1) Per reviewer comments, moved some of the verbosity
from feature to steps file in order to make
the feature file a little more readable.
2) Using random strings for the text of each edit
in order to make every edit unique.
3) Removing a commented line that wasn't needed.
Bug: 57654
Change-Id: Ib8b15964436d9c24556fac32977a64e2d5f22044
Following Ruby coding convention[1].
Also fixes "no implicit conversion of nil into String (TypeError)"
error.
1: https://github.com/styleguide/ruby
Change-Id: I3bcf9ba08476117921de7d5a242f3726d8b05efb
Per Bug: 58406, updating search criteria for
tranclusion templates to work with existing
content in beta labs.
Please enter the commit message for your changes. Lines starting
Change-Id: Iac6919d234bd298034cc3c3d90ec62239a3fd0df
Applying same fix that was applied earlier to "bullets_steps.rb"
since that relieved frequent timeout behavior seen with tests
run via SauceLabs.
Change-Id: I0c924a315cd2bf4821a9155a1d1dcd052910e50e
1) when_present waits to deal with SauceLabs sluggishness
2) Restore a "sleep" method for running test locally
Change-Id: I692befa5da607cf2468e3a56eb9b634a17f8deb2
ve.dm.MWTransclusionNode
* Implement getClonedElement to remove originalDomElements
and originalMw. We don't want to put these in the clipboard
as there is no guarantee they are the rendering of the current
set of parameters (a refresh may be in progress) and they may
confuse the converter on the way back in.
Remove about attribute to prevent about grouping of duplicated
nodes.
* Set an extra attribute to flag that the outputted DOM doesn't
have any generated content attached to it that can be stored
on load.
* Check for said attribute in toDataElement and skip the
storeGeneratedContents step. This will trigger an async update
of the generated contents on paste.
ve.ce.Surface
* Call cloneElements before writing to pasteTarget so data in external
clipboard is stripped of generated contents.
ve.dm.Node
* Only strip data-parsoid as other attributes may be meaningful.
ve.dm.mwExample, ve.dm.Node.test
* Update tests
Bug: 58241
Change-Id: I3e15cc97e94747647078204a0b398e6ac3ec6382
The Parsoid team says the cache is clean of old language /
category types, and would like us to use the new types
for newly generates languages/categories.
This reverts commit d8dcafe25b.
Change-Id: I0cffd5d299624230f3805f9468b2497f392c12c0
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).
Verify through $ npm install && npm test;
Fixed all outstanding violations.
Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
!! cast from the [+!!withFunc] statement which was hitting
a bug in node-jscs. All callers to this local private function
pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
This too often leads to strange bugs or sudden changes. Fixed
them at the version they were currently ranging to.
Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
1) Added another sleep statement which seems to fix the issue locally.
2) Modified a link page element identifier.
Change-Id: Ic0006f18752d3625bc244d924a7a8a9fac2d5221
The delete logic sees the caption inside the image as a valid place to
put a cursor and therefore a valid range to delete up to. This means
paragraphs can be merged into image captions by backspacing them in.
Add in a flag that keeps track of whether we are in a handlesOwnChildren
node so we can skip over them.
Bug: 57927
Change-Id: I19e91d2d3a871806d207cbd419f4a45e41d69dc0
The new form was implemented in Parsoid and deployed in October, so enough time
has passed that there is no longer any need for VisualEditor to support the old
type.
Bug: 56009
Change-Id: Ief2e584345ccdb0e7eb44ab16c4bc14f7c14f5ec
Following on from getDomFromModel, this returns a document model
instead of element linear data. The only instance that hasn't been
replaced is in rich paste, where we need to sanitize the converted
data before constructing the document model.
This should be cleaned up in a later commit.
Change-Id: I37a2b641632af2cb515e3409deed5cd1fa358af5
Currently it takes 4 arguments which are all properties
of the document model, so just pass the model instead and
access the properties later. Rename to getDomFromModel.
Change-Id: I0c378a04dc08b9b90bdc3984f8fa8c4acfe0b667
Earlier check-in for a VE media interface test
inadvertently re-named a page element that
should not have changed.
Change-Id: Iac1ef365e9cb3912977c8a89f3158ad9d122c93d
In order to do this we have to separate out the removal
operation from NDFR, so it becomes newFromDocumentInsertion
(again, although actually, for the first time). As NFDI is
an insertion we can just run fixUpInsertion on the data
part of it.
