mediawiki-extensions-Visual.../modules/ve-mw/ui/dialogs/ve.ui.MWMetaDialog.js

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/*!
* VisualEditor user interface MWMetaDialog class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/*global mw*/
/**
Single-click insertion Objectives: * Reduce the number of clicks and mouse maneuvers required to insert media, references or template parameters * Make use of highlighting with mouse movement or arrow key presses, similar to menus, to suggest action when clicked * Improve the way media search results look and feel Changes: ve.ui.SelectWidget.js * Add mouseleave handler to un-highlight when the mouse exits the widget * Document highlight events (already being emitted) ve.ui.SearchWidget.js * Propagate both select and highlight events from results widget * Make arrow keys change highlight instead of selection * Get rid of enter event, make enter key select highlighted item instead * Provide direct access to results widget through getResults method ve.ui.MenuWidget.js * Use the selected item as a starting point if nothing is currently highlighted when adjusting the highlight position ve.ui.Dialog.js * Add footless option to hide the foot element and make the body extend all the way down to the bottom * Remove applyButton, which only some dialogs need, and should be creating themselves, along with other buttons as needed ve.ui.Widget.css * Change highlight and selected colors of option widgets to match other selection colors used elsewhere * Leave selected and highlighted widget looking selected ve.ui.Frame.css * Add background color to combat any color that might have been applied to the frame body in the imported CSS from the parent frame ve.ui.Dialog.css * Add rules for footless mode ve.ui.MWReferenceResultWidget.js, ve.ui.MWParameterResultWidget.js, ve.ui.MWMediaResultWidget.js * Allow highlighting ve.ui.MWParamterSearchWidget.js * Switch from selecting the first item when filtering to highlighting ve-mw/ve.ui.Widget.js * Adjust media result widget styling to better match other elements ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceListDialog.js, ve.ui.MWReferenceEditDialog.js, ve.ui.MWMetaDialog.js ve.ui.MWMediaEditDialog.js * Add apply button, as per it being removed from parent class ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceInsertDialog.js, ve.ui.MWMediaInsertDialog.js * Insert parameter/reference/media on select, instead of clicking an insert button * Use 'insert' instead of 'apply' as argument for close method Bug: 50774 Bug: 51143 Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
* Dialog for editing MediaWiki page meta information.
*
* @class
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
* @extends ve.ui.MWDialog
* @mixins ve.ui.PagedDialog
*
* @constructor
* @param {ve.ui.Surface} surface
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
* @param {Object} [config] Config options
*/
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.MWMetaDialog = function VeUiMWMetaDialog( surface, config ) {
// Parent constructor
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
ve.ui.MWDialog.call( this, surface, config );
// Mixin constructors
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.PagedDialog.call( this, surface, config );
// Properties
this.metaList = surface.getModel().metaList;
this.defaultSortKeyChanged = false;
this.fallbackDefaultSortKey = mw.config.get( 'wgTitle' );
// Events
this.metaList.connect( this, {
'insert': 'onMetaListInsert',
'remove': 'onMetaListRemove'
} );
};
/* Inheritance */
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
ve.inheritClass( ve.ui.MWMetaDialog, ve.ui.MWDialog );
ve.mixinClass( ve.ui.MWMetaDialog, ve.ui.PagedDialog );
/* Static Properties */
ve.ui.MWMetaDialog.static.titleMessage = 'visualeditor-dialog-meta-title';
ve.ui.MWMetaDialog.static.icon = 'settings';
/* Methods */
/** */
ve.ui.MWMetaDialog.prototype.initialize = function () {
var languagePromise;
// Parent method
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
ve.ui.MWDialog.prototype.initialize.call( this );
// Initialization for PagedDialog
this.initializePages();
// Properties
this.categoriesFieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': ve.msg( 'visualeditor-dialog-meta-categories-data-label' ),
'icon': 'tag'
} );
this.categoryOptionsFieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': ve.msg( 'visualeditor-dialog-meta-categories-options' ),
'icon': 'settings'
