Now the main menu is not using JavaScript we can simplify
the menu code to apply only to the Echo navigation drawer.
Bug: T225213
Change-Id: If4831fc700c7df3a2a389b5f95b6fbaea4b7d954
There should be no caching implications for this change, as the main menu
has been server side rendered on all wikis since 10th October.
As Stephen pointed out somewhere, this is a bit of a micro-optimisation
Let's simplify this code by always rendering it in the HTML. MainMenu.js
as a result becomes a controller that just decides when to show it.
The geolocation check for Nearby is removed given the fact that all
grade A browsers for mediawiki have Geolocation support.
ev.preventDefault in onSkinClick is dropped since the link to the '#'
(the default behaviour) is wanted
Additional changes
* Browser support suggests "animations" class is redundant now
* `open` event no longer filed - not being used anywhere
* Transparent shield is now managed by the MainMenu controller not
the skin (which was confusing)
* Test geolocation using a simple feature tests
rather than abstracting it away inside Browser
* The main menu button is always hidden under either a translucent shield
and/or the main menu itself when it has been opened
so so it's not possible to ever click it while the menu is open
- the click handler is thus simplified
removing a check for the class of the button
Bug: T234650
Change-Id: If101eebbdbda1519af922745917237648722820e
Managing the transition from old implementation to new:
* A version number is exported from skins.minerva.scripts to
tell dormant code added to Echo in I09c27a084100b223662f84de6cbe01bebe1fe774
to begin running.
* A skinStyle is added for the new `ext.echo.mobile` module.
`mobile.notifications.overlay` will soon cease to exist but is kept registered for
backwards compatibility reasons
- Drop ev.preventDefault call from onSkinClick - it is no longer necessary and will ensure
notifications overlay closes when shield is clicked while it is open.
Integration:
* A server side hook SkinMinervaReplaceNotificationsBadge allows Echo to replace
the current Minerva notification badge
* A to-be-created client side hook is subscribed to to deal with the navigations drawer
like functionality using the mainMenu code
* id and class names are added to the container for the NotificationBadge for compatibility with
ext.echo.init in Minerva's desktop mode (it will work like Vector)
See I09c27a084100b223662f84de6cbe01bebe1fe774 for understanding the bigger
picture.
Depends-On: I09c27a084100b223662f84de6cbe01bebe1fe774
Bug: T221007
Change-Id: I4c11f1b241d629e1b294ebaec17472fbf944f8c7
This is a second attempt at I3892afb5ed3df628e2845043cf3bbc22a9928921
that is cached HTML friendly and won't cause T234599.
This time rather than solving the entire problem, we'll start rendering
the menu on the server, to allow us in future to drop the Menu code
Bug: T234650
Change-Id: Iea5406ef1c561f2907ec6132481007673aabf1e9
This reverts commit 111757970e.
Although I cannot replicate the performance issue, the menu doesn't seem to be rendering at all on cached HTML so this is a deal breaker. Back to the drawing board..
Bug: T234599
Change-Id: Idadc5a079340f44ec66d20a38259b6b337d2dcee
As Stephen pointed out somewhere, this is a bit of a micro-optimisation
Let's simplify this code by always rendering it in the HTML. MainMenu.js
as a result becomes a controller that just decides when to show it.
The geolocation check for Nearby is removed given the fact that all
grade A browsers for mediawiki have Geolocation support
Additional changes
* Browser support suggests "animations" class is redundant now
* `open` event no longer filed - not being used anywhere
* Transparent shield is now managed by the MainMenu controller not
the skin (which was confusing)
* Test geolocation using a simple feature tests
rather than abstracting it away inside Browser
* The main menu button is always hidden under either a translucent shield
and/or the main menu itself when it has been opened
so so it's not possible to ever click it while the menu is open
- the click handler is thus simplified
removing a check for the class of the button
Depends-On: I7fd243366cceae780bd46e1aef2c08dae073f647
Change-Id: I3892afb5ed3df628e2845043cf3bbc22a9928921
This reverts commit 354de09fa7.
When tapping notifications, both main and notification
menus are shown.
Change-Id: Iaa3ca4d2c7eadb1c9888b514d08895c658336d10
The responsibilities of managing the classes on the body tag are
pulled upwards from the Menu code.
Due to the absence of global state/Redux like thing, the open and close
navigation drawer methods remain for the time being.
Bug: T206354
Change-Id: I77cd8ff75b0d4487ad19c1506a2911791542d70f
Help with readability by using module.exports and require rather than the MobileFrontend
provided mw.mobileFrontend module manager (and avoid adopting webpack at this time)
Replace usages of mw.mobileFrontend.require with local require and module.exports
(compatible with RL or Node implementation)
Changes:
* Notifications modules are merged into skins.minerva.scripts and initialised
via a client side check.
* new file overlayManager for exporting an overlayManager singleton
rather than being hidden inside resources/skins.minerva.scripts/init.js
* All M.define/M.requires swapped out for require where possible
The `define` method is now forbidden in the repo.
Bug: T212944
Change-Id: I44790dd3fc6fe42bb502d79c39c4081c223bf2b1
These modules can safely be merged.
Since skins.minerva.scripts.top is added via addModules to the HTML it must
be marked as deprecated and remain temporarily as a redirection to skins.minerva.scripts
All modules have been renamed to be in there new home - no deprecation notices are needed
as they are not used outside Minerva.
I leave skins.minerva.mainMenu.styles as it is used by Special:MobileMenu
and needs to continue to do so.
Change-Id: Ie919151630f4389f8e84e808bec003a6d3d07bd9
2019-02-07 18:10:15 -08:00
Renamed from resources/skins.minerva.scripts.top/init.js (Browse further)