Commit graph

539 commits

Author SHA1 Message Date
jenkins-bot 86406d5e48 Merge "Outline controls" 2013-06-14 21:47:36 +00:00
Trevor Parscal ac26f5fc69 Outline controls
Objectives:

* Allow reordering items in outline widgets using an outline control
  widget
* Use an outline control widget to reorder transclusion parts

Changes:

ve.ui.SelectWidget.js
* Emit add and remove events

ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method

ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
  widget
* Doesn't actually move items (since an outline widget is probably
  data-driven) just emits events

ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget

ve.ui.Icons*.css
* Add missing icon styles

ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs

ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
  them

ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
  outline
* Pass through movable config option when creating pages

ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
  added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
  movable)

ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
  methods
* Fix documentation lies
* Add getPartFromId method

*.php
* Add links to new files and messages

Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
2013-06-14 11:56:30 -07:00
Roan Kattouw 0c16066eb3 Kill attribute order preservation
Per the bug report, it's useless because Firefox does not preserve order
in the .attributes array (but sorts it alphabetically instead), and so we
actually get the same exact behavior regardless of whether we use ordering
cleverness or just a straight-up plain object: order is preserved in Chrome,
and alphabetized in Firefox.

Bug: 48980
Change-Id: I1463d06db4900083dd4c565292bbabef09194b43
2013-06-13 23:17:08 -07:00
Trevor Parscal d3a2fab2c4 Transclusion editing
Objectives:

* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content

Changes:

ve.ui.Dialog.css
* Add rule to place add param controls on a single line

ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions

ve.dm.*
* Add new transclusion data structures

*.php
* Add links to new files

*.*
* Rename all things "template" to "transclusion"

Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
2013-06-12 16:39:13 -07:00
James D. Forrester 9d40239e06 Media display and insertion no longer an experimental feature
Media item dialog for settings; drag-and-drop placement; caption
editing still to come.

Bug: 37870
Change-Id: I547e06dcdb92e19f0159660314187c4f1a62f3ed
2013-06-12 12:39:35 -07:00
jenkins-bot ed2018e58c Merge "Store empty annotations as alienMeta nodes" 2013-06-12 18:55:50 +00:00
jenkins-bot ddd88043fa Merge "Store alien meta items' dom nodes only" 2013-06-12 18:54:00 +00:00
Trevor Parscal 8f9d2a607e Cleanup unused dialogs
Objectives:
* Remove unused dialogs

Changes:

*.js
* Remove unused stuff
*.php
* Cleanup links to files and messages

Change-Id: Ie670afa3aef1757151e385bf922464b85f662a7d
2013-06-12 11:49:44 -07:00
Ed Sanders da51566d56 Store empty annotations as alienMeta nodes
Not a perfect solution, but better than deleting them completely.

Bug: 48605
Change-Id: I0f3a194f629b054f193a61af105733a555775d79
2013-06-12 19:46:41 +01:00
Ed Sanders 59bfc081df Store alien meta items' dom nodes only
We don't need to decompose and rebuild alien meta items
as they are uneditable, so just store the dom node and return that
in toDomElements.

Update test cases and several tests now need to use
assert.deepEqualWithDomElements.

Change-Id: I4d2eed267dac7855cb929a17d7aef566eaf0e287
2013-06-12 16:37:37 +01:00
jenkins-bot 03ed1a5a7f Merge "Match non-BMP characters in wordbreak regexes" 2013-06-10 22:19:15 +00:00
David Chan 6dacf615c0 Match non-BMP characters in wordbreak regexes
unicodejs.js:
* charRangeArrayRegexp to write surrogate-aware regexps
* private helper functions

unicodejs.wordbreak.test.js:
* test charRangeArrayRegexp
* corrected tests for non-BMP wordbreaks

unicodejs.wordbreak.js:
* use new surrogate-aware regexps

unicodejs.wordbreakproperties.js:
* generated from Unicode data

unicodejs.graphemebreakproperties.js:
* generated from Unicode data

unicodejs.wordbreak.groups.js:
* delete as no longer used

unicodejs-properties.py:
* generate unicodejs.wordbreakproperties.js from Unicode data
* generate unicodejs.graphemebreakproperties.js from Unicode data

index.php:
* update script tag links

/VisualEditor.php:
* update script tag links

/demos/ve/index.php:
* update script tag links

/maintenance/makeStaticLoader.php:
* update script tag links

Change-Id: I39c0386a85b0cf21d68d3385b84018a5d7648de5
2013-06-10 23:16:23 +01:00
Trevor Parscal 8039b1c2f8 Insert Reference
Objective:

* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node

Changes:

ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar

ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
  the toolbar in the reference dialog (nested references are not
  allowed).

ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
  reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required

ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
  item. Also returns the index of the new item to be passed to the
  reference node.

Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
2013-06-10 20:14:08 +01:00
Ed Sanders 1a86cb9c61 Preserve location of reference body within key
Previously we populated the reference body into all <ref> tags
with the same key. Now we store an internal attribute marking
which element originally had the data.

If that tag is deleted the body is moved to the first <ref> tag
with that name.

Change-Id: If9f12bfb699e6ce85bb8f7d2ea9e6df528610a3d
2013-06-10 02:54:26 +00:00
jenkins-bot cd2f411a93 Merge "Support for inline images" 2013-06-07 23:13:19 +00:00
Inez Korczyński 2f15cb0067 Support for inline images
Handles typeof mw:Image and mw:Image/Frameless

Change-Id: Ie2fbd4a3e12fb6faa4ab8e6dd0aa8d1334ff6498
2013-06-07 23:09:32 +00:00
jenkins-bot 45b970c8dc Merge "Remove tests for OOJS methods" 2013-06-06 23:44:13 +00:00
jenkins-bot 351af0f5fe Merge "oojs: Integrate with OOJS v1.0.0" 2013-06-06 23:42:47 +00:00
Timo Tijhof ce8133cca6 Remove tests for OOJS methods
Change-Id: I6443e773fd2baf7e186ab4be0e227e78dd05b4b7
2013-06-06 23:41:52 +00:00
jenkins-bot 002e8d9095 Merge "Pending input refactor" 2013-06-06 21:47:09 +00:00
jenkins-bot 72f661dc69 Merge "ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly." 2013-06-06 21:46:21 +00:00
Trevor Parscal 8a8a337ce5 Pending input refactor
Objective:

* Make all text inputs have the ability to be "pending", not just ones
  with a special mixin

Changes:

* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now

Bonus:

* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)

Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
2013-06-06 21:17:35 +00:00
Timo Tijhof 908d1a8c19 oojs: Integrate with OOJS v1.0.0
To make integration and testing easier keeping references and
tests unchanged.

Change-Id: Ie808eaf0ffb754ba9c6be13810cfec2385d8de36
2013-06-06 17:29:55 +02:00
jenkins-bot 8c20fb278f Merge "'typeof' for templates changed in Parsoid, it is 'Transclusion' now and used to be 'Object/Template'" 2013-06-05 23:06:15 +00:00
Inez Korczyński 2f58dd3d40 'typeof' for templates changed in Parsoid, it is 'Transclusion' now and used to be 'Object/Template'
Change-Id: Ia5b826bc1a2a648a8e618642697484000b68bfc2
2013-06-05 15:31:51 -07:00
jenkins-bot 0730e4af6e Merge "Update reference lists and inline numberings automatically." 2013-06-05 22:13:31 +00:00
Ed Sanders 22d1908bd4 Update reference lists and inline numberings automatically.
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.

InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.

ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.

Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
2013-06-05 15:11:16 -07:00
James D. Forrester 96b007eb7b Make the mwMeta dialog trigger a toolbar action, not a button
This has the secondary impact of moving mwMeta dialog out of experimental mode.

Change-Id: I3bb61d536826c6ba139661861092cd63423d99a4
2013-06-05 15:02:19 -07:00
Inez Korczyński d14b2c514d ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly.
Change-Id: Ieacf9187371a1687869bcb4bb0244f1bc251a803
2013-06-05 14:37:28 -07:00
jenkins-bot 4c6b02719d Merge "ve.ce.Document: Introduce getRelativeRange method" 2013-06-05 15:29:51 +00:00
jenkins-bot 453c627922 Merge "Unit tests for browser compatibility list" 2013-06-05 12:33:42 +00:00
Ed Sanders 3b62ffe7c8 Unit tests for browser compatibility list
This test only runs in MW context.

Change-Id: I25315607d208a923aa28f8b34f099440ba311d9d
2013-06-05 14:30:13 +02:00
Inez Korczyński 1cd93f11ca ve.ce.Document: Introduce getRelativeRange method
A new method to be used for cursor left and right movement.

Change-Id: I9b32ccf6800d34f94793fc9086ba2c7341e30c61
2013-06-05 13:10:38 +01:00
jenkins-bot e9a1acdebd Merge "makeStaticLoader: Incorporate hardcoded changes and re-sync" 2013-06-05 11:54:43 +00:00
Timo Tijhof 1b9637123f makeStaticLoader: Incorporate hardcoded changes and re-sync
Follows-up 2e76271 and 231a50f which made manual changes to
the static-loading files without updating makeStaticLoader
(thus causing the load order and if-statement to be out of
sync between different index.php files).

Updating makeStaticLoader to include those changes and applying
it to the other index.php file.

Change-Id: I9bbe97d85f663b1cffeb384d52b5cc54e2f6601b
2013-06-05 13:30:35 +02:00
Timo Tijhof b463c5d377 jshint: Fix trailing comma
Due to the "es5: true" jshint option we enabled, these
warnings were surpressed. I've disabled the option since
we no longer require it. It was enabled in 07c86fc to fix
a bug with jshint. This bug has now been fixed.

