Reorganize stylesheets in VE-MW to match JS directory structures,
and update VisualEditor.php for similar reorganization in VE core.
New changes:
c6ed962 Reorganize stylesheets
Change-Id: I4f1070643744fb2ee6726cb03e012e31a9a05c64
By default, MWTitleInputWidgets are now 30em wide, but this doesn't
work in the transclusion dialog where we want to put the "Add template"
button after an MWTitleInputWidget and have it not wrap to the next line.
So make the MWTitleInputWidget on the add template page 20em wide instead
(this is what they all were before the default was changed to 30em).
Change-Id: I2f33a87427657f4e27939c401436c4ce6441208c
* Truncate beyond 3 parameters
* Add a special option class that, when clicked, shows the remaining parameters
* Use a special option class for the no parameters item instead of hacking the normal one
* Simplify the design of the no parameters item: no icon, centered text
Change-Id: Ia8259e91b42a59c2b08019df36217d485208ad99
Objectives:
* Allow users on-wiki to create tools and dialogs for citation templates
of their choosing
* Allow editing of citation templates directly, without having to go
through the reference dialog
* Provide citation template tools within reference editing that use the
same titles and icons as the citation tools do, but don't wrap the
inserted content in a ref tag
Changes:
* Reference list was cloning the DOM element it was inserting into its
view before the generated content node could finish rendering, so it
never ended up showing the finished rendering in the reference list
* Documenting hack about use of reference list node's destroy method,
and how we are depending on destroy not canceling generated content
rendering
* Introduced reference model
* Added saving/updating method to transclusion model
* Added getPartsList method to dm transclusion node, which caches the
result and invalidates the cache on update
* Added citation dialog, which extends transclusion dialog
* Added cite group to toolbars, cite-template in reference dialog toolbar
* Factored out getting the node to edit and saving changes procedures in
transclusion dialog so they could be extended in citation dialog
* Updated uses of autoAdd as per changes in oojs-ui (Ic353f91)
* Renamed MWDialogTool file since there was only one tool in it
* Expanded TransclusionDialogTool file out since there is now more logic
to it
* Switched to using ve.dm.MWReferenceModel instead of plain objects in
reference search widget
Configuration:
If you add to MediaWiki:Visualeditor-cite-tool-definition.json the
following code you will magically be presented with a delightful array
of citation options:
[
{ "name": "web", "icon": "ref-cite-web", "template": "Cite web" },
{ "name": "book", "icon": "ref-cite-book", "template": "Cite book" },
{ "name": "news", "icon": "ref-cite-news", "template": "Cite news" },
{ "name": "journal", "icon": "ref-cite-journal", "template": "Cite journal" }
]
...or...
[
{
"name": "any-name",
"icon": "any-ooui-icon",
"template": "Any template",
"title": "Any title text"
}
]
The title text is derived either from the title property or from the name
property by pre-pending the string 'visualeditor-cite-tool-name-' to
generate a message key. Titles for 'web', 'book', 'news' and 'journal' are
provided. The icon is a normal oo-ui-icon name, and more icons can be
added, as usual, by adding a class called .oo-ui-icon-{icon name} to
MediaWiki:Common.css. 'ref-cite-web', 'ref-cite-book', 'ref-cite-news'
and 'ref-cite-journal' are provided. The template name is simply the name
of the template without its namespace prefix.
Depends on Ic353f91 in oojs-ui
Bug: 50110
Bug: 50768
Change-Id: Id401d973b8d5fe2faec481cc777c17a24fd19dd4
This patch increases the width of the defaultsort field, a problem
identified in bug 51012. It does this by adding a custom class in
/modules/ve-mw/ui/pages/ve.ui.MWCategoriesPage.js called
.ve-ui-mwCategoriesPage-defaultsort and then applying the style in
modules/ve-mw/ui/styles/ve.ui.Page.css.
The patch also increases the width of a field that was not addressed
in the bug report, the page redirect field in the page settings
page in the options dialog. This was done because, like the
defaultsort field, this field takes as input page titles, which
can sometimes be long. This was done by adding a style to
modules/ve-mw/ui/styles/ve.ui.MWWidget using the
.ve-ui-mwTitleInputWidget class, a class which had been added
to the input field but didn't have any styles associated with it
until this commit.
In both fields, the width has been set to 30em.
Bug: 51012
Change-Id: Ic24f0d20256a5d64075f9d2850215a03b8c8ae66
TOC Widget is created in the mw target view class.
