This code has been moved to Minerva and is no longer serving any
purpose. The handlers are replaced with an already standardized
mw.hook for Minerva to subscribe and respond to.
Bug: T342907
Depends-On: I55c18cf723a32f80b93a01dd0687e005162c4e93
Change-Id: I2f923e509d24524a2375ffbe6b3ef336487574bb
This will essentially all be deleted after I55c18cf723a32f80b93a01dd0687e005162c4e93, but thats fine\
Bug: T343053
Change-Id: Ifb382af388cdc24dc1ecef105ec89c9129194c19
* Remove redundant file closure.
* Remove needless QUnit.newMwEnvironment() calls as the tested
methods don't alter mw.config or mw.messages. Slow, as per
https://gerrit.wikimedia.org/r/c/mediawiki/core/+/912936/
Change-Id: I61bf03325d5067568d057ff2af6bf65f279a8a84
* Declare variables inline, as per the current code conventions.
* Convert ad-hoc cases objects into native QUnit.test.each().
This makes for shorter and cleaner code, as well as for more
detailed test reporting, and removes the need to manually construct
assertion messages based on test case prefix string etc.
* Start adopting ES5 Array.forEach in a few places where otherwise
ESLint would complain about variable name clashes.
* Future proof the test module names, by stripping the global variable
namespace that some classes still use, matching packageFiles convention
as used for NotificationBadge.js and its tests already, by specifying
only the bundle name and the exported class name. Note that the
QUnit UI does fuzzy matching so filtering works the same either
way, e.g. "echodmfilter" will match "ext.echo.dm - FilterModel".
Change-Id: I49858dd2c95d0869f2cd15693f05c38312a9f710
== Problem 1 ==
As of I09c27a084100b223, tests/qunit/index.js or equiv was used to
load test files asynchronously from a using() callback. This was
untracked by RL or QUnit, and thus sometimes ended up finishing after
the test runner was already done executing all tests. In CI this
means the tests are sometimes never loaded and the browser (or Node)
process already killed before they even have a chance to arrive.
Prior to QUnit 2.17, this was no way of detecting this. As of
QUnit 2.17 (core upgraded last week) when running tests manually
the following helpful warnings appear in the console:
> [warning] Unexpected test after runEnd.
> [warning] This is unstable and will fail in QUnit 3.0.
> test @ qunit.js
> tests/qunit/model/test_mw.echo.dm.SeenTimeModel.js
> require
There were about 1072 instances of this warning, all from Echo.
Fix this problem by removing the async callbacks and specifying the
two modules as normal dependencies instead.
== Problem 2 ==
Class NotificationBadge was being loaded in a strange way out of
bound. This was a violation of module boundaries and should not be
needed other than for a temporary hack or other tech debt. More
generally when a test uses `packageFiles` this is a likely sign of
tech debt or misunderstandings.
Instead, depend on `ext.echo.mobile` and export/import the class
as normal.
After this, the test module can use `scripts` instead.
== Problem 3 ==
The `ext.echo.mobile` uses a Mustache template which the test
was also duplicating a reference to. This is no longer needed now.
Due to the `qunit/index.js` file carefully splitting the operations
between template assignment and file loading, I wondered whether
it was meaning to replace or mock it with something else, but it
simply refers to the same file and only does this because it wasn't
using the module directly. This is now resolved.
If you do need to mock in the future, this can simply be done
by assigning `NotificationBadge.prototype.template` from a
beforeEach() callback in the test suite, or by supporting it
property as a constructor option in NotificationBadge.js and
assigning `this.template` there, which is supported by the
mobile `View` class already it seems and would follow DI patterns
more effectively.
== Problem 4 ==
Most of the Echo tests were ignored sometimes and executed other
times.
The test for `ext.echo.mobile` in particular though was never
executed in CI specifically because:
> Undefined module: 'mobile.startup'
This became a hard error with this patch, which is fixed by
the CI config change with Ie9dabe3269c56fa76db8e51.
Bug: T299780
Change-Id: Ie4a87f3b8085fd6ae53ec586c1782cc266d5288a
The automatic registration for these was broken, because
$wgResourceModules no longer contains Echo's modules (since they are now
registered in extension.json).
