TOC Widget is created in the mw target view class.
Adding and removing a heading rebuilds the TOC Widget based
on the the order of the page heading nodes.
TOC Widget considers TOC page settings and displays in the default manor
unless forced or disabled.
TOC Widget still needs to be finalized by being placed in the surface.
This could be a problem until we have a CE node for it to live in or
have some DM work added. Roan and I have discussed how to go forward.
To enable the widget you must add the following to LocalSettings.php:
$wgVisualEditorEnableTocWidget = true;
Change-Id: I488cfbbdb060e50d81f51e0f757e67d0114b8936
Shown when there's no template data.
Someday in the future, we will support adding a description inline. Not
yet. Calm down.
Change-Id: I18c0a591b60de53bc124d82c688d71d30ad1d5dd
* Automatically select single mode when possible
* Allow dynamic switching when possible
* Hide most of the controls and information when in single mode
* Allow parameter model to be instantiated without name and value args
* Place add param buttons at the bottom of template and param pages
which are only visible when in single mode and on the last page
Change-Id: Iaffbf1863b808c8089dfcf09a976d165f28c8b74
* Show label, input and remove control on a single line
* Right align label to conserve vertical space without sacrificing
fill-out speed
* Show description in gray text below the input
* Show remove button only when page is active
* Make description lighter when page is innactive
Change-Id: Iaa09f3bf909ccd415de7af8f428495fef3046893
Because everything was broken.
Follows-up I6374854eaa1 which split up mwcore into smaller parts but
left MWDialogTool still as one file part of mwcore. Since the various
ve.dm classes are now part of the other modules that depend on mwcore,
the MWDialogTool classes were pointing at classes that don't exist yet
(e.g. ".modelClasses = [ ve.dm.MWBlockImageNode ];").
Change-Id: Ic05b173d730a8a0f6539fdcd818aaf674d2a4019
* Make them look like a single line input
* Automatically adjust the size as needed
Depends on I42593d6 and I52b2d6e
Bug: 61289
Change-Id: I41a3ce3312fc8d76335e1d96cd1bbd1415dfab12
As per changes in core:
* Use new #this.setAnnotationFromValues method.
* Inline 'initialize' in constructor.
* Bring over 'Change language' button.
* Rename 'Change language' button to 'Find language' and
move to top of form so that it's obvious it's not just a submit
button for the form.
* Properties -> local vairables.
Depends on If121603b5637 in core.
Change-Id: I059acea7258fc5097b747595e09fae394ab066ec
To begin just render the existing attributes as a form. Later
we may want the ability to add/remove attributes.
Change-Id: Ib443498bdae5d362b198c60f0c23d864dca1b6b6
Make sure alternate text input box is stretch to the full width of
the MWMediaEditDialog screen.
Bug: 61329
Change-Id: I22f7e4bc6a03e6349e3494291764d3bf531d70de
Switch to using FieldLayout for laying out forms.
New changes:
64650c6 Update OOjs UI to v0.1.0-pre (424b40373e)
Change-Id: I757aecf3485673f54aa9e7f38e88c079dda4451d
Also update use of OO.ui.PageLayout to work with changes in OOUI.
See: I58a279dd949a867a4698a791103d5a6f2bd4b67f
New changes:
8b545f4 Update OOjs UI to v0.1.0-pre (3a9a4c1da8)
Change-Id: Ib5063db055a63082d08b2858bffb9f854d76c01b
This escaped the icon -> indicator migration because it was rolling
its own class (!).
Now using IndicatedElement to render the indicator.
Also, cleaned up some incorrectly named CSS classes.
Change-Id: I7f3369f2ffd3c34f0d29c0a235d1a15ddd68d1e3
New changes:
* e7e2833 - Update uses of Push/IconButtonWidget to ButtonWidget
* d9d9eb5 - Update OOjs UI to v0.1.0-pre (d9bab13)
* d9bab13 - The Great Button Refactor of 2014
* 22b93ef - Update OOjs UI build (88b2871)
* 88b2871 - Fix png transparency on required.png
* 670c468 - Add i18n
Also:
* Update uses of Push/IconButtonWidget to ButtonWidget as there
is a breaking change in new OOjs UI version.
