Make sure bundles can be marked as read by marking their sub-items
as read in the UI and also in the API.
However, for automatic 'mark as read' action (like the one that happens
when the model is "markReadWhenSeen") make sure to not mark-as-read
the bundles automatically.
Bug: T121930
Change-Id: I9d6bf6904fa3ca6559370e58853d29069f55af9e
* Add the ability to use bundled expandable
notification groups
* Display bundled cross-wiki notifications following
the design
Bug: T115419
Bug: T115423
Bug: T115422
Change-Id: I8c3eba6d627c3f06d51d74fc9774e3fc2d02915d
This simplifies the operation of the API a bit, but more importantly
this will let us create a demo where we can manipulate the API result
and test various new notification formats while the work on the
backend API responses is ongoing, and also will allow us to have a
constant test for all notifications types, including backwards
compatibility.
Change-Id: I6081329a287cda4f5f1f1604ace5d04ff8d9fe3d
* Fix typo that caused logInteraction() to never do anything
* Fix incorrect context parameter passed by NotificationBadgeWidget
* Consistently use mw.Echo.Logger.static.context.* constants for the
context parameter everywhere
Bug: T114833
Change-Id: I140e4222169ad9e78c6bf016d9765828513adcbb
We have to account for the placeholder item, which doesn't have a
getModel method. We should ensure the real items and the placeholder
item implement a common interface so we don't need these kinds of
checks all over the place.
Bug: T114853
Change-Id: Iff6f0e85fb7737e09a34e72038b6b41681d95595
We've corrected this behavior for updating seenTime but not for setting
the notifications as read if the widget is configured as
'markReadWhenSeen' which produced unexpected issues with updating alerts.
This is fixed in this commit.
Change-Id: I4d2420a81d2b8409749ad1621b2d56bdd14e8c6e
Whether the button should appear or not is updated when the badge
is updated, based on having unread notifications. But during construction
the button should be hidden.
When we do update the badge, the button should only appear if there
are unread messages and if the current widget is not 'markReadWhenSeen'
to avoid having the button 'flash' while notifications are marked
read.
Bug: T113629
Change-Id: I002db9e3d8990b5a2cd67bf5d120b1c7eb454362
The new oouified echo popup makes the tests invalid; this commit
rewrites those tests.
Also by doing this commit we are upgrading to Selenium 1.4.
Change-Id: I26215558768d55be449276c55b4b745c3a458ecb
The notifications can be populated from the popup and outside of it.
We should update the seen time only if the request came from the popup
itself, and only if it is still open by the time the api request
has finished.
Bug: T113645
Change-Id: Id91ddabb85fd582be1890ea420d0559e0cdca167
The popup automatically updates itself every time it is opened.
If there are unseen notifications, they should be updated when the
next fetch happens, which means we must take off that class so
that the animation doesn't repeat itself.
Change-Id: Ib4173631efa1c5a3a3509e0797e60397397bd009
If the popup is open, whatever is coming in is immediately 'seen',
so we shouldn't flash the badge as red.
Bug: T112823
Change-Id: I9fe78ed11506de3c82043141f994e1ca96c5880b
We really only care about measuring the timing of the first click,
because that is the one that loads OOjs UI and fires an API request.
Bug: T113387
Change-Id: Ib37d31b07c45d546c75251a57a848e3ae0f4bf1b
We need the button to remain a standalone <a> element so it preserves
the exact same styling as the output we're getting from the PHP. the
only way to do this is to create the widget as the entire <li> and then
replace the original.
Bug: T112218
Change-Id: Ib6fd4369d46cb7f37b14675d63bbce9950abcd48
There is no need to load the entire of Echo's ui module (especially
since that includes ooui widgets and their styles) on every page load.
There's only need to load the entire module if and when a user clicks
the Echo notification badge.
Also, make the echo.dm model accept an external fetchNotifications
promise so we can send the API request alongside loading the echo UI
and "feed" it into the DM for processing.
CSS adjusted to make the "jump" between the nojs and the js buttons
seem less jumpy.
Bug: T112401
Change-Id: I516e655ffd198511d694489a0702c5c713a5fd68
Make the popup header the pending element to give the user a visual
indication that the notification widget is being updated, but don't
clear the notifications before loading more from the database.
Bug: T112186
Change-Id: If2b724fab07ef5b7caf5cab3e44fe326470ac0e7
The alignment of the buttons was done haphazadly before, using
padding. This should be done better; we should calculate the buttons
width to be 50% of the width of the popup.
Since the popup accepts a width config, we know what its value is,
and can calculate the proper width. The width was added to the
variables.less file for continued use.
* Added popupWidth config variable to the badge widget
* Added OO.ui.ButtonGroupWidget to place the buttons in for
consistency and styling
* Added calculated width styles to both footer buttons
* Added corrections for MonoBook
Change-Id: Iad2c947da06241e9303cf1f35574177a0f602bbb
Hide the 'mark all read' button while we fetch notifications.
We can't mark all as read before there are any actual unread
notifications in the popup anyways.
Change-Id: I38ace6a3f8b7898bdcd82ce650947f0c7ef319e2
Since the nojs "base" version uses the automatic title creation
of the personal tools, the message keys were adjusted accordingly,
and the old unified message was removed.
Bug: T108190
Change-Id: I1f242f530aa68562aa4dc885156586c22c4df618
For some reason during the readjustment to the model/view the
mark all as read button was not toggled when it should have been.
It is now.
Change-Id: I05c32e9cb02e94b4e3dc3e2bcd9cead0eb802015
Listen to 'toggle' instead of onAction so we can only send api
requests for notifications if the popup is in the process of opening
and not when the button is clicked to close the popup.
Bug: T111667
Change-Id: I39aea942ff5a87a13043cccdb696ef8952ca61db
Make sure that when the seen state changes, the badge icon adjusts
in case there are two different icons for seen and unseen states.
Also organize a bit the unseen/unread status in initialization.
And separate and update the icons in the popup head to always fit
the status and icon of the badge.
Bug: T111432
Change-Id: I891a36c6eace9302b370a3efaf5aa6f57192c17f
Split the notifications into 'alert' and 'message' badget with two
different flyouts. Also clean up styling and module behavior.
** Depends on ooui change Id4bbe14ba0bf6c for footers in popups.
** Depends on ooui change Ie93e4d6ed5637c for fixing a bug in
inverted icons.
** MobileFrontend must also be updated to support the new modules
in this patch I168f485d6e54cb4067
In this change:
* Split notifcations into alert and messages and display those in
two different badges.
* Create two separate flyout/popups for each category with their
notifications.
* Create a view-model to control notification state and emit events
for both the popup and the badge to intercept and react to.
* Clean up module load and distribution:
* Create an ext.echo.ui module for javascript-ui support and ooui
widgets.
* Create an ext.echo.nojs module that unifies all base classes that
are needed for both nojs and js support, that the js version
builds upon.
* Create a separate ext.echo.logger module as a singleton that can
be called to perform all logging.
* Clean up style uses
* Move the special page LESS file into nojs module so all styles
load properly even in nojs mode.
* Transfer some of the styling from JS to LESS for consistency.
* Make the 'read more' button load already with the styles it
needs to look like a button, since its behavior is similar in
nojs and js vesions, but before its classes were applied only
by the js, making it inconsistent and also making its appearance
'jump' from a link to a button.
* Delete and clean up all old and unused files.
* Moved 'Help.png' icon from modules/overlay to modules/icons for
later use.
Bug: T108190
Change-Id: I55f440ed9f64c46817f620328a6bb522d44c9ca9