it returns the
  value, not a boolean per se.
* The logic of traversing to the constructor property was
  broken since all objects in javascript have a constructor
  property, and functions/constructors are also objects.

Follows-up Ic3e4472b9e694.

Change-Id: I462e7ce270c8cfc7e1970e359894ee4b7d90b881
2013-05-07 19:44:55 +00:00
jenkins-bot ab7f7ae915 Merge "ve.ce.ProtectedNode" 2013-05-07 01:33:43 +00:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
jenkins-bot 152009c327 Merge "Context menu in wrong place" 2013-05-06 23:10:32 +00:00
Trevor Parscal 2706b6dc50 Context menu in wrong place
A bug in I4bad882d1d6fb83bcdcfd0de3bfc9af52960c2ff caused the vertical
position to sometimes be NaN, and thus make the context in the wrong
place (but only vertically).

Change-Id: I5216af5c432caaa0fb400d8d006647b9f2488619
2013-05-06 16:08:47 -07:00
jenkins-bot a302cf3754 Merge changes I5f279b06,I6116afa2
* changes:
  Configurable insertion annotations
  Fix insertion annotations
2013-05-06 23:08:40 +00:00
Trevor Parscal c6e0eee837 Configurable insertion annotations
This makes it possible to use a static property to configure whether an
annotation should be applied to content added after it. This makes it
possible to do this for normal style stuff, but not for links.

TODO: Inez is going to add IE support for this since it inverts the
problem where the UI gets out of sync in all non-IE browsers to now make
it so it only gets out of sync in IE.

Bug: 48171

Change-Id: I5f279b06b098960be7bd4ad3f5e6f74b67e31d1a
2013-05-06 22:57:35 +00:00
Christian Williams d23c10fd8e Fix insertion annotations
Now comparing annotations in surface to insertionAnnotations
by comparable object to trigger pawn trick. Adding annotations
correctly to placeholder.

dm.Surface change method now uses setInsertionAnnotations()
and passes the AnnotationSet from offset-1. The set is cloned.

Added ve.ce.Surface.areAnnotationsCorrect() to compare either
annotations to the left or right to the insertionAnnotations.

Also use compareTo() and getComparableAnnotations() rather than
comparing by name, and fix SurfaceFragment.annotateContent() to
actually be selective when clearing rather than clearing everything.

Change-Id: I6116afa2e176daa0a0f2103a551501426829e2a6
2013-05-06 15:53:29 -07:00
Translation updater bot 8e1eb317b5 Localisation updates from http://translatewiki.net.
Change-Id: I2f5b38067c995de61c249abdfa64d394314afcce
2013-05-06 20:22:13 +00:00
jenkins-bot 76b277485e Merge "Fix placement of whitespace when element ends in meta" 2013-05-06 20:04:04 +00:00
jenkins-bot bf0a227fd6 Merge "Use a smarter comparison of annotations when creating open/close tags" 2013-05-06 18:52:30 +00:00
jenkins-bot fdb6b845de Merge "Adjust binding to section edit links after changes in core" 2013-05-06 18:00:40 +00:00