Change-Id: I55b7d031eb5581af5f733f050cf2ea98dacb2af6
2013-06-05 13:00:49 +02:00
jenkins-bot 3dfc960576 Merge "Store DM nodes in InternalList" 2013-06-04 17:06:24 +00:00
Ed Sanders 2925966944 Store DM nodes in InternalList
Also keep items in the order they appear in the document
and grouped by group and key.

Additions and removals are triggered by the new root/unroot events.

Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
2013-06-03 22:10:07 +01:00
Inez Korczyński 394a40f27c Convert GeneratedContentNode into a mixing (instead of an abstract class).
Change-Id: I280d2a59326bd83357c7a09c3a188a70fbc75335
2013-05-29 14:54:57 -07:00
Inez Korczyński 0b46b44809 Add class mw-figcaption to figcaption tag inside mwimage
This is currently required by Parsoid in order to serialize
(HTMLDOM -> wikitext) correctly.

Change-Id: I827f63420d05c62d689902c9b348d234f20a5d19
2013-05-28 23:21:59 +00:00
Inez Korczyński 476d10b1c3 Adjust coverter getDomSubtreeFromData method call inside ve.dm.MWBlockImageNode to pass correct arguments (there was an API change).
Change-Id: I1918aee714363babf5182c699fd96ef9fd4fce55
2013-05-28 16:01:16 -07:00
Ed Sanders c1136ca8e2 Add tests for ve.dm.InternalLists
Also fix clone method when no document supplied.

Change-Id: I7b24e8622049c6293fa0ef813696d5d91a901e75
2013-05-28 22:08:52 +01:00
jenkins-bot 5add8cc4c0 Merge "Cleanup internalList method names and data stores" 2013-05-28 14:39:14 +00:00
Ed Sanders aa6eca10db Cleanup internalList method names and data stores
Rename some methods and erase the HTML data after conversion.

Change-Id: Ic7317db2c7693591fda4bea459631981a69003f3
2013-05-28 15:11:17 +01:00
Trevor Parscal 8511f8ab3e Treat acronyms like words in camel case names
No matter what the W3C says, getDomFromHtmlString is more legible than
getDOMFromHTMLString.

Change-Id: Ic843b6671871024cce8acd82b6be435599ed168b
2013-05-28 12:51:41 +00:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
Catrope c36df77e3f Make reference editing work
The only reason it doesn't save correctly right now is because Parsoid
doesn't serialize reference edits correctly.

Change-Id: Ia0f272c07cc28ee829372eb848f23aec99eb92f0
2013-05-25 18:06:57 +02:00
jenkins-bot e25aa4f199 Merge "Add getDocumentSlice" 2013-05-25 11:36:37 +00:00
Catrope 6562b32aa7 Add getDocumentSlice
A document slice is a document built from a data slice of an existing
document. It's completely separate from the original document and has
its own store and internalList. The new document's data also contains
the entirety of the original document's internal list. It's possible
to create a document slice of data located inside the internal list,
in which case the resulting document will contain that data twice (one
mutable copy at the top level, and one immutable copy in the internal
list).

ve.dm.Document.js:
* Optionally take an internalList in the constructor. This allows us to
  create a document with a clone of an existing internalList rather than
  an empty one.
* Add edgeMetadata flag to getFullData()

ve.dm.IndexValueStore.js, ve.dm.InternalList.js:
* Make these classes cloneable

Change-Id: I93e06f764ace16aee9df941b07f8c2bff1a28e2b
2013-05-25 11:33:14 +00:00
jenkins-bot d6b801aa7d Merge "Store multi byte characters as one element" 2013-05-25 09:00:49 +00:00
jenkins-bot cc59e59647 Merge "Correctly populate internalList for example documents" 2013-05-24 22:55:36 +00:00
Ed Sanders 90e4f4d665 Store multi byte characters as one element
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.

TODO: The regex only works on surrogate pairs, not
yet combining accents.

fixupInsertion will combine a combining mark with the
character to its left it it can.

Bug: 48630

Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
2013-05-25 00:50:11 +02:00
Ed Sanders ce86aa77c8 Add MW meta button to toolbar
Bug: 48561
Change-Id: Ibf63329a53bcd8043d46315239c19be4e681a18a
2013-05-24 15:54:50 +00:00
Catrope 8157bcc474 Correctly populate internalList for example documents
Right now the internal list is very much HTML-based, so it's not
populated at all when creating a document from data. So hack this in by
specifying what should be in the internal list as a property of the
example document's data array.