} );
this.categoryWidget = new ve.ui.MWCategoryWidget( {
'$$': this.frame.$$, '$overlay': this.$overlay
} );
this.defaultSortInput = new ve.ui.TextInputWidget( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$, 'placeholder': this.fallbackDefaultSortKey
} );
this.defaultSortLabel = new ve.ui.InputLabelWidget( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$,
'input': this.defaultSortInput,
'label': ve.msg( 'visualeditor-dialog-meta-categories-defaultsort-label' )
} );
this.languagesFieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': ve.msg( 'visualeditor-dialog-meta-languages-label' ),
'icon': 'language'
} );
Single-click insertion Objectives: * Reduce the number of clicks and mouse maneuvers required to insert media, references or template parameters * Make use of highlighting with mouse movement or arrow key presses, similar to menus, to suggest action when clicked * Improve the way media search results look and feel Changes: ve.ui.SelectWidget.js * Add mouseleave handler to un-highlight when the mouse exits the widget * Document highlight events (already being emitted) ve.ui.SearchWidget.js * Propagate both select and highlight events from results widget * Make arrow keys change highlight instead of selection * Get rid of enter event, make enter key select highlighted item instead * Provide direct access to results widget through getResults method ve.ui.MenuWidget.js * Use the selected item as a starting point if nothing is currently highlighted when adjusting the highlight position ve.ui.Dialog.js * Add footless option to hide the foot element and make the body extend all the way down to the bottom * Remove applyButton, which only some dialogs need, and should be creating themselves, along with other buttons as needed ve.ui.Widget.css * Change highlight and selected colors of option widgets to match other selection colors used elsewhere * Leave selected and highlighted widget looking selected ve.ui.Frame.css * Add background color to combat any color that might have been applied to the frame body in the imported CSS from the parent frame ve.ui.Dialog.css * Add rules for footless mode ve.ui.MWReferenceResultWidget.js, ve.ui.MWParameterResultWidget.js, ve.ui.MWMediaResultWidget.js * Allow highlighting ve.ui.MWParamterSearchWidget.js * Switch from selecting the first item when filtering to highlighting ve-mw/ve.ui.Widget.js * Adjust media result widget styling to better match other elements ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceListDialog.js, ve.ui.MWReferenceEditDialog.js, ve.ui.MWMetaDialog.js ve.ui.MWMediaEditDialog.js * Add apply button, as per it being removed from parent class ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceInsertDialog.js, ve.ui.MWMediaInsertDialog.js * Insert parameter/reference/media on select, instead of clicking an insert button * Use 'insert' instead of 'apply' as argument for close method Bug: 50774 Bug: 51143 Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
this.applyButton = new ve.ui.ButtonWidget( {
'$$': this.$$, 'label': ve.msg( 'visualeditor-dialog-action-apply' ), 'flags': ['primary']
} );
// Events
this.categoryWidget.connect( this, {
'newCategory': 'onNewCategory',
'updateSortkey': 'onUpdateSortKey'
} );
this.defaultSortInput.connect( this, {
'change': 'onDefaultSortChange'
} );
Single-click insertion Objectives: * Reduce the number of clicks and mouse maneuvers required to insert media, references or template parameters * Make use of highlighting with mouse movement or arrow key presses, similar to menus, to suggest action when clicked * Improve the way media search results look and feel Changes: ve.ui.SelectWidget.js * Add mouseleave handler to un-highlight when the mouse exits the widget * Document highlight events (already being emitted) ve.ui.SearchWidget.js * Propagate both select and highlight events from results widget * Make arrow keys change highlight instead of selection * Get rid of enter event, make enter key select highlighted item instead * Provide direct access to results widget through getResults method ve.ui.MenuWidget.js * Use the selected item as a starting point if nothing is currently highlighted when adjusting the highlight position ve.ui.Dialog.js * Add footless option to hide the foot element and make the body extend all the way down to the bottom * Remove applyButton, which only some dialogs need, and should be creating themselves, along with other buttons as needed ve.ui.Widget.css * Change highlight and selected colors of option widgets to match other selection colors used elsewhere * Leave selected and highlighted widget looking selected ve.ui.Frame.css * Add background color to combat any color that might have been applied to the frame body in the imported CSS from the parent frame ve.ui.Dialog.css * Add rules for footless mode ve.ui.MWReferenceResultWidget.js, ve.ui.MWParameterResultWidget.js, ve.ui.MWMediaResultWidget.js * Allow highlighting ve.ui.MWParamterSearchWidget.js * Switch from selecting the first item when filtering to highlighting ve-mw/ve.ui.Widget.js * Adjust media result widget styling to better match other elements ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceListDialog.js, ve.ui.MWReferenceEditDialog.js, ve.ui.MWMetaDialog.js ve.ui.MWMediaEditDialog.js * Add apply button, as per it being removed from parent class ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceInsertDialog.js, ve.ui.MWMediaInsertDialog.js * Insert parameter/reference/media on select, instead of clicking an insert button * Use 'insert' instead of 'apply' as argument for close method Bug: 50774 Bug: 51143 Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
this.applyButton.connect( this, { 'click': [ 'close', 'apply' ] } );
// Initialization
this.categoryWidget.addItems( this.getCategoryItems() );
this.addPage( 'categories', {
'label': ve.msg( 'visualeditor-dialog-meta-categories-section' ),
'icon': 'tag'
} ).addPage( 'languages', {
'label': ve.msg( 'visualeditor-dialog-meta-languages-section' ),
'icon': 'language'
} );
this.pages.categories.$.append( this.categoriesFieldset.$, this.categoryOptionsFieldset.$ );
this.categoriesFieldset.$.append( this.categoryWidget.$ );
this.categoryOptionsFieldset.$.append( this.defaultSortLabel.$, this.defaultSortInput.$ );
Single-click insertion Objectives: * Reduce the number of clicks and mouse maneuvers required to insert media, references or template parameters * Make use of highlighting with mouse movement or arrow key presses, similar to menus, to suggest action when clicked * Improve the way media search results look and feel Changes: ve.ui.SelectWidget.js * Add mouseleave handler to un-highlight when the mouse exits the widget * Document highlight events (already being emitted) ve.ui.SearchWidget.js * Propagate both select and highlight events from results widget * Make arrow keys change highlight instead of selection * Get rid of enter event, make enter key select highlighted item instead * Provide direct access to results widget through getResults method ve.ui.MenuWidget.js * Use the selected item as a starting point if nothing is currently highlighted when adjusting the highlight position ve.ui.Dialog.js * Add footless option to hide the foot element and make the body extend all the way down to the bottom * Remove applyButton, which only some dialogs need, and should be creating themselves, along with other buttons as needed ve.ui.Widget.css * Change highlight and selected colors of option widgets to match other selection colors used elsewhere * Leave selected and highlighted widget looking selected ve.ui.Frame.css * Add background color to combat any color that might have been applied to the frame body in the imported CSS from the parent frame ve.ui.Dialog.css * Add rules for footless mode ve.ui.MWReferenceResultWidget.js, ve.ui.MWParameterResultWidget.js, ve.ui.MWMediaResultWidget.js * Allow highlighting ve.ui.MWParamterSearchWidget.js * Switch from selecting the first item when filtering to highlighting ve-mw/ve.ui.Widget.js * Adjust media result widget styling to better match other elements ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceListDialog.js, ve.ui.MWReferenceEditDialog.js, ve.ui.MWMetaDialog.js ve.ui.MWMediaEditDialog.js * Add apply button, as per it being removed from parent class ve.ui.MWTransclusionDialog.js, ve.ui.MWReferenceInsertDialog.js, ve.ui.MWMediaInsertDialog.js * Insert parameter/reference/media on select, instead of clicking an insert button * Use 'insert' instead of 'apply' as argument for close method Bug: 50774 Bug: 51143 Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
this.$foot.append( this.applyButton.$ );
this.pages.languages.$.append( this.languagesFieldset.$ );
this.languagesFieldset.$.append(
this.frame.$$( '<span>' )
.text( ve.msg( 'visualeditor-dialog-meta-languages-readonlynote' ) )
);
languagePromise = this.getAllLanguageItems();
