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local ustring = { }
-- Copy these, just in case
local S = {
byte = string.byte ,
char = string.char ,
len = string.len ,
sub = string.sub ,
find = string.find ,
match = string.match ,
gmatch = string.gmatch ,
gsub = string.gsub ,
format = string.format ,
}
---- Configuration ----
-- To limit the length of strings or patterns processed, set these
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ustring.maxStringLength = math.huge
ustring.maxPatternLength = math.huge
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---- Utility functions ----
local function checkType ( name , argidx , arg , expecttype , nilok )
if arg == nil and nilok then
return
end
if type ( arg ) ~= expecttype then
local msg = S.format ( " bad argument #%d to '%s' (%s expected, got %s) " ,
argidx , name , expecttype , type ( arg )
)
error ( msg , 3 )
end
end
local function checkString ( name , s )
if type ( s ) ~= ' string ' then
local msg = S.format ( " bad argument #1 to '%s' (string expected, got %s) " ,
name , type ( s )
)
error ( msg , 3 )
end
if S.len ( s ) > ustring.maxStringLength then
local msg = S.format ( " bad argument #1 to '%s' (string is longer than %d bytes) " ,
name , ustring.maxStringLength
)
error ( msg , 3 )
end
end
local function checkPattern ( name , pattern )
if type ( pattern ) ~= ' string ' then
local msg = S.format ( " bad argument #2 to '%s' (string expected, got %s) " ,
name , type ( pattern )
)
error ( msg , 3 )
end
if S.len ( pattern ) > ustring.maxPatternLength then
local msg = S.format ( " bad argument #2 to '%s' (pattern is longer than %d bytes) " ,
name , ustring.maxPatternLength
)
error ( msg , 3 )
end
end
-- A private helper that splits a string into codepoints, and also collects the
-- starting position of each character and the total length in codepoints.
--
-- @param s string utf8-encoded string to decode
-- @return table
local function utf8_explode ( s )
local ret = {
len = 0 ,
codepoints = { } ,
bytepos = { } ,
}
local i = 1
local l = S.len ( s )
local cp , b , b2 , trail
local min
while i <= l do
b = S.byte ( s , i )
if b < 0x80 then
-- 1-byte code point, 00-7F
cp = b
trail = 0
min = 0
elseif b < 0xc2 then
-- Either a non-initial code point (invalid here) or
-- an overlong encoding for a 1-byte code point
return nil
elseif b < 0xe0 then
-- 2-byte code point, C2-DF
trail = 1
cp = b - 0xc0
min = 0x80
elseif b < 0xf0 then
-- 3-byte code point, E0-EF
trail = 2
cp = b - 0xe0
min = 0x800
elseif b < 0xf4 then
-- 4-byte code point, F0-F3
trail = 3
cp = b - 0xf0
min = 0x10000
elseif b == 0xf4 then
-- 4-byte code point, F4
-- Make sure it doesn't decode to over U+10FFFF
if S.byte ( s , i + 1 ) > 0x8f then
return nil
end
trail = 3
cp = 4
min = 0x100000
else
-- Code point over U+10FFFF, or invalid byte
return nil
end
-- Check subsequent bytes for multibyte code points
for j = i + 1 , i + trail do
b = S.byte ( s , j )
if not b or b < 0x80 or b > 0xbf then
return nil
end
cp = cp * 0x40 + b - 0x80
end
if cp < min then
-- Overlong encoding
return nil
end
ret.codepoints [ # ret.codepoints + 1 ] = cp
ret.bytepos [ # ret.bytepos + 1 ] = i
ret.len = ret.len + 1
i = i + 1 + trail
end
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-- Two past the end (for sub with empty string)
ret.bytepos [ # ret.bytepos + 1 ] = l + 1
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ret.bytepos [ # ret.bytepos + 1 ] = l + 1
return ret
end
-- A private helper that finds the character offset for a byte offset.