Change-Id: I51c7b7b4dcd9fd3333777c1287b7ba544887aa32
2013-05-24 17:39:45 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Inez Korczyński 1d7cf569e6 Support for thumb and frame images with captions.
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly

* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode

* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper

* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode

Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
2013-05-23 00:44:43 -07:00
jenkins-bot f25572a992 Merge "Fix for check if data is balanced" 2013-05-22 22:05:43 +00:00
Inez Korczyński 02d522500c Fix for check if data is balanced
Previous check wouldn't make sense, cause the last offset in the data
could be that one that makes data balanced (and j is increased always
after iteration).


Change-Id: Ie9498d0ac9e3417d09b8b3043bf3281e7dfbf9db
2013-05-22 14:19:42 -07:00
Timo Tijhof d28e10d830 ve.Element: Add unit tests
Follows-up c2defc9.

Change-Id: I2045e40567de01f6b44beffe760b6a6287754f75
2013-05-21 19:18:46 +02:00
Catrope 7aefae885a Add a transaction builder for replacing the contents of a node
Change-Id: I69d362c4694104313dd2634434eddfbaf9435b22
2013-05-20 13:09:54 -07:00
Catrope 9ff6737f4c Refactor HTML attribute preservation
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.

ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
  because these things aren't in the attributes object any more. I don't
  think it ever made sense because these attributes were never supposed
  to be changed anyway.

ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
  renderHtmlAttributeList()

ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
  and rendering HTML attribute lists

ve.dm.Model.js:
* Add getter for .htmlAttributes

ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*

ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
  work any more

tests/:
* UPDATE ALL THE TESTS

Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
2013-05-17 20:57:33 -07:00
jenkins-bot 30fb94e94f Merge "Implement ve.dm.MWTemplateNode.getWikitext()" 2013-05-15 22:18:01 +00:00
Catrope 54cd04c391 Implement ve.dm.MWTemplateNode.getWikitext()
Escapes }} and | by wrapping them in <nowiki> tags, and steps around
<nowiki> tags so as to not double-wrap things.

Change-Id: Ia50906524c1fcf55c9f390a114856bc7f20b2d3a
2013-05-15 15:16:34 -07:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Inez Korczyński a3f6008bd4 Introduction of setup and teardown events for ve.ce.View nodes
* modules/ve/ve.Node.js - remove ve.EventEmitter mixin
* modules/ve/ve.dm.Node.js - added ve.EventEmitter mixin
* modules/ve/ce/ve.ce.BranchNode.js - make updateTagName use newly added
  events

Change-Id: I349155b8e986fe09b615bb5f0617409d723936ef
2013-05-14 19:47:40 +00:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
jenkins-bot 3c8c8da311 Merge "ListAction tests" 2013-05-13 18:26:33 +00:00
Ed Sanders 89b0dce8ec ListAction tests
Unwrap and wrap cases.

Change-Id: If4df07eae1d70347dc55b57dc117f2ff5c7385df
2013-05-13 18:59:53 +01:00
Ed Sanders a9d0a5c7ef Fix indent action when acting on multiple list items
Same as https://gerrit.wikimedia.org/r/#/c/63394/ but for
indentation, as well as unindentation.

Bug: 48390
Change-Id: I5ce0c385214f30c5e5c66b5b5b755c9937267cd0
2013-05-13 18:27:21 +01:00
Ed Sanders 1261a5f471 Fix unindent action when acting on multiple list items
This is caused by a limitation of surface fragments in that they
always expand to include insertions touching them. In this case
we build surface fragments contain adjacent listItems, so when
the first listItem is de-listed a transaction is first created to
split the list. This insertion of ('/list', 'list') is adjacent
to the second surface fragment and so becomes part of that fragment.

This then causes the wrong node to be passed to unindentListItem.

The workaround is to use the inner range of the listItem, not
the outer range.

Bug: 48390

Change-Id: I7418910412d292ef4953e294a97f66e48d6f776f
2013-05-12 22:15:09 +01:00
jenkins-bot db644e915f Merge "Fieldsets and default sort keys" 2013-05-10 23:58:17 +00:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
jenkins-bot ff15fbf21b Merge "Whitespace between unwrapped inline nodes assigned to paragraph" 2013-05-10 17:13:15 +00:00
Ed Sanders 328dd8e21f Whitespace between unwrapped inline nodes assigned to paragraph
In stopWrapping we assign any left over whitespace to the paragraph
in position 3, however we weren't clearing this whitespace buffer
if an inline content node followed it.

Change-Id: I8b3ee3915044abd6bafda386430bf7f992ca4aa8
2013-05-10 16:40:11 +01:00
Catrope 9372ca60ad Kill getOffsetFromNode() with fire
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.

Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).

Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
2013-05-09 17:26:22 -07:00
Ed Sanders cced110c3e Mo' vectors (mo' problems)
Serve vectors to any browser which supports them, instead
of just high dpi devices.

