This changes the node API to work with multiple elements, so we can
support about groups. Instead of passing in and returning single DOM
elements, we use arrays of DOM elements.
ve.dm.Converter:
* Pass modelRegistry into the constructor
* Remove onNodeRegister handler and its data
* Remove getDataElementFromDomElement() and
getDataAnnotationFromDomElement(). Most logic moved into
getDataFromDom(), some into createDataElement()
* Remove createAlien(), replaced with
createDataElement( ve.dm.AlienNode, ... )
* Replace doAboutGrouping() (which wrapped about groups) with
getAboutGroup() (which returns an array of the nodes in the group)
* Put in a hack so <meta>/<link> elements with an mw: property aren't
alienated
* Remove about group wrapping behavior in favor of just outputting
multiple nodes
ve.dm.AlienNode.js:
* For multi-element aliens, only choose inline if all elements are
inline, not just the first one
ve.dm.example.js:
* Add html/0 stuff for meta nodes
* Fix test case to reflect new alien behavior
Change-Id: I40dcc27430f778bc00a44b91b7d824bfb2718be6
Defaults to false, nodes can opt into about grouping. Not being used
yet, will be used in the converter rewrite.
Change-Id: Ic2a529241e69fb07ac926c826ead0108193b3050
wrapAllNodes was calulating the new selection incorrectly. This has
been fixed and a test added.
unwrapAllNodes takes a depth as its argument and unwraps that many
elements from inside the selection.
Tests for wrap/unwrap apply also now check that applying a wrap
and then its inverse as an unwrap result in the document reverting
to its original state.
Change-Id: I7dcacdfb5894be59ffad69b369d7b32933a25b61
In our test case, offset 12 was mapped to 16, but that should be 11.
The problem here was that the offset right before the removal was
mapped to right after the removal, but that's only valid if we're
dealing with a removal, not when we're dealing with a replacement
where we're both removing and inserting data.
Change-Id: Ibf3c1463c0de009578cd50736f19bae82669ced8
This method will take a selection of siblings and ensure they
are the only chlidren in their first parent which can be placed anywhere
(for example the first parent of a tableCell which can be placed anywhere
is a table, and for a listItem is a list).
The method ensures no redundant empty tags are created, so if
the selection encompasses all siblings then no action is taken.
Also in this commit are two test cases run against ve.dm.example.isolationData.
Change-Id: I783bd5ecd9d43d61f9b2685985409b4d746cbe94
This fixes a problem that phantoms would remain visible if moving the mouse quickly. Now binding to mousemove and also mouseout.
Change-Id: I4f5e3319038828f83b108e9f5a45f54ebfeb7027
Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.
Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
The Parsoid output will also be expected to be a full HTML document. For
backwards compatibility, we allow for the Parsoid output to be a
document fragment as well. We don't send a full document back yet, also
for b/c -- we'll change this later once Parsoid has been updated in
production.
ve.dm.Converter.js:
* Make getDataFromDom() accept a document rather than a node
** Split off the recursion (which does use nodes) into its own function
** For now we just convert the <body>. In the future, we'll want to do
things with the <head> as well
* Pass the document around so we can use it when creating elements
* Make getDomFromData() return a document rather than a <div>
ve.init.mw.Target.js:
* Store a document (this.doc) rather than a DOM node (this.dom)
* Pass around documents rather than DOM nodes
* Detect whether the Parsoid output is an HTML document or a fragment
using a hacky regex
* When submitting to Parsoid, submit the innerHTML of the <body>
ve.init.mw.ViewPageTarget.js:
* s/dom/doc/
* Store body.innerHTML in this.originalHtml
ve.Surface.js:
* s/dom/doc/
demos/ve/index.php:
* Don't wrap HTML in <div>
* Pass HTML document rather than DOM node to ve.Surface
ve.dm.Converter.test.js:
* Construct a document from the test HTML, rather than a <div>
ve.dm.example.js:
* Wrap the HTML in the converter test cases in <body> tags to prevent
misinterpretation (HTML fragments starting with comments, <meta>,
<link> and whitespace are problematic)
Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
Converts an HTML string to a brand new document using an iframe hack
(proper ways to do this exist, but don't work cross-browser).
