The old regex was lifted from PHP, which matches on UTF-8 byte sequences.
In PHP, [...\x80-\xFF]+ matches any bytes with the high bit set, which
by the particular properties of UTF-8 will match any sequence which
represents a Unicode character above U+007F.
In Javascript, regex matching is on UTF-16 Unicode code units, so we
don't have to do byte sequence matching (and cannot do so). So the
equivalent Javascript regex should use [...\u0080-\uFFFF]+, to match any
code unit above U+007F directly. (It also matches surrogate pairs, by
the particular properties of UTF-16, so any Unicode codepoint above
U+007F is matched).
Change-Id: I674b89f757b60331dd1cb23fd7ff8b18775012e9
Some browsers (e.g. Firefox) change the CE range when the dialog
is opened, so after the first surfaceModel change (to modify the
internal item) the surface's selection is modified, and the reference
is inserted in the wrong place.
Bug: 52159
Change-Id: Ia5da33b95a599ba78f308cf0554279ad44616f50
Problem: When the toolbar is created twice with the same config object,
the second time around the tools are still bound to the old surface
Reason: The tool config is overwritten such that symbolic names of tools
are replaced with instances of tools, bound to a specific surface. The
second time around, the creation fails (silently in a try-catch) and then
the already translated list of tools is used to create a new toolbar
filled with old tools still bound to the wrong surface.
Solution: Leave the config object alone, and instead build a new list of
tool instances while iterating through tool names.
Bonus: Don't fail silently. Using a try-catch to detect whether a
requested tool is supported masks other errors, and is evil. Instead,
just do a lookup and skip tools in which the lookup's result is falsey.
Change-Id: Ic43ec29173e556592bb3db9399ff83787e0a6857
toDataElement part fixed in I6d496f7. This fixes the
toDomElement part so we don't trigger a round trip warning.
Bug: 51963
Change-Id: I27a7579890d669a8b980710db1bafe066b744236
This isn't a problem when using the UI buttons as they get disabled
but the command keys can still trigger these methods.
Also fix hasPastState to include check for small stack. This fixes
an existing bug where the undo button doesn't become active until
~1s after the first change is commited (i.e. after the small stack
is committed to the big stack).
Bug: 52113
Change-Id: Idbd34953c805620881a609409290256462af80a5
This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.
Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.
Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
This patch rounds off change I29740fa7a by replacing calls to EventLogging's
eventLog.logEvent with calls to VisualEditor's ve.track. ve.track publishes
events by providing an interface, ve.trackRegisterHandler, which event handlers
use to subscribe to VisualEditor events. By making it the responsibility of the
web analytics framework to register itself as a handler, VisualEditor can
remain decoupled from (and indeed ignorant of) any particular event logging
implementation. This allows VisualEditor to be integrated with many different
web analytics platforms with nothing more than a bit of glue code for mapping
ve's event semantics to those of the target platform.
The practical difference that this makes is that it frees VisualEditor from
having to know about EventLogging or from having to load EventLogging
components, which means we can remove quite a lot of gnarly code. My current
plan is to migrate the code for registering and loading the 'Edit'
schema module to Extension:CoreEvents, which is also where I'll commit the
handler for VE events. (CoreEvents exists precisely to provide an organized
place for persistent but WMF-particular instrumentation.)
Once this patch is merged and deployed, the following two configuration
variables may be removed from mediawiki-config:
- $wgVisualEditorEnableSplitTest
- $wgVisualEditorEnableEventLogging
Change-Id: Idfdf692668d2adfbe029e8f0c4ff9e96c60ff741
We were assuming images were wrapped in <a> tags. Images with
link='' are only <span> wrapped.
Bug: 51963
Change-Id: I6d496f719cfbbc7556c55f0a660cb192040f29de
Add rerender event to all image loads in MWExtensioNode.
MWHieroNode's implementation of onParseSuccess is now the same as
its parent so can be deleted.
Change-Id: Iaa4999372f1ba88a7bdf1490fc3f8640af77ceae
Create getter for extensionsName which is overriden by
MWAlienExtensionNode.
Also removed angle brackets around Alien title as the inspector
already has an angle bracket icon, and a '<' close button.
Change-Id: Ice8c5d73ed621f8e585b5f372788666f8c5aeb50
onUpdate was renamed to update. Also neither event was
actually implemented so have just removed them.
Change-Id: Iaae1661a99f97272fa42c71223fc2cb832d50c66
Previously we assumed that embedded icons mean we weren't
dealing with an inspector, but that is not always the case
(e.g. MWExtensionInspector).
Bug: 52845
Change-Id: Ifc5b054568661cb9badf6d7991f512b81e649b36
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files
ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode
ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
get rid of styled wrappers for GeneratedContent eventually.
ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
use tag name e.g. '<easytimeline>'. Could be changed in future
to 'Extension: easytimeline' or similar.
*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)
ve.ui.MWInspector.css
* Make extension inspector text input tall by default.
Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
Roan and I think this is way too light. The only way
I can tell it's a group is by mousing over all of
the icons back and forth really quickly :)
Increasing to 10% alpha.
Change-Id: Iab55bf64921de5247d10d611318e545efe74fe4a
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
If you had an HTML element that was matched by two models, one with
a direct string match and one with a regex match, then the string
match would beat the regex match (which is correct) if they both
specified a tag name, but the regex match would win (which is wrong)
if they both didn't specify a tag name.
The fix is to only check for tagName === null if we're in tag-agnostic
mode (tag === '').
Change-Id: I9943611111e4c4ff498cdd95b7b3e72f95fb413b
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db