Bug: 48148
Change-Id: Iafe8cd290fb195369776f51a96b6de4a51577b89
2013-05-09 11:22:32 +01:00
jenkins-bot 3c9dd89f89 Merge "Preserve HTML attributes recursively" 2013-05-08 18:12:46 +00:00
Catrope 05828cc3f1 Preserve HTML attributes recursively
For nodes that handle their own children (as well as leaf nodes and
meta items), store the first child's attributes in html/0-0/*, the
second child's attributes in html/0-1/*, the second element's third
child's fourth child's attributes in html/1-2-3/* , etc.

This obsoletes the ad-hoc code that basically did the same thing in
MWInlineImageNode.

Change-Id: If5abd2d5d9c361b359617ff4b0f3d6ba4c9b0142
2013-05-08 11:10:07 -07:00
Ed Sanders 4a4cf34a86 Convert DOM elements to stringifiable objects for reporting
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.

Apply ve.convertDomElements to report data before serialising.

Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
2013-05-08 14:42:43 +01:00
Catrope 85d67ce44f Do proper HTML preservation in ve.dm.MWReferenceListNode
Store the HTML as a domElements array like everywhere else, rather than
as a string. Also disable HTML attribute preservation because there's
no point doing that when we're already preserving all of the HTML.

Also fixed a misnamed attribute (<li li="foo"> --> <li id="foo">) in
the test case.

Change-Id: I36bf8bade8118e07a75eb6f3a2427a00ef4915d7
2013-05-07 21:41:29 -07:00
jenkins-bot 9f06258b8e Merge "ve.test: Import K-JS test suite for object utilities" 2013-05-08 00:18:28 +00:00
Timo Tijhof 36e29c12f6 ve.test: Import K-JS test suite for object utilities
We've housed these utilities for a while and changed some of
them quite a bit. Importing them to avoid regressions and
ensure we keep them in sync with our fork of it.

Removed references back through `@source`. They are sufficiently
different that the reference no longer adds any value.

Imported from https://github.com/Krinkle/K-js/blob/v0.1.2/test/K.test.js.

Change-Id: I9e71297246b7c248c1f032ba6b6ae1123519f3c1
2013-05-08 02:13:16 +02:00
jenkins-bot 638bf98e98 Merge "Fix ContentBranchNode test broken by ve.ce.ProtectedNode" 2013-05-07 21:54:18 +00:00
jenkins-bot b0eca923bd Merge "Make .static.storeHtmlAttributes more versatile" 2013-05-07 21:53:46 +00:00
Catrope f6d28e6117 Fix ContentBranchNode test broken by ve.ce.ProtectedNode
Also make sure Jenkins actually runs that test suite

Change-Id: I72b10db3875370da95cb20e127ac8f1efee425bf
2013-05-07 14:48:23 -07:00
Catrope 317a404ece Make .static.storeHtmlAttributes more versatile
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.

Removed unused factory methods that exposed the old value.

Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
2013-05-07 14:45:26 -07:00
Timo Tijhof a631af342d ve.isMixedIn: Fix bugs and add unit tests
* It returned undefined instead of false if the subject
  didn't have a 'mixins' property. This is because '&&'
  is a DEFAULT operator, not an AND operator, it returns the
  value, not a boolean per se.
* The logic of traversing to the constructor property was
  broken since all objects in javascript have a constructor
  property, and functions/constructors are also objects.

Follows-up Ic3e4472b9e694.

Change-Id: I462e7ce270c8cfc7e1970e359894ee4b7d90b881
2013-05-07 19:44:55 +00:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
jenkins-bot 76b277485e Merge "Fix placement of whitespace when element ends in meta" 2013-05-06 20:04:04 +00:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
Roan Kattouw c801099c7b Hack MWTemplate so it also does partial type matches
For extension-specific types such as mw: , we require that all
types be matched. But we want MWTemplateNode to match
anything with an mw:Object/Template type, even if it also has
other types (like mw:WikiLink/Category in our test case).

Hack this into MWTemplate by matching on /^mw:/ then using
a matchFunction to assert that mw:Object/Template is in the
typeof attribute.

Update the test case. Because it's now a template, there's a bunch
of store stuff involved. Remove the other test case for about
group forcing because it's now a duplicate of this one.

Change-Id: Iacbe952a66d610c19b46bd76b84c50488857ac29
2013-05-05 00:07:30 -07:00
Roan Kattouw ef24ac5879 Force about grouping for multi-element about groups
When converting an element that starts an about group with at
least one other element in it, we now only consider models that
support about grouping. This prevents the first node from being
converted to something else and leaving the others hanging.

In practical terms, this means that elements like
<link rel="mw:WikiLink/Category" typeof="mw:Object/Template">
get alienated and pull in the rest of their about group, rather than
being converted to a category or alienMeta or whatever and
leaving the other elements to be converted normally.

Added a test case that asserts this. Really the result should be an
MWtemplate rather than an alien, but that's a separate issue.
Also removed superfluous mustMatchAll checks; we've already
filtered the array by the time we get there.