--
-- @param cps table from utf8_explode
-- @param i int byte offset
-- @return int
local function cpoffset ( cps , i )
local min , max , p = 0 , cps.len + 1
while min + 1 < max do
p = math.floor ( ( min + max ) / 2 ) + 1
if cps.bytepos [ p ] <= i then
min = p - 1
end
if cps.bytepos [ p ] >= i then
max = p - 1
end
end
return min + 1
end
---- Trivial functions ----
-- These functions are the same as the standard string versions
ustring.byte = string.byte
ustring.format = string.format
ustring.rep = string.rep
---- Non-trivial functions ----
-- These functions actually have to be UTF-8 aware
-- Determine if a string is valid UTF-8
--
-- @param s string
-- @return boolean
function ustring . isutf8 ( s )
checkString ( ' isutf8 ' , s )
return utf8_explode ( s ) ~= nil
end
-- Return the byte offset of a character in a string
--
-- @param s string
-- @param l int codepoint number [default 1]
-- @param i int starting byte offset [default 1]
-- @return int|nil
function ustring . byteoffset ( s , l , i )
checkString ( ' byteoffset ' , s )
checkType ( ' byteoffset ' , 2 , l , ' number ' , true )
checkType ( ' byteoffset ' , 3 , i , ' number ' , true )
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'byteoffset' (string is not UTF-8) " , 2 )
end
i = i or 1
if i < 0 then
i = S.len ( s ) + i + 1
end
if i < 1 or i > S.len ( s ) then
return nil
end
local p = cpoffset ( cps , i )
if l > 0 and cps.bytepos [ p ] == i then
l = l - 1
end
if p + l > cps.len then
return nil
end
return cps.bytepos [ p + l ]
end
-- Return codepoints from a string
--
-- @see string.byte
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default i]
-- @return int* Zero or more codepoints
function ustring . codepoint ( s , i , j )
checkString ( ' codepoint ' , s )
checkType ( ' codepoint ' , 2 , i , ' number ' , true )
checkType ( ' codepoint ' , 3 , j , ' number ' , true )
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'codepoint' (string is not UTF-8) " , 2 )
end
i = i or 1
if i < 0 then
i = cps.len + i + 1
end
j = j or i
if j < 0 then
j = cps.len + j + 1
end
i = math.max ( 1 , math.min ( i , cps.len ) )
j = math.max ( 1 , math.min ( j , cps.len ) )
return unpack ( cps.codepoints , i , j )
end
-- Return an iterator over the codepoint (as integers)
-- for cp in ustring.gcodepoint( s ) do ... end
--
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return function
-- @return nil
-- @return nil
function ustring . gcodepoint ( s , i , j )
checkString ( ' gcodepoint ' , s )
checkType ( ' gcodepoint ' , 2 , i , ' number ' , true )
checkType ( ' gcodepoint ' , 3 , j , ' number ' , true )
local cp = { ustring.codepoint ( s , i or 1 , j or - 1 ) }
return function ( )
return table.remove ( cp , 1 )
end
end
-- Convert codepoints to a string
--
-- @see string.char
-- @param ... int List of codepoints
-- @return string
local function internalChar ( t , s , e )
local ret = { }
for i = s , e do
local v = t [ i ]
if type ( v ) ~= ' number ' then
checkType ( ' char ' , i , v , ' number ' )
end
v = math.floor ( v )
if v < 0 or v > 0x10ffff then
error ( S.format ( " bad argument #%d to 'char' (value out of range) " , i ) , 2 )
elseif v < 0x80 then
ret [ # ret + 1 ] = v
elseif v < 0x800 then
ret [ # ret + 1 ] = 0xc0 + math.floor ( v / 0x40 ) % 0x20
ret [ # ret + 1 ] = 0x80 + v % 0x40
elseif v < 0x10000 then
ret [ # ret + 1 ] = 0xe0 + math.floor ( v / 0x1000 ) % 0x10
ret [ # ret + 1 ] = 0x80 + math.floor ( v / 0x40 ) % 0x40
ret [ # ret + 1 ] = 0x80 + v % 0x40
else
ret [ # ret + 1 ] = 0xf0 + math.floor ( v / 0x40000 ) % 0x08
ret [ # ret + 1 ] = 0x80 + math.floor ( v / 0x1000 ) % 0x40
ret [ # ret + 1 ] = 0x80 + math.floor ( v / 0x40 ) % 0x40
ret [ # ret + 1 ] = 0x80 + v % 0x40
end
end
return S.char ( unpack ( ret ) )
end
function ustring . char ( ... )
return internalChar ( { ... } , 1 , select ( ' # ' , ... ) )
end
-- Return the length of a string in codepoints, or
-- nil if the string is not valid UTF-8.
