mediawiki-extensions-Scribunto/engines/LuaCommon/lualib/ustring/ustring.lua

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local ustring = {}
-- Copy these, just in case
local S = {
byte = string.byte,
char = string.char,
len = string.len,
sub = string.sub,
find = string.find,
match = string.match,
gmatch = string.gmatch,
gsub = string.gsub,
format = string.format,
}
---- Configuration ----
-- To limit the length of strings or patterns processed, set these
ustring.maxStringLength = math.huge
ustring.maxPatternLength = math.huge
---- Utility functions ----
local function checkType( name, argidx, arg, expecttype, nilok )
if arg == nil and nilok then
return
end
if type( arg ) ~= expecttype then
local msg = S.format( "bad argument #%d to '%s' (%s expected, got %s)",
argidx, name, expecttype, type( arg )
)
error( msg, 3 )
end
end
local function checkString( name, s )
if type( s ) == 'number' then
s = tostring( s )
end
if type( s ) ~= 'string' then
local msg = S.format( "bad argument #1 to '%s' (string expected, got %s)",
name, type( s )
)
error( msg, 3 )
end
if S.len( s ) > ustring.maxStringLength then
local msg = S.format( "bad argument #1 to '%s' (string is longer than %d bytes)",
name, ustring.maxStringLength
)
error( msg, 3 )
end
end
local function checkPattern( name, pattern )
if type( pattern ) == 'number' then
pattern = tostring( pattern )
end
if type( pattern ) ~= 'string' then
local msg = S.format( "bad argument #2 to '%s' (string expected, got %s)",
name, type( pattern )
)
error( msg, 3 )
end
if S.len( pattern ) > ustring.maxPatternLength then
local msg = S.format( "bad argument #2 to '%s' (pattern is longer than %d bytes)",
name, ustring.maxPatternLength
)
error( msg, 3 )
end
end
-- A private helper that splits a string into codepoints, and also collects the
-- starting position of each character and the total length in codepoints.
--
-- @param s string utf8-encoded string to decode
-- @return table
local function utf8_explode( s )
local ret = {
len = 0,
codepoints = {},
bytepos = {},
}
local i = 1
local l = S.len( s )
local cp, b, b2, trail
local min
while i <= l do
b = S.byte( s, i )
if b < 0x80 then
-- 1-byte code point, 00-7F
cp = b
trail = 0
min = 0
elseif b < 0xc2 then
-- Either a non-initial code point (invalid here) or
-- an overlong encoding for a 1-byte code point
return nil
elseif b < 0xe0 then
-- 2-byte code point, C2-DF
trail = 1
cp = b - 0xc0
min = 0x80
elseif b < 0xf0 then
-- 3-byte code point, E0-EF
trail = 2
cp = b - 0xe0
min = 0x800
elseif b < 0xf4 then
-- 4-byte code point, F0-F3
trail = 3
cp = b - 0xf0
min = 0x10000
elseif b == 0xf4 then
-- 4-byte code point, F4
-- Make sure it doesn't decode to over U+10FFFF
if S.byte( s, i + 1 ) > 0x8f then
return nil
end
trail = 3
cp = 4
min = 0x100000
else
-- Code point over U+10FFFF, or invalid byte
return nil
end
-- Check subsequent bytes for multibyte code points
for j = i + 1, i + trail do
b = S.byte( s, j )
if not b or b < 0x80 or b > 0xbf then
return nil
end
cp = cp * 0x40 + b - 0x80
end
if cp < min then
-- Overlong encoding
return nil
end
ret.codepoints[#ret.codepoints + 1] = cp
ret.bytepos[#ret.bytepos + 1] = i
ret.len = ret.len + 1
i = i + 1 + trail
end
-- Two past the end (for sub with empty string)
ret.bytepos[#ret.bytepos + 1] = l + 1
ret.bytepos[#ret.bytepos + 1] = l + 1
return ret
end
-- A private helper that finds the character offset for a byte offset.