Change-Id: I522ba4c56d5bc52c7e9aab1e2535385540c1315d
2013-05-05 00:07:29 -07:00
Ed Sanders 8cfb4ee62f Fix placement of whitespace when element ends in meta
This was broken for both normal elements, where the meta item is
inside the element, and wrapper paragraphs, where the meta item
gets moved outside the wrapper.

Bug: 47712
Change-Id: I42daaf142e548e5b221ff0a52df0ad24ec6a4fd0
2013-05-03 22:45:34 +01:00
Ed Sanders 7cb4a30ff3 GeneratedContentNodes store DOM elements, not HTML (like aliens)
To avoid serialisation bugs, and for consistency.

Change-Id: I02e202a2ab52c88da039349ec079bea55e000665
2013-05-02 18:22:56 +01:00
James D. Forrester b9ba3c92a3 Add support for <div>s as user-editable blocks
Bug: 47907
Change-Id: I794927a881082e0113c0ce8ee8f1d908b0960899
2013-04-30 18:43:41 -07:00
Ed Sanders e29ed7f2b6 Remove all code related to change markers
Specifically by looking for "data-ve-changed",
"ChangeMarker*" and internal.changed.

Various tests, test counters and unused variables also
affected.

Bug: 45061
Change-Id: Ibd1ee68e0d650979d40574eff9cebded1a28499f
2013-04-30 23:15:47 +01:00
jenkins-bot 713fa24d10 Merge changes I5eafaa48,Ia8f23a37,I17534d67,If5ed1b64
* changes:
  Category editing
  Remove singular adding for ve.ui.GroupElement
  Implement ve.dm.Surface#truncateUndoStack
  ve.ui.LookupWidget
2013-04-30 18:34:26 +00:00
jenkins-bot d8d61126ea Merge "Fix range translation for surface fragments" 2013-04-30 17:58:39 +00:00
Trevor Parscal cd6b54a4e8 ve.ui.LookupWidget
Refactoring of externally sourced suggestions for text inputs.

*.php
* Added links to new file

ve.ui.InputLabelWidget.js
* Changed to focus input element, not wrapper div

ve.ui.InputWidget.js
* Fixed incorrect documentation

ve.ui.LookupInputWidget.js
* New mixing that abstracts placing a menu of options below a text input
  and filling it with data from an external source

ve.ui.MenuWidget.js
* Fixed to get reference to input element, no wrapper div

ve.ui.MWLinkTargetInputWidget.js
* Moved pending and lookup functionality to mixing
* Implemented menu population using only matching pages, rather than a
  combination of that and page existence checks (fewer API calls)

ve.ui.TextInputMenuWidget.js
* Added configurable container to render underneath, rather than assuming
  this.input.$
* Added auto-position-on-window-resize functionality
* Fixed frame position correction to ensure that it only is used when the
  overlay is in a different frame from the container to position
  underneath

ve.ui.TextInputWidget.js
* Added placeholder text feature

Change-Id: If5ed1b64fd15982807691ce8bb0362970633108a
2013-04-30 10:47:32 -07:00
Ed Sanders d4eef1b879 Fix range translation for surface fragments
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.

As translate range is always outer I don't think we need to
check for start and end crossing over?

Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.

Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.

Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.

Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).

Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
2013-04-30 17:08:15 +01:00
Timo Tijhof 56584ff4f9 makeStaticLoader: Implement --write-file option
Takes a path as input, reads it in and replaces the
"Generated by" sections and writes it back to disk.
:
Change-Id: Idd68032ba5b621958a353582ea994acd0c4cfbd3
2013-04-30 15:08:55 +00:00
Roan Kattouw a59f622d54 Per Timo's comment, change $.makeArray( foo ) to foo.toArray()
Change-Id: Ideee46640bc82f979578d5cc467c9c79d9806ae0
2013-04-29 18:08:04 -07:00
Roan Kattouw fdea620ffe Fix ce.AlienNode
Was completely broken after the dm.AlienNode changes

Change-Id: I3f5116d7dfbaa5889b7c5cac01d7341272749c58
2013-04-29 17:35:08 -07:00
Roan Kattouw 43ea9a42d8 Use duck typing instead of instanceof Node
instanceof Node doesn't work with nodes generated by the iframe hack
for some reason. Instead, use duck typing by checking for a .cloneNode
method.

>>> ve.createDocumentFromHTML('<body><tt>Foo</tt></body>').body.childNodes[0]
<tt>Foo</tt>
>>> ve.createDocumentFromHTML('<body><tt>Foo</tt></body>').body.childNodes[0] instanceof Node
false

Change-Id: I1ea1253bd204d1070cd01b666b8a90f1cb7e5e14
2013-04-29 17:24:41 -07:00
Ed Sanders b85c7f0628 Create meta item for defaultsort
Bug: 46465
Change-Id: I604a79c25e5b0315f7e6437da657977b0efa77db
2013-04-29 15:33:37 +01:00
Ed Sanders 6aaa54bc5f Fix new test case to use new domElements instead of html
This was missed by the merge as it doesn't cause any tests to fail (yet).