--
-- @see string.len
-- @param string
-- @return int|nil
function ustring . len ( s )
checkString ( ' len ' , s )
local cps = utf8_explode ( s )
if cps == nil then
return nil
else
return cps.len
end
end
-- Private function to return a substring of a string
--
-- @param s string
-- @param cps table Exploded string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return string
local function sub ( s , cps , i , j )
return S.sub ( s , cps.bytepos [ i ] , cps.bytepos [ j + 1 ] - 1 )
end
-- Return a substring of a string
--
-- @see string.sub
-- @param s string
-- @param i int Starting character [default 1]
-- @param j int Ending character [default -1]
-- @return string
function ustring . sub ( s , i , j )
checkString ( ' sub ' , s )
checkType ( ' sub ' , 2 , i , ' number ' , true )
checkType ( ' sub ' , 3 , j , ' number ' , true )
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'sub' (string is not UTF-8) " , 2 )
end
i = i or 1
if i < 0 then
i = cps.len + i + 1
end
j = j or - 1
if j < 0 then
j = cps.len + j + 1
end
i = math.max ( 1 , math.min ( i , cps.len + 1 ) )
j = math.max ( 1 , math.min ( j , cps.len + 1 ) )
return sub ( s , cps , i , j )
end
---- Table-driven functions ----
-- These functions load a conversion table when called
-- Convert a string to uppercase
--
-- @see string.upper
-- @param s string
-- @return string
function ustring . upper ( s )
checkString ( ' upper ' , s )
local map = require ' ustring/upper ' ;
local ret = S.gsub ( s , ' ([^ \128 - \191 ][ \128 - \191 ]*) ' , map )
return ret
end
-- Convert a string to lowercase
--
-- @see string.lower
-- @param s string
-- @return string
function ustring . lower ( s )
checkString ( ' lower ' , s )
local map = require ' ustring/lower ' ;
local ret = S.gsub ( s , ' ([^ \128 - \191 ][ \128 - \191 ]*) ' , map )
return ret
end
---- Pattern functions ----
-- Ugh. Just ugh.
-- Cache for character sets (e.g. [a-z])
local charset_cache = { }
setmetatable ( charset_cache , { __weak = ' kv ' } )
-- Private function to find a pattern in a string
-- Yes, this basically reimplements the whole of Lua's pattern matching, in
-- Lua.
--
-- @see ustring.find
-- @param s string
-- @param cps table Exploded string
-- @param rawpat string Pattern
-- @param pattern table Exploded pattern
-- @param init int Starting index
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-- @param noAnchor boolean True to ignore '^'
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-- @return int starting index of the match
-- @return int ending index of the match
-- @return string|int* captures
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local function find ( s , cps , rawpat , pattern , init , noAnchor )
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local charsets = require ' ustring/charsets '
local anchor = false
local ncapt , captures
local captparen = { }
-- Extract the value of a capture from the
-- upvalues ncapt and capture.
local function getcapt ( n , err , errl )
if n > ncapt then
error ( err , errl + 1 )
elseif type ( captures [ n ] ) == ' table ' then
if captures [ n ] [ 2 ] == ' ' then
error ( err , errl + 1 )
end
return sub ( s , cps , captures [ n ] [ 1 ] , captures [ n ] [ 2 ] ) , captures [ n ] [ 2 ] - captures [ n ] [ 1 ] + 1
else
return captures [ n ] , math.floor ( math.log10 ( captures [ n ] ) ) + 1
end
end
local match , match_charset , parse_charset
-- Main matching function. Uses tail recursion where possible.
