Commit graph

371 commits

Author SHA1 Message Date
Inez Korczyński 94642c797d Introduced method replacePhantoms in ve.ce.Surface in order to avoid accessing ve.ce.Surface local variable ($phantoms) from ve.ce.AlienNode
Change-Id: I9754d98175c7353f6db5306bc2ce35d6c57fdedb
2013-01-17 17:02:02 -08:00
jenkins-bot 4aeb00dcbc Merge "Slug Todos" 2013-01-17 23:41:34 +00:00
Christian Williams 8ec2276bb5 ImageNode Todos
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM

Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
2013-01-17 15:40:06 -08:00
Christian Williams e4ef6163a0 Double spaces optimization
Moved the sequential space check into the whitespaceHtmlChars and htmlChars loop

Change-Id: I835cccf868fed851f25f5ccbba1386697b0ea66b
2013-01-17 15:16:33 -08:00
Christian Williams b80f2ef7dd Reorganization of ve.ce.Surface methods
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.

Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
2013-01-17 15:12:03 -08:00
jenkins-bot 4167b7c638 Merge "Cleaned up paste target and surface styles" 2013-01-17 23:04:37 +00:00
Trevor Parscal a30e4c325b Cleaned up paste target and surface styles
Resolves a TODO related to the paste target div.

VisualEditor.php
* Added link to ve.Surface.css

ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)

ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats

ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget

ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID

demos/ve/index.php
* Added link to ve.Surface.css

Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
2013-01-17 15:02:47 -08:00
Christian Williams 81e061eb9d Slug Todos
Setting display of block slugs with CSS.

Change-Id: I249015618f934f8c162912883dbd4452fa266b3f
2013-01-17 15:00:11 -08:00
jenkins-bot 391760fbc0 Merge "Minor cleanup." 2013-01-17 22:14:16 +00:00
Inez Korczyński 52ce01e3d0 Fix minor bug (typo - was: ve.ve, is: ve.ce)
Change-Id: I588d7237fb57be28fcfbb8aa3b0ff2288c3bdae6
2013-01-17 14:13:11 -08:00
Inez Korczyński d84b02610a Minor cleanup.
Change-Id: I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc
2013-01-17 14:05:31 -08:00
Trevor Parscal 6f8b0965f2 Remove range.normalize (not needed), use range.isCollapsed more often
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.

A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.

ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes

ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly

Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
2013-01-16 15:38:07 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Timo Tijhof d4b24865a7 JSDuck: Fix warnings
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int

Follows-up:
* Ic21c9d3f
* Ib521eaa6

Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
2013-01-15 21:15:17 +01:00
Trevor Parscal a379e0f91e More {String} -> {string} conversions in documentation
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23

The first pass that Timo took missed the following cases

* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings

Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
2013-01-08 13:02:12 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
jenkins-bot 4aec0f6d0d Merge "Triple-Click Detection for IE" 2013-01-08 20:43:52 +00:00
Christian Williams f934d91b97 Triple-Click Detection for IE
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.

Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
2013-01-08 12:43:09 -08:00
jenkins-bot 879a07511a Merge "BugID 43076 - Fixes to alien and phantom corner cases" 2013-01-08 20:39:34 +00:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Christian Williams b740e694b9 BugID 43076 - Fixes to alien and phantom corner cases
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.

Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
2012-12-21 15:20:15 -08:00
Rob Moen 041359ba01 (bug 43098) Prevent alien node contents from floating above phantoms.
* Sets z-index of alien blocks to 0.
* Simplify alienNode css
* Add missing -ms-user-select: none;
* Add missing [-moz-|-ms-|]user-select: element
  (webkit doesn't support element, auto is closest)

Change-Id: I889074a659483ce3d48380be5f50f80abb573286
2012-12-15 00:58:52 +01:00
Trevor Parscal 5e50f6de2c Added disable/enable methods to ve.Surface
Change-Id: I65a93c590ace58b666adcb792bc825174a3f95c6
2012-12-11 16:28:39 -08:00
Christian Williams 61de058d08 Alien support for IE
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.

Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
2012-12-07 15:51:15 -08:00
Trevor Parscal cdec86fb48 (bug 37875) Scroll changes on paste
This solves 2 issues:

1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.

Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!

Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
2012-12-07 14:58:29 -08:00
Trevor Parscal cf3b2a6765 Pasting a DocumentSlice sets the selection incorrectly
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects

ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content

Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
2012-12-07 14:49:11 -08:00
jenkins-bot 8a29eab7c6 Merge "Static composition of 'can' and 'not', may improve performance slightly" 2012-12-07 21:40:50 +00:00
Trevor Parscal 2473a5e7ca Static composition of 'can' and 'not', may improve performance slightly
Or at least irritate Roan less…

Change-Id: I9ea503725133ed0971f3876f199e0858c35c5aa1
2012-12-07 13:38:00 -08:00
jenkins-bot aae99aad13 Merge "(bug 42806) Copy/paste errors on unbalanced data" 2012-12-07 21:37:31 +00:00
Trevor Parscal 3002bbb591 (bug 42806) Copy/paste errors on unbalanced data
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise

ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)

ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object

ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste

ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element

ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test

demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice

Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
2012-12-07 13:34:28 -08:00
Inez Korczyński 6abd1c950c (bug 42801) Fixed by re-adding calls to disableRendering() (used to be lock()) and enableRendering() (used to be unlock()) - deleted accidentally in commit: 9c74c97808
Change-Id: Ia91a572c94cc3e9a81148b1484fc567941fa7c3e
2012-12-06 17:43:38 -08:00
Christian Williams 29c077ace4 Fixing paste from external sources
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.

Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
2012-12-06 14:58:11 -08:00
jenkins-bot b5d1074c3e Merge "(bug 41223) This temporary fix is not needed anymore." 2012-12-06 01:05:09 +00:00
Inez Korczyński e05ad22c8f (bug 41223) This temporary fix is not needed anymore.
Change-Id: Ia65b69f152396d42cd33b6d893c812076e7da6d3
2012-12-05 16:59:28 -08:00
Inez Korczyński 9b70ffba9c (bug 42655) Fix - it might be not the long-term solution - but works for now.
Change-Id: I3165654afb4bf9203cd746ed8af241168d5946a0
2012-12-05 16:54:52 -08:00
jenkins-bot 4415aabe22 Merge "Rename and cleanup ve.ce.Surface locking state" 2012-12-05 23:30:29 +00:00
Inez Korczyński 34a7ff381d Rename and cleanup ve.ce.Surface locking state
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.

Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
2012-12-05 15:19:56 -08:00
Christian Williams a9010d5928 Fixing Pre-Annotations
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.

Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
2012-12-05 15:13:25 -08:00
Inez Korczyński 6981d2d0d9 Get rid of ve.ce.Surface.sluggable - we are not using it anymore.
Change-Id: Ibcd6c7c1bae4f4dd7c3ac52719e17214dbae6558
2012-12-05 14:34:47 -08:00
Catrope 6d5d23d93d (bug 42707) JS error when deleting across an inline alien
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.

Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
2012-12-05 11:19:18 -08:00
Catrope b6dd2340ad Merge "Added destroy methods and called them on deactivate" 2012-12-04 02:45:40 +00:00
Trevor Parscal 4c4372255a Merge "Don't phantomize inline aliens when dragging" 2012-12-04 00:56:55 +00:00
Trevor Parscal de6f4a4254 (bug 41504) ve.ce throws error when surface loses focus
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation

ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code

Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
2012-12-03 16:34:27 -08:00
Christian Williams b02ea35298 Don't phantomize inline aliens when dragging
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.

Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
2012-12-03 15:52:36 -08:00
Trevor Parscal a55217ec3b Added destroy methods and called them on deactivate
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.

Change-Id: I31b50accac38d72a9367b9035504552dc0150104
2012-12-03 13:45:38 -08:00
Trevor Parscal 23bd31a855 (bug 42555) Fixed onUpdate over-writing in ve.ce.HeadingNode
When the content rendering stuff was moved to ve.ce.ContentBranchNode the onUpdate methods being used to update the DOM wrapper in ve.ce.HeadingNode was overlooked, so heading were not rendered on update anymore.

Change-Id: I994b8c43123c3cd02b9a550d5d7eac7d5052418e
2012-11-30 11:39:46 -08:00
Trevor Parscal 5e477cbe98 (bug 42401) Cursor movement fixes
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean

ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document

ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties

ve.dm.Document.test
* Added tests that verify turn-around issue is fixed

Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
2012-11-30 09:50:47 -08:00
Trevor Parscal a57288575f (bug 42350) Delete and backspace broken around inline aliens in Firefox
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.

Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
2012-11-28 16:44:34 -08:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00