mirror of
https://gerrit.wikimedia.org/r/mediawiki/skins/Vector.git
synced 2024-12-23 21:22:52 +00:00
fdc064f714
Loading skins.vector.search.codex.scripts pulls down Vue.js as its a script-only module. It is not needed to display the appearance menu so its presence here seems accidental. Bug: T381030 Change-Id: I42be70b900340c4a3f10e5d31d1827ad9edd5e7a
161 lines
5.8 KiB
JavaScript
161 lines
5.8 KiB
JavaScript
const languageButton = require( './languageButton.js' ),
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pinnableElement = require( './pinnableElement.js' ),
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searchToggle = require( './searchToggle.js' ),
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echo = require( './echo.js' ),
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initExperiment = require( './AB.js' ),
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ABTestConfig = require( /** @type {string} */ ( './activeABTest.json' ) ),
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initSearchLoader = require( './searchLoader.js' ).initSearchLoader,
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portletsManager = require( './portlets.js' ),
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dropdownMenus = require( './dropdownMenus.js' ).dropdownMenus,
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tables = require( './tables.js' ).init,
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watchstar = require( './watchstar.js' ).init,
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setupIntersectionObservers = require( './setupIntersectionObservers.js' ),
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menuTabs = require( './menuTabs.js' ),
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userPreferences = require( './userPreferences.js' ),
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{ isNightModeGadgetEnabled, disableNightModeForGadget, alterExclusionMessage, removeBetaNotice } = require( './disableNightModeIfGadget.js' ),
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teleportTarget = /** @type {HTMLElement} */require( /** @type {string} */ ( 'mediawiki.page.ready' ) ).teleportTarget;
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/**
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* Wait for first paint before calling this function. That's its whole purpose.
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*
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* Some CSS animations and transitions are "disabled" by default as a workaround to this old Chrome
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* bug, https://bugs.chromium.org/p/chromium/issues/detail?id=332189, which otherwise causes them to
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* render in their terminal state on page load. By adding the `vector-animations-ready` class to the
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* `html` root element **after** first paint, the animation selectors suddenly match causing the
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* animations to become "enabled" when they will work properly. A similar pattern is used in Minerva
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* (see T234570#5779890, T246419).
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*
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* Example usage in Less:
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*
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* ```less
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* .foo {
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* color: #f00;
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* transform: translateX( -100% );
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* }
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*
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* // This transition will be disabled initially for JavaScript users. It will never be enabled for
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* // non-JavaScript users.
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* .vector-animations-ready .foo {
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* transition: transform 100ms ease-out;
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* }
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* ```
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*
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* @param {Document} document
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* @return {void}
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*/
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function enableCssAnimations( document ) {
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document.documentElement.classList.add( 'vector-animations-ready' );
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function main( window ) {
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enableCssAnimations( window.document );
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initSearchLoader( document );
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languageButton();
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echo();
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portletsManager.main();
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watchstar();
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// Initialize the search toggle for the main header only. The sticky header
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// toggle is initialized after Codex search loads.
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const searchToggleElement = document.querySelector( '.mw-header .search-toggle' );
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if ( searchToggleElement ) {
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searchToggle( searchToggleElement );
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}
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pinnableElement.initPinnableElement();
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// Initializes the TOC and sticky header, behaviour of which depend on scroll behaviour.
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setupIntersectionObservers.main();
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// Apply body styles to teleported elements
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teleportTarget.classList.add( 'vector-body' );
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// Load client preferences
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const appearanceMenuSelector = '#vector-appearance';
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const appearanceMenuExists = document.querySelectorAll( appearanceMenuSelector ).length > 0;
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if ( appearanceMenuExists ) {
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mw.loader.using( [
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'skins.vector.clientPreferences',
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'skins.vector.search.codex.styles'
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] ).then( () => {
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const clientPreferences = require( /** @type {string} */ ( 'skins.vector.clientPreferences' ) );
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const clientPreferenceConfig = ( require( './clientPreferences.json' ) );
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// Can be removed once wgVectorNightMode is removed.
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if ( document.documentElement.classList.contains( 'vector-feature-night-mode-disabled' ) ) {
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// @ts-ignore issues relating to delete operator are not relevant here.
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delete clientPreferenceConfig[ 'skin-theme' ];
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}
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// while we're in beta, temporarily check if the night mode gadget is installed and
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// disable our night mode if so
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if ( isNightModeGadgetEnabled() ) {
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disableNightModeForGadget();
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clientPreferences.render(
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appearanceMenuSelector, clientPreferenceConfig, userPreferences
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);
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alterExclusionMessage();
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removeBetaNotice();
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} else {
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clientPreferences.render(
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appearanceMenuSelector, clientPreferenceConfig, userPreferences
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);
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}
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} );
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}
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dropdownMenus();
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// menuTabs should follow `dropdownMenus` as that can move menu items from a
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// tab menu to a dropdown.
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menuTabs();
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tables();
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function init( window ) {
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const now = mw.now();
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// This is the earliest time we can run JS for users (and bucket anonymous
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// users for A/B tests).
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// Where the browser supports it, for a 10% sample of users
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// we record a value to give us a sense of the expected delay in running A/B tests or
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// disabling JS features. This will inform us on various things including what to expect
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// with regards to delay while running A/B tests to anonymous users.
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// When EventLogging is not available this will reject.
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// This code can be removed by the end of the Desktop improvements project.
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// https://www.mediawiki.org/wiki/Desktop_improvements
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mw.loader.using( 'ext.eventLogging' ).then( () => {
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if (
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mw.eventLog &&
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mw.eventLog.eventInSample( 100 /* 1 in 100 */ ) &&
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window.performance &&
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window.performance.timing &&
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window.performance.timing.navigationStart
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) {
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mw.track( 'timing.Vector.ready', now - window.performance.timing.navigationStart ); // milliseconds
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}
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} );
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}
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init( window );
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if ( ABTestConfig.enabled && !mw.user.isAnon() ) {
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initExperiment( ABTestConfig, String( mw.user.getId() ) );
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}
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if ( document.readyState === 'interactive' || document.readyState === 'complete' ) {
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main( window );
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} else {
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// This is needed when document.readyState === 'loading'.
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document.addEventListener( 'DOMContentLoaded', () => {
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main( window );
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} );
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}
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// Provider of skins.vector.js module:
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/**
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* skins.vector.js
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*
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* @stable for use inside WikimediaEvents ONLY.
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*/
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module.exports = { pinnableElement };
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