-- Returns the position of the character after the match, and updates the
-- upvalues ncapt and captures.
match = function ( sp , pp )
local c = pattern.codepoints [ pp ]
if c == 0x28 then -- '(': starts capture group
ncapt = ncapt + 1
captparen [ ncapt ] = pp
local ret
if pattern.codepoints [ pp + 1 ] == 0x29 then -- ')': Pattern is '()', capture position
captures [ ncapt ] = sp
ret = match ( sp , pp + 2 )
else
-- Start capture group
captures [ ncapt ] = { sp , ' ' }
ret = match ( sp , pp + 1 )
end
if ret then
return ret
else
-- Failed, rollback
ncapt = ncapt - 1
return nil
end
elseif c == 0x29 then -- ')': ends capture group, pop current capture index from stack
for n = ncapt , 1 , - 1 do
if type ( captures [ n ] ) == ' table ' and captures [ n ] [ 2 ] == ' ' then
captures [ n ] [ 2 ] = sp - 1
local ret = match ( sp , pp + 1 )
if ret then
return ret
else
-- Failed, rollback
captures [ n ] [ 2 ] = ' '
return nil
end
end
end
error ( ' Unmatched close-paren at pattern character ' .. pp , 3 )
elseif c == 0x5b then -- '[': starts character set
return match_charset ( sp , parse_charset ( pp ) )
elseif c == 0x5d then -- ']'
error ( ' Unmatched close-bracket at pattern character ' .. pp , 3 )
elseif c == 0x25 then -- '%'
c = pattern.codepoints [ pp + 1 ]
if charsets [ c ] then -- A character set like '%a'
return match_charset ( sp , pp + 2 , charsets [ c ] )
elseif c == 0x62 then -- '%b': balanced delimiter match
d1 = pattern.codepoints [ pp + 2 ]
d2 = pattern.codepoints [ pp + 3 ]
if not d1 or not d2 then
error ( ' malformed pattern (missing arguments to \' %b \' ) ' , 3 )
end
if cps.codepoints [ sp ] ~= d1 then
return nil
end
sp = sp + 1
local ct = 1
while true do
c = cps.codepoints [ sp ]
sp = sp + 1
if not c then
return nil
elseif c == d2 then
if ct == 1 then
return match ( sp , pp + 4 )
end
ct = ct - 1
elseif c == d1 then
ct = ct + 1
end
end
elseif c >= 0x30 and c <= 0x39 then -- '%0' to '%9': backreference
local m , l = getcapt ( c - 0x30 , ' invalid capture index % ' .. c .. ' at pattern character ' .. pp , 3 )
local ep = math.min ( cps.len + 1 , sp + l )
if sub ( s , cps , sp , ep - 1 ) == m then
return match ( ep , pp + 2 )
else
return nil
end
elseif not c then -- percent at the end of the pattern
error ( ' malformed pattern (ends with \' % \' ) ' , 3 )
else -- something else, treat as a literal
return match_charset ( sp , pp + 2 , { [ c ] = 1 } )
end
elseif c == 0x2e then -- '.': match anything
if not charset_cache [ ' . ' ] then
local t = { }
setmetatable ( t , { __index = function ( t , k ) return k end } )
charset_cache [ ' . ' ] = { 1 , t }
end
return match_charset ( sp , pp + 1 , charset_cache [ ' . ' ] [ 2 ] )
elseif c == nil then -- end of pattern
return sp
elseif c == 0x24 and pattern.len == pp then -- '$': assert end of string
return ( sp == cps.len + 1 ) and sp or nil
else
-- Any other character matches itself
return match_charset ( sp , pp + 1 , { [ c ] = 1 } )
end
end
-- Parse a bracketed character set (e.g. [a-z])
-- Returns the position after the set and a table holding the matching characters
parse_charset = function ( pp )
local _ , ep
local epp = pattern.bytepos [ pos ]
repeat