Parsoid will serve us full HTML documents rather than document fragments
soon, so we'll need this functionality (along with some other changes
that I'm working on now) to deal with that change.
This doesn't currently work quite right in IE8 (although we have lots of
other issues in IE8) as well. It's not that hard to fix up though: we
just have to leave the iframe attached to the main document (should
probably provide a destroy function in that case) and the tests have to
deal with the fact that IE normalizes <head></head> to
<head><title></title></head> .
(For backwards compatibility, we'll have to deal with document fragments
as well; this will be implemented as an MW-specific hack in the
integration in the next commit.)
Change-Id: I15f877583c39124ba1c5e8e22585297ff3bac8d6
Resolves (Bug 44838)
Changes:
* onLoad: Setup only if activating. Prevents ve from loading after aborted
while activating.
* onViewTabClick: add clause for activating mode. Calls deactivate with an
override, and exits activating mode.
Change-Id: Ia61cd1d576b63098419474ad58bc01362c08541e
This means that <p data-foo="bar"> will now be converted to a paragraph
with attributes {"html/0/data-foo":"bar"} rather than {"html/foo":"bar"}
This paves the way for multi-element node (about group) handling in the
node API: nodes representing multiple DOM elements will have html/i/attr
to represent an attribute of the i'th DOM element.
Change-Id: Iea52bdccd721942ca708c8f9f47e934524809845
When encountering an inline node (i.e. content node that's not a text
node) within a branch node that's not a content branch node, the
converter should start a wrapper. But it doesn't do this, it only opens
wrappers for text nodes and annotations.
Fixed this in the converter, added a test for it, and fixed an existing
test that asserted the broken behavior.
Change-Id: I6e143e21e68b68f0d85b8772e24a2d3a5d465410
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static
ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream
Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a
Graphics (*.ai, *.png, *.svg)
* Took a pass on all images making them sharper and clearer
* Renamed bold and italic to bold-b and bold-a
* Added bold-f, italic-k, bold-a and italic-a
* Reorganized illustrator file
ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added classes for new icons
* Appended bullet, number, indent and outdent class names with "list"
ve.ui.*ButtonTool.js
* Added definitions for static icon property
* For bold and italic, added i18n style definitions
ve.ui.ButtonTool.js
* Switched from re-using the name property (which is intended to be the symbolic name of the tool used when registering with the tool factory) to using an static icon property for defining the icon
Change-Id: I43e7c35835a1e6dfb06f2a70226fac0d395008e8
* Introduce context object as specified for
ve.dm.Node.static.toDataElement()
* Remove wrapping variable in favor of context.wrapping
* Remove wrappingIsOurs in favor of context.canCloseWrapper
* Introduce originallyExpectingContent and use it to repopulate
context.expectingContent after closing a wrapper
* Replace most uses of branchHasContent with context.expectingContent
** Except for two cases where we need originallyExpectingContent
These changes fix a case where a metaBlock was generated in an inline
position. Updated the tests to reflect this.
Change-Id: I6baf6053f8a3a0b7d91487f812b9235a7b2b3db1
This allows the converter to provide the node handlers with context
information, which hybrid nodes (such as alien and meta) need to decide
which shape to take.
Change-Id: I36860bee560a38ee39a149109be3706e39258edc
Continues where Ibb682332a6084e357104183641a104e3ae1e253f left off, adding tests and removing inconsistencies between the behavior of the document constructor, which was adding empty text nodes to empty paragraphs, and correcting other tests which expected empty text nodes to be there as well.
Change-Id: I414d061cdd494b8023f14e944eda2910a4dab0d4
When there's 2 entities or inline content nodes (like aliens) with text between them, removing that text should remove the node too. If you don't remove the node then CE won't think to make a slug between the two inline nodes.
Change-Id: Ibb682332a6084e357104183641a104e3ae1e253f
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
This resolves a TODO
* Added logic to support passing an argument into annotation constructor which is used as the data property (reusing the element argument)
* Updated documentation
* Simplified instantiation of annotations
Change-Id: I142b8fa3883bf70c896a2a568088d833814ef2dc
Extension-specific types are RDFa types (or type regexes) that are
registered with the ModelRegistry separately. If an element has a type
that is extension-specific, then that element can only be matched by a
rule that asserts one of its extension-specific types.