--
-- @param cps table from utf8_explode
-- @param i int byte offset
-- @return int
local function cpoffset( cps, i )
local min, max, p = 0, cps.len + 1
if i == 0 then
return 0
end
while min + 1 < max do
p = math.floor( ( min + max ) / 2 ) + 1
if cps.bytepos[p] <= i then
min = p - 1
end
if cps.bytepos[p] >= i then
max = p - 1
end
end
return min + 1
end
---- Trivial functions ----
-- These functions are the same as the standard string versions
ustring.byte = string.byte
ustring.format = string.format
ustring.rep = string.rep
---- Non-trivial functions ----
-- These functions actually have to be UTF-8 aware
-- Determine if a string is valid UTF-8
--
-- @param s string
-- @return boolean
function ustring.isutf8( s )
checkString( 'isutf8', s )
return utf8_explode( s ) ~= nil
end
-- Return the byte offset of a character in a string
--
-- @param s string
-- @param l int codepoint number [default 1]
-- @param i int starting byte offset [default 1]
-- @return int|nil
function ustring.byteoffset( s, l, i )
checkString( 'byteoffset', s )
checkType( 'byteoffset', 2, l, 'number', true )
checkType( 'byteoffset', 3, i, 'number', true )
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'byteoffset' (string is not UTF-8)", 2 )
end
i = i or 1
if i < 0 then
i = S.len( s ) + i + 1
end
if i < 1 or i > S.len( s ) then
return nil
end
local p = cpoffset( cps, i )
if l > 0 and cps.bytepos[p] == i then
l = l - 1
end
if p + l > cps.len then
return nil
end
return cps.bytepos[p + l]
end
-- Return codepoints from a string
--
-- @see string.byte
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default i]
-- @return int* Zero or more codepoints
function ustring.codepoint( s, i, j )
checkString( 'codepoint', s )
checkType( 'codepoint', 2, i, 'number', true )
checkType( 'codepoint', 3, j, 'number', true )
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'codepoint' (string is not UTF-8)", 2 )
end
i = i or 1
if i < 0 then
i = cps.len + i + 1
end
j = j or i
if j < 0 then
j = cps.len + j + 1
end
if j < i then
return -- empty result set
end
i = math.max( 1, math.min( i, cps.len + 1 ) )
j = math.max( 1, math.min( j, cps.len + 1 ) )
return unpack( cps.codepoints, i, j )
end
-- Return an iterator over the codepoint (as integers)
-- for cp in ustring.gcodepoint( s ) do ... end
--
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return function
-- @return nil
-- @return nil
function ustring.gcodepoint( s, i, j )
checkString( 'gcodepoint', s )
checkType( 'gcodepoint', 2, i, 'number', true )
checkType( 'gcodepoint', 3, j, 'number', true )
local cp = { ustring.codepoint( s, i or 1, j or -1 ) }
return function ()
return table.remove( cp, 1 )
end
end
-- Convert codepoints to a string
--
-- @see string.char
-- @param ... int List of codepoints
-- @return string
local function internalChar( t, s, e )
local ret = {}
for i = s, e do
local v = t[i]
if type( v ) ~= 'number' then
checkType( 'char', i, v, 'number' )
end
v = math.floor( v )
if v < 0 or v > 0x10ffff then
error( S.format( "bad argument #%d to 'char' (value out of range)", i ), 2 )
elseif v < 0x80 then
ret[#ret + 1] = v
elseif v < 0x800 then
ret[#ret + 1] = 0xc0 + math.floor( v / 0x40 ) % 0x20
ret[#ret + 1] = 0x80 + v % 0x40
elseif v < 0x10000 then
ret[#ret + 1] = 0xe0 + math.floor( v / 0x1000 ) % 0x10
ret[#ret + 1] = 0x80 + math.floor( v / 0x40 ) % 0x40
ret[#ret + 1] = 0x80 + v % 0x40
else
ret[#ret + 1] = 0xf0 + math.floor( v / 0x40000 ) % 0x08
ret[#ret + 1] = 0x80 + math.floor( v / 0x1000 ) % 0x40
ret[#ret + 1] = 0x80 + math.floor( v / 0x40 ) % 0x40
ret[#ret + 1] = 0x80 + v % 0x40
end
end
return S.char( unpack( ret ) )
end
function ustring.char( ... )
return internalChar( { ... }, 1, select( '#', ... ) )
end
-- Return the length of a string in codepoints, or
-- nil if the string is not valid UTF-8.
