Commit graph

1362 commits

Author SHA1 Message Date
Catrope 383a669f7c Fix annotation breakage
Inez reported that unitalicizing from the toolbar was broken, because
the toolbar was somehow generating annotations that had .attributes={}
as opposed to .attributes=undefined. Turned out the cause was in the
default value for element in the ve.dm.Model constructor.

Change-Id: I64ea9ef56cd15d1131c1aa23484d7420c95a8225
2013-04-15 17:04:50 -07:00
jenkins-bot 887465b159 Merge "Filter our zero-coverage updateState nodes" 2013-04-14 02:53:01 +00:00
jenkins-bot 5764026d00 Merge "TransactionProcessor: Fix offset bug" 2013-04-14 02:51:12 +00:00
Trevor Parscal 504a1bafd0 Filter our zero-coverage updateState nodes
Added filter for nodes being passed to update state event - this
ensures that nodes are not being included with zero-length coverage, a
side effect of how selectNodes handles the virtual boundaries of text
nodes.

Change-Id: I6362114b57469b1108da11f94dc345a2bcdfc7cd
2013-04-14 02:50:01 +00:00
Ed Sanders 6dacc54954 Hybridise MWTemplateNode
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
  to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically

Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
2013-04-14 02:34:18 +00:00
jenkins-bot 1b5f4704ff Merge "Have ce's ctrl+arrow functionality use UnicodeJS library" 2013-04-13 08:06:20 +00:00
Inez Korczyński 77d9606bde TransactionProcessor: Fix offset bug
Use ve.BranchNode.getNodeFromOffset instead of
ve.dm.Document.getNodeFromOffset so correct nodes will be retrieved to
emit update events to.


Change-Id: Iaf559f0424584a3dde065e548e403c4a53207312
2013-04-12 23:16:51 +00:00
Ed Sanders 7f6beb9d39 Have ce's ctrl+arrow functionality use UnicodeJS library
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.

Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
2013-04-12 12:12:53 +01:00
Ed Sanders 01eda7f36a Create MWTemplateNode
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.

Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
2013-04-11 23:58:48 +01:00
Catrope 54a232a92b Allow nodes to handle their own children
For data->DOM, this is easy: .toDataElements() can optionally return an
array instead of an object, and that will be treated as the data to
insert. If this happens, the converter won't descend. The node handler
can recursively invoke the converter if it needs to (although I suspect
the current implementation is broken when converting block content in an
inline context).

For DOM->data, this is a bit more complex. The node sets
.static.handlesOwnChildren = true; , which triggers the converter to
pass a data slice rather than a single data element, and not to
descend. The node handler can invoke the converter to recursively
convert DOM subtrees to data.

ve.dm.Converter (data->DOM):
* Renamed createDataElement() to createDataElements()
** .toDataElement() may return element or array, handle this
* Renamed childDataElement to childDataElements, is now an array
* Actually alienate if .toDataElement() returns null
** Shockingly, this claimed to be supported before but wasn't
* Rather than pushing to data, concat to it
** Add closing if needed
* Don't descend if .toDataElement() returned an array of length >1, or
  if the node has .handlesOwnChildren = true

ve.dm.Converter (DOM->data):
* Split getDomSubtreeFromData() and getDomFromData()
* When converting a node that handles its own children, pass in a data
  slice and skip over that data

Change-Id: I196cb4c0895cbf0b428a189adb61b56565573ab3
2013-04-11 22:41:18 +00:00
jenkins-bot 6123f6e952 Merge "Fixes to DM metaList stuff under Roan's guidance." 2013-04-11 22:32:38 +00:00
Rob Moen 1c6522d9e9 Fixes to DM metaList stuff under Roan's guidance.
Splitting this out of https://gerrit.wikimedia.org/r/#/c/58274

Change-Id: Ic90b9714959e1cfb0c18997e2f2b593ed9909990
2013-04-11 14:49:17 -07:00
Catrope 1b5a376c28 Allow hybrids across Model subclasses
A node could already implement a toDataElements() function that
returns a data element of another node type, but it couldn't return
an annotation or a meta item. This is fixed now, and any dm.Model
subclass can now morph into any other dm.Model subclass.

