mirror of
https://gerrit.wikimedia.org/r/mediawiki/skins/Vector.git
synced 2024-11-24 15:53:46 +00:00
93745e4800
Per T289724#7342741, server renders an anchor tag pointing to #p-search into the "button-start" bucket of the sticky header. In the future after T289718, this anchor will then acts as a button when the search module is loaded and searchToggle executes. * skins.vector.search was modified to accomodate instantiating multiple search components (one in the main header and one in the sticky header). * searchToggle.js was modified to accept a searchToggle element as a param which the caller can then instantiate when ideal. For the sticky header toggle, this needs to happen *after* the search module loads. Before then, the toggle will act as a link. * Drops one jQuery usage from searchToggle so that it can be jQuery free. Because the native .closest method is used, IE11 support is also dropped. However, the script feature detects and returns early if the API isn't available. * Makes App.vue accept an `id` prop so that multiple instances of it can be created. Bug: T289724 Change-Id: I1c5e6eee75918a0d06562d07c31fdcbd5a4ed6d5
98 lines
3.3 KiB
JavaScript
98 lines
3.3 KiB
JavaScript
var collapsibleTabs = require( '../skins.vector.legacy.js/collapsibleTabs.js' ),
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vector = require( '../skins.vector.legacy.js/vector.js' ),
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stickyHeader = require( './stickyHeader.js' ),
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languageButton = require( './languageButton.js' ),
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initSearchLoader = require( './searchLoader.js' ).initSearchLoader,
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dropdownMenus = require( './dropdownMenus.js' ),
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searchToggle = require( './searchToggle.js' ),
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sidebar = require( './sidebar.js' );
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/**
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* Wait for first paint before calling this function. That's its whole purpose.
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*
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* Some CSS animations and transitions are "disabled" by default as a workaround to this old Chrome
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* bug, https://bugs.chromium.org/p/chromium/issues/detail?id=332189, which otherwise causes them to
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* render in their terminal state on page load. By adding the `vector-animations-ready` class to the
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* `html` root element **after** first paint, the animation selectors suddenly match causing the
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* animations to become "enabled" when they will work properly. A similar pattern is used in Minerva
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* (see T234570#5779890, T246419).
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*
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* Example usage in Less:
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*
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* ```less
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* .foo {
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* color: #f00;
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* .transform( translateX( -100% ) );
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* }
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*
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* // This transition will be disabled initially for JavaScript users. It will never be enabled for
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* // no-JS users.
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* .vector-animations-ready .foo {
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* .transition( transform 100ms ease-out; );
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* }
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* ```
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*
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* @param {Document} document
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* @return {void}
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*/
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function enableCssAnimations( document ) {
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document.documentElement.classList.add( 'vector-animations-ready' );
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function main( window ) {
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enableCssAnimations( window.document );
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collapsibleTabs.init();
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sidebar.init( window );
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dropdownMenus();
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vector.init();
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initSearchLoader( document );
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// Initialize the search toggle for the main header only. The sticky header
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// toggle is initialized after wvui search loads.
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searchToggle( document.querySelector( '.mw-header .search-toggle' ) );
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languageButton();
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stickyHeader();
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}
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/**
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* @param {Window} window
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* @return {void}
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*/
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function init( window ) {
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var now = mw.now();
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// This is the earliest time we can run JS for users (and bucket anonymous
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// users for A/B tests).
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// Where the browser supports it, for a 10% sample of users
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// we record a value to give us a sense of the expected delay in running A/B tests or
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// disabling JS features. This will inform us on various things including what to expect
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// with regards to delay while running A/B tests to anonymous users.
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// When EventLogging is not available this will reject.
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// This code can be removed by the end of the Desktop improvements project.
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// https://www.mediawiki.org/wiki/Desktop_improvements
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mw.loader.using( 'ext.eventLogging' ).then( function () {
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if (
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mw.eventLog &&
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mw.eventLog.eventInSample( 100 /* 1 in 100 */ ) &&
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window.performance &&
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window.performance.timing &&
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window.performance.timing.navigationStart
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) {
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mw.track( 'timing.Vector.ready', now - window.performance.timing.navigationStart ); // milliseconds
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}
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} );
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}
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init( window );
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if ( document.readyState === 'interactive' || document.readyState === 'complete' ) {
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main( window );
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} else {
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// This is needed when document.readyState === 'loading'.
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document.addEventListener( 'DOMContentLoaded', function () {
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main( window );
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} );
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}
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