Change-Id: I6d106279d31276817ea718fdef3d8199b80693f6
2013-04-28 21:24:20 +01:00
jenkins-bot e7d335b1c7 Merge "Paragraph->heading conversion was broken when cursor next to an inline node" 2013-04-28 20:01:08 +00:00
jenkins-bot 9ddcd88a00 Merge "AlienNode stores original DOM elements instead of HTML" 2013-04-27 21:08:59 +00:00
Ed Sanders cddb3f1b39 AlienNode stores original DOM elements instead of HTML
As jQuery hash problems in some cases converting HTML, it is
easier just to store the original DOM elements.

The bulk of this commit is fixing the tests as although we have an
assertion for comparing DOM elements, we don't have one for comparing
objects or arrays which may contain DOM elements.

ve.js
* copyObject & copyArray fixed to run cloneNode(true) on any item
  of type Node.
* Added callback function so an object/array can be copied with
  modifications.

ve.qunit.js
* Added deepEqualWithDomElements: Using the new copyObect/Array
  callback, we can copy the incoming object and convert any nodes
  to node summaries, then just run the normal deep equal comparison.

ve.dm.AlienNodes.js
* Instead of storing HMTL we store cloned DOM elements which we can
  send straight back to the converter without any processing.

ve.dm.example.js
* Updated tests to expect DOM elements instead of HTML.

ve.dm.Converter.test.js
* Updated tests to use deepEqualWithDomElements

Bug: 47737
Change-Id: I3df8f49b170c31da9610129d53cf8cb65dd5d5f8
2013-04-27 21:04:58 +00:00
jenkins-bot fd9c381ef1 Merge "Add a copy of jquery.client so the standalone still works" 2013-04-27 13:30:06 +00:00
Roan Kattouw e89e991037 Paragraph->heading conversion was broken when cursor next to an inline node
In this case, selectNodes() returns the paragraph, which is not a content
node, and so newFromContentBranchConversion() decides to do nothing at all.

This change makes newFromContentBranchConversion() more intelligent about
finding the content branch to operate on, fixing cases such as these
where selectNodes() returns the content branch itself rather than one of
its children.

Bug: 41203
Change-Id: I710fbf184ef5ef84d9c2f5bca2b115e0660f5b8f
2013-04-27 00:16:46 +00:00
jenkins-bot b010e491bc Merge "Stop dropping properties in copyObject/copyArray" 2013-04-26 23:28:02 +00:00
jenkins-bot c3131e1856 Merge "Allow fixUpInsertion to move offsets when inserting at start/end" 2013-04-26 23:23:58 +00:00
Ed Sanders 60cf31bcb6 Allow fixUpInsertion to move offsets when inserting at start/end
fixUpInsertion now returns an object with both data and offset
which allows offset changes.

Within fixUpInsertion we lazy-generate first/lastChildStack which
is a list of parent nodes for which the current node is the first/last
child. Whenever we try to close off a node we check these stacks and
if they are populated we instead use a recursive call to start
fixUpInsertion again but with the offset shifted by 1.

Bug: 46799

Change-Id: Ic51dd03725c11f1f7e279929534ee3afea14d662
2013-04-26 22:52:27 +00:00
Catrope 2656dbf445 Stop dropping properties in copyObject/copyArray
Previously, if we didn't know about a property type we would just drop it.
This led to various fixes to add support for booleans, nulls, etc. We're
now having problems again, this time with functions not being copied.

So instead of only copying types we know how to copy, deep clone the ones
we know how to and shallow copy the ones we don't know about. This seems
like a saner approach to me. Besides, it doesn't seem like cloning a
function is even possible in JS.

Change-Id: Idd1546ce3a43087a8b96a37101431e466e02f04f
2013-04-26 15:41:56 -07:00
Roan Kattouw 6d2a6491c8 Add a copy of jquery.client so the standalone still works
The tests passed just fine in Gerrit, because it runs the tests via
MediaWiki using ResourceLoader, which was able to load jquery.client
just fine from MW core.

Change-Id: I004514ab761107b687be2fe1ff49ecfd25bead5b
2013-04-26 14:40:03 -07:00
jenkins-bot 82a7c1b2ef Merge "UI Refactor" 2013-04-26 21:20:48 +00:00
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
jenkins-bot af4868badc Merge "Further AnnotationSet optimisation: create containsIndex" 2013-04-26 01:28:20 +00:00
jenkins-bot 8d4c87a388 Merge "Initial support for MWBlockImageNode - thumb images with captions :-)" 2013-04-25 23:36:08 +00:00
Ed Sanders 3d64c3043c Further AnnotationSet optimisation: create containsIndex
In most places we call .contains we already know the index, so we
can avoid store lookups by using .containsIndex.