I didn't originally plan to do this today at all, but doing this now
makes my upcoming converter changes easier. Surprise feature!

Change-Id: Ief6ac302094df084221a5a97c32a522b929c2960
2013-04-11 11:12:44 -07:00
Catrope 76b080dce1 Pass the converter object to the node handler in toDataElement()
This will allow node handlers to recursively invoke getDataFromDomRecursion()

Change-Id: I12cd4b31614a549bfbe8fbdc7d0607ece32aa98a
2013-04-11 11:12:44 -07:00
Catrope daaf255f13 Make getDataFromDomRecursion() use a context stack to pass context info
This will allow toDataElement() functions to just call this function
with a DOM element, rather than having to have all the recursion context
data to pass in.

Also expose this information using getters.

Change-Id: I89574c42385267e08704f018c0892d63014376a6
2013-04-11 11:12:39 -07:00
Trevor Parscal 9510440640 Image node refactor
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)

ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out

ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height

ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level

Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
2013-04-10 14:56:08 -07:00
Trevor Parscal 8f3e6f152f Dialog button changes
ve.ui.MetaDialog.js
* Added scrolling to outline panel

ve.ui.css
* Added reusable animation keyframes

ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content

ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)

ve.ui.Window.css
* Moved head padding out of window and into implementations of window

ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button

ve.ui.Window.js
* Added footer to dialog

VisualEditor*.php
* Added close message

Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
2013-04-10 12:34:52 -07:00
Trevor Parscal 7ac32bc0f6 No more confusing boolean argument for closing windows
window.close( true ) thing sucked, and was being named and used
inconsistently throughout the code.

The new approach uses an action string, so it looks more like
window.close( 'accept' ) or window.close( 'back' ). This makes it easy
to steer the behavior at any point in the window close code path.

Most importantly for the link inspector, this allows us to now restore
the previous selection when the user presses escape or clicks the back
button, while still moving the cursor to the end and collapsing the
selection upon pressing enter and allowing removal by clicking the
trash can.

This commit also cleans some things up, like the various ways we have
to close an inspector which all seem useless because we wouldn't want
to just randomly close an inspector on someone. An inspector should
be closed only when the user has dealt with it.

ve.InspectorAction.js
* Removed close method

ve.ui.LinkInspector.js
* Updated documentation
* Passing action to parent method
* Updated logic to deal with change from "remove" to "action" argument
* Added selection restauration on "back" action

ve.ui.Context.js
* Added action to call to close
* Removed closeInspector method

ve.ui.Dialog.js
* Moved event handlers to the top
* Added actions to calls to close
* Added click block event handler to prevent focus changes

ve.ui.Inspector.js
* Added actions to calls to close
* Added storing of previous selection - this is different from
  initialSelection because it's captured before the selection is
  modified by setup

ve.ui.Window.js
* Updated documentation
* Updated argument name from "remove" to "action"

ve.ui.WindowSet.js
* Updated documentation
* Removed auto-close, replaced it with error if trying to open a window
  when another is already open
* Removed close method

Change-Id: Ie8f72504177dd6ba169fdddbb776fd5397b831c4
2013-04-10 12:31:49 -07:00
Ed Sanders 62c06d0253 Create GeneratedContentNode which can store rendered HTML in IV store
AlienNode is now a subclass of GCNode, but doesn't use the IV store yet.

Bug: 46571
Change-Id: If0717afdf557a2aa681d1bae3a6e98299631091a
2013-04-10 19:34:19 +01:00
jenkins-bot 3160e8c838 Merge "Fix 404 on iframe styles by standardizing get and set modules methods." 2013-04-10 17:25:58 +00:00
Rob Moen 1db76c392f Fix 404 on iframe styles by standardizing get and set modules methods.
Change-Id: Iebc2a9fc7db00d661f685c28dbc345fb561bb15e
2013-04-10 10:18:39 -07:00
jenkins-bot 46c079f281 Merge "Added icon for reference, switched from category to tag icons" 2013-04-10 00:10:40 +00:00
Catrope 316fdab450 Actually use the doc parameter in toDomElements()
It's been passed in for a while, but nothing ever used it. As we know
some browsers don't like it when we create elements in the wrong
document, and this ensures we always use the correct document for
createElement().