Instead, add the test files in tests/qunit/model/ explicitly in
onResourceLoaderTestModules. The tests in tests/qunit/mobile/ are
already added through QUnitTestModule in extension.json.
Delete the ext.echo.overlay tests, they were testing code that was
removed years ago.
Bug: T258818
Change-Id: I7b996dc8631a86033830cf532f1b8e85251788ad
This code will be enabled when Iba1d7863171268066bf7597182c57a0a2041497f
relinquishes the responsibility for rendering the Echo notification badge
and wiring up of the related JS.
It makes 3 assumptions:
1) Minerva will expose a VERSION property on the skins.minerva.scripts module
to tell Echo it can begin control of the functionality
2) A new hook `SkinMinervaReplaceNotificationsBadge` will run on the server side
allowing Echo extension to render the Notifications badge in Minerva.
3) A new client side hook (echo.mobile) will fire whenever the Echo dialog is opened or
closed.
All code relating to Echo inside MobileFrontend and Minerva is
moved here.
CSS for the modules is kept in Minerva as skinStyles
This code remains dormant until Iba1d7863171268066bf7597182c57a0a2041497f lands.
It pre-registers a "to-be-created" hook SkinMinervaReplaceNotificationsBadge that
substitutes the Minerva badge.
It also watches the export value of skins.minerva.scripts for a VERSION value - when
this appears it will take the signal that it should manage the frontend code.
In the new system the mobile specific code is limited to the mobile version of
Minerva. The desktop version of Echo loads on Minerva desktop - presenting an
opportunity in future to consolidate both implementations to use the same component.
The mobile version of Vector and Timeless for example will load the mobile overlay
(with existing styling issues that we don't need to worry about right now given
we don't officially support skins other than Minerva as mobile)
Testers:
* Check require( 'ext.echo.mobile' )(); inside initMobile
inside ext.echo.init does not fire until
Iba1d7863171268066bf7597182c57a0a2041497f is checked out.
Depends-On: I1a66939d2b596094b419de40b370e79f09c85581
Bug: T221007
Change-Id: I09c27a084100b223662f84de6cbe01bebe1fe774
Freeze time to avoid a race condition
where a second is ticking in the middle
of a unit test.
Bug: T154188
Change-Id: I6b0c8ae06360e6da016d97361cc2ccdeaf2e4343
Whether we estimate or not, the actual stored count should always be
normalized within the range of 0-cap. Estimation should always skip if
the current count is at the cap; in that case, the count can only be
changed when we get the value from the API through setCount() (used
when the value is known, rather than estimated.)
Change-Id: Ie8b81a4433e8254ee0e90f59e5b25d727158eecf
Some complexity is now gone. We didn't currently have a good justification
for a the APIHandler factory: the apiHandler caller would have to specify
(variable `foreign`) what kind of handler it would like to initiate anyway,
so it might as well just inject the object (which makes the code easier to
follow, decreases bugs risk because there are less code paths)
This also gives the caller more control of the API handlers:
registerForeignSources will now be able to do more. Now it can e.g. create
1 object that is shared for multiple wikis (to do lookups for multiple
wikis at once)
Also renamed addApiHandler to setApiHandler (it just sets the value it needs
without checking if it already existed anyway)
Change-Id: Ie1814c5bf1a1f0e5607033beb506df67f3585b24
The flyout loads no more than 25 notifications
from a given source. Using those in-memory notification
objects to count how many are currently unread (and
update the badge) produces a result of at most 25.
This patch extracts the responsibility or counting the
unread from the Model/Item/Groupitem structure into
a new UnreadNotificationCounter class. It receives
estimated updates from other components and synchronizes
with the server after markRead/markUnread operations
have completed.
Bug: T129726
Change-Id: I9af4defc00dd491ed2b355eb4e85073476e08ce7
Split and refactor Echo network handling and create a proper API
layer for the UI to use consistently. Split Echo's API methods into
its own module so they can be loaded along with the initialization
script and manage the API requests.
Change-Id: I0526a14bb8cc0d9729a303e24ab6e43259cc86bb
This is in preparation for dealing with cross-wiki notifications
where we may need several types of operations to extract bundled
notifications from local and external APIs.
