Commit graph

8 commits

Author SHA1 Message Date
bwang ddaf43c5a0 Update notification badge to not rely on mw-ui-icon
This will essentially all be deleted after I55c18cf723a32f80b93a01dd0687e005162c4e93, but thats fine\

Bug: T343053
Change-Id: Ifb382af388cdc24dc1ecef105ec89c9129194c19
2023-08-02 19:10:34 +00:00
Timo Tijhof 46484e8b53 tests: Use native QUnit.test.each(), ES5, and other cleanups
* Declare variables inline, as per the current code conventions.

* Convert ad-hoc cases objects into native QUnit.test.each().
  This makes for shorter and cleaner code, as well as for more
  detailed test reporting, and removes the need to manually construct
  assertion messages based on test case prefix string etc.

* Start adopting ES5 Array.forEach in a few places where otherwise
  ESLint would complain about variable name clashes.

* Future proof the test module names, by stripping the global variable
  namespace that some classes still use, matching packageFiles convention
  as used for NotificationBadge.js and its tests already, by specifying
  only the bundle name and the exported class name. Note that the
  QUnit UI does fuzzy matching so filtering works the same either
  way, e.g. "echodmfilter" will match "ext.echo.dm - FilterModel".

Change-Id: I49858dd2c95d0869f2cd15693f05c38312a9f710
2022-05-13 19:18:28 +01:00
Timo Tijhof 4c9968c71b tests: Remove use of QUnit 1.x setup()/teardown()
Bug: T250045
Change-Id: I51ff05ca32f08fe29e5edf35bbcb332112228981
2022-05-13 18:23:51 +01:00
Jon Robson 5350bba546 Drop unused zero class
Not used anywhere.

Change-Id: I848650e4e3497664d712537437d8a10b22d6afb1
2022-04-04 18:20:27 +00:00
Kosta Harlan 4e125c5095 tests: Remove overlayManager from NotificationBadge params
Doesn't seem to be used anymore

Change-Id: I18f2709f000ca7469432a4c4bb919adfa0b3e829
2022-03-04 15:23:13 +00:00
Timo Tijhof 5a76489be0 tests: Fix QUnit warnings and resolve complex test_NotificationBadge
== Problem 1 ==

As of I09c27a084100b223,  tests/qunit/index.js or equiv was used to
load test files asynchronously from a using() callback. This was
untracked by RL or QUnit, and thus sometimes ended up finishing after
the test runner was already done executing all tests. In CI this
means the tests are sometimes never loaded and the browser (or Node)
process already killed before they even have a chance to arrive.

Prior to QUnit 2.17, this was no way of detecting this. As of
QUnit 2.17 (core upgraded last week) when running tests manually
the following helpful warnings appear in the console:

> [warning] Unexpected test after runEnd.
> [warning] This is unstable and will fail in QUnit 3.0.
> test	@	qunit.js
> tests/qunit/model/test_mw.echo.dm.SeenTimeModel.js
> require

There were about 1072 instances of this warning, all from Echo.

Fix this problem by removing the async callbacks and specifying the
two modules as normal dependencies instead.

== Problem 2 ==

Class NotificationBadge was being loaded in a strange way out of
bound. This was a violation of module boundaries and should not be
needed other than for a temporary hack or other tech debt. More
generally when a test uses `packageFiles` this is a likely sign of
tech debt or misunderstandings.

Instead, depend on `ext.echo.mobile` and export/import the class
as normal.

After this, the test module can use `scripts` instead.

== Problem 3 ==

The `ext.echo.mobile` uses a Mustache template which the test
was also duplicating a reference to. This is no longer needed now.

Due to the `qunit/index.js` file carefully splitting the operations
between template assignment and file loading, I wondered whether
it was meaning to replace or mock it with something else, but it
simply refers to the same file and only does this because it wasn't
using the module directly. This is now resolved.

If you do need to mock in the future, this can simply be done
by assigning `NotificationBadge.prototype.template` from a
beforeEach() callback in the test suite, or by supporting it
property as a constructor option in NotificationBadge.js and
assigning `this.template` there, which is supported by the
mobile `View` class already it seems and would follow DI patterns
more effectively.

== Problem 4 ==

Most of the Echo tests were ignored sometimes and executed other
times.

The test for `ext.echo.mobile` in particular though was never
executed in CI specifically because:

> Undefined module: 'mobile.startup'

This became a hard error with this patch, which is fixed by
the CI config change with Ie9dabe3269c56fa76db8e51.

Bug: T299780
Change-Id: Ie4a87f3b8085fd6ae53ec586c1782cc266d5288a
2022-03-02 12:52:06 +00:00
Ed Sanders ba38b57c83 eslint: Lint Gruntile.js using server rules
Change-Id: Ic7d67098492558fdd6cec292afd22aaf8693a594
2022-02-07 16:30:24 +00:00
jdlrobson d3c0494a17 Dormant mobile notifications overlay lives in Echo
This code will be enabled when Iba1d7863171268066bf7597182c57a0a2041497f
relinquishes the responsibility for rendering the Echo notification badge
and wiring up of the related JS.

It makes 3 assumptions:
1) Minerva will expose a VERSION property on the skins.minerva.scripts module
to tell Echo it can begin control of the functionality
2) A new hook `SkinMinervaReplaceNotificationsBadge` will run on the server side
allowing Echo extension to render the Notifications badge in Minerva.
3) A new client side hook (echo.mobile) will fire whenever the Echo dialog is opened or
closed.

All code relating to Echo inside MobileFrontend and Minerva is
moved here.
CSS for the modules is kept in Minerva as skinStyles

This code remains dormant until Iba1d7863171268066bf7597182c57a0a2041497f lands.
It pre-registers a "to-be-created" hook SkinMinervaReplaceNotificationsBadge that
substitutes the Minerva badge.

It also watches the export value of skins.minerva.scripts for a VERSION value - when
this appears it will take the signal that it should manage the frontend code.

In the new system the mobile specific code is limited to the mobile version of
Minerva. The desktop version of Echo loads on Minerva desktop - presenting an
opportunity in future to consolidate both implementations to use the same component.
The mobile version of Vector and Timeless for example will load the mobile overlay
(with existing styling issues that we don't need to worry about right now given
we don't officially support skins other than Minerva as mobile)

Testers:
* Check require( 'ext.echo.mobile' )(); inside initMobile
inside ext.echo.init does not fire until
Iba1d7863171268066bf7597182c57a0a2041497f is checked out.

Depends-On:  I1a66939d2b596094b419de40b370e79f09c85581
Bug: T221007
Change-Id: I09c27a084100b223662f84de6cbe01bebe1fe774
2019-10-09 12:36:11 -07:00