Change-Id: I45a9a421473f9bec479ab8ccceceb162b7004c3a
2013-04-25 22:55:43 +01:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00
Ed Sanders cd4ee24c0e Remove fixUpStack to fix blank paragraph insertion bug
The fixUpStack is actually redundant code and closingStack
and openingStack handle all our cases. It was causing the
insertion to try to correct balance itself in the middle
of inserting two paragraphs, causing the creation on an
empty paragraph between them.

Added a test case for the fix and other cases to make
sure removing fixUpStack hasn't caused problems.

Bug: 46800

Change-Id: I35e54165709ac56e8116359a7c3b487eecf08ff7
2013-04-25 14:04:51 -07:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
jenkins-bot 7a75e6309d Merge "Added unit tests for getRelativeOffset method" 2013-04-23 23:57:26 +00:00
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
jenkins-bot e7fb5d9cce Merge "AnnotationSet optimisations." 2013-04-22 21:20:15 +00:00
jenkins-bot 196123e7a5 Merge "MWTemplateNode should serialise original HTML if unchanged" 2013-04-22 21:15:41 +00:00
Inez Korczyński 390f884aed Added unit tests for getRelativeOffset method
Change-Id: I45538f3e698229c003097c84edceac7ae4e4eb05
2013-04-22 14:12:56 -07:00
Ed Sanders 2bd6f8576a MWTemplateNode should serialise original HTML if unchanged
To help the selective serialiser we can return the original
HTML for generated content if it is unmodified.

As the output of toDomElements now depends on changes
to the dataElement we now have a 'modify' function in
the some test cases.

We also now have 'storeItems' to assert that the index-value
store is correctly populated and for loading values back
into the store for toDomElements tests.

Also make 'mw' an attribute and remove 'about' property.

Bug: 47394
Change-Id: I2bbb5d2d6a90c4eb87fa129671112c92a9b931e7
2013-04-22 20:44:21 +00:00
Catrope 3848c3f220 Factor the <pre> newline hack out of the converter into ve.properInnerHTML()
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).

Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
2013-04-22 20:09:52 +01:00
Ed Sanders 1998496e49 AnnotationSet optimisations.
addSet:
* Instead of indexing items in the store, just union the indexStore arrays

removeSet/removeNotInSet:
* difference or intersect the indexStore arrays

filter:
* push indices into the result set instead of values

simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).

Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
2013-04-22 19:37:19 +01:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Catrope 83a592f312 Fix whitespace preservation around meta items
This was broken, especially in wrappers.

Changed the wrapping algorithm so that meta items are placed outside
wrappers if possible. On the left-hand side, this is already the case:
we don't open wrappers for meta items. On the right-hand side, this is
accomplished by buffering the meta items and only inserting them when
we encounter either real text (not whitespace) or the end of the wrapper.
If we're interrupted by real text, we insert the meta items with the
unmodified whitespace. If we're interrupted by the end of the wrapper,
we insert the meta items outside of the wrapper with whitespace stripped.

Internally, this is done by stripping the whitespace into the whitespace[0]
of the meta item to its right. Then when we output the meta items, we
either decide to 'restore' the whitespace, or to 'fixup' by also setting
whitespace[3] on the element before the whitespace.

Change-Id: Ibeea2a9906c4aae9fe6d284613edd6ec853ca5e7
2013-04-18 16:06:58 -07:00
jenkins-bot 151c325c0d Merge "Allow node focusing" 2013-04-18 23:03:19 +00:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
jenkins-bot 889e62a0ff Merge "Remove html/* attributes in getClonedElement()" 2013-04-18 22:32:24 +00:00
jenkins-bot d28c5548d5 Merge "Make the AnnotationSet constructor take an array of indexes" 2013-04-18 21:50:25 +00:00
jenkins-bot 22622c922b Merge "Death and/or destruction" 2013-04-18 20:58:19 +00:00
Trevor Parscal 2419f7638c Death and/or destruction
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.

One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.

This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…

It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.

The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.

All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.

This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.

Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 13:56:20 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
jenkins-bot d54cf4c131 Merge "Transactions to store metadata merge info when present" 2013-04-18 20:04:51 +00:00
Catrope eac44c39f4 Make the AnnotationSet constructor take an array of indexes
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.

The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.

Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
2013-04-18 10:56:03 -07:00
Catrope 533e43ea80 Remove html/* attributes in getClonedElement()
Subbu said that cloning of attributes like data-parsoid or typeof would
cause problems for Parsoid.

Also remove the attributes object if it becomes empty, and do the same
for the internal object.

Bug: 47297
Change-Id: I428becf95c70d0ed8af5b0c408e3966dc47fd8c3
2013-04-18 09:27:28 -07:00
jenkins-bot 16d164ed6d Merge "Delete spurious normalizedHtml" 2013-04-18 15:32:53 +00:00