With explicit cache management on the Parsoid side there is no need to send
this explicitly any more.
Change-Id: I34bf3a6ffe631d3350c05ec4c21563f8a734effc
unicodejs.js:
* charRangeArrayRegexp to write surrogate-aware regexps
* private helper functions
unicodejs.wordbreak.test.js:
* test charRangeArrayRegexp
* corrected tests for non-BMP wordbreaks
unicodejs.wordbreak.js:
* use new surrogate-aware regexps
unicodejs.wordbreakproperties.js:
* generated from Unicode data
unicodejs.graphemebreakproperties.js:
* generated from Unicode data
unicodejs.wordbreak.groups.js:
* delete as no longer used
unicodejs-properties.py:
* generate unicodejs.wordbreakproperties.js from Unicode data
* generate unicodejs.graphemebreakproperties.js from Unicode data
index.php:
* update script tag links
/VisualEditor.php:
* update script tag links
/demos/ve/index.php:
* update script tag links
/maintenance/makeStaticLoader.php:
* update script tag links
Change-Id: I39c0386a85b0cf21d68d3385b84018a5d7648de5
Now that I797b2bd87 is in we can remove the data-parsoid hack
for new references. Also fix the converter to always insert content
for keyless references.
Change-Id: Ia42907feb8f64637189eba15139177c7eb5e8899
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Previously we populated the reference body into all <ref> tags
with the same key. Now we store an internal attribute marking
which element originally had the data.
If that tag is deleted the body is moved to the first <ref> tag
with that name.
Change-Id: If9f12bfb699e6ce85bb8f7d2ea9e6df528610a3d
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.
Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.
Made adjustments to getSelectionRect to return fake selection
bounds if necessary.
Replaced old uses of showSelection with model.change().
Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
The Parsoid extension now keeps the cache for the current oldid up to date.
Removing the touched parameter lets VE use the cached HTML.
Change-Id: Id025c69060cb9a0bc2478ec49e2c436022049d97
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:
* JS saveDialogReviewWrongButton, which pointed to the report
slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong
Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
Summary:
Instead of having a button "Review and save" that opens with a
diff and leads the user to the "Report a bug" and "Save page"
slides respectively, make it more like the default EditPage.
There is now a "Save page" button that opens with the save
form with a button to "Review changes" (diff) or "Save page".
The "Report a bug" slide has been unlinked from the UI and is
no longer accessible for now.
As a result of the UI no longer requesting a diff upfront this
also means we will no longer detect "nochanges" event (when it
turns out the submittted revision matches the latest version).
This is unfortunate as it was a nice feature to detect it
before the user spends time writing the edit summary) but it
is the same as how the default EditPage works.
Changes:
Improved interface messages.
Adapted "nochanges" caption to the new context (it is no
longer shown when clicking "Save page", it is now shown as a
result of clicking "Show changes").
Now that the "save" slide is accessible from multiple paths
it is needed to keep track of slide changes in a history
array. Previously the slide tree was 1 level deep with
everything descending from "review". Now it starts at "save"
and can go in multiple directions including a loop from
save>review>save. We also need to toggle the "Prev" button
based on history instead of based on whether or not we are
on the "first" slide.
Hid the "saveDialogReviewWrongButton" from the review slide.
We're approaching wider launches and this will not scale to
a wider audience.
Bug: 49258
Change-Id: I90de95f6337eeddd794b75d56543d8d152421a6f
Allow block images to be resized by mixing in ResizableNode.
Made transitioning optional, and disabled it for block image nodes.
Change-Id: If89948d285ffb5efb104c44cbc9553a3d56f52e7
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
ce.ProtectedNode doesn't like to be torn down when it's detached,
and this was happening to CE nodes created in the MWReferenceList.
Hack around this by attaching the CE nodes generated by the
MWReferenceList to the ce.MWReferenceListNode (so they have a
parent and a way of getting to the surface), and by guarding against
multiple successive setups/teardowns in ce.ProtectedNode.
Change-Id: If00e75b939ccbdbaf681bbb6609fec54805bf9a0
It is easy to exit the list at any given point by using the toolbar
button or pressing enter twice while at the end of the list.
Change-Id: Ie34300fc13a4548e283348ef58c88ce420fbe0c1
ce.GeneratedContentNode had an interesting bug where it called .append()
directly on DOM elements stored in the store. They weren't cloned,
which meant the previous rendering of the same node would just disappear,
and they also weren't adopted into the correct document which would
probably have caused other issues as well.
Properly clone and transplant the nodes from the store before attaching
them to the DOM.
Change-Id: I423db85cb7c3851a9bf68de03c72aa22994d9474
Because scroll events cannot be canceled or prevented from bubbling
up, the only way to prevent the scrolling is to cancel the actual key
and mouse wheel events.
PhantomJs -= 2
Change-Id: I540738459181c37d11caf5db07345703e7000ef9
The messages 'visualeditor-dialogbutton-meta-tooltip' and 'visualeditor
-dialog-meta-title' were left in the experimental block rather than
production, so didn't appear in live. My fault, sorry.
Change-Id: I4d2f8d9ee0900d1d3ee635f348f2cc1491287f3d
This is mainly used for testing blacklisted browsers, so we just need
one parameter ('vewhitelist') which sets whitelist to true and
blacklist to false.
Change-Id: I38771ba7a49657d67c4d94ace1f30b5e41904df6
Objective:
* Make all text inputs have the ability to be "pending", not just ones
with a special mixin
Changes:
* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now
Bonus:
* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)
Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44