Change-Id: Ia3d2fabe0516956105ad2b5625ed2f76c015c26e
2013-04-09 23:48:03 +00:00
jenkins-bot 906f4cf21d Merge "Clickable inline images" 2013-04-09 23:46:45 +00:00
jenkins-bot c56363912c Merge "Reduce code duplication for annotation rendering" 2013-04-09 23:46:21 +00:00
jenkins-bot 053d0a86a0 Merge "Prevent IE from editing ce="false"" 2013-04-09 23:43:03 +00:00
Catrope 27875c8220 Reduce code duplication for annotation rendering
ve.dm.Converter and ve.ce.ContentBranchNode were duplicating a fair bit
of logic for annotation rendering. Moved the annotation opening and
closing logic into ve.dm.Converter.openAndCloseAnnotations, and
implemented both annotation rendering code paths in terms of that
function with callbacks for caller-specific behavior.

Change-Id: I7cba7d2fda7002287b07949a1b8120ba80bfe854
2013-04-09 23:38:03 +00:00
jenkins-bot 05f4579a53 Merge "Convert AnnotationFactory and MetaItemFactory to NamedClassFactories" 2013-04-09 23:20:20 +00:00
jenkins-bot 9cc2d69a27 Merge "Rename ve.NodeFactory to ve.NamedClassFactory" 2013-04-09 23:03:55 +00:00
jenkins-bot 1f0cca41a1 Merge "Add ve.ce.View as a common base class for ce.Node and ce.Annotation" 2013-04-09 22:50:29 +00:00
Trevor Parscal e647e22317 Added icon for reference, switched from category to tag icons
Change-Id: I15e988eebd4d10f07e60895e9a14f87f4af9e7ea
2013-04-09 15:30:20 -07:00
jenkins-bot 206a2c673c Merge "Implement next/prevBreakOffset and word skipping" 2013-04-09 22:24:41 +00:00
Ed Sanders f36e68c333 Implement next/prevBreakOffset and word skipping
This provides the functionality for keyboard word skipping
(i.e. pressing ctrl/alt + arrow key).

Bug: 46794
Change-Id: Ib0861fa075df805410717a148b8a6e166d947849
2013-04-09 21:55:57 +00:00
Catrope 162f1b4119 Convert AnnotationFactory and MetaItemFactory to NamedClassFactories
Change-Id: Ic6e3a336050a335c88ef41735c0f4e470c5b75b6
2013-04-09 12:05:05 -07:00
Catrope 9c967267e6 Rename ve.NodeFactory to ve.NamedClassFactory
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name

Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
2013-04-09 12:05:05 -07:00
Catrope 2eb77c1298 Add ve.ce.View as a common base class for ce.Node and ce.Annotation
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.

ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).

At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.

Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
2013-04-09 12:05:05 -07:00
Catrope 0b55bb8cdc Move common Node/Annotation/MetaItem code into ve.dm.Model
ve.dm.Model is now the common base class for these three. ve.dm.Node
inherited from ve.Node before, so it now uses it as a mixin instead.
This required changing ve.Node's usage of ve.EventEmitter from
inhertiance to a mixin as well, because inherited methods apparently
don't get mixed in correctly.

* Change annotation terminology from linmodAnnotation to element for
  consistency with Node, MetaItem and Model
* Reimplement getClonedElement() in Node for .internal treatment

Change-Id: Ifd3922af23557c0b0f8984d36b31c8a1e2ec497e
2013-04-09 12:05:05 -07:00
jenkins-bot 9ff221b60a Merge "Fix MetaList tests, were totally broken" 2013-04-09 13:39:43 +00:00
jenkins-bot 237dbe7fde Merge "Fix a bug where trimOuterSpaceFromRange() didn't trim an all-whitespace range" 2013-04-09 11:58:50 +00:00
jenkins-bot 3d0ce68893 Merge "Fix ModelRegistry bugs" 2013-04-09 11:56:14 +00:00
Catrope 87125aaf36 Fix MetaList tests, were totally broken
They worked fine with just one group, but once Rob added a second group
everything came falling down.