languagePromise.done( ve.bind( function ( languages ) {
var i, $languagesTable = this.frame.$$( '<table>' ), languageslength = languages.length;
$languagesTable
.addClass( 've-ui-mwMetaDialog-languages-table' )
.append( this.frame.$$( '<tr>' )
.append(
this.frame.$$( '<th>' )
.append( ve.msg( 'visualeditor-dialog-meta-languages-code-label' ) )
)
.append(
this.frame.$$( '<th>' )
.append( ve.msg( 'visualeditor-dialog-meta-languages-link-label' ) )
)
);
for ( i = 0; i < languageslength; i++ ) {
$languagesTable
.append( this.frame.$$( '<tr>' )
.append( this.frame.$$( '<td>' ).append( languages[i].lang ) )
.append( this.frame.$$( '<td>' ).append( languages[i].title ) )
);
}
this.languagesFieldset.$.append( $languagesTable );
}, this ) );
};
/** */
ve.ui.MWMetaDialog.prototype.onOpen = function () {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
var surfaceModel = this.surface.getModel(),
categoryWidget = this.categoryWidget,
defaultSortKeyItem = this.getDefaultSortKeyItem();
// Parent method
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
ve.ui.MWDialog.prototype.onOpen.call( this );
this.defaultSortInput.setValue(
defaultSortKeyItem ? defaultSortKeyItem.getAttribute( 'content' ) : ''
);
this.defaultSortKeyChanged = false;
// Force all previous transactions to be separate from this history state
surfaceModel.breakpoint();
surfaceModel.stopHistoryTracking();
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Update input position once visible
setTimeout( function () {
categoryWidget.fitInput();
} );
};
/** */
ve.ui.MWMetaDialog.prototype.onClose = function ( action ) {
var hasTransactions, newDefaultSortKeyItem, newDefaultSortKeyItemData,
surfaceModel = this.surface.getModel(),
currentDefaultSortKeyItem = this.getDefaultSortKeyItem();
// Parent method
The great directory split of 2013 Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-03 01:30:10 +00:00
ve.ui.MWDialog.prototype.onClose.call( this );
// Place transactions made while dialog was open in a common history state
hasTransactions = surfaceModel.breakpoint();
// Undo everything done in the dialog and prevent redoing those changes
if ( action === 'cancel' && hasTransactions ) {
surfaceModel.undo();
surfaceModel.truncateUndoStack();
}
if ( this.defaultSortKeyChanged ) {
if ( this.defaultSortInput.getValue() !== '' ) {
newDefaultSortKeyItemData = {
'type': 'mwDefaultSort',
'attributes': { 'content': this.defaultSortInput.getValue() }
};
if ( currentDefaultSortKeyItem ) {
newDefaultSortKeyItem = new ve.dm.MWDefaultSortMetaItem(
ve.extendObject( {}, currentDefaultSortKeyItem.getElement(), newDefaultSortKeyItemData )
);
currentDefaultSortKeyItem.replaceWith( newDefaultSortKeyItem );
} else {
newDefaultSortKeyItem = new ve.dm.MWDefaultSortMetaItem( newDefaultSortKeyItemData );
this.metaList.insertMeta( newDefaultSortKeyItem );
}
} else if ( currentDefaultSortKeyItem ) {
currentDefaultSortKeyItem.remove();
}
}
// Return to normal tracking behavior
surfaceModel.startHistoryTracking();
};
/**
* Get default sort key item.
*
* @returns {string} Default sort key item
*/
ve.ui.MWMetaDialog.prototype.getDefaultSortKeyItem = function () {
var items = this.metaList.getItemsInGroup( 'mwDefaultSort' );
return items.length ? items[0] : null;
};
/**
* Get array of category items from meta list
*
* @method
* @returns {Object[]} items
*/
ve.ui.MWMetaDialog.prototype.getCategoryItems = function () {
var i,
items = [],
categories = this.metaList.getItemsInGroup( 'mwCategory' );
// Loop through MwCategories and build out items
for ( i = 0; i < categories.length; i++ ) {
items.push( this.getCategoryItemFromMetaListItem( categories[i] ) );
}
return items;
};
/**
* Gets category item from meta list item
*
* @method
* @param {Object} ve.dm.MWCategoryMetaItem
* @returns {Object} item
*/
ve.ui.MWMetaDialog.prototype.getCategoryItemFromMetaListItem = function ( metaItem ) {
var title, value = '';
try {
title = new mw.Title( metaItem.element.attributes.category );
value = title.getMainText();
} catch ( e ) { }
return {
'name': metaItem.element.attributes.category,
'value': value,
// TODO: sortkey is lcase, make consistent throughout CategoryWidget
'sortKey': metaItem.element.attributes.sortkey,
'metaItem': metaItem
};
};
/**
* Get metaList like object to insert from item
*
* @method
* @param {Object} item category widget item
* @param {Object} [oldData] Metadata object that was previously associated with this item, if any
* @returns {Object} metaBase
*/