Adding and removing a heading rebuilds the TOC Widget based
on the the order of the page heading nodes.
TOC Widget considers TOC page settings and displays in the default manor
unless forced or disabled.
TOC Widget still needs to be finalized by being placed in the surface.
This could be a problem until we have a CE node for it to live in or
have some DM work added. Roan and I have discussed how to go forward.
To enable the widget you must add the following to LocalSettings.php:
$wgVisualEditorEnableTocWidget = true;
Change-Id: I488cfbbdb060e50d81f51e0f757e67d0114b8936
Shown when there's no template data.
Someday in the future, we will support adding a description inline. Not
yet. Calm down.
Change-Id: I18c0a591b60de53bc124d82c688d71d30ad1d5dd
* Automatically select single mode when possible
* Allow dynamic switching when possible
* Hide most of the controls and information when in single mode
* Allow parameter model to be instantiated without name and value args
* Place add param buttons at the bottom of template and param pages
which are only visible when in single mode and on the last page
Change-Id: Iaffbf1863b808c8089dfcf09a976d165f28c8b74
* Show label, input and remove control on a single line
* Right align label to conserve vertical space without sacrificing
fill-out speed
* Show description in gray text below the input
* Show remove button only when page is active
* Make description lighter when page is innactive
Change-Id: Iaa09f3bf909ccd415de7af8f428495fef3046893
Because everything was broken.
Follows-up I6374854eaa1 which split up mwcore into smaller parts but
left MWDialogTool still as one file part of mwcore. Since the various
ve.dm classes are now part of the other modules that depend on mwcore,
the MWDialogTool classes were pointing at classes that don't exist yet
(e.g. ".modelClasses = [ ve.dm.MWBlockImageNode ];").
Change-Id: Ic05b173d730a8a0f6539fdcd818aaf674d2a4019
* Make them look like a single line input
* Automatically adjust the size as needed
Depends on I42593d6 and I52b2d6e
Bug: 61289
Change-Id: I41a3ce3312fc8d76335e1d96cd1bbd1415dfab12
As per changes in core:
* Use new #this.setAnnotationFromValues method.
* Inline 'initialize' in constructor.
* Bring over 'Change language' button.
* Rename 'Change language' button to 'Find language' and
move to top of form so that it's obvious it's not just a submit
button for the form.
* Properties -> local vairables.
Depends on If121603b5637 in core.
Change-Id: I059acea7258fc5097b747595e09fae394ab066ec
To begin just render the existing attributes as a form. Later
we may want the ability to add/remove attributes.
Change-Id: Ib443498bdae5d362b198c60f0c23d864dca1b6b6
Make sure alternate text input box is stretch to the full width of
the MWMediaEditDialog screen.
Bug: 61329
Change-Id: I22f7e4bc6a03e6349e3494291764d3bf531d70de
Switch to using FieldLayout for laying out forms.
New changes:
64650c6 Update OOjs UI to v0.1.0-pre (424b40373e)
Change-Id: I757aecf3485673f54aa9e7f38e88c079dda4451d
Also update use of OO.ui.PageLayout to work with changes in OOUI.
See: I58a279dd949a867a4698a791103d5a6f2bd4b67f
New changes:
8b545f4 Update OOjs UI to v0.1.0-pre (3a9a4c1da8)
Change-Id: Ib5063db055a63082d08b2858bffb9f854d76c01b
This escaped the icon -> indicator migration because it was rolling
its own class (!).
Now using IndicatedElement to render the indicator.
Also, cleaned up some incorrectly named CSS classes.
Change-Id: I7f3369f2ffd3c34f0d29c0a235d1a15ddd68d1e3
New changes:
* e7e2833 - Update uses of Push/IconButtonWidget to ButtonWidget
* d9d9eb5 - Update OOjs UI to v0.1.0-pre (d9bab13)
* d9bab13 - The Great Button Refactor of 2014
* 22b93ef - Update OOjs UI build (88b2871)
* 88b2871 - Fix png transparency on required.png
* 670c468 - Add i18n
Also:
* Update uses of Push/IconButtonWidget to ButtonWidget as there
is a breaking change in new OOjs UI version.
This was separated from commit I325a4dcc316d0.
Change-Id: I82220d15221c52be03feafcfc85c2bd6c12ba462
Also...