--
-- @see string.len
-- @param string
-- @return int|nil
function ustring.len( s )
checkString( 'len', s )
local cps = utf8_explode( s )
if cps == nil then
return nil
else
return cps.len
end
end
-- Private function to return a substring of a string
--
-- @param s string
-- @param cps table Exploded string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return string
local function sub( s, cps, i, j )
return S.sub( s, cps.bytepos[i], cps.bytepos[j+1] - 1 )
end
-- Return a substring of a string
--
-- @see string.sub
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return string
function ustring.sub( s, i, j )
checkString( 'sub', s )
checkType( 'sub', 2, i, 'number', true )
checkType( 'sub', 3, j, 'number', true )
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'sub' (string is not UTF-8)", 2 )
end
i = i or 1
if i < 0 then
i = cps.len + i + 1
end
j = j or -1
if j < 0 then
j = cps.len + j + 1
end
if j < i then
return ''
end
i = math.max( 1, math.min( i, cps.len + 1 ) )
j = math.max( 1, math.min( j, cps.len + 1 ) )
return sub( s, cps, i, j )
end
---- Table-driven functions ----
-- These functions load a conversion table when called
-- Convert a string to uppercase
--
-- @see string.upper
-- @param s string
-- @return string
function ustring.upper( s )
checkString( 'upper', s )
local map = require 'ustring/upper';
local ret = S.gsub( s, '([^\128-\191][\128-\191]*)', map )
return ret
end
-- Convert a string to lowercase
--
-- @see string.lower
-- @param s string
-- @return string
function ustring.lower( s )
checkString( 'lower', s )
local map = require 'ustring/lower';
local ret = S.gsub( s, '([^\128-\191][\128-\191]*)', map )
return ret
end
---- Pattern functions ----
-- Ugh. Just ugh.
-- Cache for character sets (e.g. [a-z])
local charset_cache = {}
setmetatable( charset_cache, { __weak = 'kv' } )
-- Private function to find a pattern in a string
-- Yes, this basically reimplements the whole of Lua's pattern matching, in
-- Lua.
--
-- @see ustring.find
-- @param s string
-- @param cps table Exploded string
-- @param rawpat string Pattern
-- @param pattern table Exploded pattern
-- @param init int Starting index
-- @param noAnchor boolean True to ignore '^'
-- @return int starting index of the match
-- @return int ending index of the match
-- @return string|int* captures
local function find( s, cps, rawpat, pattern, init, noAnchor )
local charsets = require 'ustring/charsets'
local anchor = false
local ncapt, captures
local captparen = {}
-- Extract the value of a capture from the
-- upvalues ncapt and capture.
local function getcapt( n, err, errl )
if n > ncapt then
error( err, errl + 1 )
elseif type( captures[n] ) == 'table' then
if captures[n][2] == '' then
error( err, errl + 1 )
end
return sub( s, cps, captures[n][1], captures[n][2] ), captures[n][2] - captures[n][1] + 1
else
return captures[n], math.floor( math.log10( captures[n] ) ) + 1
end
end
local match, match_charset, parse_charset
-- Main matching function. Uses tail recursion where possible.
-- Returns the position of the character after the match, and updates the
-- upvalues ncapt and captures.
match = function ( sp, pp )
local c = pattern.codepoints[pp]
if c == 0x28 then -- '(': starts capture group
ncapt = ncapt + 1
captparen[ncapt] = pp
local ret
if pattern.codepoints[pp + 1] == 0x29 then -- ')': Pattern is '()', capture position
captures[ncapt] = sp
ret = match( sp, pp + 2 )
else
-- Start capture group
captures[ncapt] = { sp, '' }
ret = match( sp, pp + 1 )
end
if ret then
return ret
else
-- Failed, rollback
ncapt = ncapt - 1
return nil
end
elseif c == 0x29 then -- ')': ends capture group, pop current capture index from stack
for n = ncapt, 1, -1 do
if type( captures[n] ) == 'table' and captures[n][2] == '' then
captures[n][2] = sp - 1
local ret = match( sp, pp + 1 )
if ret then
return ret
else
-- Failed, rollback
captures[n][2] = ''
return nil
end
end
end
error( 'Unmatched close-paren at pattern character ' .. pp, 3 )
elseif c == 0x5b then -- '[': starts character set
return match_charset( sp, parse_charset( pp ) )
elseif c == 0x5d then -- ']'
error( 'Unmatched close-bracket at pattern character ' .. pp, 3 )
elseif c == 0x25 then -- '%'