This was separated from commit I325a4dcc316d0.
Change-Id: I82220d15221c52be03feafcfc85c2bd6c12ba462
Also...
* Update OOjs UI to v0.1.0-pre (5ffe63d088)
* Make template parameter text boxes shorter (3em down from 10em)
* Reorder extendObject calls to not modify incoming config objects
* Allow level option to default to 0, rather than specifically defining it
* Use icon button widgets with remove icons for parameter, placeholder,
template and content removal buttons
Change-Id: I29db9d814fab5cf4debd0fc7bab6f51475cb0f94
Use OOJS-UI's newly-extended paged dialogs (in e08eb2a03b) to refactor
how the Transclusion and Meta dialogs work, splitting out the code for
each of the panels into its own file and simplifying extensibility.
The Meta dialog (ve.ui.MWMetaDialog) now has two self-managing panels:
* ve.ui.MWCategoriesPage for categories and the default sort key
* ve.ui.MWLanguagesPage for language links
The Transclusion dialog (ve.ui.MWTransclusionDialog) now has four:
* ve.ui.MWTemplatePage for a template's primary panel
* ve.ui.MWTemplateParameterPage for each parameter of a template
* ve.ui.MWTemplatePlaceholderPage for a placeholder to insert a template
* ve.ui.MWTransclusionContentPage for non-template transclusion
Additionally, the Transclusion dialog has been slightly cleaned up:
* Replace add/remove events with replace events in transclusion model
* Actually return and resolve a promise (as documented)
* Get rid of "origin" info in template models
* Add method for adding required parts
TODO:
* Decide how and when we will choose between advanced transclusion and
template dialogs
* Work out design issues with how template descriptions will be visible
and how adding parameters will work if only showing parameters in
outline
* Add preview to template dialog
* Consider ways to further improve pages for use in continuous mode
WARNING:
* Right now the template dialog gets overridden by the advanced
transclusion dialog because they have the same symbolic name and the
latter is registered later than the former. To test the template
dialog, just change the symbolic name of the advanced transclusion
dialog.
Change-Id: I51e74b322aec9a4c3918e6f792bdb3d318060979
* parameter.svg had no opacity set
* replace.svg had a document opacity of 80% in addition to the normal 75%
* re-rendered parameter.png (syntaxhighlight doesn't have png's yet)
Change-Id: I9c990fefaf4f5a7536b884b92523408146d7b2c7
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Major changes:
* Create a MW specific save dialog class
* Widgetize save dialog elements
* Simplification of viewPageTarget
Minor changes:
* Added getWindow method to windowSet and setTitle methods to window class
* Add transition css properties to dialog styles
Bug: 48566
Bug: 50722
Bug: 51918
Bug: 52175
Bug: 53313
Change-Id: I8c0db01fb8477a9b3d3dfe2a6073ac67869ce40e
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
Objectives:
* Scroll when needed to show highlighted (with keyboard) or selected (by
any means) options in select widgets
* Allow clipping and automatic scrolling for certain elements when they
are otherwise going to be rendered partially out of view
Changes:
*.php
* Add links to new file
ve.ui.Widget.css, ve.ui.Dialog.css
* Removed unneeded x-axis overflow rules
ve.ui.ClippableElement.js, ve.ui.Element.css
* New mixin, adds visible area clipping support to an element
ve.ui.PopupToolGroup.js, ve.ui.MenuWidget.js
* Mixin clippable element
ve.ui.OptionWidget.js, ve.ui.OutlineItemWidget.js
* Add scroll-into-view configuration for option widgets
ve.ui.SearchWidget.js
* Scroll items into view when highlighting with keyboard
ve.Element.js
* Add getBorders, getDimensions, getClosestScrollableContainer and
scrollIntoView static methods
* Add getClosestScrollableElementContainer and scrollElementIntoView
methods
Bug: 53610
Change-Id: Ie21faa973a68f517c7cfce8bd879b5317f536365
Objective:
* Make the welcome dialog work with smaller fonts by increasing its
size a bit, and also making its contents scroll vertically if needed
Changes:
ve.ui.MWBetaWelcomeDialog.js
* Move content into a scrollable and padded panel layout element
ve.ui.MWDialog.css
* Remove padding, now provided by panel layout
ve.ui.Dialog.css
* Remove min-height override, inherited value is fine
* Use max width and height instead of setting them directly
Bug: 52667
Change-Id: Ie35b041e13ef18ffcacef6d9e70439e4e1351e0a
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files
ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode
ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
get rid of styled wrappers for GeneratedContent eventually.
ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
use tag name e.g. '<easytimeline>'. Could be changed in future
to 'Extension: easytimeline' or similar.
*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)
ve.ui.MWInspector.css
* Make extension inspector text input tall by default.
Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
Objectives:
* Make use of the new ve.ui.SurfaceWidget.js for image caption editing
Changes:
ve.ui.MWDialog.css
* Remove styles that are no longer needed
** -body class isn't needed if you contain the content in a layout and
configure it to be padded
** Toolbar styles are now part of surface widget
ve.ui.MWMediaEditDialog.js
* Wrap caption fieldset in an editPanel (also nice because we may merge
this dialog with MediaInsert and use a stack panel layout in the future
* Replace surface and toolbar with surface widget which manages both
Change-Id: I1b7e0e2ec1cfa30879360a7ebde2b0f35d26aca5
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
Objective:
* Cut off really long parameter names with ellipsis
Changes:
ve.ui.Widget.css
* Use ellipsis when option labels get too long
ve-mw/ve.ui.Widget.css
* Limit the size of a parameter result widget label - this is a hack, but
since there are strange bugs with using ellipsis together with % based
width, it's the best we can do for now
Bug: 50800
Change-Id: Idbfa336d2bba376b0d078fdd0ece65926d610d81
Objectives:
* Make option widget icons correctly placed in RTL
* Make embedded context toolbar correctly placed in RTL
Approach:
Use separate elements for icons within option widgets which have more
flexibility when rendering in either LTR or RTL when compared to CSS
background position. The simpler approach, using CSS background
position offsets, isn't cross-browser compatible at this time.
Changes:
ve.ui.OutlineItemWidget.js
* Remove custom icon implementation, using parent class implementation
instead
ve.ui.OptionWidget.js
* Add icon option, which adds an icon element only if an icon was
specified
ve.ui.MenuItemWidget.js, ve-mw/ve.ui.MWParameterResultWidget.js
* Add override for icon config option
* Document icon config as private
ve.ui.Context.js
* Add detection and special handling for positioning embedded context
toolbar when rendering in RTL
ve.ui.Widget.css
* Add styles for option widget's new icon option
* Add styles to make indentation still work for outline item widgets
* Adjust styles for menu item widget as per changes in option widget
ve-mw/ve.ui.Widget.css
* Adjust styles for parameter result widget as per changes in option
widget
Change-Id: Ibfa4b613e0fd7902f8a2c78b5717de402c5f82b8
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.
Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.
Tested in Vector and Monobook, but not in Apex and not in RTL.
ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames
*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it
*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
their LTR counterparts
ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content
ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
attribute) and add background:none to prevent frames from getting
the skin's background (grey in Vector, a book in Monobook)
ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
frame's content <div> so we can restrict styles to only apply in
dialogs / inspectors
ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>
ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load
Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
This re-fixes the fix to the frame fix. fix fix.
Two things changed: Background position flipped to the right properly
(was somewhat off before) and text-alignment flipped as well.
Bug: 49613
Change-Id: I0aa317ef674537d20d7ed64e74eaa3cfe8030c8c
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5