For MediaWiki, we would call
ve.dm.modelRegistry.registerExtensionSpecificType(/^mw:/ ) .
So then an element like <span typeof="mw:foobar"> would either match a
rule specifically for mw:foobar, if one exists, or no rule at all; even
the rule for <span> would not match. The consequence of this is that
elements with unrecognized mw:-prefixed RDFa types are alienated.
Change-Id: Ia8ab1fe5dffb9f813689324372a168e8e4a3e0bc
This won't usefully register the node with the converter right now, but
we need to allow this because the ModelFactory tests will need to have
stub nodes with tag-only matches.
Change-Id: I023cc8ff647363ab55c73dff39b17ca47e9e6681
ModelRegistry registers both annotations and nodes, and performs
matching on both at the same time. It also registers annotations with
the AnnotationFactory, and nodes with the NodeFactory.
Change-Id: I5e68e506a0e573cc0afe6304ccea058ffc20d1c8
Add static properties for matching, data<->DOM conversion, and name. Use
matchTagNames, toDataElement and toDOMElement. name isn't used yet.
Change-Id: I5e7df3303bbd65e6968e931b568c23d76003a9a4
Lots of fixes for "it's" being used incorrectly.
ve.ce.Document.js
* Filled in documentation for missing params
ve.FormatAction.js
* Fixed incorrect tag for returns documentation
Change-Id: Ic256cc6952c31f5e6ae8be92919a0799cfe6188b
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM
Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
Objective:
* Put command shortcuts in button title attributes. (Bug 42919)
* Provide a registry for platform specific command triggers and their
corresponding i18n messages. (Bug 44012)
* Enable loading of triggers after ve.Surface is created. (lazy load)
Changes:
VisualEditor.i18n.php
* Add default trigger i18n messags for mac and pc system platforms
VisusalEditor.php, demos/ve/index.php
* Add links to files
ve.init.mw.Platform.js
* Define getUserLanguage and getSystemPlatform methods.
ve.init.sa.Platform.js
* Define getUserLanguage and getSystemPlatform methods.
ve.init.Platform.js
* Define abstract methods: getUserLangauge, getSystemPlatform
ve.ui.BoldBUttonTool.js, ve.ui.IndentButtonTool.js, ve.ui.ItalicButtonTool.js,
ve.ui.LinkButtonTool.js, ve.ui.OutdentButtonTool.js, ve.ui.RedoButtonTool.js,
ve.ui.UndoButtonTool.js
* Add registration for command triggers.
ve.Surface.js
* Methodize loading of triggers.
* Bind register event to ve.triggerRegistry to allow lazy loading of triggers.
ve.ui.Tool.js
* Init pre-registered tooltip messages.
* Update tool titles when new triggers are loaded.
ve.CommandRegistry.js
* Remove command registration ( moved to buttons themselves )
ve.TriggerRegistry.js
* New class for registering triggers.
ve.init.mw.ViewPageTarget.js
* Changed instance of unindent command to outdent.
Change-Id: Id8580a3f81aac751db0b7482422a73912648dfed
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.
Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
Resolves a TODO related to the paste target div.
VisualEditor.php
* Added link to ve.Surface.css
ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)
ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats
ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget
ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID
demos/ve/index.php
* Added link to ve.Surface.css
Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.
A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.
ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes
ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly
Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup
Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
Objectives:
* Make the link inspector easier to use
* Try to resolve a few bugs (bug 43841, bug 43063, bug 42986)
* Stop using jquery.multiSuggest (which didn't really understand annotations)
* Better divide MediaWiki specifics from generic implementations
Changes:
VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php
* Updated links to files
ve.Registry
* Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object
ve.Factory
* Removed duplicate initialization of registry property
* Added entries property, which is an array that's appended to for tracking the order of registrations
ve.CommandRegistry
* Added mwLink command which opens the mwLink inspector
ve.ui.TextInputWidget
* Added basic widget class for text inputs
ve.ui.TextInputMenuWidget
* Added widget that provides a menu of options for a text input widget
ve.ui.MWLinkTargetInputWidget
* Added MediaWiki specific link target widget
ve.ui.MenuWidget
* Converted ve.ui.Menu into a widget
* Moved the body of onSelect to onMouseUp
ve.ui.LinkTargetInputWidget
* Added link target widget which adds link annotation functionality to a normal text input
ve.ui.InputWidget
* Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value
ve.ui.Widget
* Added base widget class
* Widgets can be used in any frame
ve.ui.Tool
* Fixed line length issues
ve.ui.InspectorFactory
* Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation
ve.ui.Inspector
* Added auto-focus on the first visible input element on open
* Moved afterClose event to after re-focus on document on close
* Added documentation
ve.ui.Frame
* Adjusted documentation
* Added binding of $$ to the frame context so it can be passed around
* Added documentation
ve.ui.Context
* Added ve.ui.Widget.css to iframes
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget
* Removed unused positionBelowOverlay method
* Added CSS settings to set overlay left and width properties according to context size
* Added documentation
ve.ui.DropdownTool
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget
ve.ui.FormatDropdownTool
* Added documentation
ve.ui.MWLinkButtonTool
* Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector
ve.ui.Widget.css
* Added styles for all widgets
ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget
ve.ui.Menu.css
* Deleted (merged into ve.ui.Widget.css)
ve.ui.Menu.css
* Deleted suggest styles (no longer used)
pending.gif, pending.psd
* Added diagonal stripe animation to indicate a pending request to the API
ve.ui.MWLinkInspector
* Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets
ve.ui.LinkInspector
* Removed mw global hint (not needed anymore)
* Switched from comparing targets to annotations (since the target text is ambiguous in some situations)
* Switched to using input widget, which is configured using a static property
* Removed use of jquery.multiSuggest
* Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector)
ve.init.mw.ViewPageTarget
* Added MediaWiki specific toolbar and command options
Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int
Follows-up:
* Ic21c9d3f
* Ib521eaa6
Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
Some of these stubs didn't inherit Node at all. Made them all inherit
LeafNode because their rules specify they can't have children.
Change-Id: If4afc8de350f67ee78a41307c426ec2aceeb884f
The title attribute should only be rendered. It should not be put in the
HTML that is sent back to Parsoid.
Change-Id: I63c0373c71c3bf01a4238af3ccd02c835a118e2f
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23
The first pass that Timo took missed the following cases
* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings
Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.
I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.
Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.
Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
Added check for the existence of the surface before the save dialog is hidden. This oversight caused errors when there was a load error and the user clicked cancel.
Change-Id: I3b6d8d4d9f4c81ffcbd7996d6b17ac04f33bf6d7
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
This happens when the <span> is the start of unwrapped content. The
converter logic to look at the tag name in wrapping mode doesn't kick in
because we're not yet in wrapping mode at that point.
The core issue was that previously, we relied on the document
structure/state to choose between alienBlock and alienInline, and only
used the tag name where the document structure was ambiguous (wrapping).
Changed this to be the other way around: we now rely primarily on the
tag name, and if that doesn't match what we expect based on the document
structure, we work around that if possible. Specifically:
* inline tag in our wrapper --> inline alien
* block tag in our wrapper --> close wrapper, block alien
* inline tag in wrapper that's not ours --> inline alien
* block tag in wrapper that's not ours --> *inline* alien
* inline tag in structural location --> open wrapper, inline alien
* block tag in structural location --> block alien
* inline tag in content location --> inline alien
* block tag in content location --> *inline* alien
only in the fourth and the last case do we need to use the "wrong" alien type to
preserve document validity, and it will always be inline where block was
expected, which should reduce UI issues.
The condensed version of the above, which is used in the code, is:
* If in a non-wrapper content location, use inline
* If in a wrapper that's not ours, use inline
* Otherwise, decide based on tag name
* Open or close wrapper if needed
ve.dm.Converter:
* Replace isInline logic in createAlien() with the above
* Factor out code to start wrapping (was duplicated) into startWrapping()
* Call startWrapping() if createAlien() returns an alienInline and we're
in a structural location
Tests:
* Add test cases with aliens at the start and end of unwrapped content
** The first one failed prior to these changes and now passes, the
second one was already passing
* Fix about group test case, was exhibiting the bug that this commit fixes
Change-Id: I657aa0ff5bc2b57cd48ef8a99c8ca930936c03b8
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.
Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
Although $.toJSON optimises heavily for modern browsers (it
becomes a direct reference to JSON.stringify), we still load the
extra plugin.
JSON is specified as part of ECMAScript 5, but most browsers
supported this one before they supported the rest of ES5.
http://caniuse.com/#search=JSON
Cut off for native JSON is IE7, Firefox 3.0 (3.6 supports it) and
Safari 3. Not any of our concern as VE will most likely never
support those (certainly not at this point in time, and less
likely as time goes on).
Change-Id: I4e8f26ac94763fa38d29e41264de0247f53a21e5
en.wikipedia.org has a template gala for edit notices with a whole
bunch of html framework outputted by default from
MediaWiki:Editnotice-0 (even if their underlying system has no
matches for the current page).
In the core editor from EditPage.php this isn't a problem as the
element is just idling hidden above the editor.
In the case of VisualEditor (where we have a custom delivery for
the edit notices) we don't want to say "1 notice available" on
every page, so we need to be smart and quickly walk the dom of the
notice, filter out invisible nodes, and if the resulting nodes
have no contents, ignore the notice all together.
Change-Id: I65447da8b88a9bae9c24ff155544ff66b3fe9100
The rules have changed, these constraints are no longer needed
and actually causing the table.diff to ignore the restrictions
and bump out of the container beyond the width of the window.
This restores the condition under which table.diff is displayed
by core EditPage.php.
Follows-up I5f59482f4db.
Change-Id: I456644bf14efab7dac351818d5c3bb69b9b3c993
Basically saveDialog-body now has three slides:
* review
* report
* save
There is a viewPage.swapSaveDialog method that is called like this
viewPage.swapSaveDialog( 'review' );
initially called from showSaveDialog.
Misc:
* Replaced more reused core message with a ve ones:
savearticle => visualeditor-savedialog-label-save
showdiff => (removed)
* Removed min-height from saveDialog. When slide-review is
load, it is very short and there shouldn't be 10em's of
whitespace below the loader + buttons.
To avoid problems with diff cache being cleared while looking
at the save dialog, we lock and unlock the surface.
We could later remove this as and optimise it as feature, but for
now this fixes a bug.
Change-Id: I5f59482f4db16264014720b199d7652843c36108
Drop "-down" class in favour of :active CSS pseudo-class.
* http://kimblim.dk/css-tests/selectors/
* http://www.quirksmode.org/css/contents.html
* http://caniuse.com/#search=css%202.1
Rename methods consistently to enableFoo and disableFoo.
Use mw.notify instead of mw.util.jsMessage (the latter takes a
string of html and parses it, instead of taking text).
Also, jsMessage is obsolete (legacy wrapper around mw.notify).
Rename slide-main to slide-save in preparation of other slides
and introduction of multi-step save dialog.
Re-introduce "disabled" state (not css, but actual state) so that
pressing "Show changes" multiple times will not spawn multiple
async operations. The save function guards against this by keeping
a static property in the internal helper method, but there are
still some operations happening between the button and that method
this should be guarded in the UI instead. Follows-up I67819168.
Change-Id: Idf0331377e6be814ccae853228d6159b4ad5a159
In the change: I6781916822b4173ba906b9bc4c341219fbf10d82
71b97ec45b was reversed when I submitted 1789545284
Change-Id: I6cc59a27817bfbe55c7cbf45bba746a4bd6c375f
I noticed this bug on [[List of Presidents of the United States]]. When
there's HTML that looks like "<td>Foo\n<meta/></td>", the converter will
collect the newline in wrappedWhitespace, then attempt to splice it out
and store it in internal data. But instead, it ends up splicing out the
/metaBlock element, which causes strange unbalanced input, which causes
an empty table in the node tree.