_ , ep = S.find ( rawpat , ' ] ' , epp , true )
if not ep then
error ( ' Missing close-bracket for character set beginning at pattern character ' .. pp , 3 )
end
epp = ep + 1
until S.byte ( rawpat , ep - 1 ) ~= 0x25 or S.byte ( rawpat , ep - 2 ) == 0x25
local key = S.sub ( rawpat , pattern.bytepos [ pp ] , ep )
if charset_cache [ key ] then
local pl , cs = unpack ( charset_cache [ key ] )
return pp + pl , cs
end
local p0 = pp
local cs = { }
local csrefs = { cs }
local invert = false
pp = pp + 1
if pattern.codepoints [ pp ] == 0x5e then -- '^'
invert = true
pp = pp + 1
end
while true do
local c = pattern.codepoints [ pp ]
if c == 0x25 then -- '%'
c = pattern.codepoints [ pp + 1 ]
if charsets [ c ] then
csrefs [ # csrefs + 1 ] = charsets [ c ]
else
cs [ c ] = 1
end
pp = pp + 2
elseif pattern.codepoints [ pp + 1 ] == 0x2d and pattern.codepoints [ pp + 2 ] and pattern.codepoints [ pp + 2 ] ~= 0x5d then -- '-' followed by another char (not ']'), it's a range
for i = c , pattern.codepoints [ pp + 2 ] do
cs [ i ] = 1
end
pp = pp + 3
elseif c == 0x5d then -- closing ']'
pp = pp + 1
break
elseif not c then -- Should never get here, but Just In Case...
error ( ' Missing close-bracket ' , 3 )
else
cs [ c ] = 1
pp = pp + 1
end
end
local ret
if not csrefs [ 2 ] then
if not invert then
-- If there's only the one charset table, we can use it directly
ret = cs
else
-- Simple invert
ret = { }
setmetatable ( ret , { __index = function ( t , k ) return k and not cs [ k ] end } )
end
else
-- Ok, we have to iterate over multiple charset tables
ret = { }
setmetatable ( ret , { __index = function ( t , k )
if not k then
return nil
end
for i = 1 , # csrefs do
if csrefs [ i ] [ k ] then
return not invert
end
end
return invert
end } )
end
charset_cache [ key ] = { pp - p0 , ret }
return pp , ret
end
-- Match a character set table with optional quantifier, followed by
-- the rest of the pattern.
-- Returns same as 'match' above.
match_charset = function ( sp , pp , charset )
local q = pattern.codepoints [ pp ]
if q == 0x2a then -- '*', 0 or more matches
pp = pp + 1
local i = 0
while charset [ cps.codepoints [ sp + i ] ] do
i = i + 1
end
while i >= 0 do
local ret = match ( sp + i , pp )
if ret then
return ret
end
i = i - 1
end
return nil
elseif q == 0x2b then -- '+', 1 or more matches
pp = pp + 1
local i = 0
while charset [ cps.codepoints [ sp + i ] ] do
i = i + 1
end
while i > 0 do
local ret = match ( sp + i , pp )
if ret then
return ret
end
i = i - 1
end
return nil
elseif q == 0x2d then -- '-', 0 or more matches non-greedy
pp = pp + 1
while true do
local ret = match ( sp , pp )
if ret then
return ret
end
if not charset [ cps.codepoints [ sp ] ] then
return nil
end
sp = sp + 1
end
elseif q == 0x3f then -- '?', 0 or 1 match
pp = pp + 1
if charset [ cps.codepoints [ sp ] ] then
local ret = match ( sp + 1 , pp )
if ret then
return ret
end
end
return match ( sp , pp )
else -- no suffix, must match 1
if charset [ cps.codepoints [ sp ] ] then
return match ( sp + 1 , pp )
else
return nil
end
end
end
-- Here is the actual match loop. It just calls 'match' on successive
-- starting positions (or not, if the pattern is anchored) until it finds a
-- match.
