Commit graph

273 commits

Author SHA1 Message Date
Ed Sanders 37b461fe56 Reposition context menu after rerender
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.

Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
2013-08-15 10:43:31 +01:00
Ed Sanders 6fb65ec3a1 Fix MWAlienExtensionNode's extensionName in ce update
Create getter for extensionsName which is overriden by
MWAlienExtensionNode.

Also removed angle brackets around Alien title as the inspector
already has an angle bracket icon, and a '<' close button.

Change-Id: Ice8c5d73ed621f8e585b5f372788666f8c5aeb50
2013-08-15 10:40:58 +01:00
Ed Sanders 9582432c4c Fix logical conflict from I8feefd9e8
onUpdate was renamed to update. Also neither event was
actually implemented so have just removed them.

Change-Id: Iaae1661a99f97272fa42c71223fc2cb832d50c66
2013-08-15 10:18:22 +01:00
jenkins-bot 2c4e9d8323 Merge "Support previews and concurrent updates in ce.GeneratedContentNode" 2013-08-14 22:00:12 +00:00
Ed Sanders ad3a7c95c8 Alien extensions
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files

ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode

ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
  get rid of styled wrappers for GeneratedContent eventually.

ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
  use tag name e.g. '<easytimeline>'. Could be changed in future
  to 'Extension: easytimeline' or similar.

*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)

ve.ui.MWInspector.css
* Make extension inspector text input tall by default.

Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
2013-08-08 14:27:49 +08:00
Roan Kattouw 7673a39878 Support previews and concurrent updates in ce.GeneratedContentNode
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.

To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.

Also allow rerenders based on non-model data by calling
.update( { config object } );

Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
2013-08-08 11:34:50 +08:00
Ed Sanders 0d1617a627 Hieroglyphics support
Mostly as a demonstration of how easy this is with MWExtensionNode.

The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
   PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16

That said it does look a little like a stick man...

Bug: 43118

Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
2013-08-07 09:43:04 +00:00
Ed Sanders 671c7d3b25 Create base MWExtensionNode for simple extension support
MWMath and other simple extensions all behave in a similar way, e.g.
<tagname>Foreign syntax</tagname>.

This creates a base class that should make supporting such extensions,
and editing their contents in a plain text box, very simple.

Change-Id: Icc0acb33fe32704f71dacb552d9dfa3142eaef2b
2013-08-07 17:39:31 +08:00
Timo Tijhof 9e687efdf9 ve.ce.MWTransclusionNode: Check for API errors
See ApiVisualEditor.php#parsefragment.

Error code is also incorrectly about Parsoid, method
parseWikitextFragment does a FauxRequest to MediaWiki. Fixed
error.info. Keeping the same error.code for now for consistency.

Bug: 52483
Change-Id: Ic473ae4a5c1e9706140f6ec4cc8157fadd02c318
2013-08-03 00:35:42 +02:00
Ed Sanders 926db97d64 Only skip past empty keyedNodes sets if key exists
Otherwise unkeyed references won't be listed!

Bug: 52427
Change-Id: I8bbce955f584cca046e23d07aab8440f1e733657
2013-08-02 17:32:42 +01:00
Timo Tijhof 8f05cdbf70 doc: Add placeholders for unindexed methods
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.

Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1

Added @return in a few places where it was easy to add.

Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
2013-07-31 23:00:30 +00:00
Ed Sanders 0d30e1e77d MWMath cleanup
VisualEditor.php
* Add CSS file

ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
  try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering

ve.ce.Node.css
* Use inline-block for image wrapper

ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
  + Just store data-mw for attributes
  + Store orignal(DomElement|MW|Index) for selser

ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar

ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes

ve.ui.MWInspector.css
* Set height of TextInputWidget

Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
2013-07-30 23:47:37 +01:00
jenkins-bot 19c9be5d4f Merge "Ref in references support" 2013-07-30 21:53:00 +00:00
Ed Sanders 6d921067d7 Ref in references support
When we encounter a ref tag inside the mw-data of a references
tag, we pass it off to the converter and store it as nested data.

In toDomElements we convert any nested children and write them
back to mw-data if changed.

As refs in references are invisible we exclude them when generating
the references list in ve.ce.MWReferenceListNode.

Bug: 51741
Change-Id: I31d06616849a00449df0fc77f3b33e46207cdc7f
2013-07-30 15:41:48 +01:00
Inez Korczyński c24820140b Fix MWBlockImageNodes' default horizontal location code
Introduce method ve.ce.MWBlockImageNode.getCssClass and use it instead of
accessing ve.ce.MWBlockImageNode.static.cssClasses - it gives a better
way of handling special cases.

Bug: 51995
Change-Id: I236b08c8345a10d144f392ec37fd130cf5f7737d
2013-07-25 15:48:08 -07:00
jenkins-bot faeb27c477 Merge "ve.ce.MWBlockImageNode: Use this.constructor to refer to class" 2013-07-24 21:22:34 +00:00
Timo Tijhof 586696fc4d ve.ce.MWBlockImageNode: Use this.constructor to refer to class
Minor clean up for maintainability.

Change-Id: I14729cba683964177ef807dca1139e3887a767ad
2013-07-24 23:20:40 +02:00
Roan Kattouw acb30c3f51 Fix the save button disappearing on certain pages in Firefox
If the first thing on the page is an image, then we'll try to select
it in Firefox, and get a JS error because .data( 'view' ) is undefined.

It turned out that MWBlockImageNode's onSetup() didn't call the parent
implementation, and all the way up in ve.ce.View.onSetup is where
we set .data( 'view' )

Bug: 51986
Change-Id: I0de3692566b0aa02a229054e07767e45fd5d4a49
2013-07-24 14:02:08 -07:00
Moriel Schottlender 96fa010f58 Image insertion alignment fix
This removes the initial alignment (either left or right) from new
inserted images, letting the wiki decide the default positioning.
Also, it makes sure that VisualEditor positions the image properly
(according to wiki defaults tright/tleft for ltr/rtl) when editing.

Bug: 51851
Change-Id: I25b966cf6f2736437509ea7e70bfda1bdbc79021
2013-07-23 20:22:43 -04:00
Ed Sanders 56ef8cb5b5 Create MWResizeableNode mixin to control defaultSize flag
Previously wasn't being updated to 'false' after a width/height
attribute change.

Bug: 50645
Change-Id: Id5dcd6998e0125757238426f8052505d131d712d
2013-07-16 23:13:40 +01:00
Trevor Parscal 37240aca59 Math Node UI
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.

TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements

Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19
2013-07-07 07:32:11 +00:00
jiabao 7eb6efa3b7 Math Node Matcher
This patch creates two files handling math node matching,
which are:
ve.dm.MWMathNode.js - a basic version of toDataElement
and toDomElement functions work
ve.ce.MWMathNode.js - math formulas in VisualEditor are
clickable and render as img tags

Change-Id: Ib909c5fb02e385c88050f42d02d207ab6a97d0dd
2013-07-07 07:32:02 +00:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00