c = pattern.codepoints[pp + 1]
if charsets[c] then -- A character set like '%a'
return match_charset( sp, pp + 2, charsets[c] )
elseif c == 0x62 then -- '%b': balanced delimiter match
local d1 = pattern.codepoints[pp + 2]
local d2 = pattern.codepoints[pp + 3]
if not d1 or not d2 then
error( 'malformed pattern (missing arguments to \'%b\')', 3 )
end
if cps.codepoints[sp] ~= d1 then
return nil
end
sp = sp + 1
local ct = 1
while true do
c = cps.codepoints[sp]
sp = sp + 1
if not c then
return nil
elseif c == d2 then
if ct == 1 then
return match( sp, pp + 4 )
end
ct = ct - 1
elseif c == d1 then
ct = ct + 1
end
end
elseif c == 0x66 then -- '%f': frontier pattern match
if pattern.codepoints[pp + 2] ~= 0x5b then
error( 'missing \'[\' after %f in pattern at pattern character ' .. pp, 3 )
end
local pp, charset = parse_charset( pp + 2 )
local c1 = cps.codepoints[sp - 1] or 0
local c2 = cps.codepoints[sp] or 0
if not charset[c1] and charset[c2] then
return match( sp, pp )
else
return nil
end
elseif c >= 0x30 and c <= 0x39 then -- '%0' to '%9': backreference
local m, l = getcapt( c - 0x30, 'invalid capture index %' .. c .. ' at pattern character ' .. pp, 3 )
local ep = math.min( cps.len + 1, sp + l )
if sub( s, cps, sp, ep - 1 ) == m then
return match( ep, pp + 2 )
else
return nil
end
elseif not c then -- percent at the end of the pattern
error( 'malformed pattern (ends with \'%\')', 3 )
else -- something else, treat as a literal
return match_charset( sp, pp + 2, { [c] = 1 } )
end
elseif c == 0x2e then -- '.': match anything
if not charset_cache['.'] then
local t = {}
setmetatable( t, { __index = function ( t, k ) return k end } )
charset_cache['.'] = { 1, t }
end
return match_charset( sp, pp + 1, charset_cache['.'][2] )
elseif c == nil then -- end of pattern
return sp
elseif c == 0x24 and pattern.len == pp then -- '$': assert end of string
return ( sp == cps.len + 1 ) and sp or nil
else
-- Any other character matches itself
return match_charset( sp, pp + 1, { [c] = 1 } )
end
end
-- Parse a bracketed character set (e.g. [a-z])
-- Returns the position after the set and a table holding the matching characters
parse_charset = function ( pp )
local _, ep
local epp = pattern.bytepos[pp]
repeat
_, ep = S.find( rawpat, ']', epp, true )
if not ep then
error( 'Missing close-bracket for character set beginning at pattern character ' .. pp, 3 )
end
epp = ep + 1
until S.byte( rawpat, ep - 1 ) ~= 0x25 or S.byte( rawpat, ep - 2 ) == 0x25
local key = S.sub( rawpat, pattern.bytepos[pp], ep )
if key == '[]' or key == '[^]' then
-- This is the error Lua string functions throws in this situation
error( "malformed pattern (missing ']')" )
end
if charset_cache[key] then
local pl, cs = unpack( charset_cache[key] )
return pp + pl, cs
end
local p0 = pp
local cs = {}
local csrefs = { cs }
local invert = false
pp = pp + 1
if pattern.codepoints[pp] == 0x5e then -- '^'
invert = true
pp = pp + 1
end
while true do
local c = pattern.codepoints[pp]
if c == 0x25 then -- '%'
c = pattern.codepoints[pp + 1]
if charsets[c] then
csrefs[#csrefs + 1] = charsets[c]
else
cs[c] = 1
end
pp = pp + 2
elseif pattern.codepoints[pp + 1] == 0x2d and pattern.codepoints[pp + 2] and pattern.codepoints[pp + 2] ~= 0x5d then -- '-' followed by another char (not ']'), it's a range
for i = c, pattern.codepoints[pp + 2] do
cs[i] = 1
end
pp = pp + 3
elseif c == 0x5d then -- closing ']'
pp = pp + 1
break
elseif not c then -- Should never get here, but Just In Case...
error( 'Missing close-bracket', 3 )
else
cs[c] = 1
pp = pp + 1
end
end
local ret
if not csrefs[2] then
if not invert then
-- If there's only the one charset table, we can use it directly
ret = cs
else
-- Simple invert
ret = {}
setmetatable( ret, { __index = function ( t, k ) return k and not cs[k] end } )
end
else
-- Ok, we have to iterate over multiple charset tables
ret = {}
setmetatable( ret, { __index = function ( t, k )
if not k then
return nil
end
for i = 1, #csrefs do
if csrefs[i][k] then
return not invert
end
end
return invert
end } )
end
charset_cache[key] = { pp - p0, ret }
return pp, ret
end
-- Match a character set table with optional quantifier, followed by
-- the rest of the pattern.