local sp = init
local pp = 1
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if not noAnchor and pattern.codepoints [ 1 ] == 0x5e then -- '^': Pattern is anchored
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anchor = true
pp = 2
end
repeat
ncapt , captures = 0 , { }
local ep = match ( sp , pp )
if ep then
for i = 1 , ncapt do
captures [ i ] = getcapt ( i , ' Unclosed capture beginning at pattern character ' .. captparen [ pp ] , 2 )
end
return sp , ep - 1 , unpack ( captures )
end
sp = sp + 1
until anchor or sp > cps.len
return nil
end
-- Private function to decide if a pattern looks simple enough to use
-- Lua's built-in string library. The following make a pattern not simple:
-- * If it contains any bytes over 0x7f. We could skip these if they're not
-- inside brackets and aren't followed by quantifiers and aren't part of a
-- '%b', but that's too complicated to check.
-- * If it contains "%a" or any of the other %-prefixed character sets except
-- %z or %Z.
-- * If it contains a '.' not followed by '*', '+', or '-'. A bare '.' or '.?'
-- would try to match a partial UTF-8 character, but the others will happily
-- enough match a whole character thinking it's 2 or 4.
-- * If it contains position-captures.
--
-- @param string pattern
-- @return boolean
local function patternIsSimple ( pattern )
return not (
S.find ( pattern , ' [ \128 - \255 ] ' ) or
S.find ( pattern , ' %%[acdlpsuwxACDLPSUWX] ' ) or
S.find ( pattern , ' %.[^*+-] ' ) or
S.find ( pattern , ' () ' , 1 , true )
)
end
-- Find a pattern in a string
--
-- This works just like string.find, with the following changes:
-- * Everything works on UTF-8 characters rather than bytes
-- * Character classes are redefined in terms of Unicode properties:
-- * %a - Letter
-- * %c - Control
-- * %d - Decimal Number
-- * %l - Lower case letter
-- * %p - Punctuation
-- * %s - Separator, plus HT, LF, FF, CR, and VT
-- * %u - Upper case letter
-- * %w - Letter or Decimal Number
-- * %x - [0-9A-Fa-f0 -9 A -F a -f ]
--
-- @see string.find
-- @param s string
-- @param pattern string Pattern
-- @param init int Starting index
-- @param plain boolean Literal match, no pattern matching
-- @return int starting index of the match
-- @return int ending index of the match
-- @return string|int* captures
function ustring . find ( s , pattern , init , plain )
checkString ( ' find ' , s )
checkPattern ( ' find ' , pattern )
checkType ( ' find ' , 3 , init , ' number ' , true )
checkType ( ' find ' , 4 , plain , ' boolean ' , true )
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'find' (string is not UTF-8) " , 2 )
end
local pat = utf8_explode ( pattern )
if pat == nil then
error ( " bad argument #2 for 'find' (string is not UTF-8) " , 2 )
end
if plain or patternIsSimple ( pattern ) then
local m = { S.find ( s , pattern , cps.bytepos [ init ] , plain ) }
if m [ 1 ] then
m [ 1 ] = cpoffset ( cps , m [ 1 ] )
m [ 2 ] = cpoffset ( cps , m [ 2 ] )
end
return unpack ( m )
end
init = init or 1
if init < 0 then
init = cps.len + init + 1
end
return find ( s , cps , pattern , pat , init )
end
-- Match a string against a pattern
--
-- @see ustring.find
-- @see string.match
-- @param s string
-- @param pattern string
-- @param init int Starting offset for match
-- @return string|int* captures, or the whole match if there are none
