It is common for internal files to export a single value, e.g.
when a file exports a single class or other special value.
However, this is uncommon for a module's overall export.
* It can create the misunderstanding that the init code is immediately
executed, when it is in fact delayed.
* This leads to the obscure `require()()` statement that is easy to
misunderstand.
* The least-effort way to expand this is by adding a statement
like `module.exports.Foo = Foo` after `module.exports = init`
which has the sublte behaviour that 1) it only works in this
order, not reversed as then Foo would be de-referenced by the
second assignment, and 2) it has the subtle effect of attaching
Foo to the `init` function as `init.Foo` which is non-obvious,
and 3) makes the init function unsafe to pass around, wrap,
stub or otherwise treat as a regular function.
Remedy by naming it as "init" on a regular module export object.
Change-Id: I51065e00f9dcaec075578a46df4de32c7a427df3
Note: This change would potentially affect all skins including modern
and legacy Vector and others.
The status quo when a talk notification is present is to transform the
talk link into an orange notification message. One option is to leave
the talk link and **add** a notification instead of transforming it.
This will result in two elements #pt-mytalk and #pt-talk-alert
This will interfere with styles targeting #pt-mytalk .mw-echo-alert
This impacts user styles but not anything in production.
Bug: T283811
Change-Id: I3e4be1381f9a2e9986b94b3b13df5ed64d09a59d
**Note**: This change will affect the order of the yellow talk page
message notification on legacy Vector/other skins by moving it from
after the `#pt-notifications-notice` element to before the
`#pt-notifications-alert` element. This was done because the
notification is related to the list of messages that appear when the
bell icon is clicked so having it in close proximity to that icon is
hopefully more intuitive than having it next to the unrelated inbox
icon. [1]
Per T274428, we need this notification to be inside the `notifications`
array instead of inside the `user-menu` array.
Additionally:
* Per T274428, update the notifications message copy to "You have a new
Talk page message"
* Remove the `onPersonalUrls` hook method inside EchoHooks,
unregister its use as a hook in extension.json, and update its
references in Echo.
[1] T274428#7113896
Bug: T274428
Change-Id: I5ae0ec089bcf0eec1ec7ac13f60e811f54e1d8e1
It is documented that Uri can throw an exception so this should guard
against this case.
Bug: T261799
Change-Id: Ia45654194f853923a5b05ceff3ab2b47f6dd87d8
There are two counters (ext.echo.unseen and ext.echo.unseen.click) that
are incremented in two different places. It's hard to see how they're
connected unless you know where to look.
Add comments to each of these counters pointing to the other one and
explaining what they're for.
Change-Id: I0699cba85bf797e4f7ef42cc6a7a996aa35510f0
Echo is now in complete control. Cleanup after ourselves.
Change-Id: I9a26c7a88f5e3ff19ec5b17b08a0d05c4f9e60ce
Depends-On: I9a6b06158d9083317aea46510c0c47980a25e50a
Bug: T221007
This code will be enabled when Iba1d7863171268066bf7597182c57a0a2041497f
relinquishes the responsibility for rendering the Echo notification badge
and wiring up of the related JS.
It makes 3 assumptions:
1) Minerva will expose a VERSION property on the skins.minerva.scripts module
to tell Echo it can begin control of the functionality
2) A new hook `SkinMinervaReplaceNotificationsBadge` will run on the server side
allowing Echo extension to render the Notifications badge in Minerva.
3) A new client side hook (echo.mobile) will fire whenever the Echo dialog is opened or
closed.
All code relating to Echo inside MobileFrontend and Minerva is
moved here.
CSS for the modules is kept in Minerva as skinStyles
This code remains dormant until Iba1d7863171268066bf7597182c57a0a2041497f lands.
It pre-registers a "to-be-created" hook SkinMinervaReplaceNotificationsBadge that
substitutes the Minerva badge.
It also watches the export value of skins.minerva.scripts for a VERSION value - when
this appears it will take the signal that it should manage the frontend code.
In the new system the mobile specific code is limited to the mobile version of
Minerva. The desktop version of Echo loads on Minerva desktop - presenting an
opportunity in future to consolidate both implementations to use the same component.