ve.ui.MWMetaDialog.prototype.getCategoryItemForInsertion = function ( item, oldData ) {
var newData = {
'attributes': { 'category': item.name, 'sortkey': item.sortKey || '' },
'type': 'mwCategory'
};
if ( oldData ) {
return ve.extendObject( {}, oldData, newData );
}
return newData;
};
/**
* Gets language item from meta list item
*
* @method
* @param {Object} ve.dm.MWLanguageMetaItem
* @returns {Object} item
*/
ve.ui.MWMetaDialog.prototype.getLanguageItemFromMetaListItem = function ( metaItem ) {
// TODO: get real values from metaItem once Parsoid actually provides them - bug 48970
return {
'lang': 'lang',
'title': 'title',
'metaItem': metaItem
};
};
/**
* Get array of language items from meta list
*
* @method
* @returns {Object[]} items
*/
ve.ui.MWMetaDialog.prototype.getLocalLanguageItems = function () {
var i,
items = [],
languages = this.metaList.getItemsInGroup( 'mwLanguage' ),
languageslength = languages.length;
// Loop through MWLanguages and build out items
for ( i = 0; i < languageslength; i++ ) {
items.push( this.getLanguageItemFromMetaListItem( languages[i] ) );
}
return items;
};
/**
* Get array of language items from meta list
*
* @method
* @returns {jQuery.Promise}
*/
ve.ui.MWMetaDialog.prototype.getAllLanguageItems = function () {
var deferred = $.Deferred();
// TODO: Detect paging token if results exceed limit
$.ajax( {
'url': mw.util.wikiScript( 'api' ),
'data': {
'action': 'query',
'prop': 'langlinks',
'lllimit': 500,
'titles': mw.config.get( 'wgTitle' ),
'indexpageids': 1,
'format': 'json'
},
'dataType': 'json',
'type': 'POST',
// Wait up to 100 seconds before giving up
'timeout': 100000,
'cache': 'false',
'success': ve.bind( this.onAllLanuageItemsSuccess, this, deferred ),
'error': ve.bind( this.onAllLanuageItemsError, this, deferred )
} );
return deferred.promise();
};
/** */
ve.ui.MWMetaDialog.prototype.onAllLanuageItemsSuccess = function ( deferred, response ) {
var i, iLen, languages = [], langlinks = response.query.pages[response.query.pageids[0]].langlinks;
if ( langlinks ) {
for ( i = 0, iLen = langlinks.length; i < iLen; i++ ) {
languages.push( {
'lang': langlinks[i].lang,
'title': langlinks[i]['*'],
'metaItem': null
} );
}
}
deferred.resolve( languages );
};
// TODO: This error function should probably not be empty.
ve.ui.MWMetaDialog.prototype.onAllLanuageItemsError = function () {};
/**
* Handle category default sort change events.
*
* @param {string} value Default sort value
*/
ve.ui.MWMetaDialog.prototype.onDefaultSortChange = function ( value ) {
this.categoryWidget.setDefaultSortKey( value === '' ? this.fallbackDefaultSortKey : value );
this.defaultSortKeyChanged = true;
};
/**
* Inserts new category into meta list
*
* @method
* @param {Object} item
*/
ve.ui.MWMetaDialog.prototype.onNewCategory = function ( item ) {
// Insert new metaList item
this.insertMetaListItem( this.getCategoryItemForInsertion( item ) );
};
/**
* Removes and re-inserts updated category widget item
*
* @method
* @param {Object} item
*/
ve.ui.MWMetaDialog.prototype.onUpdateSortKey = function ( item ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Replace meta item with updated one
item.metaItem.replaceWith( this.getCategoryItemForInsertion( item, item.metaItem.getElement() ) );
};
/**
* Bound to MetaList insert event for adding meta dialog components.
*
* @method
* @param {Object} ve.dm.MetaItem
*/
ve.ui.MWMetaDialog.prototype.onMetaListInsert = function ( metaItem ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Responsible for adding UI components
if ( metaItem.element.type === 'mwCategory' ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
this.categoryWidget.addItems(
[ this.getCategoryItemFromMetaListItem( metaItem ) ],
this.metaList.findItem( metaItem.getOffset(), metaItem.getIndex(), 'mwCategory' )
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
);
}
};
/**
* Bound to MetaList insert event for removing meta dialog components.
*
* @method
* @param {Object} ve.dm.MetaItem
*/
ve.ui.MWMetaDialog.prototype.onMetaListRemove = function ( metaItem ) {
var item;
if ( metaItem.element.type === 'mwCategory' ) {
item = this.getCategoryItemFromMetaListItem( metaItem );
this.categoryWidget.removeItems( [item.value] );
}
};
/**
* Inserts a meta list item
*
* @param {Object} metaBase meta list insert object
*/
ve.ui.MWMetaDialog.prototype.insertMetaListItem = function ( metaBase ) {
this.metaList.insertMeta( metaBase );
};
/* Registration */
ve.ui.dialogFactory.register( 'mwMeta', ve.ui.MWMetaDialog );