function ustring . match ( s , pattern , init )
checkString ( ' match ' , s )
checkPattern ( ' match ' , pattern )
checkType ( ' match ' , 3 , init , ' number ' , true )
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'match' (string is not UTF-8) " , 2 )
end
local pat = utf8_explode ( pattern )
if pat == nil then
error ( " bad argument #2 for 'match' (string is not UTF-8) " , 2 )
end
if patternIsSimple ( pattern ) then
return S.match ( s , pattern , cps.bytepos [ init ] )
end
init = init or 1
if init < 0 then
init = cps.len + init + 1
end
local m = { find ( s , cps , pattern , pat , init ) }
if not m [ 1 ] then
return nil
end
if m [ 3 ] then
return unpack ( m , 3 )
end
return sub ( s , cps , m [ 1 ] , m [ 2 ] )
end
-- Return an iterator function over the matches for a pattern
--
-- @see ustring.find
-- @see string.gmatch
-- @param s string
-- @param pattern string
-- @return function
-- @return nil
-- @return nil
function ustring . gmatch ( s , pattern )
checkString ( ' gmatch ' , s )
checkPattern ( ' gmatch ' , pattern )
if patternIsSimple ( pattern ) then
return S.gmatch ( s , pattern )
end
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'gmatch' (string is not UTF-8) " , 2 )
end
local pat = utf8_explode ( pattern )
if pat == nil then
error ( " bad argument #2 for 'gmatch' (string is not UTF-8) " , 2 )
end
local init = 1
return function ( )
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local m = { find ( s , cps , pattern , pat , init , true ) }
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if not m [ 1 ] then
return nil
end
init = m [ 2 ] + 1
if m [ 3 ] then
return unpack ( m , 3 )
end
return sub ( s , cps , m [ 1 ] , m [ 2 ] )
end
end
-- Replace pattern matches in a string
--
-- @see ustring.find
-- @see string.gsub
-- @param s string
-- @param pattern string
-- @param repl string|function|table
-- @param int n
-- @return string
-- @return int
function ustring . gsub ( s , pattern , repl , n )
checkString ( ' gsub ' , s )
checkPattern ( ' gsub ' , pattern )
checkType ( ' gsub ' , 4 , n , ' number ' , true )
if patternIsSimple ( pattern ) then
return S.gsub ( s , pattern , repl , n )
end
local cps = utf8_explode ( s )
if cps == nil then
error ( " bad argument #1 for 'gsub' (string is not UTF-8) " , 2 )
end
local pat = utf8_explode ( pattern )
if pat == nil then
error ( " bad argument #2 for 'gsub' (string is not UTF-8) " , 2 )
end
if n == nil then
n = 1e100
end
if pat.codepoints [ 1 ] == 0x5e then -- '^': Pattern is anchored
-- There can be only the one match, so make that explicit
n = 1
end
local tp
if type ( repl ) == ' function ' then
tp = 1
elseif type ( repl ) == ' table ' then
tp = 2
elseif type ( repl ) == ' string ' then
tp = 3
else
checkType ( ' gsub ' , 3 , repl , ' function or table or string ' )
end
local init = 1
local ct = 0
local ret = { }
while init < cps.len and ct < n do
local m = { find ( s , cps , pattern , pat , init ) }
if not m [ 1 ] then
break
end
if init < m [ 1 ] then
ret [ # ret + 1 ] = sub ( s , cps , init , m [ 1 ] - 1 )
end
local mm = sub ( s , cps , m [ 1 ] , m [ 2 ] )
local val
if tp == 1 then
if m [ 3 ] then
val = repl ( unpack ( m , 3 ) )
else
val = repl ( mm )
end
elseif tp == 2 then
val = repl [ m [ 3 ] or mm ]
elseif tp == 3 then
if ct == 0 and # m < 11 then
local ss = S.gsub ( repl , ' %%[%%0- ' .. ( # m - 2 ) .. ' ] ' , ' x ' )