* Index the return value of findItem() into the correct array
  (list.items for all, list.groups[groupname] for groups)
* Expect null if there is something at the coordinates but it's in the
  wrong group
* Keep track of the next index and expect that for forInsertion when
  findItem() returned null, as well as at the end of each offset

Change-Id: I76438f583cea5694ce04fa2f4e7e88f8f8f236d1
2013-04-09 12:46:04 +01:00
jenkins-bot 5029ee29ea Merge "Great Annotation Refactor of 2013" 2013-04-09 11:28:06 +00:00
Catrope 1645fe01e6 Be resilient against an unset hrefPrefix in MWCategoryMetaItem
(or any unset attribute for that matter)

Change-Id: I59364354c64fbce016090e17aa9683ec0a0fea9b
2013-04-08 21:44:59 -07:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Catrope 9bac935c7d Fix ModelRegistry bugs
* In matchTypeRegExps(), skip string types
** Didn't break because we currently have mixes of strings and regexes
* Combine types from rel, typeof and property rather than picking one
** Added test case in ve.dm.example that resembles actual Parsoid output
* If the element has extension-specific types, not only restrict type
  matching to extension-specific types, but also require that *all* types
  present on the element be matched

Change-Id: Iacf3851a0ca9081d2c813b42435484a47cec6230
2013-04-08 18:05:34 -07:00
Christian Williams 23ac4b79bb Clickable inline images
Clicking an inline image will select it, or expand the selection.

Change-Id: I505665f2dac2e52140cc049e63e3355190dcbfec
2013-04-08 17:58:46 -07:00
Christian Williams 4c1934b19d Prevent IE from editing ce="false"
This is a redux of logic already in master.
Moved from keydown to keypress because IE
fires keydown multiple times for held keys.
Changed the logic to determine that the current
offset is just after an element that should not be
directly edited.

Change-Id: I5206d8919abde740d92f636b0c8618c4ebb6f6ff
2013-04-08 17:53:31 -07:00
Ed Sanders 93bbe93829 Fix for custom hash with keys in different order
Instead of returning val when a custom hash is found,
feed it back into val and let the object sorting take
place if required.

Bug: 46895
Change-Id: I6a9b42facd97fbf49042d3a082121ec93659b9f1
2013-04-09 00:20:44 +01:00
Ed Sanders 277c4f6c28 Change custom .getHash functions to .getHashObject
As described in the bug, ve.getHash performs JSON.stringify so to
customise a hash the object should just return an object to be
hashed, not the hash string itself.

Bug: 46895
Change-Id: If11071d4b04a01e25102ffb57240882f650ee10d
2013-04-08 23:29:56 +01:00
Trevor Parscal f7335d4729 Support loading stylesheets into frames from different locations
This is one of the blockers for splitting VE up into separate
repositories or extending VE with an extension.

ve.ui.Frame.js

  It's critical that we don't emit initialize from ve.ui.Frame until
  it's completely loaded, especially its styles, because we will
  begin measuring it straight away.

  Involved loading the stylesheets using $.ajax and setting base
  URL of the iframe to the ve.ui styles directory so all the image
  URLs still worked. This won't work for stylesheets from multiple
  locations, so we needed a more robust solution.

  The new solution uses some trickery described in the code
  documentation, but essentially no longer depends on all
  stylesheets being located in the same folder.

ve.ui.Dialog.js, ve.ui.Inspector.js, ve.ui.Window.js

  Static methods are now being used to extend a window class to
  include different stylesheets rather than simple array
  concatenation.

Change-Id: I619238732f975d41305f81f8f818a577a40f49da
2013-04-08 13:58:50 -07:00