Also, renamed files:
* mw.echo.dm.AbstractAPIHandler -> mw.echo.dm.APIHandler
* mw.echo.dm.APIHandler -> mw.echo.dm.LocalAPIHandler
* All API-related handler files moved to their own folder
for better organization.
Change-Id: Ib730c780ea52c93a6026c5d0b22012b6f39bb50d
This is especially important for combined notifications and
notification lists from different sources; the model list should
be sorted to reflect items by timestamp and unread status.
Note: The dm.List and dm.SortedList now mirror the structures
OO.EmitterList and OO.SortedEmitterList that are awaiting to be
added for oojs in Ib94e4e4a49 and I3fd569691549 respectively.
Once those are available, the dm.List and dm.SortedList can
be removed, and the model can mixin OO.SortedEmitterList instead.
Change-Id: I97e1ecbe5dccc478be527a94f037500f78f74b14
Split the notifications into 'alert' and 'message' badget with two
different flyouts. Also clean up styling and module behavior.
** Depends on ooui change Id4bbe14ba0bf6c for footers in popups.
** Depends on ooui change Ie93e4d6ed5637c for fixing a bug in
inverted icons.
** MobileFrontend must also be updated to support the new modules
in this patch I168f485d6e54cb4067
In this change:
* Split notifcations into alert and messages and display those in
two different badges.
* Create two separate flyout/popups for each category with their
notifications.
* Create a view-model to control notification state and emit events
for both the popup and the badge to intercept and react to.
* Clean up module load and distribution:
* Create an ext.echo.ui module for javascript-ui support and ooui
widgets.
* Create an ext.echo.nojs module that unifies all base classes that
are needed for both nojs and js support, that the js version
builds upon.
* Create a separate ext.echo.logger module as a singleton that can
be called to perform all logging.
* Clean up style uses
* Move the special page LESS file into nojs module so all styles
load properly even in nojs mode.
* Transfer some of the styling from JS to LESS for consistency.
* Make the 'read more' button load already with the styles it
needs to look like a button, since its behavior is similar in
nojs and js vesions, but before its classes were applied only
by the js, making it inconsistent and also making its appearance
'jump' from a link to a button.
* Delete and clean up all old and unused files.
* Moved 'Help.png' icon from modules/overlay to modules/icons for
later use.
Bug: T108190
Change-Id: I55f440ed9f64c46817f620328a6bb522d44c9ca9
Removed exemptions from .jscsrc and fixed the code to make jscs still
pass.
Kept the dangling underscores exemption because leading underscores
are (for now) used as a naming convention for private functions in
this repo.
Change-Id: I18964f8469f52c294276527d92cb6bf9f48c2576
I tried to stick as close to the existing code as possible.
Special:Notifications is slightly different from the overlay,
however. I made it add .mw-echo-unread class for consistency,
but that JS doesn't record seen time (it only loads older
entries), not does the CSS fadeout apply there (it marks
everything as read as soon as it's displayed, so different
behavior from overlay)
PS: I'm not sure about browser compat for the fadeout. But
even if some obscure browsers don't support this, meh. It's
not an "important" feature that can't be missed.
Bug: T94634
Change-Id: Ibb201823fb52ef8a3d5eaa39b0b724ede8d271d1
This reverts the tests and amends them after the
application of commit 5da9eac08a.
Luckily nothing appears to be broken.
Change-Id: I67acfe5dc74ef750d5443dd619dbb114623ee233
The only exception is when there are new message notifications but no new
alert notifications.
Bug: 70461
Change-Id: I06daa3f7d526beeb878eb343c169e01acd49e71f
Danny noticed a bug where if both tabs have unread notifications,
then when opening the overlay and clicking on the alerts tab, the user
would be reverted back to the messages tab.
Test stops this from happening again.
Change-Id: I6bbbbf61251957336de8856201412fa3569ab22d
Don't mark messages as read until they have been acted on.
Show a mark as read button that marks entire list as read.
Change-Id: I4450a66cffd11c67b9a4ba9aac0fe958dc760e15
Note no design was defined so have taken this to mean use
mediawiki ui for consistency purposes.
* Use mw-ui-active and mw-ui-quiet for tabs
* Update tests
Change-Id: If7a51b2286cdfe6e839dacc2476c9a578bc7f1df