ss = S.match ( ss , ' %%[0-9] ' )
if ss then
error ( ' invalid capture index ' .. ss .. ' in replacement string ' , 2 )
end
end
local t = {
[ " %0 " ] = mm ,
[ " %1 " ] = m [ 3 ] ,
[ " %2 " ] = m [ 4 ] ,
[ " %3 " ] = m [ 5 ] ,
[ " %4 " ] = m [ 6 ] ,
[ " %5 " ] = m [ 7 ] ,
[ " %6 " ] = m [ 8 ] ,
[ " %7 " ] = m [ 9 ] ,
[ " %8 " ] = m [ 10 ] ,
[ " %9 " ] = m [ 11 ] ,
[ " %% " ] = " % "
}
val = S.gsub ( repl , ' %%[%%0-9] ' , t )
end
ret [ # ret + 1 ] = val or mm
init = m [ 2 ] + 1
ct = ct + 1
end
if init <= cps.len then
ret [ # ret + 1 ] = sub ( s , cps , init , cps.len )
end
return table.concat ( ret ) , ct
end
---- Unicode Normalization ----
-- These functions load a conversion table when called
local function internalToNFD ( cps )
local cp = { }
local normal = require ' ustring/normalization-data '
-- Decompose into cp, using the lookup table and logic for hangul
for i = 1 , cps.len do
local c = cps.codepoints [ i ]
local m = normal.decomp [ c ]
if m then
for j = 0 , # m do
cp [ # cp + 1 ] = m [ j ]
end
else
cp [ # cp + 1 ] = c
end
end
-- Now sort combiners by class
local i , l = 1 , # cp
while i < l do
local cc1 = normal.combclass [ cp [ i ] ]
local cc2 = normal.combclass [ cp [ i + 1 ] ]
if cc1 and cc2 and cc1 > cc2 then
cp [ i ] , cp [ i + 1 ] = cp [ i + 1 ] , cp [ i ]
if i > 1 then
i = i - 1
else
i = i + 1
end
else
i = i + 1
end
end
return cp , 1 , l
end
-- Normalize a string to NFC
--
-- Based on MediaWiki's UtfNormal class. Returns nil if the string is not valid
-- UTF-8.
--
-- @param s string
-- @return string|nil
function ustring . toNFC ( s )
checkString ( ' toNFC ' , s )
-- ASCII is always NFC
if not S.find ( s , ' [ \128 - \255 ] ' ) then
return s
end
local cps = utf8_explode ( s )
if cps == nil then
return nil
end
local normal = require ' ustring/normalization-data '
-- First, scan through to see if the string is definitely already NFC
local ok = true
for i = 1 , cps.len do
local c = cps.codepoints [ i ]
if normal.check [ c ] then
ok = false
break
end
end
if ok then
return s
end
-- Next, expand to NFD
local cp , _ , l = internalToNFD ( cps )
-- Then combine to NFC. Since NFD->NFC can never expand a character
-- sequence, we can do this in-place.
local comp = normal.comp [ cp [ 1 ] ]
local sc = 1
local j = 1
local lastclass = 0
for i = 2 , l do
local c = cp [ i ]
local ccc = normal.combclass [ c ]
if ccc then
-- Trying a combiner with the starter
if comp and lastclass < ccc and comp [ c ] then
-- Yes!
c = comp [ c ]
cp [ sc ] = c
comp = normal.comp [ c ]
else
-- No, copy it to the right place for output
j = j + 1
cp [ j ] = c
lastclass = ccc
end
elseif comp and lastclass == 0 and comp [ c ] then
-- Combining two adjacent starters
c = comp [ c ]
cp [ sc ] = c
comp = normal.comp [ c ]
else
-- New starter, doesn't combine
j = j + 1
cp [ j ] = c
comp = normal.comp [ c ]
sc = j
lastclass = 0
end
end
return internalChar ( cp , 1 , j )
end
-- Normalize a string to NFD
--
-- Based on MediaWiki's UtfNormal class. Returns nil if the string is not valid
-- UTF-8.
--
-- @param s string
-- @return string|nil
function ustring . toNFD ( s )
checkString ( ' toNFD ' , s )
-- ASCII is always NFC
if not S.find ( s , ' [ \128 - \255 ] ' ) then
return s
end
local cps = utf8_explode ( s )
if cps == nil then
return nil
end
return internalChar ( internalToNFD ( cps ) )
end
return ustring