Commit graph

429 commits

Author SHA1 Message Date
Trevor Parscal bf5ba1ea2b Fixed documentation errors
Many of these problems were introduced in I859b5871a9d2f17d970c002067c8ff24f3513e9f

Change-Id: Ifc2dc4934f782c4ce5107e3a356e357aef754083
2013-01-22 23:38:01 +00:00
Catrope 12544c9e82 Replace nodeFactory invocations with direct static access
Change-Id: I2629c5fd659bca166237cef425f7cc3aff13ba0e
2013-01-18 14:51:40 -08:00
Catrope 51f4b4be54 Convert node rules to static properties
Change-Id: If7d0159e984d9ccb4d5c31effb62bb9612260fda
2013-01-18 14:51:40 -08:00
Christian Williams 55b025fb1a Fix naming of phantoms
Change-Id: I60e925ee83fa2670eeabc5b690928f6f029b2eb4
2013-01-18 13:32:15 -08:00
jenkins-bot c6bc26ebe3 Merge "Fixes for typos and some missing documentation" 2013-01-18 21:05:13 +00:00
jenkins-bot 8a8a731a34 Merge "Convert "var\t" to "var "" 2013-01-18 21:03:55 +00:00
Inez Korczyński 94642c797d Introduced method replacePhantoms in ve.ce.Surface in order to avoid accessing ve.ce.Surface local variable ($phantoms) from ve.ce.AlienNode
Change-Id: I9754d98175c7353f6db5306bc2ce35d6c57fdedb
2013-01-17 17:02:02 -08:00
Trevor Parscal 5cc93b288f Convert "var\t" to "var "
Partially reverts I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc (I read the diff backwards)

Change-Id: I5a638b8d13ed27a78586ff5507a421d7c49c9679
2013-01-17 16:55:09 -08:00
Trevor Parscal fcf08e4212 Fixes for typos and some missing documentation
Lots of fixes for "it's" being used incorrectly.

ve.ce.Document.js
* Filled in documentation for missing params

ve.FormatAction.js
* Fixed incorrect tag for returns documentation

Change-Id: Ic256cc6952c31f5e6ae8be92919a0799cfe6188b
2013-01-17 15:47:34 -08:00
jenkins-bot 4aeb00dcbc Merge "Slug Todos" 2013-01-17 23:41:34 +00:00
Christian Williams 8ec2276bb5 ImageNode Todos
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM

Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
2013-01-17 15:40:06 -08:00
Christian Williams e4ef6163a0 Double spaces optimization
Moved the sequential space check into the whitespaceHtmlChars and htmlChars loop

Change-Id: I835cccf868fed851f25f5ccbba1386697b0ea66b
2013-01-17 15:16:33 -08:00
Christian Williams b80f2ef7dd Reorganization of ve.ce.Surface methods
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.

Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
2013-01-17 15:12:03 -08:00
jenkins-bot 4167b7c638 Merge "Cleaned up paste target and surface styles" 2013-01-17 23:04:37 +00:00
Trevor Parscal a30e4c325b Cleaned up paste target and surface styles
Resolves a TODO related to the paste target div.

VisualEditor.php
* Added link to ve.Surface.css

ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)

ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats

ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget

ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID

demos/ve/index.php
* Added link to ve.Surface.css

Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
2013-01-17 15:02:47 -08:00
Christian Williams 81e061eb9d Slug Todos
Setting display of block slugs with CSS.

Change-Id: I249015618f934f8c162912883dbd4452fa266b3f
2013-01-17 15:00:11 -08:00
jenkins-bot 391760fbc0 Merge "Minor cleanup." 2013-01-17 22:14:16 +00:00
Inez Korczyński 52ce01e3d0 Fix minor bug (typo - was: ve.ve, is: ve.ce)
Change-Id: I588d7237fb57be28fcfbb8aa3b0ff2288c3bdae6
2013-01-17 14:13:11 -08:00
Inez Korczyński d84b02610a Minor cleanup.
Change-Id: I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc
2013-01-17 14:05:31 -08:00
Trevor Parscal 6f8b0965f2 Remove range.normalize (not needed), use range.isCollapsed more often
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.

A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.

ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes

ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly

Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
2013-01-16 15:38:07 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Timo Tijhof d4b24865a7 JSDuck: Fix warnings
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int

Follows-up:
* Ic21c9d3f
* Ib521eaa6

Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
2013-01-15 21:15:17 +01:00
Trevor Parscal a379e0f91e More {String} -> {string} conversions in documentation
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23

The first pass that Timo took missed the following cases

* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings

Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
2013-01-08 13:02:12 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
jenkins-bot 4aec0f6d0d Merge "Triple-Click Detection for IE" 2013-01-08 20:43:52 +00:00
Christian Williams f934d91b97 Triple-Click Detection for IE
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.

Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
2013-01-08 12:43:09 -08:00
jenkins-bot 879a07511a Merge "BugID 43076 - Fixes to alien and phantom corner cases" 2013-01-08 20:39:34 +00:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Christian Williams b740e694b9 BugID 43076 - Fixes to alien and phantom corner cases
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.

Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
2012-12-21 15:20:15 -08:00
Rob Moen 041359ba01 (bug 43098) Prevent alien node contents from floating above phantoms.
* Sets z-index of alien blocks to 0.
* Simplify alienNode css
* Add missing -ms-user-select: none;
* Add missing [-moz-|-ms-|]user-select: element
  (webkit doesn't support element, auto is closest)

Change-Id: I889074a659483ce3d48380be5f50f80abb573286
2012-12-15 00:58:52 +01:00
Trevor Parscal 5e50f6de2c Added disable/enable methods to ve.Surface
Change-Id: I65a93c590ace58b666adcb792bc825174a3f95c6
2012-12-11 16:28:39 -08:00
Christian Williams 61de058d08 Alien support for IE
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.

Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
2012-12-07 15:51:15 -08:00
Trevor Parscal cdec86fb48 (bug 37875) Scroll changes on paste
This solves 2 issues:

1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.

Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!

Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
2012-12-07 14:58:29 -08:00
Trevor Parscal cf3b2a6765 Pasting a DocumentSlice sets the selection incorrectly
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects

ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content

Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
2012-12-07 14:49:11 -08:00
jenkins-bot 8a29eab7c6 Merge "Static composition of 'can' and 'not', may improve performance slightly" 2012-12-07 21:40:50 +00:00
Trevor Parscal 2473a5e7ca Static composition of 'can' and 'not', may improve performance slightly
Or at least irritate Roan less…

Change-Id: I9ea503725133ed0971f3876f199e0858c35c5aa1
2012-12-07 13:38:00 -08:00
jenkins-bot aae99aad13 Merge "(bug 42806) Copy/paste errors on unbalanced data" 2012-12-07 21:37:31 +00:00
Trevor Parscal 3002bbb591 (bug 42806) Copy/paste errors on unbalanced data
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise

ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)

ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object

ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste

ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element

ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test

demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice

Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
2012-12-07 13:34:28 -08:00
Inez Korczyński 6abd1c950c (bug 42801) Fixed by re-adding calls to disableRendering() (used to be lock()) and enableRendering() (used to be unlock()) - deleted accidentally in commit: 9c74c97808
Change-Id: Ia91a572c94cc3e9a81148b1484fc567941fa7c3e
2012-12-06 17:43:38 -08:00
Christian Williams 29c077ace4 Fixing paste from external sources
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.

Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
2012-12-06 14:58:11 -08:00
jenkins-bot b5d1074c3e Merge "(bug 41223) This temporary fix is not needed anymore." 2012-12-06 01:05:09 +00:00
Inez Korczyński e05ad22c8f (bug 41223) This temporary fix is not needed anymore.
Change-Id: Ia65b69f152396d42cd33b6d893c812076e7da6d3
2012-12-05 16:59:28 -08:00
Inez Korczyński 9b70ffba9c (bug 42655) Fix - it might be not the long-term solution - but works for now.
Change-Id: I3165654afb4bf9203cd746ed8af241168d5946a0
2012-12-05 16:54:52 -08:00
jenkins-bot 4415aabe22 Merge "Rename and cleanup ve.ce.Surface locking state" 2012-12-05 23:30:29 +00:00
Inez Korczyński 34a7ff381d Rename and cleanup ve.ce.Surface locking state
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.

Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
2012-12-05 15:19:56 -08:00
Christian Williams a9010d5928 Fixing Pre-Annotations
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.

Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
2012-12-05 15:13:25 -08:00
Inez Korczyński 6981d2d0d9 Get rid of ve.ce.Surface.sluggable - we are not using it anymore.
Change-Id: Ibcd6c7c1bae4f4dd7c3ac52719e17214dbae6558
2012-12-05 14:34:47 -08:00
Catrope 6d5d23d93d (bug 42707) JS error when deleting across an inline alien
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.

Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
2012-12-05 11:19:18 -08:00
Catrope b6dd2340ad Merge "Added destroy methods and called them on deactivate" 2012-12-04 02:45:40 +00:00
Trevor Parscal 4c4372255a Merge "Don't phantomize inline aliens when dragging" 2012-12-04 00:56:55 +00:00
Trevor Parscal de6f4a4254 (bug 41504) ve.ce throws error when surface loses focus
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation

ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code

Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
2012-12-03 16:34:27 -08:00
Christian Williams b02ea35298 Don't phantomize inline aliens when dragging
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.

Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
2012-12-03 15:52:36 -08:00
Trevor Parscal a55217ec3b Added destroy methods and called them on deactivate
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.

Change-Id: I31b50accac38d72a9367b9035504552dc0150104
2012-12-03 13:45:38 -08:00
Trevor Parscal 23bd31a855 (bug 42555) Fixed onUpdate over-writing in ve.ce.HeadingNode
When the content rendering stuff was moved to ve.ce.ContentBranchNode the onUpdate methods being used to update the DOM wrapper in ve.ce.HeadingNode was overlooked, so heading were not rendered on update anymore.

Change-Id: I994b8c43123c3cd02b9a550d5d7eac7d5052418e
2012-11-30 11:39:46 -08:00
Trevor Parscal 5e477cbe98 (bug 42401) Cursor movement fixes
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean

ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document

ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties

ve.dm.Document.test
* Added tests that verify turn-around issue is fixed

Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
2012-11-30 09:50:47 -08:00
Trevor Parscal a57288575f (bug 42350) Delete and backspace broken around inline aliens in Firefox
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.

Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
2012-11-28 16:44:34 -08:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Trevor Parscal ee80af5f96 (bug 42404) Errors passing "incorrect" offsets to ve.ce.Surface.getNodeAndOffset
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything

Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
2012-11-26 15:01:35 -08:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Christian Williams 9787166bab Fixing Pre-Annotations
AnnotationAction and SurfaceFragment now use insertAnnotations.

ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)

ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection

ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)

ve.dm.Document
* Removed insertion annotations (moved it to surface model)

ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model

ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment

Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
2012-11-19 17:09:08 -08:00
Trevor Parscal 96fcbbd695 Cleanup var statements
Put non-assignment vars first

Change-Id: Id868976bc4d7c21032aef5020fe5fd0eb5df7a14
2012-11-19 17:05:34 -08:00
Catrope 7fb9b1c09a Merge "(bug 42123) Add i18n for aliennated content tool tip." 2012-11-17 01:08:07 +00:00
James D. Forrester c7fd1819a3 (bug 42123) Add i18n for aliennated content tool tip.
Change-Id: Ibb98d256fb989cd69407b487df673ee22f8c9758
2012-11-16 16:52:22 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Inez Korczyński ebbd297841 (bug 42134) Add shields after node is attached to the live DOM
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.

Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
2012-11-15 14:17:12 -08:00
Christian Williams fcfca947a9 Better Shield Logic
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.

Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
2012-11-14 18:38:42 -08:00
Christian Williams 9f4a4d9e92 Disable Table Editing
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.

Change-Id: Idff6a30432396726deb8a38356172380ea12fced
2012-11-14 17:14:45 -08:00
Trevor Parscal e808e67a64 Merge "Display overlay phantoms for inline blocks (no need to use shields)." 2012-11-15 00:11:21 +00:00
Trevor Parscal ba01a76363 Merge "Support for node HTML attributes" 2012-11-15 00:05:16 +00:00
Inez Korczyński 4c7f3d2182 Temporary quick fix for BugId 41223. It is just for release purpose and I will keep working on solid solution.
Change-Id: I3f428f88b0e8d6d837f1dfd9d269ca3c99147ed7
2012-11-14 15:02:40 -08:00
Inez Korczyński 2da5676fe1 Support for node HTML attributes
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element

Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
2012-11-14 14:22:03 -08:00
Inez Korczyński 0d15980638 Display overlay phantoms for inline blocks (no need to use shields).
Change-Id: Ife362035c43daf863a3b6a5f892dc928d1f6ec80
2012-11-14 13:43:03 -08:00
Christian Williams 836f7dea9e Alien Phantoms
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.

Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
2012-11-14 13:11:29 -08:00
Inez Korczyński 72c564b47f (bug 41072) Add support for adding outer length in ve.ce offset getters
ve.ce.getOffsetFromElementNode now supports adding outer length
of given node to status functions.

It is temporary solution that I will review in the future.

Change-Id: If779802156aa78dbced9d4c769e8e7877120b337
2012-11-13 11:17:59 -08:00
Trevor Parscal da1d7e4a70 Merge "Nicely highlightable alien nodes" 2012-11-13 18:25:27 +00:00
Christian Williams e03cef06a7 Nicely highlightable alien nodes
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.

Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
2012-11-13 10:25:05 -08:00
Inez Korczyński 27ddb456c8 Fix for ve.ce.BranchNode.setupSlugs - insert each slug only once
When using jQuery insertBefore and insertAfter make sure to pass as a parameter jQuery selection of only one element (first for insertBefore and last for insertAfter).

Change-Id: Id469ed775642ab5be8e274ab3cb7730899e9487a
2012-11-12 15:32:22 -08:00
Catrope f10ca89888 Merge "Mapped tab key to indentation action" 2012-11-08 00:31:10 +00:00
Trevor Parscal 614dd307f7 Mapped tab key to indentation action
* Added cancelable action return value to surface execute method

Change-Id: I57a58962399a46a0e41b4e95e438dc528770d619
2012-11-07 16:26:13 -08:00
Catrope 3d76ce60fe Merge "Replaced command factory with new command class" 2012-11-07 23:51:19 +00:00
Trevor Parscal ab57bed7da Replaced command factory with new command class
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.

Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
2012-11-07 15:47:03 -08:00
Christian Williams 05c3e088d0 Fixing native selection rendering for floats
This fixes a problem with how Chrome renders native selection around floated elements. By adding pseudo elements before and after block aliens, the rendering is fixed.

Change-Id: I7fdbb8f4c42e29d0574b308b8c5740066bb58e94
2012-11-07 15:07:43 -08:00
Catrope 1f01100eb9 Flag pre nodes as having significant whitespace
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating &nbsp;s for spaces).

Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
2012-11-07 12:10:58 -08:00
Trevor Parscal 1e3f42f764 Merge "Styling aliens with a yellow background; preventing absolute positioning" 2012-11-06 00:09:41 +00:00
Christian Williams 901eea203e Styling aliens with a yellow background; preventing absolute positioning
Change-Id: I86fbbda841d69beeabf4e683de3b032fb70b1ac6
2012-11-05 14:22:10 -08:00
Trevor Parscal 4e377480cf Improved the responsiveness of the context menu
* Added selectionStart and selectionEnd events to ve.ce.Surface
* Switched from debouncing model change events to just ignoring
  model change events while the user is in selection mode
  (dragging mouse or pressing shift+arrow keys)
* Fixed bug with callout appearing on resize.

Change-Id: I3bb9952867a983a4f7612964ff719a1179dd0fc6
2012-11-05 12:47:47 -08:00
Rob Moen 5d86bc4379 Base for inspectors & context menu to operate on 0 length selection.
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
  Method now returns annotations from start vs empty annotation set.

Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
2012-11-02 13:08:32 -07:00
Catrope a87ffeefa1 Merge "Whitespace and comment cleanup on ve.ce.SurfaceObserver" 2012-10-26 21:59:00 +00:00
Rob Moen 9563f0880d UI context reorganization, inspector rewrite, iframe refactor, icon generalization
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense

Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
2012-10-26 14:46:11 -07:00
Trevor Parscal 44a78129c4 Whitespace and comment cleanup on ve.ce.SurfaceObserver
Change-Id: Ice4058f1041f3d0118c7955122b8ea4d538790e0
2012-10-26 10:27:54 -07:00
Timo Tijhof 37f3a288ec Standards: Fix global variables and pass JSHint.
Follows-up:
* IK 714e29d30f
* IK 3b8a5ae4d5
* IK 72eb2825e5
* RK 7fe7182f43
* ...

Change-Id: I671f08e4899bfb9508cef272190ec72721a0af9a
2012-10-23 00:53:48 +02:00
Catrope 8d82da1fb5 Merge "Rename property "timeout" to "timeoutId" - more descriptive." 2012-10-22 17:08:39 +00:00
Inez Korczyński 88c22b3a46 Rename property "timeout" to "timeoutId" - more descriptive.
Change-Id: I198d07e3c59ba1283085135f45882ce606bb2389
2012-10-19 17:11:59 -07:00
Trevor Parscal d09bc496c3 Merge "Fix for native deletion - it was breaking document (model and view) when deleting really fast (holding the key for example). This solution completely fix the problem, however it is not optimal - stop and start is called more often than should be." 2012-10-19 23:33:24 +00:00
Christian Williams bab6ca6a60 (bug 41055) Fixing large content copy and paste from external source for Firefox/Windows
Change-Id: I7169566cca486eb5085922c5ac8d932c60a7dcbb
2012-10-18 15:59:55 -07:00
Inez Korczyński 6735a47dcb Fix for native deletion - it was breaking document (model and view) when deleting really fast (holding the key for example). This solution completely fix the problem, however it is not optimal - stop and start is called more often than should be.
Change-Id: Ied5b34f92056407311aa1e84fbff35943138987f
2012-10-18 13:22:20 -07:00