In order for the removal operation to be a proper removal
we have to allow metadata removal (the default is to merge it).
Change-Id: I16d575b61b9796e7e889f2c27cfe02b4a40b7639
This fixes some of the problems with pasting references.
It's a bit overzealous in that references get renumbered even when
replacing, which is unnecessary but doesn't actually have any
noticeable effect.
Unfortunately, the internal list state depends so much on the converter
having run that we now need to add yet another hack, to set the counter
to the appropriate value.
Change-Id: I3c6514ce600af4f4c037f419554d34b5a5c86a63
* Our metadata insertions now need to be the same length as the data
insertion, not one more, so:
** Remove the +1 in the listMetadata splice
** Shorten the metadata variable by dropping the merging of the
metadata right before and right after the internal list; it was
also including the metadata right after the internal list twice
*** We still need to deal with this in some way though, left a TODO
** Fix the metadata insertion test for these changes
* Fix null reference keys in the test data; we made all references
keyed a while ago, but this test data was never updated for that
** The remapping of reference data doesn't remap auto/N keys yet,
left a FIXME for that
Change-Id: I8ef4e6ee7c1808574d81d0b83294848afd400cd7
This allows other content to be added without it being nested inside an
<a> which results undesired visual and functional effects.
Change-Id: I667878fe4ae682712094a61bb4b411ac5fb999c7
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
* changes:
Get rid of dmRendering hack in ve.ce.MWInternalLinkAnnotation
Render resolved URLs for href and src attributes in CE
Give ce.Annotations a reference to their ce.ContentBranchNode
Track the original HTMLDocument in ve.dm.Document
Create CE nodes and annotations with the correct $$
Add ve.resolveUrl for URL resolution
Don't render href as src in MWBlockImageNode
Rename 'html' to 'body' in converter tests
Most of CE wasn't passing through $$ at all. Also fix CE tests that
weren't passing the required surface parameter to the ce.Document
constructor.
Change-Id: Ia234f174050f4b2666ec20e8acc24c6aa4305202
Because that's what it is now since 'head' was added. Also removed
the wrapping <body> tag (now added by the test runner) and renamed
normalizedHtml to normalizedBody.
Change-Id: I5624ae076c5e661d2789e499cd28e8282c885409
This is done by using the computed property value rather than the
literal attribute value when rendering href and src attributes.
Helpfully, this provides perfect URL resolution natively in the browser,
which means the document's <base> is respected and all that good stuff.
For GeneratedContentNodes, we also need to find all DOM elements inside
the rendered DOM that have href or src attributes and resolve those.
This is done in the new getRenderedDomElements() function, which the
existing cleanup steps (remove <link>/<meta>/<style>, clone for
correct document) were moved into.
In order to make sure that the computed values are always computed
correctly, we need to make sure that in cases where HTML strings
in data-mw are parsed, they're parsed in the context of the correct
document so the correct <base> is applied.
We still need to solve this problem for models that actually store and
edit an href or src as an attribute. I'll post more about that on
bug 48915.
Bug: 48915
Change-Id: Iaccb9e3fc05cd151a0f5e632c8d3bd3568735309
Since I0f0a826c in Parsoid, numbered external links are now empty
<a rel="mw:ExtLink"></a> tags. This means we have to put in a node type
for them to prevent them from being considered empty annotations and
getting converted to alienMeta.
MWNumberedExternalLinkNode is protected and focusable to avoid making
the link text (which isn't editable) clickable. It isn't inspectable
yet, we need to work on that.
Bug: 53505
Change-Id: I83f69695f3974089e51a84e799f31ab6ed879e05
Parsoid changed these types from mw:WikiLink/{Category,Language}
to mw:PageProp/{Category,Language} in I0f0a826c. We had previously
added support for them in 4d91e4ed but code overwrote the new types
with the old ones on the way out, triggering the DOM corruption warning.
Change-Id: I768ec2ffd623e5a01f18959277786697603a97f0
Using the MW APIs get a resized version of the image and use
GeneratedContentNode to cache the url.
Bug: 55697
Change-Id: I418f7e1464663f447d46de7ffc29aa5f52d23b12
Instead select the node and require the user to press delete
again if they really meant to delete the node.
Also test cases!
Bug: 55336
Change-Id: I66520e18740e78ce6313f9b31bb575d06b91bea8
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687