-- Returns same as 'match' above.
match_charset = function ( sp, pp, charset )
local q = pattern.codepoints[pp]
if q == 0x2a then -- '*', 0 or more matches
pp = pp + 1
local i = 0
while charset[cps.codepoints[sp + i]] do
i = i + 1
end
while i >= 0 do
local ret = match( sp + i, pp )
if ret then
return ret
end
i = i - 1
end
return nil
elseif q == 0x2b then -- '+', 1 or more matches
pp = pp + 1
local i = 0
while charset[cps.codepoints[sp + i]] do
i = i + 1
end
while i > 0 do
local ret = match( sp + i, pp )
if ret then
return ret
end
i = i - 1
end
return nil
elseif q == 0x2d then -- '-', 0 or more matches non-greedy
pp = pp + 1
while true do
local ret = match( sp, pp )
if ret then
return ret
end
if not charset[cps.codepoints[sp]] then
return nil
end
sp = sp + 1
end
elseif q == 0x3f then -- '?', 0 or 1 match
pp = pp + 1
if charset[cps.codepoints[sp]] then
local ret = match( sp + 1, pp )
if ret then
return ret
end
end
return match( sp, pp )
else -- no suffix, must match 1
if charset[cps.codepoints[sp]] then
return match( sp + 1, pp )
else
return nil
end
end
end
init = init or 1
if init < 0 then
init = cps.len + init + 1
end
init = math.max( 1, math.min( init, cps.len + 1 ) )
-- Here is the actual match loop. It just calls 'match' on successive
-- starting positions (or not, if the pattern is anchored) until it finds a
-- match.
local sp = init
local pp = 1
if not noAnchor and pattern.codepoints[1] == 0x5e then -- '^': Pattern is anchored
anchor = true
pp = 2
end
repeat
ncapt, captures = 0, {}
local ep = match( sp, pp )
if ep then
for i = 1, ncapt do
captures[i] = getcapt( i, 'Unclosed capture beginning at pattern character ' .. captparen[pp], 2 )
end
return sp, ep - 1, unpack( captures )
end
sp = sp + 1
until anchor or sp > cps.len + 1
return nil
end
-- Private function to decide if a pattern looks simple enough to use
-- Lua's built-in string library. The following make a pattern not simple:
-- * If it contains any bytes over 0x7f. We could skip these if they're not
-- inside brackets and aren't followed by quantifiers and aren't part of a
-- '%b', but that's too complicated to check.
-- * If it contains a negated character set.
-- * If it contains "%a" or any of the other %-prefixed character sets except
-- %z or %Z.
-- * If it contains a '.' not followed by '*', '+', or '-'. A bare '.' or '.?'
-- would try to match a partial UTF-8 character, but the others will happily
-- enough match a whole character thinking it's 2 or 4.
-- * If it contains position-captures.