The mobile version of Vector and Timeless for example will load the mobile overlay
(with existing styling issues that we don't need to worry about right now given
we don't officially support skins other than Minerva as mobile)
Testers:
* Check require( 'ext.echo.mobile' )(); inside initMobile
inside ext.echo.init does not fire until
Iba1d7863171268066bf7597182c57a0a2041497f is checked out.
Depends-On: I1a66939d2b596094b419de40b370e79f09c85581
Bug: T221007
Change-Id: I09c27a084100b223662f84de6cbe01bebe1fe774
When there are some new notifications during polling,
the unseen state of alert/message icons does not change.
Bug: T226127
Change-Id: I8cdeb9ee920d3ec943e270eb00a6ef7f3a7449e2
New preference added so that user can set
* Displaying (n) total unread count in the title
* Displaying notification snippet for incoming notification
Bug: T229732
Change-Id: I35eb68dedf1e087b4668bfec404935f1244b3d0b
We didn't have any error handling for this scenario previously, but the
recent refactor of this code made it more obvious that it was missing.
Change-Id: I146de3ed2cde1a9bd553fc4825c0e4e06130de65
As now polling is used to update the notification count on header icons.
If there are any new notifications then a snippet containing the header
part of the notification will appear using mw.notify().
Bug: T226130
Change-Id: Id38c8ebedebd4c68b9cef0635043d6f9304784dd
Remove wgEchoMaxNotificationCount and wgEchoPollForUpdates from the
startup module and put them in the ext.echo.init module.
Change-Id: I03f9a3953aa97ead1a29c13a992a02404a6d0b68
We currently poll for the count of notifications after some fixed amount of time even when the user is not using it.
There is no need to poll at same rate in that case and we can poll at slower rate.
The rate now is decreased by 5 times.
Bug: T227501
Change-Id: Id53a88e0d5659edb0dac77dd3e346e2d88e95f94
* Adds notification count(alert+messages) to the title
* The count is updated immediately when notification count changes
* This functionality is feature flagged(wgEchoPollForUpdates)
Bug: T225259
Change-Id: Ic92c50d9885b0e4325b253338023d37adf8d35d0
* MVC is used to change the count of notifications on header icons.
* The Widgets are loaded after 60secs or icon click, whichever occurs first.
Bug: T219222
Change-Id: I2d034a76d5c3abe55894dd1dd10e28713344c5bb
Add a markasreadwiki parameter, and use cross-wiki API proxying to mark
the specified notification(s) as read on the originating wiki.
This allows notifications to be marked as read when the primary link is
followed, even if the primary link points to a different wiki.
Bug: T179765
Change-Id: Id7e1e11997173e1578e33cd189dc0f93a5e4ba63
Double-clicking would just recreate the badge midway while it is
being created, and produce 2 popups simultaneously. This patch
ignores the second click in a double-click until the widget is
being replaced anyways.
Bug: T184883
Change-Id: I2fda8df36b3828dbbe0d9b7892f159e598c630bd
The current initial message in the button label is "Alerts (x)" or
"Notices (x)" but when the badge loaded, we changed that to only show
the rendered number. This is inconsistent; the badge should always
update the label properly, even if it's not visible in most cases.
Bug: T173970
Change-Id: I6a5e13fc36ddb1bf467c712fcf49af3b18e582d0
debouncedUpdateThemeClasses doesn't seem to exist
anymore in ooui.
I'm not sure what this function call was for.
My limited testing has reveal no obvious
problems after removing it.
Bug: T155800
Change-Id: If9ab35ed57e51b103cc5474ea902da390abaf69d
This fixes a bug where changing the read status of any notification
in the messages popup would remove the "You have new messages"
banner even though there are still unread talk page notifications
in the alerts popup.
Change-Id: Ic6b3d2c9fa764be2da8f9bd9b0d10311857f8509
For mobile view, only display 1 prioritized action in the items,
and for general desktop view, stick to the default 2.
Bug: T141788
Change-Id: Ibf386ee598553ecfb717f07f02688034bbc338c8