Context-sensitive nodes are HTML elements like <caption> that can only
appear in certain contexts (<table> in this case). This means that
serializing them by throwing them in a <div> and calling .innerHTML
fails, because the browser knows a <caption> can't be in a <div> and
unwraps it. jQuery's .html() function is clever though and knows to wrap
<caption> in a <table> (and has similar rules for other elements).
So use jQuery's .html() rather than manual .innerHTML stuff.
Change-Id: Id7d3eff968b3a2ba345680772f7cc32e3dcdb529
In HTML like <td>Foo <b>Bar</b></td>, the space would be stripped and
registered as trailing whitespace in the <td>, so it wouldn't be visible
in the editor and would be inserted after the </b> on the way out.
Thanks to Subbu for reporting this. This case was kind of ridiculous and
we're lucky the JRuby article contained it. To trigger the bug, you had
to have:
* a table cell
* containing unwrapped content
* consisting of
** some text
** whitespace
** open annotation (bold in my example, link in Subbu's case)
** text
** close annotation
** and nothing else
Change-Id: I2b83f02764b311a32a50956d4c8930a9394e91a4
This was broken ever since the introduction of IndexValueStore, because
the call to getDataFromDom() wasn't updated, so it crashed with a "doc
is undefined" error. Fixing part of this by passing in a new IVStore.
The data that is transmitted over the wire still has indices with no way
to find out what the corresponding annotations are. It needs to be fully
expanded but there's no way to do this in DM quite yet.
Bug: 47319
Change-Id: I761523d22e51ac560e37ae991d01a6b84224ca40
The first run of getDomFromData() would preserve whitespace just fine,
but it blanked out the .veInternal.whitespace[1] element in certain
cases, contaminating the linear model and making the whitespace data
inconsistent. Subsequent runs of getDomFromData() would then refuse to
serialize that whitespace because the information about it was
inconsistent.
In getDomFromData(), we sometimes unset .veInternal.whitespace[1] (i.e.
set it to undefined) to prevent double processing. Because we're
potentially going to modify .veInternal, don't assign it by reference,
but copy the object.
Added tests asserting that the linear model is unchanged after calling
getDomFromData(), because that function should never modify
linear model data. This test failed in 4 cases (all whitespace-related)
before I added the copyObject() call.
Bug: 43543
Change-Id: Ic4c93510518163894201a693ab50331413715967
Inez reported that unitalicizing from the toolbar was broken, because
the toolbar was somehow generating annotations that had .attributes={}
as opposed to .attributes=undefined. Turned out the cause was in the
default value for element in the ve.dm.Model constructor.
Change-Id: I64ea9ef56cd15d1131c1aa23484d7420c95a8225
Added filter for nodes being passed to update state event - this
ensures that nodes are not being included with zero-length coverage, a
side effect of how selectNodes handles the virtual boundaries of text
nodes.
Change-Id: I6362114b57469b1108da11f94dc345a2bcdfc7cd
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically
Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
Use ve.BranchNode.getNodeFromOffset instead of
ve.dm.Document.getNodeFromOffset so correct nodes will be retrieved to
emit update events to.
Change-Id: Iaf559f0424584a3dde065e548e403c4a53207312
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.
Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.
Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
For data->DOM, this is easy: .toDataElements() can optionally return an
array instead of an object, and that will be treated as the data to
insert. If this happens, the converter won't descend. The node handler
can recursively invoke the converter if it needs to (although I suspect
the current implementation is broken when converting block content in an
inline context).
For DOM->data, this is a bit more complex. The node sets
.static.handlesOwnChildren = true; , which triggers the converter to
pass a data slice rather than a single data element, and not to
descend. The node handler can invoke the converter to recursively
convert DOM subtrees to data.
ve.dm.Converter (data->DOM):
* Renamed createDataElement() to createDataElements()
** .toDataElement() may return element or array, handle this
* Renamed childDataElement to childDataElements, is now an array
* Actually alienate if .toDataElement() returns null
** Shockingly, this claimed to be supported before but wasn't
* Rather than pushing to data, concat to it
** Add closing if needed
* Don't descend if .toDataElement() returned an array of length >1, or
if the node has .handlesOwnChildren = true
ve.dm.Converter (DOM->data):
* Split getDomSubtreeFromData() and getDomFromData()
* When converting a node that handles its own children, pass in a data
slice and skip over that data
Change-Id: I196cb4c0895cbf0b428a189adb61b56565573ab3
A node could already implement a toDataElements() function that
returns a data element of another node type, but it couldn't return
an annotation or a meta item. This is fixed now, and any dm.Model
subclass can now morph into any other dm.Model subclass.
I didn't originally plan to do this today at all, but doing this now
makes my upcoming converter changes easier. Surprise feature!
Change-Id: Ief6ac302094df084221a5a97c32a522b929c2960
This will allow toDataElement() functions to just call this function
with a DOM element, rather than having to have all the recursion context
data to pass in.
Also expose this information using getters.
Change-Id: I89574c42385267e08704f018c0892d63014376a6
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)
ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out
ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height
ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level
Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
ve.ui.MetaDialog.js
* Added scrolling to outline panel
ve.ui.css
* Added reusable animation keyframes
ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content
ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)
ve.ui.Window.css
* Moved head padding out of window and into implementations of window
ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button
ve.ui.Window.js
* Added footer to dialog
VisualEditor*.php
* Added close message
Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
window.close( true ) thing sucked, and was being named and used
inconsistently throughout the code.
The new approach uses an action string, so it looks more like
window.close( 'accept' ) or window.close( 'back' ). This makes it easy
to steer the behavior at any point in the window close code path.
Most importantly for the link inspector, this allows us to now restore
the previous selection when the user presses escape or clicks the back
button, while still moving the cursor to the end and collapsing the
selection upon pressing enter and allowing removal by clicking the
trash can.
This commit also cleans some things up, like the various ways we have
to close an inspector which all seem useless because we wouldn't want
to just randomly close an inspector on someone. An inspector should
be closed only when the user has dealt with it.
ve.InspectorAction.js
* Removed close method
ve.ui.LinkInspector.js
* Updated documentation
* Passing action to parent method
* Updated logic to deal with change from "remove" to "action" argument
* Added selection restauration on "back" action
ve.ui.Context.js
* Added action to call to close
* Removed closeInspector method
ve.ui.Dialog.js
* Moved event handlers to the top
* Added actions to calls to close
* Added click block event handler to prevent focus changes
ve.ui.Inspector.js
* Added actions to calls to close
* Added storing of previous selection - this is different from
initialSelection because it's captured before the selection is
modified by setup
ve.ui.Window.js
* Updated documentation
* Updated argument name from "remove" to "action"
ve.ui.WindowSet.js
* Updated documentation
* Removed auto-close, replaced it with error if trying to open a window
when another is already open
* Removed close method
Change-Id: Ie8f72504177dd6ba169fdddbb776fd5397b831c4