--
-- @param string pattern
-- @return boolean
local function patternIsSimple( pattern )
return not (
S.find( pattern, '[\128-\255]' ) or
S.find( pattern, '%[%^' ) or
S.find( pattern, '%%[acdlpsuwxACDLPSUWX]' ) or
S.find( pattern, '%.[^*+-]' ) or
S.find( pattern, '()', 1, true )
)
end
-- Find a pattern in a string
--
-- This works just like string.find, with the following changes:
-- * Everything works on UTF-8 characters rather than bytes
-- * Character classes are redefined in terms of Unicode properties:
-- * %a - Letter
-- * %c - Control
-- * %d - Decimal Number
-- * %l - Lower case letter
-- * %p - Punctuation
-- * %s - Separator, plus HT, LF, FF, CR, and VT
-- * %u - Upper case letter
-- * %w - Letter or Decimal Number
-- * %x - [0-9A-Fa-f---]
--
-- @see string.find
-- @param s string
-- @param pattern string Pattern
-- @param init int Starting index
-- @param plain boolean Literal match, no pattern matching
-- @return int starting index of the match
-- @return int ending index of the match
-- @return string|int* captures
function ustring.find( s, pattern, init, plain )
checkString( 'find', s )
checkPattern( 'find', pattern )
checkType( 'find', 3, init, 'number', true )
checkType( 'find', 4, plain, 'boolean', true )
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'find' (string is not UTF-8)", 2 )
end
local pat = utf8_explode( pattern )
if pat == nil then
error( "bad argument #2 for 'find' (string is not UTF-8)", 2 )
end
if plain or patternIsSimple( pattern ) then
if init and init > cps.len + 1 then
init = cps.len + 1
end
local m = { S.find( s, pattern, cps.bytepos[init], plain ) }
if m[1] then
m[1] = cpoffset( cps, m[1] )
m[2] = cpoffset( cps, m[2] )
end
return unpack( m )
end
return find( s, cps, pattern, pat, init )
end
-- Match a string against a pattern
--
-- @see ustring.find
-- @see string.match
-- @param s string
-- @param pattern string
-- @param init int Starting offset for match
-- @return string|int* captures, or the whole match if there are none
function ustring.match( s, pattern, init )
checkString( 'match', s )
checkPattern( 'match', pattern )
checkType( 'match', 3, init, 'number', true )
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'match' (string is not UTF-8)", 2 )
end
local pat = utf8_explode( pattern )
if pat == nil then
error( "bad argument #2 for 'match' (string is not UTF-8)", 2 )
end
if patternIsSimple( pattern ) then
return S.match( s, pattern, cps.bytepos[init] )
end
local m = { find( s, cps, pattern, pat, init ) }
if not m[1] then
return nil
end
if m[3] then
return unpack( m, 3 )
end
return sub( s, cps, m[1], m[2] )
end
-- Return an iterator function over the matches for a pattern
--
-- @see ustring.find
-- @see string.gmatch
-- @param s string
-- @param pattern string
-- @return function
-- @return nil
-- @return nil
function ustring.gmatch( s, pattern )
checkString( 'gmatch', s )
checkPattern( 'gmatch', pattern )
if patternIsSimple( pattern ) then
return S.gmatch( s, pattern )
end
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'gmatch' (string is not UTF-8)", 2 )
end
local pat = utf8_explode( pattern )
if pat == nil then
error( "bad argument #2 for 'gmatch' (string is not UTF-8)", 2 )
end
local init = 1
return function ()
local m = { find( s, cps, pattern, pat, init, true ) }
if not m[1] then
return nil
end
init = m[2] + 1
if m[3] then
return unpack( m, 3 )
end
return sub( s, cps, m[1], m[2] )
end
end
-- Replace pattern matches in a string
--
-- @see ustring.find
-- @see string.gsub
-- @param s string
-- @param pattern string
-- @param repl string|function|table
-- @param int n
-- @return string
-- @return int
function ustring.gsub( s, pattern, repl, n )
checkString( 'gsub', s )
checkPattern( 'gsub', pattern )
checkType( 'gsub', 4, n, 'number', true )
if patternIsSimple( pattern ) then
return S.gsub( s, pattern, repl, n )
end
local cps = utf8_explode( s )
if cps == nil then
error( "bad argument #1 for 'gsub' (string is not UTF-8)", 2 )
end
local pat = utf8_explode( pattern )
if pat == nil then