Change-Id: I79ed2fa9a834cc42759c7d21250d8842f563d38f
icons, comment.*, ve.ui.Icons-*
* Added comment icon
ve.init.mw.ViewPageTarget
* Refactored editNoticeButton into being just a tool
* Added feedback tool, which shares the editNoticeButton code
* Added feedback object construction in init constructor
* Added launching code to feedback tool
VisualEditor.i18n
* Renamed editnotices-button message to editnotices-tool to match changes in code
* Added feedback tool message
VisualEditor
* Added dependency on mediawiki.feedback
* Updated changed message key
* Added reference to new message
Change-Id: I813c89a505386a9b3206bfbcb176016e28a592cb
* Made buttons use shared CSS code
* Stopped using <button> elements and got all browsers looking the same
* Fixed focus on text area issue - had to let the stack clear first
Change-Id: I6781916822b4173ba906b9bc4c341219fbf10d82
This was removed in I0873d906c058203b83b8d4bbe5a4b274f05a26fd because I had fixed another cause of the recursion - this is still needed however because the following still happens:
1. Link inspector is opened away from a word, so it goes into a mode that will insert text based on the chosen target
2. The link inspector is closed, causing a context change when the new annotated text is inserted
3. The context change event triggers the link inspector to close, leading us back to step 2
4. Browser dies in infinite loop hell
We may be able to fix this in a different way, like performing the document changes after the inspector has already closed by running it in a timeout. In any case, this works for now, and we can improve the design of this area of the code later on.
Change-Id: I7f3c17dad08521bb1ae7c2a1e8a4e21e2c4ba210
In the event the page explodes from a huge js error, prevent
the iframe from reloading to slightly reduce the confusion of the
user.
Change-Id: I0c88678437f0bad994fa97f4df63d8b288f69e7a
-Added reset and hide calls to deactivate to prevent problems
with the save dialog if the user exits to the view.
-Remove unneeded teardown routines from cancel.
-Calling deactivate without override.
Change-Id: I888019146186fb7cbc1ee2b8efee9a0c45286c23
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
Solution: do not call update (temporary solution to prevent error - however content will never be at offset 0 - so it should never hurt)
Change-Id: I9ed6f9fbea23d5e2e55c56f8483321442049bd51
Turned saveDialog-body into slide-based swapper.
Moved footer into saveDiaog-body so that the license text doesn't
stay under the diff-slide (and move body bottom padding to foot
top)
Wrapped buttons and title in a saveDialog-header and converted
closeButton from absolutely positioned to a floated layout.
This way the title doesn't need to be repositioned but will scooch
over if the prevButton gets shown/hidden.
Update API "diff" action to include table wrapper and table
header. Without it the mediawiki CSS for diff doesn't work
properly (needs colgroups for proper width of the "-" and "+" column etc)
Renamed -saving class to -disabled for consistency.
Set prop.disabled to really lock/unlock buttons, not just visual
(otherwise the click handlers are still triggered on click, can
potentially cause actions to be triggered when not expected)
Using a ve message for "Show your changes" title instead of
re-using core tooltip-savepage in a different context.
Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed.
Functions that I copied as base for onShowChanges and
onShowChangeError had some incorrect argument descriptions. Fixed
in both.
Note:
* Pass function to .off(), so that only that one is unbound
instead of any "resize" handler on the page (by other extensions
or gadgets or core)
* NB: ve.bind ($.proxy) preserves internal guid, so that $.Event
can find the bound function by the original reference.
* keydown has an anonymous function, should either moved to
prototype or namespaced, did latter for now, save enough and
better than destructive .off('keydown')
Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.
Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
This solves 2 issues:
1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.
Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!
Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects
ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content
Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
The fix for bug 40339 supposedly modified when we emit contextChange events so that when the node changed, even if the context was the same, we consider it a context change (such as changing the heading level).
Unfortunately I was mentally absent when I wrote the patch and all it actually does it emit more select events.
Basically cb4877b0d0 - which does indeed fix the bug - doesn't do what it's commit message describes, but this fixes it.
Change-Id: I99d74f9ab0ddec15df41320389fe83de9b8b8d1e
* Decode titles we get from Parsoid
* Encode titles we give to Parsoid
* Preserve the original encoded title if nothing meaningful changed (a.k.a. do not normalize unless we must)
Change-Id: If5d22e88904d6b2c438caac403ac2d78d440b017