- Makes the dark-mode feedback link (the "report a dark mode issue" )
link in the Appearance menu, only appear when dark-mode is activated.
- Keeps the Appearance dropdown menu open after the dark-mode feedback
link has been clicked.
Bug: T367871
Change-Id: I75d040650f613a7af5db553689d734e56f910431
Creates a dark mode launch banner, (copied from the MinervaNue skin) to
announce the launch of dark-mode for Vector 2022.
The banner itself is not invoked anywhere by default, but will be
invoked through CentralNotice as a banner as part of a launch campaign.
To invoke the banner manually, execute the following in the dev console:
```
mw.loader.using( 'skins.vector.DarkModeLaunchBanner', function( require ) {
require( 'skins.vector.DarkModeLaunchBanner')();
} );
```
Bug: T370303
Change-Id: I1ca4aab8c302ef418bc1d12dde0d80c96c3b8d4f
Prevents dark-mode feedback link from turning blue
when clicked, caused by styles in the
`.mixin-vector-dropdown-menu-item()` mixin
Additionally, decreases the size of the heart icon
beside the dark-mode feedback link.
Bug: T367871
Change-Id: I348dbafcc3d3d3519da77dc6799818fdd743bba2
Currently, this selector is not specific enough, and so if there is an
additional client pref that is disabled on the page, we'll put the night
mode gadget message in the wrong spot. Target the skin-theme section
correctly this time, and add a test to ensure this is fixed properly
Bug: T369846
Change-Id: I3495aa9ebf3be510f62a8f19440968fe444be892
Addresses edge-cases for feedback link for dark-mode.
- Feedback link should not be visible if dark-mode gadget is enabled.
- Feedback link should not be visible if page is excluded from dark mode.
Additionally, turns feedback link green after click
and prevents further clicks on link (without removing link,
since removing the link changes the margins on the text)
and adds heart icon beside success message.
Bug: T367871
Change-Id: Idff14ffa7e8f497ec38250cf10252e998c234057
Adds the word "(beta)" beside the Color options in
the Appearance menu, as well as a link for user
feedback related to dark-mode issues.
Re-orders the "Color" options to come last in the
Appearance menu.
Bug: T367871
Depends-On: Iac6316cf7010b5ea92672e9ad6f09e8ee57e066b
Change-Id: I46f7554b4bcdcfae0e4ef2e849d52774242e3497
What:
Add styles for the footer buttons that reduces the padding from 15px to
8px on each side and adds an explicit background color.
Why:
This makes it follow the design spec outlines in T256190#9770626 and
fixes showing the buttons in the dark mode T256190#9900443
Bug: T256190
Change-Id: Iae144d554b5023fd3589ea29ae2d3c57c17e679f
This is in order to enable dark mode in echo and VisualEditor
Depends-On: Ibdfeb69c7c6f9dbf0e237c04c7f0f38a8306629a
Bug: T366322
Bug: T366737
Change-Id: I01cdde979b2ddf64d54013466a3fe51a493860cc
Visual changes: blue and red link colors have been updated to match codex, including hover/focus/active state colors
Bug: T366515
Change-Id: I16411a7ea47ae26c7e67a71f83e0521962c8ce61
These require JavaScript to work, so hide it by default and then
style it once JavaScript has loaded.
Change-Id: I34ded9f279600945ab18dd7ecfd69d22e141a324
@OOUIIndicatorSelectors was accidentally added to
the selector that prevents double inversion.
Bug: T365764
Change-Id: Idc3e2ac9ef50270512b9786db4f525a9ba4754a3
Follow up to I584491c280d93f18a48d8c90c4d8a6628f1a672f
Since these selectors are nested, this was generating unexpected
selectors, meaning the invert wasn't applying correctly to indicators.
This is evident on Special:Search
Bug: T365764
Change-Id: I40f8a8ad6598d145a6284c831e0cef944c5d7e75
In order for most OOUI black icons and indicators to be inverted
correctly, we need to apply the inversion to a limited number of
elements by a general class.
Applying here to keep OOUI library MediaWiki agnostic.
Bug: T365764
Depends-On: I792e89a8253a426b8c723486b96cb87bf9e1d85d
Change-Id: I584491c280d93f18a48d8c90c4d8a6628f1a672f
A number of icons using the vector-icon class that have been converted
to codex are being double inverted by this rule. Instead, switch it to
enumerate the full list of OOUI icons and invert them, so that
subsequent codex migrations can be easier as well
Also bumps the bundle size to account for the increase in bytes
Visual change for the table of contents arrows being fixed, ideally not
for anything else
Bug: T365951
Bug: T365580
Change-Id: Ia389e73c72432eb5f7a2df4ff9b48593751bc184
This reverts the revert commit 4da9b57dcf
and adds updated hardcoded values.
Note that we're also planning a better maintainable solution
with JS constants as Codex library output in T366622
Reason for revert: Working CSS changes now including hardcoded values
Given the issue described in T367103 with max width breakpoints,
these are left hardcoded at their new values with a FIXME to update
these later.
VISUAL CHANGES: there are 3 visual changes with Pixel with this change
- all 3 apply to legacy Vector and look like false positives.
Bug: T349793
Change-Id: I7d151c4ba608cabebe9375b960c0c18b3992954f
This reverts commit dd5b98515d.
Reason for revert: There are some hard-coded values in JS that reference these breakpoint, and need to be updated along with this change.
Change-Id: I4a16959d98c12ea1ca8b5b848f9cea0b9cea66f5
Adds hue-rotate( 180deg ) to the
.mixin-vector-arrowed-dropdown-toggle() mixin so that
the language icon doesn't appear with an orange
chevron in dark-mode.
Bug: T366337
Change-Id: If8f07e5924a31d761ac0af7efe0d982886bf6984
For now, let's exclude VisualEditor's toolbar from the night theme.
This should result in no visual change, but will make sure it and
its associated icons are not impacted by the roll out of OOUI.
Bug: T365764
Change-Id: Id626a75dbdeddc8809e4ea75eba3c0fd6d2b08fe
Two small changes per comments on
https://gerrit.wikimedia.org/r/c/mediawiki/skins/Vector/+/1036766:
* remove both night mode classes in a single function call
* slightly rework alterDisableLink logic to account for the possibility
that the message is empty when we check it
Bug: T365083
Change-Id: I1633df85e768b7da2f1f542fb793089f34bcc6b7
Satisfy typescripts needs
Literals are evaluated faster and what we use more consistently.
With typescript, since keys and values can be any value, we need
to declare explictly the expected types of the values via a
@type command.
Note Object is also a constructor, if you use `new Object()` you
would get the same typescript error.
Follow up to I9583ee7ebf8c810ddd504193d568034c954d28f2
Bug: T365083
Change-Id: Ibfda8ea1bcf2ecb6b280302197af33e4c4065d95
While our implementation of night mode is in beta, we want to respect
the existing night mode gadget and disable night mode in favor of the
gadget, providing a notice with an option to disable the gadget and
reload the page
Additionally, raise the max bundle size to account for the additional
code added
Note: the tests still aren't exactly where I'd like them to be, but
hopefully they raise confidence a little bit with reviewing this patch
Additional changes:
* Upgrade to latest version of TypeScript types and remove several
@ts-ignore statements
Bug: T365083
Change-Id: I9583ee7ebf8c810ddd504193d568034c954d28f2