error( "bad argument #2 for 'gsub' (string is not UTF-8)", 2 )
end
if n == nil then
n = 1e100
end
if pat.codepoints[1] == 0x5e then -- '^': Pattern is anchored
-- There can be only the one match, so make that explicit
n = 1
end
local tp
if type( repl ) == 'function' then
tp = 1
elseif type( repl ) == 'table' then
tp = 2
elseif type( repl ) == 'string' then
tp = 3
elseif type( repl ) == 'number' then
repl = tostring( repl )
tp = 3
else
checkType( 'gsub', 3, repl, 'function or table or string' )
end
local init = 1
local ct = 0
local ret = {}
while init < cps.len and ct < n do
local m = { find( s, cps, pattern, pat, init ) }
if not m[1] then
break
end
if init < m[1] then
ret[#ret + 1] = sub( s, cps, init, m[1] - 1 )
end
local mm = sub( s, cps, m[1], m[2] )
local val
if tp == 1 then
if m[3] then
val = repl( unpack( m, 3 ) )
else
val = repl( mm )
end
elseif tp == 2 then
val = repl[m[3] or mm]
elseif tp == 3 then
if ct == 0 and #m < 11 then
local ss = S.gsub( repl, '%%[%%0-' .. ( #m - 2 ) .. ']', 'x' )
ss = S.match( ss, '%%[0-9]' )
if ss then
error( 'invalid capture index ' .. ss .. ' in replacement string', 2 )
end
end
local t = {
["%0"] = mm,
["%1"] = m[3],
["%2"] = m[4],
["%3"] = m[5],
["%4"] = m[6],
["%5"] = m[7],
["%6"] = m[8],
["%7"] = m[9],
["%8"] = m[10],
["%9"] = m[11],
["%%"] = "%"
}
val = S.gsub( repl, '%%[%%0-9]', t )
end
ret[#ret + 1] = val or mm
init = m[2] + 1
ct = ct + 1
end
if init <= cps.len then
ret[#ret + 1] = sub( s, cps, init, cps.len )
end
return table.concat( ret ), ct
end
---- Unicode Normalization ----
-- These functions load a conversion table when called
local function internalToNFD( cps )
local cp = {}
local normal = require 'ustring/normalization-data'
-- Decompose into cp, using the lookup table and logic for hangul
for i = 1, cps.len do
local c = cps.codepoints[i]
local m = normal.decomp[c]
if m then
for j = 0, #m do
cp[#cp + 1] = m[j]
end
else
cp[#cp + 1] = c
end
end
-- Now sort combiners by class
local i, l = 1, #cp
while i < l do
local cc1 = normal.combclass[cp[i]]
local cc2 = normal.combclass[cp[i+1]]
if cc1 and cc2 and cc1 > cc2 then
cp[i], cp[i+1] = cp[i+1], cp[i]
if i > 1 then
i = i - 1
else
i = i + 1
end
else
i = i + 1
end
end
return cp, 1, l
end
-- Normalize a string to NFC
--
-- Based on MediaWiki's UtfNormal class. Returns nil if the string is not valid
-- UTF-8.
--
-- @param s string
-- @return string|nil
function ustring.toNFC( s )
checkString( 'toNFC', s )
-- ASCII is always NFC
if not S.find( s, '[\128-\255]' ) then
return s
end
local cps = utf8_explode( s )
if cps == nil then
return nil
end
local normal = require 'ustring/normalization-data'
-- First, scan through to see if the string is definitely already NFC
local ok = true
for i = 1, cps.len do
local c = cps.codepoints[i]
if normal.check[c] then
ok = false
break
end
end
if ok then
return s
end
-- Next, expand to NFD
local cp, _, l = internalToNFD( cps )
-- Then combine to NFC. Since NFD->NFC can never expand a character
-- sequence, we can do this in-place.
local comp = normal.comp[cp[1]]
local sc = 1
local j = 1
local lastclass = 0
for i = 2, l do
local c = cp[i]
local ccc = normal.combclass[c]
if ccc then
-- Trying a combiner with the starter
if comp and lastclass < ccc and comp[c] then
-- Yes!
c = comp[c]
cp[sc] = c
comp = normal.comp[c]
else
-- No, copy it to the right place for output
j = j + 1
cp[j] = c
lastclass = ccc
end
elseif comp and lastclass == 0 and comp[c] then
-- Combining two adjacent starters
c = comp[c]
cp[sc] = c
comp = normal.comp[c]
else
-- New starter, doesn't combine
j = j + 1
cp[j] = c
comp = normal.comp[c]
sc = j
lastclass = 0
end
end
return internalChar( cp, 1, j )
end
-- Normalize a string to NFD
--
-- Based on MediaWiki's UtfNormal class. Returns nil if the string is not valid
-- UTF-8.
--
-- @param s string
-- @return string|nil
function ustring.toNFD( s )
checkString( 'toNFD', s )
-- ASCII is always NFC
if not S.find( s, '[\128-\255]' ) then
return s
end
local cps = utf8_explode( s )
if cps == nil then
return nil
end
return internalChar( internalToNFD( cps ) )
end
return ustring