* Update OOjs UI to v0.1.0-pre (5ffe63d088)
* Make template parameter text boxes shorter (3em down from 10em)
* Reorder extendObject calls to not modify incoming config objects
* Allow level option to default to 0, rather than specifically defining it
* Use icon button widgets with remove icons for parameter, placeholder,
template and content removal buttons
Change-Id: I29db9d814fab5cf4debd0fc7bab6f51475cb0f94
Use OOJS-UI's newly-extended paged dialogs (in e08eb2a03b) to refactor
how the Transclusion and Meta dialogs work, splitting out the code for
each of the panels into its own file and simplifying extensibility.
The Meta dialog (ve.ui.MWMetaDialog) now has two self-managing panels:
* ve.ui.MWCategoriesPage for categories and the default sort key
* ve.ui.MWLanguagesPage for language links
The Transclusion dialog (ve.ui.MWTransclusionDialog) now has four:
* ve.ui.MWTemplatePage for a template's primary panel
* ve.ui.MWTemplateParameterPage for each parameter of a template
* ve.ui.MWTemplatePlaceholderPage for a placeholder to insert a template
* ve.ui.MWTransclusionContentPage for non-template transclusion
Additionally, the Transclusion dialog has been slightly cleaned up:
* Replace add/remove events with replace events in transclusion model
* Actually return and resolve a promise (as documented)
* Get rid of "origin" info in template models
* Add method for adding required parts
TODO:
* Decide how and when we will choose between advanced transclusion and
template dialogs
* Work out design issues with how template descriptions will be visible
and how adding parameters will work if only showing parameters in
outline
* Add preview to template dialog
* Consider ways to further improve pages for use in continuous mode
WARNING:
* Right now the template dialog gets overridden by the advanced
transclusion dialog because they have the same symbolic name and the
latter is registered later than the former. To test the template
dialog, just change the symbolic name of the advanced transclusion
dialog.
Change-Id: I51e74b322aec9a4c3918e6f792bdb3d318060979
* parameter.svg had no opacity set
* replace.svg had a document opacity of 80% in addition to the normal 75%
* re-rendered parameter.png (syntaxhighlight doesn't have png's yet)
Change-Id: I9c990fefaf4f5a7536b884b92523408146d7b2c7
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Major changes:
* Create a MW specific save dialog class
* Widgetize save dialog elements
* Simplification of viewPageTarget
Minor changes:
* Added getWindow method to windowSet and setTitle methods to window class
* Add transition css properties to dialog styles
Bug: 48566
Bug: 50722
Bug: 51918
Bug: 52175
Bug: 53313
Change-Id: I8c0db01fb8477a9b3d3dfe2a6073ac67869ce40e
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
Objectives:
* Scroll when needed to show highlighted (with keyboard) or selected (by
any means) options in select widgets
* Allow clipping and automatic scrolling for certain elements when they
are otherwise going to be rendered partially out of view
Changes:
*.php
* Add links to new file
ve.ui.Widget.css, ve.ui.Dialog.css
* Removed unneeded x-axis overflow rules
ve.ui.ClippableElement.js, ve.ui.Element.css
* New mixin, adds visible area clipping support to an element
ve.ui.PopupToolGroup.js, ve.ui.MenuWidget.js
* Mixin clippable element
ve.ui.OptionWidget.js, ve.ui.OutlineItemWidget.js
* Add scroll-into-view configuration for option widgets
ve.ui.SearchWidget.js
* Scroll items into view when highlighting with keyboard
ve.Element.js
* Add getBorders, getDimensions, getClosestScrollableContainer and
scrollIntoView static methods
* Add getClosestScrollableElementContainer and scrollElementIntoView
methods
Bug: 53610
Change-Id: Ie21faa973a68f517c7cfce8bd879b5317f536365
Objective:
* Make the welcome dialog work with smaller fonts by increasing its
size a bit, and also making its contents scroll vertically if needed
Changes:
ve.ui.MWBetaWelcomeDialog.js
* Move content into a scrollable and padded panel layout element
ve.ui.MWDialog.css
* Remove padding, now provided by panel layout
ve.ui.Dialog.css
* Remove min-height override, inherited value is fine
* Use max width and height instead of setting them directly
Bug: 52667
Change-Id: Ie35b041e13ef18ffcacef6d9e70439e4e1351e0a
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files
ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode
ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
get rid of styled wrappers for GeneratedContent eventually.
ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
use tag name e.g. '<easytimeline>'. Could be changed in future
to 'Extension: easytimeline' or similar.
*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)
ve.ui.MWInspector.css
* Make extension inspector text input tall by default.
Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db