mirror of
https://gerrit.wikimedia.org/r/mediawiki/skins/Vector.git
synced 2024-11-30 02:15:49 +00:00
de0729e604
Change-Id: I5d7d8897f656419a71b1327c37e88c9dd7f0767c
113 lines
3.9 KiB
JavaScript
113 lines
3.9 KiB
JavaScript
var languageButton = require( './languageButton.js' ),
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initSearchLoader = require( './searchLoader.js' ).initSearchLoader,
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dropdownMenus = require( './dropdownMenus.js' ),
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sidebarPersistence = require( './sidebarPersistence.js' ),
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checkbox = require( './checkbox.js' );
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/**
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* Wait for first paint before calling this function. That's its whole purpose.
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*
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* Some CSS animations and transitions are "disabled" by default as a workaround to this old Chrome
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* bug, https://bugs.chromium.org/p/chromium/issues/detail?id=332189, which otherwise causes them to
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* render in their terminal state on page load. By adding the `vector-animations-ready` class to the
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* `html` root element **after** first paint, the animation selectors suddenly match causing the
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* animations to become "enabled" when they will work properly. A similar pattern is used in Minerva
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* (see T234570#5779890, T246419).
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*
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* Example usage in Less:
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*
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* ```less
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* .foo {
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* color: #f00;
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* transform: translateX( -100% );
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* }
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*
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* // This transition will be disabled initially for JavaScript users. It will never be enabled for
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* // non-JavaScript users.
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* .vector-animations-ready .foo {
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* transition: transform 100ms ease-out;
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* }
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* ```
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*
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* @param {Document} document
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* @return {void}
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*/
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function enableCssAnimations( document ) {
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document.documentElement.classList.add( 'vector-animations-ready' );
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function main( window ) {
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enableCssAnimations( window.document );
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sidebarPersistence.init();
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checkbox.init( window );
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initSearchLoader( document );
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languageButton();
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dropdownMenus();
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function init( window ) {
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var now = mw.now();
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// This is the earliest time we can run JS for users (and bucket anonymous
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// users for A/B tests).
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// Where the browser supports it, for a 10% sample of users
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// we record a value to give us a sense of the expected delay in running A/B tests or
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// disabling JS features. This will inform us on various things including what to expect
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// with regards to delay while running A/B tests to anonymous users.
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// When EventLogging is not available this will reject.
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// This code can be removed by the end of the Desktop improvements project.
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// https://www.mediawiki.org/wiki/Desktop_improvements
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mw.loader.using( 'ext.eventLogging' ).then( function () {
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if (
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mw.eventLog &&
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mw.eventLog.eventInSample( 100 /* 1 in 100 */ ) &&
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window.performance &&
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window.performance.timing &&
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window.performance.timing.navigationStart
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) {
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mw.track( 'timing.Vector.ready', now - window.performance.timing.navigationStart ); // milliseconds
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}
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} );
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}
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init( window );
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/**
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* Because stickyHeader.js clones the user menu, it must initialize before
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* dropdownMenus.js initializes in order for the sticky header's user menu to
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* bind the necessary checkboxHack event listeners. This is solved by using
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* mw.loader.using to ensure that the skins.vector.es6 module initializes first
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* followed by initializing this module. If the es6 module loading fails (which
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* can happen in browsers that don't support es6), continue to initialize this
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* module.
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*/
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function initAfterEs6Module() {
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mw.loader.using( 'skins.vector.es6' ).then( function () {
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// Loading of the 'skins.vector.es6' module has succeeded. Initialize the
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// `skins.vector.es6` module first.
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require( /** @type {string} */ ( 'skins.vector.es6' ) ).main();
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// Initialize this module second.
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main( window );
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}, function () {
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// Loading of the 'skins.vector.es6' has failed (e.g. this will fail in
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// browsers that don't support ES6) so only initialize this module.
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main( window );
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} );
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}
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if ( document.readyState === 'interactive' || document.readyState === 'complete' ) {
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initAfterEs6Module();
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} else {
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// This is needed when document.readyState === 'loading'.
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document.addEventListener( 'DOMContentLoaded', function () {
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initAfterEs6Module();
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} );
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}
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